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[android-x86/frameworks-native.git] / opengl / tools / glgen / stubs / gles11 / GLES10Header.java-if
1 /*
2 **
3 ** Copyright 2009, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17
18 // This source file is automatically generated
19
20 package android.opengl;
21
22 import java.nio.Buffer;
23
24 public class GLES10 {
25     public static final int GL_ADD                                   = 0x0104;
26     public static final int GL_ALIASED_LINE_WIDTH_RANGE              = 0x846E;
27     public static final int GL_ALIASED_POINT_SIZE_RANGE              = 0x846D;
28     public static final int GL_ALPHA                                 = 0x1906;
29     public static final int GL_ALPHA_BITS                            = 0x0D55;
30     public static final int GL_ALPHA_TEST                            = 0x0BC0;
31     public static final int GL_ALWAYS                                = 0x0207;
32     public static final int GL_AMBIENT                               = 0x1200;
33     public static final int GL_AMBIENT_AND_DIFFUSE                   = 0x1602;
34     public static final int GL_AND                                   = 0x1501;
35     public static final int GL_AND_INVERTED                          = 0x1504;
36     public static final int GL_AND_REVERSE                           = 0x1502;
37     public static final int GL_BACK                                  = 0x0405;
38     public static final int GL_BLEND                                 = 0x0BE2;
39     public static final int GL_BLUE_BITS                             = 0x0D54;
40     public static final int GL_BYTE                                  = 0x1400;
41     public static final int GL_CCW                                   = 0x0901;
42     public static final int GL_CLAMP_TO_EDGE                         = 0x812F;
43     public static final int GL_CLEAR                                 = 0x1500;
44     public static final int GL_COLOR_ARRAY                           = 0x8076;
45     public static final int GL_COLOR_BUFFER_BIT                      = 0x4000;
46     public static final int GL_COLOR_LOGIC_OP                        = 0x0BF2;
47     public static final int GL_COLOR_MATERIAL                        = 0x0B57;
48     public static final int GL_COMPRESSED_TEXTURE_FORMATS            = 0x86A3;
49     public static final int GL_CONSTANT_ATTENUATION                  = 0x1207;
50     public static final int GL_COPY                                  = 0x1503;
51     public static final int GL_COPY_INVERTED                         = 0x150C;
52     public static final int GL_CULL_FACE                             = 0x0B44;
53     public static final int GL_CW                                    = 0x0900;
54     public static final int GL_DECAL                                 = 0x2101;
55     public static final int GL_DECR                                  = 0x1E03;
56     public static final int GL_DEPTH_BITS                            = 0x0D56;
57     public static final int GL_DEPTH_BUFFER_BIT                      = 0x0100;
58     public static final int GL_DEPTH_TEST                            = 0x0B71;
59     public static final int GL_DIFFUSE                               = 0x1201;
60     public static final int GL_DITHER                                = 0x0BD0;
61     public static final int GL_DONT_CARE                             = 0x1100;
62     public static final int GL_DST_ALPHA                             = 0x0304;
63     public static final int GL_DST_COLOR                             = 0x0306;
64     public static final int GL_EMISSION                              = 0x1600;
65     public static final int GL_EQUAL                                 = 0x0202;
66     public static final int GL_EQUIV                                 = 0x1509;
67     public static final int GL_EXP                                   = 0x0800;
68     public static final int GL_EXP2                                  = 0x0801;
69     public static final int GL_EXTENSIONS                            = 0x1F03;
70     public static final int GL_FALSE                                 = 0;
71     public static final int GL_FASTEST                               = 0x1101;
72     public static final int GL_FIXED                                 = 0x140C;
73     public static final int GL_FLAT                                  = 0x1D00;
74     public static final int GL_FLOAT                                 = 0x1406;
75     public static final int GL_FOG                                   = 0x0B60;
76     public static final int GL_FOG_COLOR                             = 0x0B66;
77     public static final int GL_FOG_DENSITY                           = 0x0B62;
78     public static final int GL_FOG_END                               = 0x0B64;
79     public static final int GL_FOG_HINT                              = 0x0C54;
80     public static final int GL_FOG_MODE                              = 0x0B65;
81     public static final int GL_FOG_START                             = 0x0B63;
82     public static final int GL_FRONT                                 = 0x0404;
83     public static final int GL_FRONT_AND_BACK                        = 0x0408;
84     public static final int GL_GEQUAL                                = 0x0206;
85     public static final int GL_GREATER                               = 0x0204;
86     public static final int GL_GREEN_BITS                            = 0x0D53;
87     public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES  = 0x8B9B;
88     public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES    = 0x8B9A;
89     public static final int GL_INCR                                  = 0x1E02;
90     public static final int GL_INVALID_ENUM                          = 0x0500;
91     public static final int GL_INVALID_OPERATION                     = 0x0502;
92     public static final int GL_INVALID_VALUE                         = 0x0501;
93     public static final int GL_INVERT                                = 0x150A;
94     public static final int GL_KEEP                                  = 0x1E00;
95     public static final int GL_LEQUAL                                = 0x0203;
96     public static final int GL_LESS                                  = 0x0201;
97     public static final int GL_LIGHT_MODEL_AMBIENT                   = 0x0B53;
98     public static final int GL_LIGHT_MODEL_TWO_SIDE                  = 0x0B52;
99     public static final int GL_LIGHT0                                = 0x4000;
100     public static final int GL_LIGHT1                                = 0x4001;
101     public static final int GL_LIGHT2                                = 0x4002;
102     public static final int GL_LIGHT3                                = 0x4003;
103     public static final int GL_LIGHT4                                = 0x4004;
104     public static final int GL_LIGHT5                                = 0x4005;
105     public static final int GL_LIGHT6                                = 0x4006;
106     public static final int GL_LIGHT7                                = 0x4007;
107     public static final int GL_LIGHTING                              = 0x0B50;
108     public static final int GL_LINE_LOOP                             = 0x0002;
109     public static final int GL_LINE_SMOOTH                           = 0x0B20;
110     public static final int GL_LINE_SMOOTH_HINT                      = 0x0C52;
111     public static final int GL_LINE_STRIP                            = 0x0003;
112     public static final int GL_LINEAR                                = 0x2601;
113     public static final int GL_LINEAR_ATTENUATION                    = 0x1208;
114     public static final int GL_LINEAR_MIPMAP_LINEAR                  = 0x2703;
115     public static final int GL_LINEAR_MIPMAP_NEAREST                 = 0x2701;
116     public static final int GL_LINES                                 = 0x0001;
117     public static final int GL_LUMINANCE                             = 0x1909;
118     public static final int GL_LUMINANCE_ALPHA                       = 0x190A;
119     public static final int GL_MAX_ELEMENTS_INDICES                  = 0x80E9;
120     public static final int GL_MAX_ELEMENTS_VERTICES                 = 0x80E8;
121     public static final int GL_MAX_LIGHTS                            = 0x0D31;
122     public static final int GL_MAX_MODELVIEW_STACK_DEPTH             = 0x0D36;
123     public static final int GL_MAX_PROJECTION_STACK_DEPTH            = 0x0D38;
124     public static final int GL_MAX_TEXTURE_SIZE                      = 0x0D33;
125     public static final int GL_MAX_TEXTURE_STACK_DEPTH               = 0x0D39;
126     public static final int GL_MAX_TEXTURE_UNITS                     = 0x84E2;
127     public static final int GL_MAX_VIEWPORT_DIMS                     = 0x0D3A;
128     public static final int GL_MODELVIEW                             = 0x1700;
129     public static final int GL_MODULATE                              = 0x2100;
130     public static final int GL_MULTISAMPLE                           = 0x809D;
131     public static final int GL_NAND                                  = 0x150E;
132     public static final int GL_NEAREST                               = 0x2600;
133     public static final int GL_NEAREST_MIPMAP_LINEAR                 = 0x2702;
134     public static final int GL_NEAREST_MIPMAP_NEAREST                = 0x2700;
135     public static final int GL_NEVER                                 = 0x0200;
136     public static final int GL_NICEST                                = 0x1102;
137     public static final int GL_NO_ERROR                              = 0;
138     public static final int GL_NOOP                                  = 0x1505;
139     public static final int GL_NOR                                   = 0x1508;
140     public static final int GL_NORMAL_ARRAY                          = 0x8075;
141     public static final int GL_NORMALIZE                             = 0x0BA1;
142     public static final int GL_NOTEQUAL                              = 0x0205;
143     public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS        = 0x86A2;
144     public static final int GL_ONE                                   = 1;
145     public static final int GL_ONE_MINUS_DST_ALPHA                   = 0x0305;
146     public static final int GL_ONE_MINUS_DST_COLOR                   = 0x0307;
147     public static final int GL_ONE_MINUS_SRC_ALPHA                   = 0x0303;
148     public static final int GL_ONE_MINUS_SRC_COLOR                   = 0x0301;
149     public static final int GL_OR                                    = 0x1507;
150     public static final int GL_OR_INVERTED                           = 0x150D;
151     public static final int GL_OR_REVERSE                            = 0x150B;
152     public static final int GL_OUT_OF_MEMORY                         = 0x0505;
153     public static final int GL_PACK_ALIGNMENT                        = 0x0D05;
154     public static final int GL_PALETTE4_R5_G6_B5_OES                 = 0x8B92;
155     public static final int GL_PALETTE4_RGB5_A1_OES                  = 0x8B94;
156     public static final int GL_PALETTE4_RGB8_OES                     = 0x8B90;
157     public static final int GL_PALETTE4_RGBA4_OES                    = 0x8B93;
158     public static final int GL_PALETTE4_RGBA8_OES                    = 0x8B91;
159     public static final int GL_PALETTE8_R5_G6_B5_OES                 = 0x8B97;
160     public static final int GL_PALETTE8_RGB5_A1_OES                  = 0x8B99;
161     public static final int GL_PALETTE8_RGB8_OES                     = 0x8B95;
162     public static final int GL_PALETTE8_RGBA4_OES                    = 0x8B98;
163     public static final int GL_PALETTE8_RGBA8_OES                    = 0x8B96;
164     public static final int GL_PERSPECTIVE_CORRECTION_HINT           = 0x0C50;
165     public static final int GL_POINT_SMOOTH                          = 0x0B10;
166     public static final int GL_POINT_SMOOTH_HINT                     = 0x0C51;
167     public static final int GL_POINTS                                = 0x0000;
168     public static final int GL_POINT_FADE_THRESHOLD_SIZE             = 0x8128;
169     public static final int GL_POINT_SIZE                            = 0x0B11;
170     public static final int GL_POLYGON_OFFSET_FILL                   = 0x8037;
171     public static final int GL_POLYGON_SMOOTH_HINT                   = 0x0C53;
172     public static final int GL_POSITION                              = 0x1203;
173     public static final int GL_PROJECTION                            = 0x1701;
174     public static final int GL_QUADRATIC_ATTENUATION                 = 0x1209;
175     public static final int GL_RED_BITS                              = 0x0D52;
176     public static final int GL_RENDERER                              = 0x1F01;
177     public static final int GL_REPEAT                                = 0x2901;
178     public static final int GL_REPLACE                               = 0x1E01;
179     public static final int GL_RESCALE_NORMAL                        = 0x803A;
180     public static final int GL_RGB                                   = 0x1907;
181     public static final int GL_RGBA                                  = 0x1908;
182     public static final int GL_SAMPLE_ALPHA_TO_COVERAGE              = 0x809E;
183     public static final int GL_SAMPLE_ALPHA_TO_ONE                   = 0x809F;
184     public static final int GL_SAMPLE_COVERAGE                       = 0x80A0;
185     public static final int GL_SCISSOR_TEST                          = 0x0C11;
186     public static final int GL_SET                                   = 0x150F;
187     public static final int GL_SHININESS                             = 0x1601;
188     public static final int GL_SHORT                                 = 0x1402;
189     public static final int GL_SMOOTH                                = 0x1D01;
190     public static final int GL_SMOOTH_LINE_WIDTH_RANGE               = 0x0B22;
191     public static final int GL_SMOOTH_POINT_SIZE_RANGE               = 0x0B12;
192     public static final int GL_SPECULAR                              = 0x1202;
193     public static final int GL_SPOT_CUTOFF                           = 0x1206;
194     public static final int GL_SPOT_DIRECTION                        = 0x1204;
195     public static final int GL_SPOT_EXPONENT                         = 0x1205;
196     public static final int GL_SRC_ALPHA                             = 0x0302;
197     public static final int GL_SRC_ALPHA_SATURATE                    = 0x0308;
198     public static final int GL_SRC_COLOR                             = 0x0300;
199     public static final int GL_STACK_OVERFLOW                        = 0x0503;
200     public static final int GL_STACK_UNDERFLOW                       = 0x0504;
201     public static final int GL_STENCIL_BITS                          = 0x0D57;
202     public static final int GL_STENCIL_BUFFER_BIT                    = 0x0400;
203     public static final int GL_STENCIL_TEST                          = 0x0B90;
204     public static final int GL_SUBPIXEL_BITS                         = 0x0D50;
205     public static final int GL_TEXTURE                               = 0x1702;
206     public static final int GL_TEXTURE_2D                            = 0x0DE1;
207     public static final int GL_TEXTURE_COORD_ARRAY                   = 0x8078;
208     public static final int GL_TEXTURE_ENV                           = 0x2300;
209     public static final int GL_TEXTURE_ENV_COLOR                     = 0x2201;
210     public static final int GL_TEXTURE_ENV_MODE                      = 0x2200;
211     public static final int GL_TEXTURE_MAG_FILTER                    = 0x2800;
212     public static final int GL_TEXTURE_MIN_FILTER                    = 0x2801;
213     public static final int GL_TEXTURE_WRAP_S                        = 0x2802;
214     public static final int GL_TEXTURE_WRAP_T                        = 0x2803;
215     public static final int GL_TEXTURE0                              = 0x84C0;
216     public static final int GL_TEXTURE1                              = 0x84C1;
217     public static final int GL_TEXTURE2                              = 0x84C2;
218     public static final int GL_TEXTURE3                              = 0x84C3;
219     public static final int GL_TEXTURE4                              = 0x84C4;
220     public static final int GL_TEXTURE5                              = 0x84C5;
221     public static final int GL_TEXTURE6                              = 0x84C6;
222     public static final int GL_TEXTURE7                              = 0x84C7;
223     public static final int GL_TEXTURE8                              = 0x84C8;
224     public static final int GL_TEXTURE9                              = 0x84C9;
225     public static final int GL_TEXTURE10                             = 0x84CA;
226     public static final int GL_TEXTURE11                             = 0x84CB;
227     public static final int GL_TEXTURE12                             = 0x84CC;
228     public static final int GL_TEXTURE13                             = 0x84CD;
229     public static final int GL_TEXTURE14                             = 0x84CE;
230     public static final int GL_TEXTURE15                             = 0x84CF;
231     public static final int GL_TEXTURE16                             = 0x84D0;
232     public static final int GL_TEXTURE17                             = 0x84D1;
233     public static final int GL_TEXTURE18                             = 0x84D2;
234     public static final int GL_TEXTURE19                             = 0x84D3;
235     public static final int GL_TEXTURE20                             = 0x84D4;
236     public static final int GL_TEXTURE21                             = 0x84D5;
237     public static final int GL_TEXTURE22                             = 0x84D6;
238     public static final int GL_TEXTURE23                             = 0x84D7;
239     public static final int GL_TEXTURE24                             = 0x84D8;
240     public static final int GL_TEXTURE25                             = 0x84D9;
241     public static final int GL_TEXTURE26                             = 0x84DA;
242     public static final int GL_TEXTURE27                             = 0x84DB;
243     public static final int GL_TEXTURE28                             = 0x84DC;
244     public static final int GL_TEXTURE29                             = 0x84DD;
245     public static final int GL_TEXTURE30                             = 0x84DE;
246     public static final int GL_TEXTURE31                             = 0x84DF;
247     public static final int GL_TRIANGLE_FAN                          = 0x0006;
248     public static final int GL_TRIANGLE_STRIP                        = 0x0005;
249     public static final int GL_TRIANGLES                             = 0x0004;
250     public static final int GL_TRUE                                  = 1;
251     public static final int GL_UNPACK_ALIGNMENT                      = 0x0CF5;
252     public static final int GL_UNSIGNED_BYTE                         = 0x1401;
253     public static final int GL_UNSIGNED_SHORT                        = 0x1403;
254     public static final int GL_UNSIGNED_SHORT_4_4_4_4                = 0x8033;
255     public static final int GL_UNSIGNED_SHORT_5_5_5_1                = 0x8034;
256     public static final int GL_UNSIGNED_SHORT_5_6_5                  = 0x8363;
257     public static final int GL_VENDOR                                = 0x1F00;
258     public static final int GL_VERSION                               = 0x1F02;
259     public static final int GL_VERTEX_ARRAY                          = 0x8074;
260     public static final int GL_XOR                                   = 0x1506;
261     public static final int GL_ZERO                                  = 0;
262
263     native private static void _nativeClassInit();
264     static {
265             _nativeClassInit();
266     }
267
268     private static Buffer _colorPointer;
269     private static Buffer _normalPointer;
270     private static Buffer _texCoordPointer;
271     private static Buffer _vertexPointer;
272