7 toolpath = ['../scons'],
12 # Use Mesa's headers and libs
14 build_topdir = 'build'
15 build_subdir = env['platform']
16 if env['machine'] != 'generic':
17 build_subdir += '-' + env['machine']
19 build_subdir += "-debug"
21 build_subdir += "-profile"
22 build_dir = os.path.join(build_topdir, build_subdir)
24 env.Append(CPPDEFINES = ['GLEW_STATIC'])
25 env.Append(CPPPATH = ['#../include'])
26 env.Append(LIBPATH = [
27 '#../' + build_dir + '/glew/',
28 '#../' + build_dir + '/glut/glx',
35 if env['platform'] == 'windows':
36 env.Prepend(LIBS = ['glu32', 'opengl32'])
38 env.Prepend(LIBS = ['GLU', 'GL'])
42 if conf.CheckCHeader('GL/glut.h'):
43 if env['platform'] == 'windows':
44 env['GLUT_LIB'] = 'glut32'
46 env['GLUT_LIB'] = 'glut'
51 if conf.CheckCHeader('GL/glew.h'):
52 env['GLEW_LIB'] = 'glew'
54 env.Prepend(LIBS = ['glew'])
63 build_dir = env['build'],
64 duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html