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mesa/main: Export null texformat operations.
[android-x86/external-mesa.git] / progs / SConstruct
1 import os
2 import os.path
3 import sys
4
5 env = Environment(
6     tools = ['generic'],
7     toolpath = ['../scons'],
8     ENV = os.environ,
9 )
10
11
12 # Use Mesa's headers and libs
13 if 1:
14     build_topdir = 'build'
15     build_subdir = env['platform']
16     if env['machine'] != 'generic':
17         build_subdir += '-' + env['machine']
18     if env['debug']:
19         build_subdir += "-debug"
20     if env['profile']:
21         build_subdir += "-profile"
22     build_dir = os.path.join(build_topdir, build_subdir)
23
24     env.Append(CPPDEFINES = ['GLEW_STATIC'])
25     env.Append(CPPPATH = ['#../include'])
26     env.Append(LIBPATH = [
27         '#../' + build_dir + '/glew/',
28         '#../' + build_dir + '/glut/glx',
29     ])
30
31
32 conf = Configure(env)
33
34 # OpenGL
35 if env['platform'] == 'windows':
36     env.Prepend(LIBS = ['glu32', 'opengl32'])
37 else:
38     env.Prepend(LIBS = ['GLU', 'GL'])
39
40 # Glut
41 env['GLUT'] = False
42 if conf.CheckCHeader('GL/glut.h'):
43     if env['platform'] == 'windows':
44         env['GLUT_LIB'] = 'glut32'
45     else:
46         env['GLUT_LIB'] = 'glut'
47     env['GLUT'] = True
48
49 # GLEW
50 env['GLEW'] = False
51 if conf.CheckCHeader('GL/glew.h'):
52     env['GLEW_LIB'] = 'glew'
53     env['GLEW'] = True
54     env.Prepend(LIBS = ['glew'])
55
56 conf.Finish()
57
58
59 Export('env')
60
61 SConscript(
62     'SConscript',
63     build_dir = env['build'],
64     duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
65 )