7 from pygame.locals import *
8 from threading import Thread
9 from network import Comp
14 screen = pygame.display.set_mode((400,400))
16 none, black, white = 0,1,2
20 if os.path.exists(name) == True:
21 return os.path.dirname(name)
23 img = pygame.image.load(os.path.join(Path(),'png','tips.png')).convert()
24 bkblack = pygame.image.load(os.path.join(Path(),'png','min_black.png')).convert()
25 bkwhite = pygame.image.load(os.path.join(Path(),'png','min_white.png')).convert()
37 self.grid = [[none for y in range(8)] for x in range(8)]
40 def Assign(self,item):
43 self.grid[x][y] = item.grid[x][y]
47 self.arr = [-1 for x in range(65)]
48 self.map = [-1 for x in range(65)]
55 self.text = pygame.font.SysFont(pygame.font.get_fonts()[0], 25, True).render('reversi',False,(0,0,255)).convert()
60 self.item.grid[x][y] = none
61 self.item.grid[3][3] = black
62 self.item.grid[4][4] = black
63 self.item.grid[4][3] = white
64 self.item.grid[3][4] = white
68 def CalScore(self,stone,x,y):
69 self.buffer.Assign(self.item)
70 if self.CanSetStone(stone, x, y, True) == True:
73 if self.CanSetStone(stone, i, j, False) == True:
75 self.item.Assign(self.buffer)
80 def CanSetStone(self,stone,x,y,reverse):
89 if not ((0 <= d)and(d < 8)and(0 <= e)and(e < 8)):
91 s = self.item.grid[d][e]
98 self.item.grid[x][y] = stone
102 self.item.grid[x+m*j][y+n*j] = stone
106 p[0],p[1] = False,True
111 if self.item.grid[x][y] == none:
120 if (p[1] == True)and(reverse == True):
124 def NextStone(self,stone,pos):
130 if self.CalScore(stone, i, j) == True:
133 self.arr[1+(j-1)*8+i] = self.score
137 for i in range(1,len(self.arr)):
138 if self.arr[i] != -1:
139 self.arr[i] = (n-self.arr[i])/n
147 self.gameover = False
151 self.gameover = False
152 self.turn_index = self.turn_number
158 if self.effect_stone == black:
163 while i < len(self.list):
165 screen.blit(s,(p.Left*50,p.Top*50),(p.X*50,p.Y*50,50,50))
171 s = stone_grid.item.grid[x][y]
172 r = pygame.Rect(x*size,y*size,(x+1)*size,(y+1)*size)
174 screen.blit(img,r,pygame.Rect(2*size,0,3*size,size))
176 screen.blit(img,r,pygame.Rect(size,0,2*size,size))
178 screen.blit(img,r,pygame.Rect(0,0,size,size))
179 if stone_grid.gameover == True:
180 screen.blit(stone_grid.text,pygame.Rect(0,0,800,50))
181 pygame.display.update()
196 if stone_grid.CanSetStone(index.stone, x, y, False) == True:
200 s = Main()+str(stone_grid.turn_index+1)
201 if Execute() == False:
202 s = Main()+str(stone_grid.turn_index+1)
203 if Execute() == False:
209 if stone_grid.item.grid[x][y] == black:
211 elif stone_grid.item.grid[x][y] == white:
213 pygame.display.set_caption(s+str(stone_grid.turn_index+1))
220 stone_grid.text = pygame.font.SysFont(pygame.font.get_fonts()[0],25,True).render(s+'(Player1){0}(Player2){1}'.format(i,j),False,(0,0,255)).convert()
221 stone_grid.gameover = True
224 pygame.display.set_caption(s)
226 pygame.display.set_caption(s)
230 stone_grid.map[0] = index.stone
231 stone_grid.arr[0] = index.stone
235 stone_grid.map[i] = stone_grid.item.grid[x][y]
237 stone_grid.active = False
238 if stone_grid.NextStone(index.stone, pos) == True:
239 if index.stone == black:
240 pre = comp.sente_stone(stone_grid.map[1:],stone_grid.arr)
241 elif index.stone == white:
242 pre = comp.gote_stone(stone_grid.map[1:],stone_grid.arr)
243 if stone_grid.CanSetStone(index.stone, pre[0], pre[1], True) == False:
244 stone_grid.CanSetStone(index.stone, pos[0], pos[1], True)
250 player1.stone = black
253 player2.stone = white
254 stone_grid = StoneGrid()
257 temp = pygame.time.get_ticks()
260 if pygame.time.get_ticks()-temp > 300:
261 if (stone_grid.active == True)and(index.auto == True):
263 temp = pygame.time.get_ticks()
264 pygame.time.wait(150)
265 for x in pygame.event.get():
268 t = pygame.mouse.get_pressed()[0]
269 if (stone_grid.gameover == True)and(t == True):
271 if (index.auto == False)and(stone_grid.active == True)and(t == True):
272 stone_grid.active = False
273 s = pygame.mouse.get_pos()
274 stone_grid.CanSetStone(index.stone,s[0]//size,s[1]//size,True)
275 stone_grid.active = True