2 #include "DungeonBuilder.h"
6 class DungeonBuilderA :
11 virtual void addParts(std::vector<et::VertexTypeDungeon>& vertices , int x , int y);
13 DungeonBuilderA(mof::PixelMap& map , mof::TextureManager* pTextureManager , float scale);
14 virtual ~DungeonBuilderA(void);