7 et::GameScene::GameScene(void)
12 m_pInputReceiver = NULL;
13 m_pMeshManager = NULL;
14 m_pTextureManager = NULL;
15 m_pDataResourceManager = NULL;
18 et::GameScene::~GameScene(void)
24 void et::GameScene::setMeshManager(mof::MeshManager* pMeshManager){
25 m_pMeshManager = pMeshManager;
29 void et::GameScene::setTextureManager(mof::TextureManager* pTextureManager){
30 m_pTextureManager = pTextureManager;
34 void et::GameScene::setDataResourceManager(mof::DataResourceManager* pDataResourceManager){
35 m_pDataResourceManager = pDataResourceManager;
38 void et::GameScene::setCapturer(mof::Capturer* pCapturer){
39 m_pCapturer = pCapturer;
43 void et::GameScene::setGameData(GameData* pGameData){
44 m_pGameData = pGameData;
48 void et::GameScene::setInputReceiver(mof::InputReceiver* pInputReceiver){
49 m_pInputReceiver = pInputReceiver;