3 #include "mof/Texture.h"
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4 #include "ItemData.h"
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9 class ItemOperationMenu : public MyFrame
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12 et::ItemData* m_pItemData;
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15 ItemOperationMenu(mof::TextureResource& pTexture )
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16 : MyFrame(mof::Line2D( 0 , 0 , 200 , 300) , true , pTexture) , m_pItemData(NULL){
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18 void setTargetItem(et::ItemData* pItemData){m_pItemData = pItemData;}
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19 virtual ~ItemOperationMenu(void){;}
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22 class ItemOperatorFactory{
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24 virtual ~ItemOperatorFactory(){;}
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25 virtual ItemOperationMenu* create() = 0;
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