5 #include "mof/Graphics.h"
6 #include "mof/GraphicsSchedule.h"
14 std::vector<BattlerFacade*> m_targetList;
16 BattlerFacade* m_pBattler;
17 virtual int doActionTo(et::BattlerFacade* pTarget) = 0;
20 Action(et::BattlerFacade* pBattler , et::BattlerFacade* pTarget , int cost);
21 Action(et::BattlerFacade* pBattler , std::vector<BattlerFacade*>& targetList , int cost);
22 virtual ~Action(void);
23 std::vector<int> doAction();
24 std::vector<BattlerFacade*>& getTargetList(){return m_targetList;}
25 void setTargetList(std::vector<BattlerFacade*>& targetList);
26 int getAPCost(){return m_cost;}
27 virtual mof::AnimationResource createApproachAnimation() = 0;
28 virtual mof::AnimationResource createExecuteAnimation() = 0;
29 virtual mof::tstring getActionMessage() = 0;
30 virtual bool isDirectAttack(){return false;}
32 virtual mof::GraphicsSchedule* createEffect(et::Common& common);