6 class AttackAction : public Action
10 AttackAction(et::BattlerFacade* pBattler , et::BattlerFacade* pTarget , int cost , float correction = 1.0f);
11 virtual ~AttackAction(void);
12 virtual int doActionTo(et::BattlerFacade* pTarget);
13 virtual mof::AnimationResource createApproachAnimation();
14 virtual mof::AnimationResource createExecuteAnimation();
15 virtual mof::tstring getActionMessage();
16 virtual bool isDirectAttack(){return true;}