2 #include "mof/DataTable.h"
7 class DataBasedBattler;
12 mof::DataResourceManager* m_pDataResourceManager;
14 BattleAI(mof::DataResourceManager* pDataResoourceManager);
15 virtual ~BattleAI(void);
16 virtual Action* createAction(DataBasedBattler* pOwn , BattlerGroup* pGroup) = 0;