2 #include "mof/SelectionModel.h"
10 class WorldMenu : public MyFrame{
11 mof::Window* addSelectableTextItem(mof::Window* pOwner , std::vector<mof::Window*>& selectables , TCHAR* text , int size);
13 mof::SelectionModel* m_pSelector;
14 mof::TextureManager* m_pTextureManager;
16 et::GameData* m_pGameData;
18 WorldMenu( mof::TextureManager* pTextureManager , et::World* pWorld , et::GameData* pGameData);
20 virtual void setVisible(bool visible);
22 virtual mof::SelectionModel* getSelectionModel(){return m_pSelector;}
23 virtual MyFrame* performAction();