1 # Copyright 2009 The Android Open Source Project
3 # Android.mk for sdklauncher
5 # The "SDK Launcher" is for Windows only.
6 # This simple .exe will sit at the root of the Windows SDK
7 # and currently simply executes tools\android.bat.
8 # Eventually it should simply replace the batch file.
11 #----- The current C++ sdklauncher -----
13 LOCAL_PATH := $(call my-dir)
16 ifeq ($(HOST_OS),windows)
21 LOCAL_CFLAGS += -Wall -Wno-unused-parameter
22 LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY
23 LOCAL_MODULE := sdklauncher
25 LOCAL_MODULE_TAGS := optional
27 # Locate windres executable
30 # When building the Windows resources under Linux, use the MinGW one
31 WINDRES := i586-mingw32msvc-windres
34 # Link the Windows icon file as well into the executable, based on the technique
35 # used in external/qemu/Makefile.android. The variables need to have different
36 # names to not interfere with the ones from qemu/Makefile.android.
38 INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
39 SDKLAUNCHER_ICON_OBJ := sdklauncher_icon.o
40 SDKLAUNCHER_ICON_PATH := $(LOCAL_PATH)/images
41 $(SDKLAUNCHER_ICON_PATH)/$(SDKLAUNCHER_ICON_OBJ): $(SDKLAUNCHER_ICON_PATH)/android_icon.rc
42 $(WINDRES) $< -I $(SDKLAUNCHER_ICON_PATH) -o $@
44 # seems to be the only way to add an object file that was not generated from
45 # a C/C++/Java source file to our build system. and very unfortunately,
46 # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
47 # us to put the object file in the source directory...
49 LOCAL_PREBUILT_OBJ_FILES += images/$(SDKLAUNCHER_ICON_OBJ)
51 include $(BUILD_HOST_EXECUTABLE)
53 $(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE))
57 #----- New experimental sdklauncher. Not ready for production. -----
59 include $(LOCAL_PATH)/app/Android.mk