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SDL_DisplayModeを翻訳
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6 <meta name="keywords" content="Simple Directmedia Layer SDL2.0">\r
7 <link rel="top"    href="../index.html" title="\83z\81[\83\80">\r
8 <link rel="parent" href="./index.html"  title="1\82Â\8fã">\r
9 <title>SDL2.0 \93ú\96{\8cê\83\8a\83t\83@\83\8c\83\93\83X - \83f\83B\83X\83v\83\8c\83C\82Æ\83E\83B\83\93\83h\83E</title>\r
10 </head>\r
11 <body>\r
12 <a href="index.html">\96Ú\8e\9f</a> - <a href="sdl2-api.html">API(\8b@\94\\95Ê)</a> - \83f\83B\83X\83v\83\8c\83C\82Æ\83E\83B\83\93\83h\83E\r
13 <h1>\83f\83B\83X\83v\83\8c\83C\82Æ\83E\83B\83\93\83h\83E</h1>\r
14 \83C\83\93\83N\83\8b\81[\83h\83t\83@\83C\83\8b: SDL_video.h\r
15 <h2>\8aT\97v</h2>\r
16 \82±\82ê\82ç\82Ì\8aÖ\90\94\82Í\83f\83B\83X\83v\83\8c\83C\82Æ\83E\83B\83\93\83h\83E\82ð\88µ\82¤\82½\82ß\82Ì\82à\82Ì\82Å\82 \82é.\r
17 <h2>\97ñ\8b\93\91Ì</h2>\r
18 <ol>\r
19 <li><a href="#SDL_BlendMode">SDL_BlendMode</a></li>\r
20 <li><a href="#SDL_GLattr">SDL_GLattr</a></li>\r
21 <li><a href="#SDL_GLcontextFlag">SDL_GLcontextFlag</a></li>\r
22 <li><a href="#SDL_GLprofile">SDL_GLprofile</a></li>\r
23 <li><a href="#SDL_WindowEventID">SDL_WindowEventID</a></li>\r
24 <li><a href="#SDL_WindowFlags">SDL_WindowFlags</a></li>\r
25 </ol>\r
26 <h2>\8d\\91¢\91Ì</h2>\r
27 <ol>\r
28 <li><a href="#SDL_DisplayMode">SDL_DisplayMode</a></li>\r
29 <li><a href="#SDL_WindowEvent">SDL_WindowEvent</a></li>\r
30 </ol>\r
31 <h2>\8aÖ\90\94</h2>\r
32 <ol>\r
33 <li><a href="#SDL_CreateWindow">SDL_CreateWindow</a></li>\r
34 <li><a href="#SDL_CreateWindowAndRenderer">SDL_CreateWindowAndRenderer</a></li>\r
35 <li><a href="#SDL_CreateWindowFrom">SDL_CreateWindowFrom</a></li>\r
36 <li><a href="#SDL_DestroyWindow">SDL_DestroyWindow</a></li>\r
37 <li><a href="#SDL_DisableScreenSaver">SDL_DisableScreenSaver</a></li>\r
38 <li><a href="#SDL_EnableScreenSaver">SDL_EnableScreenSaver</a></li>\r
39 <li><a href="#SDL_GL_BindTexture">SDL_GL_BindTexture</a></li>\r
40 <li><a href="#SDL_GL_CreateContext">SDL_GL_CreateContext</a></li>\r
41 <li><a href="#SDL_GL_DeleteContext">SDL_GL_DeleteContext</a></li>\r
42 <li><a href="#SDL_GL_ExtensionSupported">SDL_GL_ExtensionSupported</a></li>\r
43 <li><a href="#SDL_GL_GetAttribute">SDL_GL_GetAttribute</a></li>\r
44 <li><a href="#SDL_GL_GetCurrentContext">SDL_GL_GetCurrentContext</a></li>\r
45 <li><a href="#SDL_GL_GetCurrentWindow">SDL_GL_GetCurrentWindow</a></li>\r
46 <li><a href="#SDL_GL_GetDrawableSize">SDL_GL_GetDrawableSize</a></li>\r
47 <li><a href="#SDL_GL_GetProcAddress">SDL_GL_GetProcAddress</a></li>\r
48 <li><a href="#SDL_GL_GetSwapInterval">SDL_GL_GetSwapInterval</a></li>\r
49 <li><a href="#SDL_GL_LoadLibrary">SDL_GL_LoadLibrary</a></li>\r
50 <li><a href="#SDL_GL_MakeCurrent">SDL_GL_MakeCurrent</a></li>\r
51 <li><a href="#SDL_GL_ResetAttributes">SDL_GL_ResetAttributes</a></li>\r
52 <li><a href="#SDL_GL_SetAttribute">SDL_GL_SetAttribute</a></li>\r
53 <li><a href="#SDL_GL_SetSwapInterval">SDL_GL_SetSwapInterval</a></li>\r
54 <li><a href="#SDL_GL_SwapWindow">SDL_GL_SwapWindow</a></li>\r
55 <li><a href="#SDL_GL_UnbindTexture">SDL_GL_UnbindTexture</a></li>\r
56 <li><a href="#SDL_GL_UnloadLibrary">SDL_GL_UnloadLibrary</a></li>\r
57 <li><a href="#SDL_GetClosestDisplayMode">SDL_GetClosestDisplayMode</a></li>\r
58 <li><a href="#SDL_GetCurrentDisplayMode">SDL_GetCurrentDisplayMode</a></li>\r
59 <li><a href="#SDL_GetCurrentVideoDriver">SDL_GetCurrentVideoDriver</a></li>\r
60 <li><a href="#SDL_GetDesktopDisplayMode">SDL_GetDesktopDisplayMode</a></li>\r
61 <li><a href="#SDL_GetDisplayBounds">SDL_GetDisplayBounds</a></li>\r
62 <li><a href="#SDL_GetDisplayMode">SDL_GetDisplayMode</a></li>\r
63 <li><a href="#SDL_GetDisplayName">SDL_GetDisplayName</a></li>\r
64 <li><a href="#SDL_GetNumDisplayModes">SDL_GetNumDisplayModes</a></li>\r
65 <li><a href="#SDL_GetNumVideoDisplays">SDL_GetNumVideoDisplays</a></li>\r
66 <li><a href="#SDL_GetNumVideoDrivers">SDL_GetNumVideoDrivers</a></li>\r
67 <li><a href="#SDL_GetVideoDriver">SDL_GetVideoDriver</a></li>\r
68 <li><a href="#SDL_GetWindowBrightness">SDL_GetWindowBrightness</a></li>\r
69 <li><a href="#SDL_GetWindowData">SDL_GetWindowData</a></li>\r
70 <li><a href="#SDL_GetWindowDisplayIndex">SDL_GetWindowDisplayIndex</a></li>\r
71 <li><a href="#SDL_GetWindowDisplayMode">SDL_GetWindowDisplayMode</a></li>\r
72 <li><a href="#SDL_GetWindowFlags">SDL_GetWindowFlags</a></li>\r
73 <li><a href="#SDL_GetWindowFromID">SDL_GetWindowFromID</a></li>\r
74 <li><a href="#SDL_GetWindowGammaRamp">SDL_GetWindowGammaRamp</a></li>\r
75 <li><a href="#SDL_GetWindowGrab">SDL_GetWindowGrab</a></li>\r
76 <li><a href="#SDL_GetWindowID">SDL_GetWindowID</a></li>\r
77 <li><a href="#SDL_GetWindowMaximumSize">SDL_GetWindowMaximumSize</a></li>\r
78 <li><a href="#SDL_GetWindowMinimumSize">SDL_GetWindowMinimumSize</a></li>\r
79 <li><a href="#SDL_GetWindowPixelFormat">SDL_GetWindowPixelFormat</a></li>\r
80 <li><a href="#SDL_GetWindowPosition">SDL_GetWindowPosition</a></li>\r
81 <li><a href="#SDL_GetWindowSize">SDL_GetWindowSize</a></li>\r
82 <li><a href="#SDL_GetWindowSurface">SDL_GetWindowSurface</a></li>\r
83 <li><a href="#SDL_GetWindowTitle">SDL_GetWindowTitle</a></li>\r
84 <li><a href="#SDL_GetWindowWMInfo">SDL_GetWindowWMInfo</a></li>\r
85 <li><a href="#SDL_HideWindow">SDL_HideWindow</a></li>\r
86 <li><a href="#SDL_IsScreenSaverEnabled">SDL_IsScreenSaverEnabled</a></li>\r
87 <li><a href="#SDL_MaximizeWindow">SDL_MaximizeWindow</a></li>\r
88 <li><a href="#SDL_MinimizeWindow">SDL_MinimizeWindow</a></li>\r
89 <li><a href="#SDL_RaiseWindow">SDL_RaiseWindow</a></li>\r
90 <li><a href="#SDL_RestoreWindow">SDL_RestoreWindow</a></li>\r
91 <li><a href="#SDL_SetWindowBordered">SDL_SetWindowBordered</a></li>\r
92 <li><a href="#SDL_SetWindowBrightness">SDL_SetWindowBrightness</a></li>\r
93 <li><a href="#SDL_SetWindowData">SDL_SetWindowData</a></li>\r
94 <li><a href="#SDL_SetWindowDisplayMode">SDL_SetWindowDisplayMode</a></li>\r
95 <li><a href="#SDL_SetWindowFullscreen">SDL_SetWindowFullscreen</a></li>\r
96 <li><a href="#SDL_SetWindowGammaRamp">SDL_SetWindowGammaRamp</a></li>\r
97 <li><a href="#SDL_SetWindowGrab">SDL_SetWindowGrab</a></li>\r
98 <li><a href="#SDL_SetWindowIcon">SDL_SetWindowIcon</a></li>\r
99 <li><a href="#SDL_SetWindowMaximumSize">SDL_SetWindowMaximumSize</a></li>\r
100 <li><a href="#SDL_SetWindowMinimumSize">SDL_SetWindowMinimumSize</a></li>\r
101 <li><a href="#SDL_SetWindowPosition">SDL_SetWindowPosition</a></li>\r
102 <li><a href="#SDL_SetWindowSize">SDL_SetWindowSize</a></li>\r
103 <li><a href="#SDL_SetWindowTitle">SDL_SetWindowTitle</a></li>\r
104 <li><a href="#SDL_ShowMessageBox">SDL_ShowMessageBox</a></li>\r
105 <li><a href="#SDL_ShowSimpleMessageBox">SDL_ShowSimpleMessageBox</a></li>\r
106 <li><a href="#SDL_ShowWindow">SDL_ShowWindow</a></li>\r
107 <li><a href="#SDL_UpdateWindowSurface">SDL_UpdateWindowSurface</a></li>\r
108 <li><a href="#SDL_UpdateWindowSurfaceRects">SDL_UpdateWindowSurfaceRects</a></li>\r
109 <li><a href="#SDL_VideoInit">SDL_VideoInit</a></li>\r
110 <li><a href="#SDL_VideoQuit">SDL_VideoQuit</a></li>\r
111 </ol>\r
112 <h2>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h2>\r
113 <a href="https://wiki.libsdl.org/CategoryVideo">CategoryVideo - SDL Wiki</a>\r
114 <hr>\r
115 \r
116 <h2><a name="SDL_BlendMode">SDL_BlendMode</a></h2>\r
117 SDL_RenderCopy()\82Æ\95`\89æ\91\80\8dì\82Å\8eg\82í\82ê\82é\83u\83\8c\83\93\83h\83\82\81[\83h\82Ì\97ñ\8b\93\91Ì\r
118 <h3>\92l</h3>\r
119 <table border="1" summary="SDL_BlendMode">\r
120 <tr><td>SDL_BLENDMODE_NONE</td><td>\83u\83\8c\83\93\83h\82µ\82È\82¢</td><td>dstRGBA = srcRGBA</td></tr>\r
121 <tr><td>SDL_BLENDMODE_BLEND</td><td>\83A\83\8b\83t\83@\83u\83\8c\83\93\83f\83B\83\93\83O</td><td>dstRGB = (srcRGB * srcA) + (dstRGB * (1 - srcA))<br>dstA = srcA + (dstA * (1 - srcA))</td></tr>\r
122 <tr><td>SDL_BLENDMODE_ADD</td><td>\89Á\8eZ\83u\83\8c\83\93\83f\83B\83\93\83O</td><td>dstRGB = (srcRGB * srcA) + dstRGB<br>dstA = dstA</td></tr>\r
123 <tr><td>SDL_BLENDMODE_MOD</td><td>color modulate</td><td>dstRGB = srcRGB * dstRGB<br>dstA = dstA</td></tr>\r
124 </table>\r
125 <h3>\8aÖ\98A\8d\80\96Ú(\8d\\91¢\91Ì)</h3>\r
126 <a href="#SDL_RendererInfo">SDL_RendererInfo</a><br>\r
127 <h3>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h3>\r
128 <a href="#SDL_GetRenderDrawBlendMode">SDL_GetRenderDrawBlendMode</a><br>\r
129 <a href="#SDL_GetSurfaceBlendMode">SDL_GetSurfaceBlendMode</a><br>\r
130 <a href="#SDL_GetTextureBlendMode">SDL_GetTextureBlendMode</a><br>\r
131 <a href="#SDL_RenderCopy">SDL_RenderCopy</a><br>\r
132 <a href="#SDL_SetRenderDrawBlendMode">SDL_SetRenderDrawBlendMode</a><br>\r
133 <a href="#SDL_SetSurfaceBlendMode">SDL_SetSurfaceBlendMode</a><br>\r
134 <a href="#SDL_SetTextureBlendMode">SDL_SetTextureBlendMode</a><br>\r
135 <h3>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h3>\r
136 <a href="https://wiki.libsdl.org/SDL_BlendMode">SDL_BlendMode - SDL Wiki</a><br>\r
137 <hr>\r
138 \r
139 <h2><a name="SDL_GLattr">SDL_GLattr</a></h2>\r
140 OpenGL\82Ì\91®\90«\82Ì\90Ý\92è\82Ì\82½\82ß\82Ì\97ñ\8b\93\91Ì\r
141 <h3>\92l</h3>\r
142 <table border="1" summary="SDL_GLattr">\r
143 <tr><td>SDL_GL_RED_SIZE</td><td>\83J\83\89\81[\83o\83b\83t\83@\82Ì\90Ô\90F\83`\83\83\83l\83\8b\82Ì\8dÅ\8f¬\83r\83b\83g\90\94\83f\83t\83H\83\8b\83g\82Í3</td></tr>\r
144 <tr><td>SDL_GL_GREEN_SIZE</td><td>\83J\83\89\81[\83o\83b\83t\83@\82Ì\97Î\90F\83`\83\83\83l\83\8b\82Ì\8dÅ\8f¬\83r\83b\83g\90\94\83f\83t\83H\83\8b\83g\82Í3</td></tr>\r
145 <tr><td>SDL_GL_BLUE_SIZE</td><td>\83J\83\89\81[\83o\83b\83t\83@\82Ì\90Â\90F\83`\83\83\83l\83\8b\82Ì\8dÅ\8f¬\83r\83b\83g\90\94\83f\83t\83H\83\8b\83g\82Í2</td></tr>\r
146 <tr><td>SDL_GL_ALPHA_SIZE</td><td>\83J\83\89\81[\83o\83b\83t\83@\82Ì\83A\83\8b\83t\83@\83`\83\83\83l\83\8b\82Ì\8dÅ\8f¬\83r\83b\83g\90\94\83f\83t\83H\83\8b\83g\82Í0</td></tr>\r
147 <tr><td>SDL_GL_BUFFER_SIZE</td><td>\83t\83\8c\81[\83\80\83o\83b\83t\83@\82Ì\8dÅ\8f¬\83r\83b\83g\90\94\83f\83t\83H\83\8b\83g\82Í0</td></tr>\r
148 <tr><td>SDL_GL_DOUBLEBUFFER</td><td>\83V\83\93\83O\83\8b\82©, \83_\83u\83\8b\83o\83b\83t\83@\82©. \83f\83t\83H\83\8b\83g\82Í\83_\83u\83\8b\83o\83b\83t\83@</td></tr>\r
149 <tr><td>SDL_GL_DEPTH_SIZE</td><td>\90[\93x\83o\83b\83t\83@\82Ì\83r\83b\83g\90\94\83f\83t\83H\83\8b\83g\82Í16</td></tr>\r
150 <tr><td>SDL_GL_STENCIL_SIZE</td><td>\83X\83e\83\93\83V\83\8b\83o\83b\83t\83@\82Ì\83r\83b\83g\90\94\83f\83t\83H\83\8b\83g\82Í0</td></tr>\r
151 <tr><td>SDL_GL_ACCUM_RED_SIZE</td><td>\92~\90Ï\83o\83b\83t\83@\82Ì\90Ô\90F\83`\83\83\83l\83\8b\82Ì\8dÅ\8f¬\83r\83b\83g\90\94\83f\83t\83H\83\8b\83g\82Í0</td></tr>\r
152 <tr><td>SDL_GL_ACCUM_GREEN_SIZE</td><td>\92~\90Ï\83o\83b\83t\83@\82Ì\97Î\90F\83`\83\83\83l\83\8b\82Ì\8dÅ\8f¬\83r\83b\83g\90\94\83f\83t\83H\83\8b\83g\82Í0</td></tr>\r
153 <tr><td>SDL_GL_ACCUM_BLUE_SIZE</td><td>\92~\90Ï\83o\83b\83t\83@\82Ì\90Â\90F\83`\83\83\83l\83\8b\82Ì\8dÅ\8f¬\83r\83b\83g\90\94\83f\83t\83H\83\8b\83g\82Í0</td></tr>\r
154 <tr><td>SDL_GL_ACCUM_ALPHA_SIZE</td><td>\92~\90Ï\83o\83b\83t\83@\82Ì\83A\83\8b\83t\83@\83`\83\83\83l\83\8b\82Ì\8dÅ\8f¬\83r\83b\83g\90\94\83f\83t\83H\83\8b\83g\82Í0</td></tr>\r
155 <tr><td>SDL_GL_STEREO</td><td>\83X\83e\83\8c\83I3D\82Å\8fo\97Í\82·\82é\82©. \83f\83t\83H\83\8b\83g\82Í\83I\83t</td></tr>\r
156 <tr><td>SDL_GL_MULTISAMPLEBUFFERS</td><td>\83}\83\8b\83`\83T\83\93\83v\83\8b \83A\83\93\83`\83G\83C\83\8a\83A\83X\82Å\8eg\82¤\83o\83b\83t\83@\82Ì\90\94\83f\83t\83H\83\8b\83g\82Í0. \8fÚ\8d×\82ð\8eQ\8fÆ\82·\82é\82±\82Æ</td></tr>\r
157 <tr><td>SDL_GL_MULTISAMPLESAMPLES</td><td>\83}\83\8b\83`\83T\83\93\83v\83\8b \83A\83\93\83`\83G\83C\83\8a\83A\83X\82Å\8eg\82¤\83s\83N\83Z\83\8b\82Ì\8eü\95Ó\82Ì\83T\83\93\83v\83\8b\90\94\83f\83t\83H\83\8b\83g\82Í0. \8fÚ\8d×\82ð\8eQ\8fÆ\82·\82é\82±\82Æ</td></tr>\r
158 <tr><td>SDL_GL_ACCELERATED_VISUAL</td><td>1\82ð\90Ý\92è\82·\82é\82Æ\83n\81[\83h\83E\83F\83A\83A\83N\83Z\83\89\83\8c\81[\83V\83\87\83\93, 0\82ð\90Ý\92è\82·\82é\82Æ\8b­\90§\93I\82É\83\\83t\83g\83E\83F\83A\83\8c\83\93\83_\83\8a\83\93\83O\82ð\8eg\82¤. \83f\83t\83H\83\8b\83g\82Í\97¼\95û\82ð\8b\96\89Â\82·\82é</td></tr>\r
159 <tr><td>SDL_GL_RETAINED_BACKING</td><td>\96¢\8eg\97p (\94p\8e~)</td></tr>\r
160 <tr><td>SDL_GL_CONTEXT_MAJOR_VERSION</td><td>OpenGL\83R\83\93\83e\83L\83X\83g\82Ì\83\81\83W\83\83\81[\83o\81[\83W\83\87\83\93\8fÚ\8d×\82ð\8eQ\8fÆ\82·\82é\82±\82Æ</td></tr>\r
161 <tr><td>SDL_GL_CONTEXT_MINOR_VERSION</td><td>OpenGL\83R\83\93\83e\83L\83X\83g\82Ì\83}\83C\83i\81[\83o\81[\83W\83\87\83\93\8fÚ\8d×\82ð\8eQ\8fÆ\82·\82é\82±\82Æ</td></tr>\r
162 <tr><td>SDL_GL_CONTEXT_FLAGS</td><td>0\8cÂ\88È\8fã\82ÌSDL_GLcontextFlag\97ñ\8b\93\91Ì\82Ì\97v\91f. \83f\83t\83H\83\8b\83g\82Í0</td></tr>\r
163 <tr><td>SDL_GL_CONTEXT_PROFILE_MASK</td><td>OpenGL\83R\83\93\83e\83L\83X\83g\82Ì\8eí\97Þ(Core, Compatibility, ES). SDL_GLprofile\97ñ\8b\93\91Ì\82ð\8eQ\8fÆ\82·\82é\82±\82Æ. \83f\83t\83H\83\8b\83g\82Í\8aÂ\8b«\82É\88Ë\91\82·\82é</td></tr>\r
164 <tr><td>SDL_GL_SHARE_WITH_CURRENT_CONTEXT</td><td>OpenGL\83R\83\93\83e\83L\83X\83g\82Ì\83V\83F\83A. \83f\83t\83H\83\8b\83g\82Í0</td></tr>\r
165 <tr><td>SDL_GL_FRAMEBUFFER_SRGB_CAPABLE</td><td>sRGB\82Ì\8eg\97p\82ð\97v\8b\81\82·\82é. \83f\83t\83H\83\8b\83g\82Í0. (SDL 2.0.1\88È\8fã)</td></tr>\r
166 <tr><td>SDL_GL_CONTEXT_EGL</td><td>\96¢\8eg\97p (\94p\8e~)</td></tr>\r
167 </table>\r
168 <h3>\83T\83\93\83v\83\8b\83R\81[\83h</h3>\r
169 <code>\r
170 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);<br>\r
171 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);<br>\r
172 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);<br>\r
173 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);<br>\r
174 SDL_GL_SetAttribute(SDL_DOUBLEBUFFER, 1);<br>\r
175 SDL_GL_CreateContext(window);<br>\r
176 </code>\r
177 <h3>\8fÚ\8d×</h3>\r
178 <p>\r
179 \92Ê\8fí, OpenGL\82Ì\82Ù\82Æ\82ñ\82Ç\82Ì\91®\90«\82Í\90Ý\92è\82Å\82«\82é\82ª, \8fã\8bL\82Ì\91®\90«\82ÍSDL\82ªOpenGL\83R\83\93\83e\83L\83X\83g\82ð\8eg\82¤\82½\82ß, \83E\83B\83\93\83h\83E\82ð\90\90¬\82·\82é\91O\82É\82í\82©\82Á\82Ä\82¢\82é\95K\97v\82ª\82 \82é.\r
180 \82±\82ê\82ç\82Ì\91®\90«\82ÍSDL_GL_SetAttribute()\82ÆSDL_GL_GetAttribute()\82Å\90Ý\92è, \8al\93¾\82Å\82«\82é.\r
181 </p>\r
182 <p>\r
183 \82±\82ê\82ç\82Ì\91®\90«\82Í\8dÅ\8f¬\92l\82Ì\97v\8b\81\82Ì\8fê\8d\87\82ª\82 \82é.\r
184 \82Â\82Ü\82èGL\82Í\97v\8b\81\82µ\82½\82¿\82å\82¤\82Ç\82Ì\92l\82ð\95Û\8fá\82µ\82È\82¢.\r
185 \97á\82¦\82Î, 16bit\82Ì\90[\93x\83o\83b\83t\83@\82ð\97v\8b\81\82µ\82Ä24bit\82Ì\90[\93x\83o\83b\83t\83@\82ª\90Ý\92è\82³\82ê\82é\82±\82Æ\82â, \83X\83e\83\93\83V\83\8b\83o\83b\83t\83@\82ð\8eg\82í\82È\82¢\82æ\82¤\82É\97v\8b\81\82µ\82½\82ª\91\8dÝ\82·\82é, \82Æ\82¢\82¤\82±\82Æ\82Í\82 \82è\82¤\82é.\r
186 GL\82ª\97v\8b\81\82³\82ê\82½\8dÅ\8f¬\82Ì\91®\90«\82ð\92ñ\8b\9f\82Å\82«\82È\82¢\8fê\8d\87\82Í\83R\83\93\83e\83L\83X\83g\82Ì\90\90¬\82Í\95K\82¸\8e¸\94s\82·\82é.\r
187 \82µ\82©\82µ, \90Ý\92è\82³\82ê\82½\91®\90«\82ª\82¿\82å\82¤\82Ç\82Å\82 \82é\82©\82ð\92m\82é\82½\82ß\82É\82Í\83`\83F\83b\83N\82µ\82È\82¯\82ê\82Î\82È\82ç\82È\82¢.\r
188 </p>\r
189 <p>\r
190 \83}\83\8b\83`\83T\83\93\83v\83\8b \83A\83\93\83`\83G\83C\83\8a\83A\83V\83\93\83O\82Í\83t\83\8b\83X\83N\83\8a\81[\83\93\82Ì\83A\83\93\83`\83G\83C\83\8a\83A\83V\83\93\83O\82Å\82 \82é.\r
191 \83}\83\8b\83`\83T\83\93\83v\83\8b \83A\83\93\83`\83G\83C\83\8a\83A\83V\83\93\83O\82Í\83f\83t\83H\83\8b\83g\82Å\82Í\83I\83t\82¾\82ª, SDL_GL_MULTISAMPLEBUFFERS\82ð1, SDL_GL_MULTISAMPLESAMPLES\82ð0\88È\8fã\82É\82·\82é\82Æ\83I\83\93\82É\82È\82é. \82æ\82­\8eg\82í\82ê\82é\92l\82Í2\82Æ4\82Å\82 \82é.\r
192 </p>\r
193 <p>\r
194 SDL_GL_CONTEXT_PROFILE_MASK\82Í\90\90¬\82³\82ê\82½\83R\83\93\83e\83L\83X\83g\82Å\8c\88\82Ü\82é.\r
195 SDL_GL_CONTEXT_MAJOR_VERSION\82ÆSDL_GL_CONTEXT_MINOR_VERSION\82à\93¯\82\82Å\82 \82é.\r
196 \82±\82ê\82ç3\82Â\82Ì\91®\90«\82Í\8dÅ\8f\89\82Ì\83E\83B\83\93\83h\83E\82ª\90\90¬\82³\82ê\82é\91O\82É\90Ý\92è\82·\82é\95K\97v\82ª\82 \82é.\r
197 \82»\82µ\82Ä, \92Ê\8fí\82ÍSDL_GL_CONTEXT_PROFILE_MASK\82Ì\92l\82Í, \88È\91O\82Ì\90Ý\92è\82Å\90\90¬\82µ\82½\83E\83B\83\93\83h\83E\82ð\91S\82Ä\82Ì\95Â\82\82é\82Ü\82Å\82Í\95Ï\8dX\82Å\82«\82È\82¢.\r
198 </p>\r
199 <h3>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h3>\r
200 <a href="#SDL_GL_GetAttribute">SDL_GL_GetAttribute</a><br>\r
201 <a href="#SDL_GL_SetAttribute">SDL_GL_SetAttribute</a><br>\r
202 <a href="#SDL_GL_CreateContext">SDL_GL_CreateContext</a><br>\r
203 <h3>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h3>\r
204 <a href="https://wiki.libsdl.org/SDL_GLattr">SDL_GLattr - SDL Wiki</a><br>\r
205 <hr>\r
206 \r
207 <h2><a name="SDL_GLcontextFlag">SDL_GLcontextFlag</a></h2>\r
208 OpenGL\83R\83\93\83e\83L\83X\83g\82Ì\90Ý\92è\83t\83\89\83O\82Ì\82½\82ß\82Ì\97ñ\8b\93\91Ì\r
209 <h3>\92l</h3>\r
210 <table border="1" summary="SDL_GLcontextFlag">\r
211 <tr><td>SDL_GL_CONTEXT_DEBUG_FLAG</td><td>\8fÚ\8d×\82ð\8eQ\8fÆ\82·\82é\82±\82Æ</td></tr>\r
212 <tr><td>SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG</td><td>\8fÚ\8d×\82ð\8eQ\8fÆ\82·\82é\82±\82Æ</td></tr>\r
213 <tr><td>SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG</td><td>\8fÚ\8d×\82ð\8eQ\8fÆ\82·\82é\82±\82Æ</td></tr>\r
214 <tr><td>SDL_GL_CONTEXT_RESET_ISOLATION_FLAG</td><td>\8fÚ\8d×\82ð\8eQ\8fÆ\82·\82é\82±\82Æ</td></tr>\r
215 </table>\r
216 <h3>\8fÚ\8d×</h3>\r
217 \82±\82Ì\97ñ\8b\93\91Ì\82ÍSDL_GL_SetAttribute\82ÅSDL_GL_CONTEXT_FLAGS\82Æ\91g\82Ý\8d\87\82í\82¹\82Ä\8eg\82¤.\r
218 \83t\83\89\83O\82ð\98_\97\9d\98a\82Å\95¡\90\94\90Ý\92è\82Å\82«\82é.\r
219 <h4>SDL_GL_CONTEXT_DEBUG_FLAG</h4>\r
220 \82±\82Ì\83t\83\89\83O\82Í, X11\82ÌGLX_ARB_create_context\8ag\92£\82ÌGLX_CONTEXT_DEBUG_BIT_ARB, Windows\82ÌWGL_ARB_create_context\8ag\92£\82ÌWGL_CONTEXT_DEBUG_BIT_ARB\82É\83}\83b\83v\82³\82ê\82Ä\82¢\82é.\r
221 \91¼\82Ì\8aÂ\8b«\82Å\82Í\93¯\97l\82Ì\8b@\94\\82ª\82È\82¢\82½\82ß\96³\8e\8b\82³\82ê\82é.\r
222 <h4>SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG</h4>\r
223 \82±\82Ì\83t\83\89\83O\82Í, X11\82ÌGLX_ARB_create_context\8ag\92£\82ÌGLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, Windows\82ÌWGL_ARB_create_context\8ag\92£\82ÌWGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB\82É\83}\83b\83v\82³\82ê\82Ä\82¢\82é.\r
224 \91¼\82Ì\8aÂ\8b«\82Å\82Í\93¯\97l\82Ì\8b@\94\\82ª\82È\82¢\82½\82ß\96³\8e\8b\82³\82ê\82é.\r
225 <h4>SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG</h4>\r
226 \82±\82Ì\83t\83\89\83O\82Í, X11\82Å\82ÍGLX_ARB_create_context_robustness\8ag\92£\82ÌGLX_CONTEXT_ROBUST_ACCESS_BIT_ARB, Windows\82Å\82ÍWGL_ARB_create_context_robustness\8ag\92£\82ÌWGL_CONTEXT_ROBUST_ACCESS_BIT_ARB\82É\83}\83b\83v\82³\82ê\82Ä\82¢\82é.\r
227 \91¼\82Ì\8aÂ\8b«\82Å\82Í\93¯\97l\82Ì\8b@\94\\82ª\82È\82¢\82½\82ß\96³\8e\8b\82³\82ê\82é.\r
228 <h4>SDL_GL_CONTEXT_RESET_ISOLATION_FLAG</h4>\r
229 \82±\82Ì\83t\83\89\83O\82Í, X11\82Å\82ÍGLX_ARB_robustness_isolation\8ag\92£\82ÌGLX_CONTEXT_RESET_ISOLATION_BIT_ARB, Windows\82Å\82ÍWGL_ARB_create_context_robustness\8ag\92£\82ÌWGL_CONTEXT_RESET_ISOLATION_BIT_ARB\82É\83}\83b\83v\82³\82ê\82Ä\82¢\82é.\r
230 \91¼\82Ì\8aÂ\8b«\82Å\82Í\93¯\97l\82Ì\8b@\94\\82ª\82È\82¢\82½\82ß\96³\8e\8b\82³\82ê\82é.\r
231 <h3>\8aÖ\98A\8d\80\96Ú(\97ñ\8b\93\91Ì)</h3>\r
232 <a href="#SDL_GLattr">SDL_GLattr</a><br>\r
233 <h3>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h3>\r
234 <a href="#SDL_GL_GetAttribute">SDL_GL_GetAttribute</a><br>\r
235 <a href="#SDL_GL_SetAttribute">SDL_GL_SetAttribute</a><br>\r
236 <h3>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h3>\r
237 <a href="https://wiki.libsdl.org/SDL_GLcontextFlag">SDL_GLcontextFlag - SDL Wiki</a><br>\r
238 <hr>\r
239 \r
240 <h2><a name="SDL_GLprofile">SDL_GLprofile</a></h2>\r
241 OpenGL\83v\83\8d\83t\83@\83C\83\8b\82Ì\82½\82ß\82Ì\97ñ\8b\93\91Ì\r
242 <h3>\92l</h3>\r
243 <table border="1" summary="SDL_GLprofile">\r
244 <tr><td>SDL_GL_CONTEXT_PROFILE_CORE</td><td>OpenGL \83R\83A\83v\83\8d\83t\83@\83C\83\8b - \94p\8e~\82³\82ê\82½\8b@\94\\82Í\96³\8cø\82É\82È\82é</td></tr>\r
245 <tr><td>SDL_GL_CONTEXT_PROFILE_COMPATIBILITY</td><td>Open GL \8cÝ\8a·\83v\83\8d\83t\83@\83C\83\8b - \94p\8e~\82³\82ê\82½\8b@\94\\82Í\8b\96\89Â\82³\82ê\82é</td></tr>\r
246 <tr><td>SDL_GL_CONTEXT_PROFILE_ES</td><td>Open GL \83v\83\8d\83t\83@\83C\83\8b - OpenGL\82Ì\83T\83u\83Z\83b\83g\8b@\94\\82Ì\82Ý\8eg\82¦\82é</td></tr>\r
247 </table>\r
248 <h3>\8fÚ\8d×</h3>\r
249 \82±\82Ì\97ñ\8b\93\91Ì\82ÍSDL_GL_SetAttribute\82ÅSDL_GL_CONTEXT_PROFILE_MASK\82Æ\91g\82Ý\8d\87\82í\82¹\82Ä\8eg\82¤.\r
250 SDL_GL_CONTEXT_PROFILE_MASK\82Í\98_\97\9d\98a\82Å\95¡\90\94\90Ý\92è\82Å\82«\82é\82ª, \83v\83\8d\83t\83@\83C\83\8b\82Í\94r\91¼\93I\82Å\82 \82è, SDL_GL_SetAttribute\82Í1\82Â\82µ\82©\8eó\82¯\95t\82¯\82È\82¢.\r
251 SDL_GL_CONTEXT_PROFILE_MASK\91®\90«\82ð0\82É\82·\82é\82Æ\83v\83\8d\83t\83@\83C\83\8b\82ÍSDL\82ª\91I\91ð\82·\82é.\r
252 OpenGL\82Ì\83v\83\8d\83t\83@\83C\83\8b\82Í\83o\81[\83W\83\87\83\93\82Æ\8fÚ\8d×\82É\8aÖ\98A\95t\82¯\82ç\82ê\82Ä\82¢\82é\82½\82ß, SDL_GL_CONTEXT_MAJOR_VERSION\82ÆSDL_GL_CONTEXT_MINOR_VERSION\91®\90«\82Í\95K\82¸\88ê\8f\8f\82É\8eg\82¤\95K\97v\82ª\82 \82é.\r
253 OpenGL ES \83o\81[\83W\83\87\83\931.0\82Æ1.1\82Ìcommon\82Æcommon lite\83v\83\8d\83t\83@\83C\83\8b\82ð\8bæ\95Ê\82·\82é\95û\96@\82Í\82È\82¢.\r
254 <h3>\8aÖ\98A\8d\80\96Ú(\97ñ\8b\93\91Ì)</h3>\r
255 <a href="#SDL_GLattr">SDL_GLattr</a><br>\r
256 <h3>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h3>\r
257 <a href="#SDL_GL_GetAttribute">SDL_GL_GetAttribute</a><br>\r
258 <a href="#SDL_GL_SetAttribute">SDL_GL_SetAttribute</a><br>\r
259 <h3>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h3>\r
260 <a href="https://wiki.libsdl.org/SDL_GLcontextFlag">SDL_GLcontextFlag - SDL Wiki</a><br>\r
261 <hr>\r
262 \r
263 <h2><a name="SDL_WindowEventID">SDL_WindowEventID</a></h2>\r
264 \83E\83B\83\93\83h\83E\83C\83x\83\93\83g\82Ì\82½\82ß\82Ì\97ñ\8b\93\91Ì\r
265 <h3>\92l</h3>\r
266 <table border="1" summary="SDL_WindowEventID">\r
267 <tr><td>SDL_WINDOWEVENT_NONE</td><td>(\82±\82Ì\92l\82ª\8eg\82í\82ê\82é\82±\82Æ\82Í\82È\82¢)</td></tr>\r
268 <tr><td>SDL_WINDOWEVENT_SHOWN</td><td>\83E\83B\83\93\83h\83E\82ª\8c©\82¦\82é\82æ\82¤\82É\82È\82Á\82½</td></tr>\r
269 <tr><td>SDL_WINDOWEVENT_HIDDEN</td><td>\83E\83B\83\93\83h\83E\82ª\8c©\82¦\82È\82¢\82æ\82¤\82É\82È\82Á\82½</td></tr>\r
270 <tr><td>SDL_WINDOWEVENT_EXPOSED</td><td>\83E\83B\83\93\83h\83E\82ª\8c»\82ê\82½. \8dÄ\95`\89æ\82·\82é\95K\97v\82ª\82 \82é</td></tr>\r
271 <tr><td>SDL_WINDOWEVENT_MOVED</td><td>\83E\83B\83\93\83h\83E\82ªdata1\82©\82çdata2\82Ö\88Ú\93®\82µ\82½</td></tr>\r
272 <tr><td>SDL_WINDOWEVENT_RESIZED</td><td>\83E\83B\83\93\83h\83E\82Ì\91å\82«\82³\82ªdata1\81~data2\82É\82È\82Á\82½. \82±\82Ì\83C\83x\83\93\83g\82Í\8fí\82ÉSDL_WINDOWEVENT_SIZE_CHANGED\82Ì\91O\82É\94­\90\82·\82é</td></tr>\r
273 <tr><td>SDL_WINDOWEVENT_SIZE_CHANGED</td><td>\83E\83B\83\93\83h\83E\82Ì\91å\82«\82³\82ª\95Ï\82í\82Á\82½. API\82Ì\8cÄ\82Ñ\8fo\82µ\82Ì\8c\8b\89Ê\82Æ\83\86\81[\83U\82ª\91å\82«\82³\82ð\95Ï\82¦\82½\8fê\8d\87\82Ì\97¼\95û\82ª\82 \82é. \82±\82Ì\83C\83x\83\93\83g\82Í, \91å\82«\82³\82ª\8aO\95\94\82Ì\97v\88ö, \97á\82¦\82Î\83\86\81[\83U\82â\83E\83B\83\93\83h\83E\83}\83l\81[\83W\83\83\82Å\95Ï\82¦\82ç\82ê\82½\8fê\8d\87, SDL_WINDOWEVENT_RESIZED\83C\83x\83\93\83g\82Ì\8cã\82É\94­\90\82·\82é.</td></tr>\r
274 <tr><td>SDL_WINDOWEVENT_MINIMIZED</td><td>\83E\83B\83\93\83h\83E\82ª\8dÅ\8f¬\89»\82³\82ê\82½</td></tr>\r
275 <tr><td>SDL_WINDOWEVENT_MAXIMIZED</td><td>\83E\83B\83\93\83h\83E\82ª\8dÅ\91å\89»\82³\82ê\82½</td></tr>\r
276 <tr><td>SDL_WINDOWEVENT_RESTORED</td><td>\83E\83B\83\93\83h\83E\82ª\92Ê\8fí\82Ì\91å\82«\82³\82Æ\88Ê\92u\82É\82È\82Á\82½</td></tr>\r
277 <tr><td>SDL_WINDOWEVENT_ENTER</td><td>\83E\83B\83\93\83h\83E\82ª\83}\83E\83X\82Ì\83t\83H\81[\83J\83X\82ð\93¾\82½</td></tr>\r
278 <tr><td>SDL_WINDOWEVENT_LEAVE</td><td>\83E\83B\83\93\83h\83E\82ª\83}\83E\83X\82Ì\83t\83H\81[\83J\83X\82ð\8e¸\82Á\82½</td></tr>\r
279 <tr><td>SDL_WINDOWEVENT_FOCUS_GAINED</td><td>\83E\83B\83\93\83h\83E\82ª\83L\81[\83{\81[\83h\82Ì\83t\83H\81[\83J\83X\82ð\93¾\82½</td></tr>\r
280 <tr><td>SDL_WINDOWEVENT_FOCUS_LOST</td><td>\83E\83B\83\93\83h\83E\82ª\83L\81[\83{\81[\83h\82Ì\83t\83H\81[\83J\83X\82ð\8e¸\82Á\82½</td></tr>\r
281 <tr><td>SDL_WINDOWEVENT_CLOSE</td><td>\83E\83B\83\93\83h\83E\83}\83l\81[\83W\83\83\82ª\95Â\82\82é\82±\82Æ\82ð\97v\8b\81\82µ\82½</td></tr>\r
282 </table>\r
283 <h3>\8aÖ\98A\8d\80\96Ú(\8d\\91¢\91Ì)</h3>\r
284 <a href="#SDL_WindowEvent">SDL_WindowEvent</a><br>\r
285 <h3>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h3>\r
286 <a href="#SDL_GetWindowID">SDL_GetWindowID</a><br>\r
287 <a href="#SDL_GetWindowFromID">SDL_GetWindowFromID</a><br>\r
288 <h3>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h3>\r
289 <a href="https://wiki.libsdl.org/SDL_WindowEventID">SDL_WindowEventID - SDL Wiki</a><br>\r
290 <hr>\r
291 \r
292 <h2><a name="SDL_WindowFlags">SDL_WindowFlags</a></h2>\r
293 \83E\83B\83\93\83h\83E\82Ì\8fó\91Ô\82Ì\82½\82ß\82Ì\97ñ\8b\93\91Ì\r
294 <h3>\92l</h3>\r
295 <table border="1" summary="SDL_WindowEventID">\r
296 <tr><td>SDL_WINDOW_FULLSCREEN</td><td>\83t\83\8b\83X\83N\83\8a\81[\83\93</td></tr>\r
297 <tr><td>SDL_WINDOW_FULLSCREEN_DESKTOP</td><td>\8c»\8dÝ\82Ì\83f\83X\83N\83g\83b\83v\82Ì\89ð\91\9c\93x\82Å\83t\83\8b\83X\83N\83\8a\81[\83\93</td></tr>\r
298 <tr><td>SDL_WINDOW_OPENGL</td><td>OpenGL\83R\83\93\83e\83L\83X\83g\82Å\8eg\97p\89Â\94\</td></tr>\r
299 <tr><td>SDL_WINDOW_SHOWN</td><td>\8c©\82¦\82Ä\82¢\82é</td></tr>\r
300 <tr><td>SDL_WINDOW_HIDDEN</td><td>\8c©\82¦\82Ä\82¢\82È\82¢</td></tr>\r
301 <tr><td>SDL_WINDOW_BORDERLESS</td><td>\98g\82ª\82È\82¢</td></tr>\r
302 <tr><td>SDL_WINDOW_RESIZABLE</td><td>\91å\82«\82³\82ð\95Ï\82¦\82ç\82ê\82é</td></tr>\r
303 <tr><td>SDL_WINDOW_MINIMIZED</td><td>\8dÅ\8f¬\89»\82³\82ê\82Ä\82¢\82é</td></tr>\r
304 <tr><td>SDL_WINDOW_MAXIMIZED</td><td>\8dÅ\91å\89»\82³\82ê\82Ä\82¢\82é</td></tr>\r
305 <tr><td>SDL_WINDOW_INPUT_GRABBED</td><td>\93ü\97Í\82Ì\83t\83H\81[\83J\83X\82ª\83O\83\89\83u\82³\82ê\82Ä\82¢\82é</td></tr>\r
306 <tr><td>SDL_WINDOW_INPUT_FOCUS</td><td>\93ü\97Í\82Ì\83t\83H\81[\83J\83X\82ª\82 \82é</td></tr>\r
307 <tr><td>SDL_WINDOW_MOUSE_FOCUS</td><td>\83}\83E\83X\82Ì\83t\83H\81[\83J\83X\82ª\82 \82é</td></tr>\r
308 <tr><td>SDL_WINDOW_FOREIGN</td><td>SDL\88È\8aO\82É\82æ\82Á\82Ä\90\90¬\82³\82ê\82½</td></tr>\r
309 <tr><td>SDL_WINDOW_ALLOW_HIGHDPI</td><td>\8d\82DPI\83\82\81[\83h\82Å\90\90¬\82³\82ê\82½ (SDL2.0.1\88È\8fã)</td></tr>\r
310 </table>\r
311 <h3>\8fÚ\8d×</h3>\r
312 SDL_WINDOW_OPENGL\83t\83\89\83O\82ÍOpenGL\82ð\8eg\82¤\8f\80\94õ\82ð\82·\82é. \82µ\82©\82µ, \83E\83B\83\93\83h\83E\82ð\90\90¬\82µ\82½\8cã\82ÍOpenGL\82Ì\8aÖ\90\94\82ð\8cÄ\82Ô\91O\82ÉSDL_GL_CreateContext()\82ÅOpenGL\83R\83\93\83e\83L\83X\83g\82ð\90\90¬\82·\82é\95K\97v\82ª\82 \82é. \r
313 <h3>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h3>\r
314 <a href="#SDL_CreateWindow">SDL_CreateWindow</a><br>\r
315 <a href="#SDL_GetWindowFlags">SDL_GetWindowFlags</a><br>\r
316 <a href="#SDL_HideWindow">SDL_HideWindow</a><br>\r
317 <a href="#SDL_MaximizeWindow">SDL_MaximizeWindow</a><br>\r
318 <a href="#SDL_MinimizeWindow">SDL_MinimizeWindow</a><br>\r
319 <a href="#SDL_SetWindowFullscreen">SDL_SetWindowFullscreen</a><br>\r
320 <a href="#SDL_SetWindowGrab">SDL_SetWindowGrab</a><br>\r
321 <a href="#SDL_ShowWindow">SDL_ShowWindow</a><br>\r
322 <h3>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h3>\r
323 <a href="https://wiki.libsdl.org/SDL_WindowFlags">SDL_WindowFlags - SDL Wiki</a><br>\r
324 <hr>\r
325 \r
326 <h2><a name="SDL_DisplayMode">SDL_DisplayMode</a></h2>\r
327 \83f\83B\83X\83v\83\8c\83C\83\82\81[\83h\82ð\95\\82·\8d\\91¢\91Ì\r
328 <h3>\83t\83B\81[\83\8b\83h</h3>\r
329 <table border="1" summary="SDL_DisplayMode">\r
330 <tr><td>Uint32</td><td>format</td><td>SDL_PixelFormatEnum\82Ì\92l\82Ì1\82Â. \8fÚ\8d×\82ð\8eQ\8fÆ\82·\82é\82±\82Æ</td></tr>\r
331 <tr><td>int</td><td>w</td><td>\95\9d</td></tr>\r
332 <tr><td>int</td><td>h</td><td>\8d\82\82³</td></tr>\r
333 <tr><td>int</td><td>refresh_rate</td><td>\83\8a\83t\83\8c\83b\83V\83\85\83\8c\81[\83g(Hz), \93Á\92è\82Å\82«\82È\82¢\8fê\8d\87\82Í0</td></tr>\r
334 <tr><td>void*</td><td>driverdata</td><td>\83h\83\89\83C\83o\8cÅ\97L\82Ì\83f\81[\83^. 0\82Å\8f\89\8aú\89»\82·\82é</td></tr>\r
335 </table>\r
336 <h3>\8aÖ\98A\8d\80\96Ú(\8aÖ\90\94)</h3>\r
337 <a href="#SDL_GetClosestDisplayMode">SDL_GetClosestDisplayMode</a><br>\r
338 <a href="#SDL_GetCurrentDisplayMode">SDL_GetCurrentDisplayMode</a><br>\r
339 <a href="#SDL_GetDesktopDisplayMode">SDL_GetDesktopDisplayMode</a><br>\r
340 <a href="#SDL_GetDisplayMode">SDL_GetDisplayMode</a><br>\r
341 <a href="#SDL_GetNumDisplayModes">SDL_GetNumDisplayModes</a><br>\r
342 <a href="#SDL_GetWindowDisplayMode">SDL_GetWindowDisplayMode</a><br>\r
343 <a href="#SDL_SetWindowDisplayMode">SDL_SetWindowDisplayMode</a><br>\r
344 <h3>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h3>\r
345 <a href="https://wiki.libsdl.org/SDL_DisplayMode">SDL_DisplayMode - SDL Wiki</a><br>\r
346 <hr>\r
347 \r
348 </body>\r
349 </html>\r