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6 <meta name="keywords" content="Simple Directmedia Layer SDL2.0">
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7 <link rel="top" href="../index.html" title="
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8 <link rel="parent" href="./index.html" title="1
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9 <title>SDL2.0
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12 <a href="index.html">
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13 <h1>
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14 \83C
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\83\8b: SDL_video.h
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16 \82±
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17 <h2>
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19 <li><a href="#SDL_BlendMode">SDL_BlendMode</a></li>
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20 <li><a href="#SDL_GLattr">SDL_GLattr</a></li>
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21 <li><a href="#SDL_GLcontextFlag">SDL_GLcontextFlag</a></li>
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22 <li><a href="#SDL_GLprofile">SDL_GLprofile</a></li>
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23 <li><a href="#SDL_WindowEventID">SDL_WindowEventID</a></li>
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24 <li><a href="#SDL_WindowFlags">SDL_WindowFlags</a></li>
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26 <h2>
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28 <li><a href="#SDL_DisplayMode">SDL_DisplayMode</a></li>
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29 <li><a href="#SDL_WindowEvent">SDL_WindowEvent</a></li>
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33 <li><a href="#SDL_CreateWindow">SDL_CreateWindow</a></li>
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34 <li><a href="#SDL_CreateWindowAndRenderer">SDL_CreateWindowAndRenderer</a></li>
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35 <li><a href="#SDL_CreateWindowFrom">SDL_CreateWindowFrom</a></li>
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36 <li><a href="#SDL_DestroyWindow">SDL_DestroyWindow</a></li>
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37 <li><a href="#SDL_DisableScreenSaver">SDL_DisableScreenSaver</a></li>
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38 <li><a href="#SDL_EnableScreenSaver">SDL_EnableScreenSaver</a></li>
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39 <li><a href="#SDL_GL_BindTexture">SDL_GL_BindTexture</a></li>
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40 <li><a href="#SDL_GL_CreateContext">SDL_GL_CreateContext</a></li>
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41 <li><a href="#SDL_GL_DeleteContext">SDL_GL_DeleteContext</a></li>
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42 <li><a href="#SDL_GL_ExtensionSupported">SDL_GL_ExtensionSupported</a></li>
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43 <li><a href="#SDL_GL_GetAttribute">SDL_GL_GetAttribute</a></li>
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44 <li><a href="#SDL_GL_GetCurrentContext">SDL_GL_GetCurrentContext</a></li>
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45 <li><a href="#SDL_GL_GetCurrentWindow">SDL_GL_GetCurrentWindow</a></li>
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46 <li><a href="#SDL_GL_GetDrawableSize">SDL_GL_GetDrawableSize</a></li>
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47 <li><a href="#SDL_GL_GetProcAddress">SDL_GL_GetProcAddress</a></li>
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48 <li><a href="#SDL_GL_GetSwapInterval">SDL_GL_GetSwapInterval</a></li>
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49 <li><a href="#SDL_GL_LoadLibrary">SDL_GL_LoadLibrary</a></li>
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50 <li><a href="#SDL_GL_MakeCurrent">SDL_GL_MakeCurrent</a></li>
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51 <li><a href="#SDL_GL_ResetAttributes">SDL_GL_ResetAttributes</a></li>
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52 <li><a href="#SDL_GL_SetAttribute">SDL_GL_SetAttribute</a></li>
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53 <li><a href="#SDL_GL_SetSwapInterval">SDL_GL_SetSwapInterval</a></li>
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54 <li><a href="#SDL_GL_SwapWindow">SDL_GL_SwapWindow</a></li>
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55 <li><a href="#SDL_GL_UnbindTexture">SDL_GL_UnbindTexture</a></li>
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56 <li><a href="#SDL_GL_UnloadLibrary">SDL_GL_UnloadLibrary</a></li>
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57 <li><a href="#SDL_GetClosestDisplayMode">SDL_GetClosestDisplayMode</a></li>
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58 <li><a href="#SDL_GetCurrentDisplayMode">SDL_GetCurrentDisplayMode</a></li>
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59 <li><a href="#SDL_GetCurrentVideoDriver">SDL_GetCurrentVideoDriver</a></li>
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60 <li><a href="#SDL_GetDesktopDisplayMode">SDL_GetDesktopDisplayMode</a></li>
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61 <li><a href="#SDL_GetDisplayBounds">SDL_GetDisplayBounds</a></li>
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62 <li><a href="#SDL_GetDisplayMode">SDL_GetDisplayMode</a></li>
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63 <li><a href="#SDL_GetDisplayName">SDL_GetDisplayName</a></li>
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64 <li><a href="#SDL_GetNumDisplayModes">SDL_GetNumDisplayModes</a></li>
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65 <li><a href="#SDL_GetNumVideoDisplays">SDL_GetNumVideoDisplays</a></li>
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66 <li><a href="#SDL_GetNumVideoDrivers">SDL_GetNumVideoDrivers</a></li>
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67 <li><a href="#SDL_GetVideoDriver">SDL_GetVideoDriver</a></li>
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68 <li><a href="#SDL_GetWindowBrightness">SDL_GetWindowBrightness</a></li>
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69 <li><a href="#SDL_GetWindowData">SDL_GetWindowData</a></li>
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70 <li><a href="#SDL_GetWindowDisplayIndex">SDL_GetWindowDisplayIndex</a></li>
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71 <li><a href="#SDL_GetWindowDisplayMode">SDL_GetWindowDisplayMode</a></li>
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72 <li><a href="#SDL_GetWindowFlags">SDL_GetWindowFlags</a></li>
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73 <li><a href="#SDL_GetWindowFromID">SDL_GetWindowFromID</a></li>
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74 <li><a href="#SDL_GetWindowGammaRamp">SDL_GetWindowGammaRamp</a></li>
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75 <li><a href="#SDL_GetWindowGrab">SDL_GetWindowGrab</a></li>
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76 <li><a href="#SDL_GetWindowID">SDL_GetWindowID</a></li>
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77 <li><a href="#SDL_GetWindowMaximumSize">SDL_GetWindowMaximumSize</a></li>
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78 <li><a href="#SDL_GetWindowMinimumSize">SDL_GetWindowMinimumSize</a></li>
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79 <li><a href="#SDL_GetWindowPixelFormat">SDL_GetWindowPixelFormat</a></li>
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80 <li><a href="#SDL_GetWindowPosition">SDL_GetWindowPosition</a></li>
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81 <li><a href="#SDL_GetWindowSize">SDL_GetWindowSize</a></li>
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82 <li><a href="#SDL_GetWindowSurface">SDL_GetWindowSurface</a></li>
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83 <li><a href="#SDL_GetWindowTitle">SDL_GetWindowTitle</a></li>
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84 <li><a href="#SDL_GetWindowWMInfo">SDL_GetWindowWMInfo</a></li>
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85 <li><a href="#SDL_HideWindow">SDL_HideWindow</a></li>
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86 <li><a href="#SDL_IsScreenSaverEnabled">SDL_IsScreenSaverEnabled</a></li>
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87 <li><a href="#SDL_MaximizeWindow">SDL_MaximizeWindow</a></li>
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88 <li><a href="#SDL_MinimizeWindow">SDL_MinimizeWindow</a></li>
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89 <li><a href="#SDL_RaiseWindow">SDL_RaiseWindow</a></li>
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90 <li><a href="#SDL_RestoreWindow">SDL_RestoreWindow</a></li>
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91 <li><a href="#SDL_SetWindowBordered">SDL_SetWindowBordered</a></li>
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92 <li><a href="#SDL_SetWindowBrightness">SDL_SetWindowBrightness</a></li>
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93 <li><a href="#SDL_SetWindowData">SDL_SetWindowData</a></li>
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94 <li><a href="#SDL_SetWindowDisplayMode">SDL_SetWindowDisplayMode</a></li>
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95 <li><a href="#SDL_SetWindowFullscreen">SDL_SetWindowFullscreen</a></li>
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96 <li><a href="#SDL_SetWindowGammaRamp">SDL_SetWindowGammaRamp</a></li>
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97 <li><a href="#SDL_SetWindowGrab">SDL_SetWindowGrab</a></li>
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98 <li><a href="#SDL_SetWindowIcon">SDL_SetWindowIcon</a></li>
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99 <li><a href="#SDL_SetWindowMaximumSize">SDL_SetWindowMaximumSize</a></li>
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100 <li><a href="#SDL_SetWindowMinimumSize">SDL_SetWindowMinimumSize</a></li>
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101 <li><a href="#SDL_SetWindowPosition">SDL_SetWindowPosition</a></li>
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102 <li><a href="#SDL_SetWindowSize">SDL_SetWindowSize</a></li>
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103 <li><a href="#SDL_SetWindowTitle">SDL_SetWindowTitle</a></li>
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104 <li><a href="#SDL_ShowMessageBox">SDL_ShowMessageBox</a></li>
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105 <li><a href="#SDL_ShowSimpleMessageBox">SDL_ShowSimpleMessageBox</a></li>
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106 <li><a href="#SDL_ShowWindow">SDL_ShowWindow</a></li>
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107 <li><a href="#SDL_UpdateWindowSurface">SDL_UpdateWindowSurface</a></li>
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108 <li><a href="#SDL_UpdateWindowSurfaceRects">SDL_UpdateWindowSurfaceRects</a></li>
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109 <li><a href="#SDL_VideoInit">SDL_VideoInit</a></li>
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110 <li><a href="#SDL_VideoQuit">SDL_VideoQuit</a></li>
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112 <h2>SDL Wiki
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113 <a href="https://wiki.libsdl.org/CategoryVideo">CategoryVideo - SDL Wiki</a>
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116 <h2><a name="SDL_BlendMode">SDL_BlendMode</a></h2>
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117 SDL_RenderCopy()
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119 <table border="1" summary="SDL_BlendMode">
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120 <tr><td>SDL_BLENDMODE_NONE</td><td>
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121 <tr><td>SDL_BLENDMODE_BLEND</td><td>
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122 <tr><td>SDL_BLENDMODE_ADD</td><td>
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123 <tr><td>SDL_BLENDMODE_MOD</td><td>color modulate</td><td>dstRGB = srcRGB * dstRGB<br>dstA = dstA</td></tr>
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125 <h3>
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126 <a href="#SDL_RendererInfo">SDL_RendererInfo</a><br>
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127 <h3>
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128 <a href="#SDL_GetRenderDrawBlendMode">SDL_GetRenderDrawBlendMode</a><br>
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129 <a href="#SDL_GetSurfaceBlendMode">SDL_GetSurfaceBlendMode</a><br>
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130 <a href="#SDL_GetTextureBlendMode">SDL_GetTextureBlendMode</a><br>
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131 <a href="#SDL_RenderCopy">SDL_RenderCopy</a><br>
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132 <a href="#SDL_SetRenderDrawBlendMode">SDL_SetRenderDrawBlendMode</a><br>
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133 <a href="#SDL_SetSurfaceBlendMode">SDL_SetSurfaceBlendMode</a><br>
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134 <a href="#SDL_SetTextureBlendMode">SDL_SetTextureBlendMode</a><br>
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135 <h3>SDL Wiki
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136 <a href="https://wiki.libsdl.org/SDL_BlendMode">SDL_BlendMode - SDL Wiki</a><br>
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139 <h2><a name="SDL_GLattr">SDL_GLattr</a></h2>
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140 OpenGL
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142 <table border="1" summary="SDL_GLattr">
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143 <tr><td>SDL_GL_RED_SIZE</td><td>
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144 <tr><td>SDL_GL_GREEN_SIZE</td><td>
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145 <tr><td>SDL_GL_BLUE_SIZE</td><td>
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146 <tr><td>SDL_GL_ALPHA_SIZE</td><td>
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147 <tr><td>SDL_GL_BUFFER_SIZE</td><td>
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148 <tr><td>SDL_GL_DOUBLEBUFFER</td><td>
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149 <tr><td>SDL_GL_DEPTH_SIZE</td><td>
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150 <tr><td>SDL_GL_STENCIL_SIZE</td><td>
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151 <tr><td>SDL_GL_ACCUM_RED_SIZE</td><td>
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152 <tr><td>SDL_GL_ACCUM_GREEN_SIZE</td><td>
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153 <tr><td>SDL_GL_ACCUM_BLUE_SIZE</td><td>
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154 <tr><td>SDL_GL_ACCUM_ALPHA_SIZE</td><td>
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155 <tr><td>SDL_GL_STEREO</td><td>
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156 <tr><td>SDL_GL_MULTISAMPLEBUFFERS</td><td>
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157 <tr><td>SDL_GL_MULTISAMPLESAMPLES</td><td>
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158 <tr><td>SDL_GL_ACCELERATED_VISUAL</td><td>1
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159 <tr><td>SDL_GL_RETAINED_BACKING</td><td>
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160 <tr><td>SDL_GL_CONTEXT_MAJOR_VERSION</td><td>OpenGL
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161 <tr><td>SDL_GL_CONTEXT_MINOR_VERSION</td><td>OpenGL
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162 <tr><td>SDL_GL_CONTEXT_FLAGS</td><td>0
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163 <tr><td>SDL_GL_CONTEXT_PROFILE_MASK</td><td>OpenGL
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164 <tr><td>SDL_GL_SHARE_WITH_CURRENT_CONTEXT</td><td>OpenGL
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165 <tr><td>SDL_GL_FRAMEBUFFER_SRGB_CAPABLE</td><td>sRGB
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166 <tr><td>SDL_GL_CONTEXT_EGL</td><td>
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168 <h3>
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170 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);<br>
\r
171 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);<br>
\r
172 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);<br>
\r
173 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);<br>
\r
174 SDL_GL_SetAttribute(SDL_DOUBLEBUFFER, 1);<br>
\r
175 SDL_GL_CreateContext(window);<br>
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179 \92Ê
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180 \82±
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183 \82±
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184 \82Â
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185 \97á
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186 GL
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187 \82µ
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190 \83}
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191 \83}
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194 SDL_GL_CONTEXT_PROFILE_MASK
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\r
195 SDL_GL_CONTEXT_MAJOR_VERSION
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\r
196 \82±
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197 \82»
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199 <h3>
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200 <a href="#SDL_GL_GetAttribute">SDL_GL_GetAttribute</a><br>
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201 <a href="#SDL_GL_SetAttribute">SDL_GL_SetAttribute</a><br>
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202 <a href="#SDL_GL_CreateContext">SDL_GL_CreateContext</a><br>
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203 <h3>SDL Wiki
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204 <a href="https://wiki.libsdl.org/SDL_GLattr">SDL_GLattr - SDL Wiki</a><br>
\r
207 <h2><a name="SDL_GLcontextFlag">SDL_GLcontextFlag</a></h2>
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208 OpenGL
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210 <table border="1" summary="SDL_GLcontextFlag">
\r
211 <tr><td>SDL_GL_CONTEXT_DEBUG_FLAG</td><td>
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212 <tr><td>SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG</td><td>
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\r
213 <tr><td>SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG</td><td>
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\r
214 <tr><td>SDL_GL_CONTEXT_RESET_ISOLATION_FLAG</td><td>
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\r
217 \82±
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218 \83t
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\r
219 <h4>SDL_GL_CONTEXT_DEBUG_FLAG</h4>
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220 \82±
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221 \91¼
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222 <h4>SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG</h4>
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223 \82±
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224 \91¼
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225 <h4>SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG</h4>
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226 \82±
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227 \91¼
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228 <h4>SDL_GL_CONTEXT_RESET_ISOLATION_FLAG</h4>
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229 \82±
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230 \91¼
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231 <h3>
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\r
232 <a href="#SDL_GLattr">SDL_GLattr</a><br>
\r
233 <h3>
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\r
234 <a href="#SDL_GL_GetAttribute">SDL_GL_GetAttribute</a><br>
\r
235 <a href="#SDL_GL_SetAttribute">SDL_GL_SetAttribute</a><br>
\r
236 <h3>SDL Wiki
\82Ö
\82Ì
\83\8a\83\93\83N</h3>
\r
237 <a href="https://wiki.libsdl.org/SDL_GLcontextFlag">SDL_GLcontextFlag - SDL Wiki</a><br>
\r
240 <h2><a name="SDL_GLprofile">SDL_GLprofile</a></h2>
\r
241 OpenGL
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243 <table border="1" summary="SDL_GLprofile">
\r
244 <tr><td>SDL_GL_CONTEXT_PROFILE_CORE</td><td>OpenGL
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\r
245 <tr><td>SDL_GL_CONTEXT_PROFILE_COMPATIBILITY</td><td>Open GL
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\r
246 <tr><td>SDL_GL_CONTEXT_PROFILE_ES</td><td>Open GL
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\r
249 \82±
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\r
250 SDL_GL_CONTEXT_PROFILE_MASK
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251 SDL_GL_CONTEXT_PROFILE_MASK
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252 OpenGL
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\r
253 OpenGL ES
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\r
254 <h3>
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\r
255 <a href="#SDL_GLattr">SDL_GLattr</a><br>
\r
256 <h3>
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\r
257 <a href="#SDL_GL_GetAttribute">SDL_GL_GetAttribute</a><br>
\r
258 <a href="#SDL_GL_SetAttribute">SDL_GL_SetAttribute</a><br>
\r
259 <h3>SDL Wiki
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\r
260 <a href="https://wiki.libsdl.org/SDL_GLcontextFlag">SDL_GLcontextFlag - SDL Wiki</a><br>
\r
263 <h2><a name="SDL_WindowEventID">SDL_WindowEventID</a></h2>
\r
264 \83E
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\r
266 <table border="1" summary="SDL_WindowEventID">
\r
267 <tr><td>SDL_WINDOWEVENT_NONE</td><td>(
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268 <tr><td>SDL_WINDOWEVENT_SHOWN</td><td>
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\r
269 <tr><td>SDL_WINDOWEVENT_HIDDEN</td><td>
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270 <tr><td>SDL_WINDOWEVENT_EXPOSED</td><td>
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271 <tr><td>SDL_WINDOWEVENT_MOVED</td><td>
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272 <tr><td>SDL_WINDOWEVENT_RESIZED</td><td>
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273 <tr><td>SDL_WINDOWEVENT_SIZE_CHANGED</td><td>
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\82Ñ
\8fo
\82µ
\82Ì
\8c\8b\89Ê
\82Æ
\83\86\81[
\83U
\82ª
\91å
\82«
\82³
\82ð
\95Ï
\82¦
\82½
\8fê
\8d\87\82Ì
\97¼
\95û
\82ª
\82 \82é.
\82±
\82Ì
\83C
\83x
\83\93\83g
\82Í,
\91å
\82«
\82³
\82ª
\8aO
\95\94\82Ì
\97v
\88ö,
\97á
\82¦
\82Î
\83\86\81[
\83U
\82â
\83E
\83B
\83\93\83h
\83E
\83}
\83l
\81[
\83W
\83\83\82Å
\95Ï
\82¦
\82ç
\82ê
\82½
\8fê
\8d\87, SDL_WINDOWEVENT_RESIZED
\83C
\83x
\83\93\83g
\82Ì
\8cã
\82É
\94
\90¶
\82·
\82é.</td></tr>
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274 <tr><td>SDL_WINDOWEVENT_MINIMIZED</td><td>
\83E
\83B
\83\93\83h
\83E
\82ª
\8dÅ
\8f¬
\89»
\82³
\82ê
\82½</td></tr>
\r
275 <tr><td>SDL_WINDOWEVENT_MAXIMIZED</td><td>
\83E
\83B
\83\93\83h
\83E
\82ª
\8dÅ
\91å
\89»
\82³
\82ê
\82½</td></tr>
\r
276 <tr><td>SDL_WINDOWEVENT_RESTORED</td><td>
\83E
\83B
\83\93\83h
\83E
\82ª
\92Ê
\8fí
\82Ì
\91å
\82«
\82³
\82Æ
\88Ê
\92u
\82É
\82È
\82Á
\82½</td></tr>
\r
277 <tr><td>SDL_WINDOWEVENT_ENTER</td><td>
\83E
\83B
\83\93\83h
\83E
\82ª
\83}
\83E
\83X
\82Ì
\83t
\83H
\81[
\83J
\83X
\82ð
\93¾
\82½</td></tr>
\r
278 <tr><td>SDL_WINDOWEVENT_LEAVE</td><td>
\83E
\83B
\83\93\83h
\83E
\82ª
\83}
\83E
\83X
\82Ì
\83t
\83H
\81[
\83J
\83X
\82ð
\8e¸
\82Á
\82½</td></tr>
\r
279 <tr><td>SDL_WINDOWEVENT_FOCUS_GAINED</td><td>
\83E
\83B
\83\93\83h
\83E
\82ª
\83L
\81[
\83{
\81[
\83h
\82Ì
\83t
\83H
\81[
\83J
\83X
\82ð
\93¾
\82½</td></tr>
\r
280 <tr><td>SDL_WINDOWEVENT_FOCUS_LOST</td><td>
\83E
\83B
\83\93\83h
\83E
\82ª
\83L
\81[
\83{
\81[
\83h
\82Ì
\83t
\83H
\81[
\83J
\83X
\82ð
\8e¸
\82Á
\82½</td></tr>
\r
281 <tr><td>SDL_WINDOWEVENT_CLOSE</td><td>
\83E
\83B
\83\93\83h
\83E
\83}
\83l
\81[
\83W
\83\83\82ª
\95Â
\82¶
\82é
\82±
\82Æ
\82ð
\97v
\8b\81\82µ
\82½</td></tr>
\r
283 <h3>
\8aÖ
\98A
\8d\80\96Ú(
\8d\
\91¢
\91Ì)</h3>
\r
284 <a href="#SDL_WindowEvent">SDL_WindowEvent</a><br>
\r
285 <h3>
\8aÖ
\98A
\8d\80\96Ú(
\8aÖ
\90\94)</h3>
\r
286 <a href="#SDL_GetWindowID">SDL_GetWindowID</a><br>
\r
287 <a href="#SDL_GetWindowFromID">SDL_GetWindowFromID</a><br>
\r
288 <h3>SDL Wiki
\82Ö
\82Ì
\83\8a\83\93\83N</h3>
\r
289 <a href="https://wiki.libsdl.org/SDL_WindowEventID">SDL_WindowEventID - SDL Wiki</a><br>
\r
292 <h2><a name="SDL_WindowFlags">SDL_WindowFlags</a></h2>
\r
293 \83E
\83B
\83\93\83h
\83E
\82Ì
\8fó
\91Ô
\82Ì
\82½
\82ß
\82Ì
\97ñ
\8b\93\91Ì
\r
295 <table border="1" summary="SDL_WindowEventID">
\r
296 <tr><td>SDL_WINDOW_FULLSCREEN</td><td>
\83t
\83\8b\83X
\83N
\83\8a\81[
\83\93</td></tr>
\r
297 <tr><td>SDL_WINDOW_FULLSCREEN_DESKTOP</td><td>
\8c»
\8dÝ
\82Ì
\83f
\83X
\83N
\83g
\83b
\83v
\82Ì
\89ð
\91\9c\93x
\82Å
\83t
\83\8b\83X
\83N
\83\8a\81[
\83\93</td></tr>
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298 <tr><td>SDL_WINDOW_OPENGL</td><td>OpenGL
\83R
\83\93\83e
\83L
\83X
\83g
\82Å
\8eg
\97p
\89Â
\94\</td></tr>
\r
299 <tr><td>SDL_WINDOW_SHOWN</td><td>
\8c©
\82¦
\82Ä
\82¢
\82é</td></tr>
\r
300 <tr><td>SDL_WINDOW_HIDDEN</td><td>
\8c©
\82¦
\82Ä
\82¢
\82È
\82¢</td></tr>
\r
301 <tr><td>SDL_WINDOW_BORDERLESS</td><td>
\98g
\82ª
\82È
\82¢</td></tr>
\r
302 <tr><td>SDL_WINDOW_RESIZABLE</td><td>
\91å
\82«
\82³
\82ð
\95Ï
\82¦
\82ç
\82ê
\82é</td></tr>
\r
303 <tr><td>SDL_WINDOW_MINIMIZED</td><td>
\8dÅ
\8f¬
\89»
\82³
\82ê
\82Ä
\82¢
\82é</td></tr>
\r
304 <tr><td>SDL_WINDOW_MAXIMIZED</td><td>
\8dÅ
\91å
\89»
\82³
\82ê
\82Ä
\82¢
\82é</td></tr>
\r
305 <tr><td>SDL_WINDOW_INPUT_GRABBED</td><td>
\93ü
\97Í
\82Ì
\83t
\83H
\81[
\83J
\83X
\82ª
\83O
\83\89\83u
\82³
\82ê
\82Ä
\82¢
\82é</td></tr>
\r
306 <tr><td>SDL_WINDOW_INPUT_FOCUS</td><td>
\93ü
\97Í
\82Ì
\83t
\83H
\81[
\83J
\83X
\82ª
\82 \82é</td></tr>
\r
307 <tr><td>SDL_WINDOW_MOUSE_FOCUS</td><td>
\83}
\83E
\83X
\82Ì
\83t
\83H
\81[
\83J
\83X
\82ª
\82 \82é</td></tr>
\r
308 <tr><td>SDL_WINDOW_FOREIGN</td><td>SDL
\88È
\8aO
\82É
\82æ
\82Á
\82Ä
\90¶
\90¬
\82³
\82ê
\82½</td></tr>
\r
309 <tr><td>SDL_WINDOW_ALLOW_HIGHDPI</td><td>
\8d\82DPI
\83\82\81[
\83h
\82Å
\90¶
\90¬
\82³
\82ê
\82½ (SDL2.0.1
\88È
\8fã)</td></tr>
\r
312 SDL_WINDOW_OPENGL
\83t
\83\89\83O
\82ÍOpenGL
\82ð
\8eg
\82¤
\8f\80\94õ
\82ð
\82·
\82é.
\82µ
\82©
\82µ,
\83E
\83B
\83\93\83h
\83E
\82ð
\90¶
\90¬
\82µ
\82½
\8cã
\82ÍOpenGL
\82Ì
\8aÖ
\90\94\82ð
\8cÄ
\82Ô
\91O
\82ÉSDL_GL_CreateContext()
\82ÅOpenGL
\83R
\83\93\83e
\83L
\83X
\83g
\82ð
\90¶
\90¬
\82·
\82é
\95K
\97v
\82ª
\82 \82é.
\r
313 <h3>
\8aÖ
\98A
\8d\80\96Ú(
\8aÖ
\90\94)</h3>
\r
314 <a href="#SDL_CreateWindow">SDL_CreateWindow</a><br>
\r
315 <a href="#SDL_GetWindowFlags">SDL_GetWindowFlags</a><br>
\r
316 <a href="#SDL_HideWindow">SDL_HideWindow</a><br>
\r
317 <a href="#SDL_MaximizeWindow">SDL_MaximizeWindow</a><br>
\r
318 <a href="#SDL_MinimizeWindow">SDL_MinimizeWindow</a><br>
\r
319 <a href="#SDL_SetWindowFullscreen">SDL_SetWindowFullscreen</a><br>
\r
320 <a href="#SDL_SetWindowGrab">SDL_SetWindowGrab</a><br>
\r
321 <a href="#SDL_ShowWindow">SDL_ShowWindow</a><br>
\r
322 <h3>SDL Wiki
\82Ö
\82Ì
\83\8a\83\93\83N</h3>
\r
323 <a href="https://wiki.libsdl.org/SDL_WindowFlags">SDL_WindowFlags - SDL Wiki</a><br>
\r
326 <h2><a name="SDL_DisplayMode">SDL_DisplayMode</a></h2>
\r
327 \83f
\83B
\83X
\83v
\83\8c\83C
\83\82\81[
\83h
\82ð
\95\
\82·
\8d\
\91¢
\91Ì
\r
328 <h3>
\83t
\83B
\81[
\83\8b\83h</h3>
\r
329 <table border="1" summary="SDL_DisplayMode">
\r
330 <tr><td>Uint32</td><td>format</td><td>SDL_PixelFormatEnum
\82Ì
\92l
\82Ì1
\82Â.
\8fÚ
\8d×
\82ð
\8eQ
\8fÆ
\82·
\82é
\82±
\82Æ</td></tr>
\r
331 <tr><td>int</td><td>w</td><td>
\95\9d</td></tr>
\r
332 <tr><td>int</td><td>h</td><td>
\8d\82\82³</td></tr>
\r
333 <tr><td>int</td><td>refresh_rate</td><td>
\83\8a\83t
\83\8c\83b
\83V
\83\85\83\8c\81[
\83g(Hz),
\93Á
\92è
\82Å
\82«
\82È
\82¢
\8fê
\8d\87\82Í0</td></tr>
\r
334 <tr><td>void*</td><td>driverdata</td><td>
\83h
\83\89\83C
\83o
\8cÅ
\97L
\82Ì
\83f
\81[
\83^. 0
\82Å
\8f\89\8aú
\89»
\82·
\82é</td></tr>
\r
336 <h3>
\8aÖ
\98A
\8d\80\96Ú(
\8aÖ
\90\94)</h3>
\r
337 <a href="#SDL_GetClosestDisplayMode">SDL_GetClosestDisplayMode</a><br>
\r
338 <a href="#SDL_GetCurrentDisplayMode">SDL_GetCurrentDisplayMode</a><br>
\r
339 <a href="#SDL_GetDesktopDisplayMode">SDL_GetDesktopDisplayMode</a><br>
\r
340 <a href="#SDL_GetDisplayMode">SDL_GetDisplayMode</a><br>
\r
341 <a href="#SDL_GetNumDisplayModes">SDL_GetNumDisplayModes</a><br>
\r
342 <a href="#SDL_GetWindowDisplayMode">SDL_GetWindowDisplayMode</a><br>
\r
343 <a href="#SDL_SetWindowDisplayMode">SDL_SetWindowDisplayMode</a><br>
\r
344 <h3>SDL Wiki
\82Ö
\82Ì
\83\8a\83\93\83N</h3>
\r
345 <a href="https://wiki.libsdl.org/SDL_DisplayMode">SDL_DisplayMode - SDL Wiki</a><br>
\r