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Fix security vulnerability am: 45b202513b
[android-x86/frameworks-native.git] / services / surfaceflinger / DisplayHardware / VirtualDisplaySurface.cpp
1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // #define LOG_NDEBUG 0
18 #include "VirtualDisplaySurface.h"
19 #include "HWComposer.h"
20
21 #include <gui/BufferItem.h>
22 #include <gui/IProducerListener.h>
23
24 // ---------------------------------------------------------------------------
25 namespace android {
26 // ---------------------------------------------------------------------------
27
28 #if defined(FORCE_HWC_COPY_FOR_VIRTUAL_DISPLAYS)
29 static const bool sForceHwcCopy = true;
30 #else
31 static const bool sForceHwcCopy = false;
32 #endif
33
34 #define VDS_LOGE(msg, ...) ALOGE("[%s] " msg, \
35         mDisplayName.string(), ##__VA_ARGS__)
36 #define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] " msg, \
37         mDisplayName.string(), ##__VA_ARGS__)
38 #define VDS_LOGV(msg, ...) ALOGV("[%s] " msg, \
39         mDisplayName.string(), ##__VA_ARGS__)
40
41 static const char* dbgCompositionTypeStr(DisplaySurface::CompositionType type) {
42     switch (type) {
43         case DisplaySurface::COMPOSITION_UNKNOWN: return "UNKNOWN";
44         case DisplaySurface::COMPOSITION_GLES:    return "GLES";
45         case DisplaySurface::COMPOSITION_HWC:     return "HWC";
46         case DisplaySurface::COMPOSITION_MIXED:   return "MIXED";
47         default:                                  return "<INVALID>";
48     }
49 }
50
51 VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
52         const sp<IGraphicBufferProducer>& sink,
53         const sp<IGraphicBufferProducer>& bqProducer,
54         const sp<IGraphicBufferConsumer>& bqConsumer,
55         const String8& name)
56 :   ConsumerBase(bqConsumer),
57     mHwc(hwc),
58     mDisplayId(dispId),
59     mDisplayName(name),
60     mSource{},
61     mDefaultOutputFormat(HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED),
62     mOutputFormat(HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED),
63     mOutputUsage(GRALLOC_USAGE_HW_COMPOSER),
64     mProducerSlotSource(0),
65     mProducerBuffers(),
66     mQueueBufferOutput(),
67     mSinkBufferWidth(0),
68     mSinkBufferHeight(0),
69     mCompositionType(COMPOSITION_UNKNOWN),
70     mFbFence(Fence::NO_FENCE),
71     mOutputFence(Fence::NO_FENCE),
72     mFbProducerSlot(BufferQueue::INVALID_BUFFER_SLOT),
73     mOutputProducerSlot(BufferQueue::INVALID_BUFFER_SLOT),
74     mDbgState(DBG_STATE_IDLE),
75     mDbgLastCompositionType(COMPOSITION_UNKNOWN),
76     mMustRecompose(false)
77 {
78     mSource[SOURCE_SINK] = sink;
79     mSource[SOURCE_SCRATCH] = bqProducer;
80
81     resetPerFrameState();
82
83     int sinkWidth, sinkHeight;
84     sink->query(NATIVE_WINDOW_WIDTH, &sinkWidth);
85     sink->query(NATIVE_WINDOW_HEIGHT, &sinkHeight);
86     mSinkBufferWidth = sinkWidth;
87     mSinkBufferHeight = sinkHeight;
88
89     // Pick the buffer format to request from the sink when not rendering to it
90     // with GLES. If the consumer needs CPU access, use the default format
91     // set by the consumer. Otherwise allow gralloc to decide the format based
92     // on usage bits.
93     int sinkUsage;
94     sink->query(NATIVE_WINDOW_CONSUMER_USAGE_BITS, &sinkUsage);
95     if (sinkUsage & (GRALLOC_USAGE_SW_READ_MASK | GRALLOC_USAGE_SW_WRITE_MASK)) {
96         int sinkFormat;
97         sink->query(NATIVE_WINDOW_FORMAT, &sinkFormat);
98         mDefaultOutputFormat = sinkFormat;
99     } else {
100         mDefaultOutputFormat = HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED;
101     }
102     mOutputFormat = mDefaultOutputFormat;
103
104     ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string());
105     mConsumer->setConsumerName(ConsumerBase::mName);
106     mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
107     mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight);
108     sink->setAsyncMode(true);
109     IGraphicBufferProducer::QueueBufferOutput output;
110     mSource[SOURCE_SCRATCH]->connect(NULL, NATIVE_WINDOW_API_EGL, false, &output);
111 }
112
113 VirtualDisplaySurface::~VirtualDisplaySurface() {
114     mSource[SOURCE_SCRATCH]->disconnect(NATIVE_WINDOW_API_EGL);
115 }
116
117 status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) {
118     if (mDisplayId < 0)
119         return NO_ERROR;
120
121     mMustRecompose = mustRecompose;
122
123     VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE,
124             "Unexpected beginFrame() in %s state", dbgStateStr());
125     mDbgState = DBG_STATE_BEGUN;
126
127     return refreshOutputBuffer();
128 }
129
130 status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
131     if (mDisplayId < 0)
132         return NO_ERROR;
133
134     VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN,
135             "Unexpected prepareFrame() in %s state", dbgStateStr());
136     mDbgState = DBG_STATE_PREPARED;
137
138     mCompositionType = compositionType;
139     if (sForceHwcCopy && mCompositionType == COMPOSITION_GLES) {
140         // Some hardware can do RGB->YUV conversion more efficiently in hardware
141         // controlled by HWC than in hardware controlled by the video encoder.
142         // Forcing GLES-composed frames to go through an extra copy by the HWC
143         // allows the format conversion to happen there, rather than passing RGB
144         // directly to the consumer.
145         //
146         // On the other hand, when the consumer prefers RGB or can consume RGB
147         // inexpensively, this forces an unnecessary copy.
148         mCompositionType = COMPOSITION_MIXED;
149     }
150
151     if (mCompositionType != mDbgLastCompositionType) {
152         VDS_LOGV("prepareFrame: composition type changed to %s",
153                 dbgCompositionTypeStr(mCompositionType));
154         mDbgLastCompositionType = mCompositionType;
155     }
156
157     if (mCompositionType != COMPOSITION_GLES &&
158             (mOutputFormat != mDefaultOutputFormat ||
159              mOutputUsage != GRALLOC_USAGE_HW_COMPOSER)) {
160         // We must have just switched from GLES-only to MIXED or HWC
161         // composition. Stop using the format and usage requested by the GLES
162         // driver; they may be suboptimal when HWC is writing to the output
163         // buffer. For example, if the output is going to a video encoder, and
164         // HWC can write directly to YUV, some hardware can skip a
165         // memory-to-memory RGB-to-YUV conversion step.
166         //
167         // If we just switched *to* GLES-only mode, we'll change the
168         // format/usage and get a new buffer when the GLES driver calls
169         // dequeueBuffer().
170         mOutputFormat = mDefaultOutputFormat;
171         mOutputUsage = GRALLOC_USAGE_HW_COMPOSER;
172         refreshOutputBuffer();
173     }
174
175     return NO_ERROR;
176 }
177
178 #ifndef USE_HWC2
179 status_t VirtualDisplaySurface::compositionComplete() {
180     return NO_ERROR;
181 }
182 #endif
183
184 status_t VirtualDisplaySurface::advanceFrame() {
185     if (mDisplayId < 0)
186         return NO_ERROR;
187
188     if (mCompositionType == COMPOSITION_HWC) {
189         VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED,
190                 "Unexpected advanceFrame() in %s state on HWC frame",
191                 dbgStateStr());
192     } else {
193         VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE,
194                 "Unexpected advanceFrame() in %s state on GLES/MIXED frame",
195                 dbgStateStr());
196     }
197     mDbgState = DBG_STATE_HWC;
198
199     if (mOutputProducerSlot < 0 ||
200             (mCompositionType != COMPOSITION_HWC && mFbProducerSlot < 0)) {
201         // Last chance bailout if something bad happened earlier. For example,
202         // in a GLES configuration, if the sink disappears then dequeueBuffer
203         // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger
204         // will soldier on. So we end up here without a buffer. There should
205         // be lots of scary messages in the log just before this.
206         VDS_LOGE("advanceFrame: no buffer, bailing out");
207         return NO_MEMORY;
208     }
209
210     sp<GraphicBuffer> fbBuffer = mFbProducerSlot >= 0 ?
211             mProducerBuffers[mFbProducerSlot] : sp<GraphicBuffer>(NULL);
212     sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot];
213     VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)",
214             mFbProducerSlot, fbBuffer.get(),
215             mOutputProducerSlot, outBuffer.get());
216
217     // At this point we know the output buffer acquire fence,
218     // so update HWC state with it.
219     mHwc.setOutputBuffer(mDisplayId, mOutputFence, outBuffer);
220
221     status_t result = NO_ERROR;
222     if (fbBuffer != NULL) {
223 #ifdef USE_HWC2
224         // TODO: Correctly propagate the dataspace from GL composition
225         result = mHwc.setClientTarget(mDisplayId, mFbFence, fbBuffer,
226                 HAL_DATASPACE_UNKNOWN);
227 #else
228         result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer);
229 #endif
230     }
231
232     return result;
233 }
234
235 void VirtualDisplaySurface::onFrameCommitted() {
236     if (mDisplayId < 0)
237         return;
238
239     VDS_LOGW_IF(mDbgState != DBG_STATE_HWC,
240             "Unexpected onFrameCommitted() in %s state", dbgStateStr());
241     mDbgState = DBG_STATE_IDLE;
242
243 #ifdef USE_HWC2
244     sp<Fence> retireFence = mHwc.getRetireFence(mDisplayId);
245 #else
246     sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId);
247 #endif
248     if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) {
249         // release the scratch buffer back to the pool
250         Mutex::Autolock lock(mMutex);
251         int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot);
252         VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot);
253 #ifdef USE_HWC2
254         addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot],
255                 retireFence);
256 #else
257         addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence);
258 #endif
259         releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot],
260                 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
261     }
262
263     if (mOutputProducerSlot >= 0) {
264         int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot);
265         QueueBufferOutput qbo;
266 #ifndef USE_HWC2
267         sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId);
268 #endif
269         VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
270         if (mMustRecompose) {
271             status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
272                     QueueBufferInput(
273                         systemTime(), false /* isAutoTimestamp */,
274                         HAL_DATASPACE_UNKNOWN,
275                         Rect(mSinkBufferWidth, mSinkBufferHeight),
276                         NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */,
277 #ifdef USE_HWC2
278                         retireFence),
279 #else
280                         outFence),
281 #endif
282                     &qbo);
283             if (result == NO_ERROR) {
284                 updateQueueBufferOutput(qbo);
285             }
286         } else {
287             // If the surface hadn't actually been updated, then we only went
288             // through the motions of updating the display to keep our state
289             // machine happy. We cancel the buffer to avoid triggering another
290             // re-composition and causing an infinite loop.
291 #ifdef USE_HWC2
292             mSource[SOURCE_SINK]->cancelBuffer(sslot, retireFence);
293 #else
294             mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence);
295 #endif
296         }
297     }
298
299     resetPerFrameState();
300 }
301
302 void VirtualDisplaySurface::dumpAsString(String8& /* result */) const {
303 }
304
305 void VirtualDisplaySurface::resizeBuffers(const uint32_t w, const uint32_t h) {
306     uint32_t tmpW, tmpH, transformHint, numPendingBuffers;
307     uint64_t nextFrameNumber;
308     mQueueBufferOutput.deflate(&tmpW, &tmpH, &transformHint, &numPendingBuffers,
309             &nextFrameNumber);
310     mQueueBufferOutput.inflate(w, h, transformHint, numPendingBuffers,
311             nextFrameNumber);
312
313     mSinkBufferWidth = w;
314     mSinkBufferHeight = h;
315 }
316
317 const sp<Fence>& VirtualDisplaySurface::getClientTargetAcquireFence() const {
318     return mFbFence;
319 }
320
321 status_t VirtualDisplaySurface::requestBuffer(int pslot,
322         sp<GraphicBuffer>* outBuf) {
323     if (mDisplayId < 0)
324         return mSource[SOURCE_SINK]->requestBuffer(pslot, outBuf);
325
326     VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
327             "Unexpected requestBuffer pslot=%d in %s state",
328             pslot, dbgStateStr());
329
330     *outBuf = mProducerBuffers[pslot];
331     return NO_ERROR;
332 }
333
334 status_t VirtualDisplaySurface::setMaxDequeuedBufferCount(
335         int maxDequeuedBuffers) {
336     return mSource[SOURCE_SINK]->setMaxDequeuedBufferCount(maxDequeuedBuffers);
337 }
338
339 status_t VirtualDisplaySurface::setAsyncMode(bool async) {
340     return mSource[SOURCE_SINK]->setAsyncMode(async);
341 }
342
343 status_t VirtualDisplaySurface::dequeueBuffer(Source source,
344         PixelFormat format, uint32_t usage, int* sslot, sp<Fence>* fence) {
345     LOG_FATAL_IF(mDisplayId < 0, "mDisplayId=%d but should not be < 0.", mDisplayId);
346
347     status_t result = mSource[source]->dequeueBuffer(sslot, fence,
348             mSinkBufferWidth, mSinkBufferHeight, format, usage);
349     if (result < 0)
350         return result;
351     int pslot = mapSource2ProducerSlot(source, *sslot);
352     VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d",
353             dbgSourceStr(source), *sslot, pslot, result);
354     uint64_t sourceBit = static_cast<uint64_t>(source) << pslot;
355
356     if ((mProducerSlotSource & (1ULL << pslot)) != sourceBit) {
357         // This slot was previously dequeued from the other source; must
358         // re-request the buffer.
359         result |= BUFFER_NEEDS_REALLOCATION;
360         mProducerSlotSource &= ~(1ULL << pslot);
361         mProducerSlotSource |= sourceBit;
362     }
363
364     if (result & RELEASE_ALL_BUFFERS) {
365         for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
366             if ((mProducerSlotSource & (1ULL << i)) == sourceBit)
367                 mProducerBuffers[i].clear();
368         }
369     }
370     if (result & BUFFER_NEEDS_REALLOCATION) {
371         result = mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]);
372         if (result < 0) {
373             mProducerBuffers[pslot].clear();
374             mSource[source]->cancelBuffer(*sslot, *fence);
375             return result;
376         }
377         VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x",
378                 dbgSourceStr(source), pslot, mProducerBuffers[pslot].get(),
379                 mProducerBuffers[pslot]->getPixelFormat(),
380                 mProducerBuffers[pslot]->getUsage());
381     }
382
383     return result;
384 }
385
386 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence,
387         uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) {
388     if (mDisplayId < 0)
389         return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, w, h, format, usage);
390
391     VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED,
392             "Unexpected dequeueBuffer() in %s state", dbgStateStr());
393     mDbgState = DBG_STATE_GLES;
394
395     VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage);
396
397     status_t result = NO_ERROR;
398     Source source = fbSourceForCompositionType(mCompositionType);
399
400     if (source == SOURCE_SINK) {
401
402         if (mOutputProducerSlot < 0) {
403             // Last chance bailout if something bad happened earlier. For example,
404             // in a GLES configuration, if the sink disappears then dequeueBuffer
405             // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger
406             // will soldier on. So we end up here without a buffer. There should
407             // be lots of scary messages in the log just before this.
408             VDS_LOGE("dequeueBuffer: no buffer, bailing out");
409             return NO_MEMORY;
410         }
411
412         // We already dequeued the output buffer. If the GLES driver wants
413         // something incompatible, we have to cancel and get a new one. This
414         // will mean that HWC will see a different output buffer between
415         // prepare and set, but since we're in GLES-only mode already it
416         // shouldn't matter.
417
418         usage |= GRALLOC_USAGE_HW_COMPOSER;
419         const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot];
420         if ((usage & ~buf->getUsage()) != 0 ||
421                 (format != 0 && format != buf->getPixelFormat()) ||
422                 (w != 0 && w != mSinkBufferWidth) ||
423                 (h != 0 && h != mSinkBufferHeight)) {
424             VDS_LOGV("dequeueBuffer: dequeueing new output buffer: "
425                     "want %dx%d fmt=%d use=%#x, "
426                     "have %dx%d fmt=%d use=%#x",
427                     w, h, format, usage,
428                     mSinkBufferWidth, mSinkBufferHeight,
429                     buf->getPixelFormat(), buf->getUsage());
430             mOutputFormat = format;
431             mOutputUsage = usage;
432             result = refreshOutputBuffer();
433             if (result < 0)
434                 return result;
435         }
436     }
437
438     if (source == SOURCE_SINK) {
439         *pslot = mOutputProducerSlot;
440         *fence = mOutputFence;
441     } else {
442         int sslot;
443         result = dequeueBuffer(source, format, usage, &sslot, fence);
444         if (result >= 0) {
445             *pslot = mapSource2ProducerSlot(source, sslot);
446         }
447     }
448     return result;
449 }
450
451 status_t VirtualDisplaySurface::detachBuffer(int /* slot */) {
452     VDS_LOGE("detachBuffer is not available for VirtualDisplaySurface");
453     return INVALID_OPERATION;
454 }
455
456 status_t VirtualDisplaySurface::detachNextBuffer(
457         sp<GraphicBuffer>* /* outBuffer */, sp<Fence>* /* outFence */) {
458     VDS_LOGE("detachNextBuffer is not available for VirtualDisplaySurface");
459     return INVALID_OPERATION;
460 }
461
462 status_t VirtualDisplaySurface::attachBuffer(int* /* outSlot */,
463         const sp<GraphicBuffer>& /* buffer */) {
464     VDS_LOGE("attachBuffer is not available for VirtualDisplaySurface");
465     return INVALID_OPERATION;
466 }
467
468 status_t VirtualDisplaySurface::queueBuffer(int pslot,
469         const QueueBufferInput& input, QueueBufferOutput* output) {
470     if (mDisplayId < 0)
471         return mSource[SOURCE_SINK]->queueBuffer(pslot, input, output);
472
473     VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
474             "Unexpected queueBuffer(pslot=%d) in %s state", pslot,
475             dbgStateStr());
476     mDbgState = DBG_STATE_GLES_DONE;
477
478     VDS_LOGV("queueBuffer pslot=%d", pslot);
479
480     status_t result;
481     if (mCompositionType == COMPOSITION_MIXED) {
482         // Queue the buffer back into the scratch pool
483         QueueBufferOutput scratchQBO;
484         int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot);
485         result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO);
486         if (result != NO_ERROR)
487             return result;
488
489         // Now acquire the buffer from the scratch pool -- should be the same
490         // slot and fence as we just queued.
491         Mutex::Autolock lock(mMutex);
492         BufferItem item;
493         result = acquireBufferLocked(&item, 0);
494         if (result != NO_ERROR)
495             return result;
496         VDS_LOGW_IF(item.mSlot != sslot,
497                 "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d",
498                 item.mSlot, sslot);
499         mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mSlot);
500         mFbFence = mSlots[item.mSlot].mFence;
501
502     } else {
503         LOG_FATAL_IF(mCompositionType != COMPOSITION_GLES,
504                 "Unexpected queueBuffer in state %s for compositionType %s",
505                 dbgStateStr(), dbgCompositionTypeStr(mCompositionType));
506
507         // Extract the GLES release fence for HWC to acquire
508         int64_t timestamp;
509         bool isAutoTimestamp;
510         android_dataspace dataSpace;
511         Rect crop;
512         int scalingMode;
513         uint32_t transform;
514         input.deflate(&timestamp, &isAutoTimestamp, &dataSpace, &crop,
515                 &scalingMode, &transform, &mFbFence);
516
517         mFbProducerSlot = pslot;
518         mOutputFence = mFbFence;
519     }
520
521     *output = mQueueBufferOutput;
522     return NO_ERROR;
523 }
524
525 status_t VirtualDisplaySurface::cancelBuffer(int pslot,
526         const sp<Fence>& fence) {
527     if (mDisplayId < 0)
528         return mSource[SOURCE_SINK]->cancelBuffer(mapProducer2SourceSlot(SOURCE_SINK, pslot), fence);
529
530     VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
531             "Unexpected cancelBuffer(pslot=%d) in %s state", pslot,
532             dbgStateStr());
533     VDS_LOGV("cancelBuffer pslot=%d", pslot);
534     Source source = fbSourceForCompositionType(mCompositionType);
535     return mSource[source]->cancelBuffer(
536             mapProducer2SourceSlot(source, pslot), fence);
537 }
538
539 int VirtualDisplaySurface::query(int what, int* value) {
540     switch (what) {
541         case NATIVE_WINDOW_WIDTH:
542             *value = mSinkBufferWidth;
543             break;
544         case NATIVE_WINDOW_HEIGHT:
545             *value = mSinkBufferHeight;
546             break;
547         default:
548             return mSource[SOURCE_SINK]->query(what, value);
549     }
550     return NO_ERROR;
551 }
552
553 status_t VirtualDisplaySurface::connect(const sp<IProducerListener>& listener,
554         int api, bool producerControlledByApp,
555         QueueBufferOutput* output) {
556     QueueBufferOutput qbo;
557     status_t result = mSource[SOURCE_SINK]->connect(listener, api,
558             producerControlledByApp, &qbo);
559     if (result == NO_ERROR) {
560         updateQueueBufferOutput(qbo);
561         *output = mQueueBufferOutput;
562     }
563     return result;
564 }
565
566 status_t VirtualDisplaySurface::disconnect(int api, DisconnectMode mode) {
567     return mSource[SOURCE_SINK]->disconnect(api, mode);
568 }
569
570 status_t VirtualDisplaySurface::setSidebandStream(const sp<NativeHandle>& /*stream*/) {
571     return INVALID_OPERATION;
572 }
573
574 void VirtualDisplaySurface::allocateBuffers(uint32_t /* width */,
575         uint32_t /* height */, PixelFormat /* format */, uint32_t /* usage */) {
576     // TODO: Should we actually allocate buffers for a virtual display?
577 }
578
579 status_t VirtualDisplaySurface::allowAllocation(bool /* allow */) {
580     return INVALID_OPERATION;
581 }
582
583 status_t VirtualDisplaySurface::setGenerationNumber(uint32_t /* generation */) {
584     ALOGE("setGenerationNumber not supported on VirtualDisplaySurface");
585     return INVALID_OPERATION;
586 }
587
588 String8 VirtualDisplaySurface::getConsumerName() const {
589     return String8("VirtualDisplaySurface");
590 }
591
592 status_t VirtualDisplaySurface::setSharedBufferMode(bool /*sharedBufferMode*/) {
593     ALOGE("setSharedBufferMode not supported on VirtualDisplaySurface");
594     return INVALID_OPERATION;
595 }
596
597 status_t VirtualDisplaySurface::setAutoRefresh(bool /*autoRefresh*/) {
598     ALOGE("setAutoRefresh not supported on VirtualDisplaySurface");
599     return INVALID_OPERATION;
600 }
601
602 status_t VirtualDisplaySurface::setDequeueTimeout(nsecs_t /* timeout */) {
603     ALOGE("setDequeueTimeout not supported on VirtualDisplaySurface");
604     return INVALID_OPERATION;
605 }
606
607 status_t VirtualDisplaySurface::getLastQueuedBuffer(
608         sp<GraphicBuffer>* /*outBuffer*/, sp<Fence>* /*outFence*/,
609         float[16] /* outTransformMatrix*/) {
610     ALOGE("getLastQueuedBuffer not supported on VirtualDisplaySurface");
611     return INVALID_OPERATION;
612 }
613
614 status_t VirtualDisplaySurface::getUniqueId(uint64_t* /*outId*/) const {
615     ALOGE("getUniqueId not supported on VirtualDisplaySurface");
616     return INVALID_OPERATION;
617 }
618
619 void VirtualDisplaySurface::updateQueueBufferOutput(
620         const QueueBufferOutput& qbo) {
621     uint32_t w, h, transformHint, numPendingBuffers;
622     uint64_t nextFrameNumber;
623     qbo.deflate(&w, &h, &transformHint, &numPendingBuffers, &nextFrameNumber);
624     mQueueBufferOutput.inflate(w, h, 0, numPendingBuffers, nextFrameNumber);
625 }
626
627 void VirtualDisplaySurface::resetPerFrameState() {
628     mCompositionType = COMPOSITION_UNKNOWN;
629     mFbFence = Fence::NO_FENCE;
630     mOutputFence = Fence::NO_FENCE;
631     mOutputProducerSlot = -1;
632     mFbProducerSlot = -1;
633 }
634
635 status_t VirtualDisplaySurface::refreshOutputBuffer() {
636     if (mOutputProducerSlot >= 0) {
637         mSource[SOURCE_SINK]->cancelBuffer(
638                 mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot),
639                 mOutputFence);
640     }
641
642     int sslot;
643     status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage,
644             &sslot, &mOutputFence);
645     if (result < 0)
646         return result;
647     mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot);
648
649     // On GLES-only frames, we don't have the right output buffer acquire fence
650     // until after GLES calls queueBuffer(). So here we just set the buffer
651     // (for use in HWC prepare) but not the fence; we'll call this again with
652     // the proper fence once we have it.
653     result = mHwc.setOutputBuffer(mDisplayId, Fence::NO_FENCE,
654             mProducerBuffers[mOutputProducerSlot]);
655
656     return result;
657 }
658
659 // This slot mapping function is its own inverse, so two copies are unnecessary.
660 // Both are kept to make the intent clear where the function is called, and for
661 // the (unlikely) chance that we switch to a different mapping function.
662 int VirtualDisplaySurface::mapSource2ProducerSlot(Source source, int sslot) {
663     if (source == SOURCE_SCRATCH) {
664         return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1;
665     } else {
666         return sslot;
667     }
668 }
669 int VirtualDisplaySurface::mapProducer2SourceSlot(Source source, int pslot) {
670     return mapSource2ProducerSlot(source, pslot);
671 }
672
673 VirtualDisplaySurface::Source
674 VirtualDisplaySurface::fbSourceForCompositionType(CompositionType type) {
675     return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK;
676 }
677
678 const char* VirtualDisplaySurface::dbgStateStr() const {
679     switch (mDbgState) {
680         case DBG_STATE_IDLE:      return "IDLE";
681         case DBG_STATE_PREPARED:  return "PREPARED";
682         case DBG_STATE_GLES:      return "GLES";
683         case DBG_STATE_GLES_DONE: return "GLES_DONE";
684         case DBG_STATE_HWC:       return "HWC";
685         default:                  return "INVALID";
686     }
687 }
688
689 const char* VirtualDisplaySurface::dbgSourceStr(Source s) {
690     switch (s) {
691         case SOURCE_SINK:    return "SINK";
692         case SOURCE_SCRATCH: return "SCRATCH";
693         default:             return "INVALID";
694     }
695 }
696
697 // ---------------------------------------------------------------------------
698 } // namespace android
699 // ---------------------------------------------------------------------------