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[android-x86/frameworks-native.git] / services / surfaceflinger / EventThread.cpp
1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19 #include <stdint.h>
20 #include <sys/types.h>
21
22 #include <cutils/compiler.h>
23
24 #include <gui/BitTube.h>
25 #include <gui/IDisplayEventConnection.h>
26 #include <gui/DisplayEventReceiver.h>
27
28 #include <utils/Errors.h>
29 #include <utils/String8.h>
30 #include <utils/Trace.h>
31
32 #include "EventThread.h"
33 #include "SurfaceFlinger.h"
34
35 // ---------------------------------------------------------------------------
36 namespace android {
37 // ---------------------------------------------------------------------------
38
39 EventThread::EventThread(const sp<SurfaceFlinger>& flinger)
40     : mFlinger(flinger),
41       mUseSoftwareVSync(false),
42       mDebugVsyncEnabled(false) {
43
44     for (int32_t i=0 ; i<HWC_NUM_DISPLAY_TYPES ; i++) {
45         mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
46         mVSyncEvent[i].header.id = 0;
47         mVSyncEvent[i].header.timestamp = 0;
48         mVSyncEvent[i].vsync.count =  0;
49     }
50 }
51
52 void EventThread::onFirstRef() {
53     run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
54 }
55
56 sp<EventThread::Connection> EventThread::createEventConnection() const {
57     return new Connection(const_cast<EventThread*>(this));
58 }
59
60 status_t EventThread::registerDisplayEventConnection(
61         const sp<EventThread::Connection>& connection) {
62     Mutex::Autolock _l(mLock);
63     mDisplayEventConnections.add(connection);
64     mCondition.broadcast();
65     return NO_ERROR;
66 }
67
68 void EventThread::removeDisplayEventConnection(
69         const wp<EventThread::Connection>& connection) {
70     Mutex::Autolock _l(mLock);
71     mDisplayEventConnections.remove(connection);
72 }
73
74 void EventThread::setVsyncRate(uint32_t count,
75         const sp<EventThread::Connection>& connection) {
76     if (int32_t(count) >= 0) { // server must protect against bad params
77         Mutex::Autolock _l(mLock);
78         const int32_t new_count = (count == 0) ? -1 : count;
79         if (connection->count != new_count) {
80             connection->count = new_count;
81             mCondition.broadcast();
82         }
83     }
84 }
85
86 void EventThread::requestNextVsync(
87         const sp<EventThread::Connection>& connection) {
88     Mutex::Autolock _l(mLock);
89     if (connection->count < 0) {
90         connection->count = 0;
91         mCondition.broadcast();
92     }
93 }
94
95 void EventThread::onScreenReleased() {
96     Mutex::Autolock _l(mLock);
97     if (!mUseSoftwareVSync) {
98         // disable reliance on h/w vsync
99         mUseSoftwareVSync = true;
100         mCondition.broadcast();
101     }
102 }
103
104 void EventThread::onScreenAcquired() {
105     Mutex::Autolock _l(mLock);
106     if (mUseSoftwareVSync) {
107         // resume use of h/w vsync
108         mUseSoftwareVSync = false;
109         mCondition.broadcast();
110     }
111 }
112
113
114 void EventThread::onVSyncReceived(int type, nsecs_t timestamp) {
115     ALOGE_IF(type >= HWC_NUM_DISPLAY_TYPES,
116             "received vsync event for an invalid display (id=%d)", type);
117
118     Mutex::Autolock _l(mLock);
119     if (type < HWC_NUM_DISPLAY_TYPES) {
120         mVSyncEvent[type].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
121         mVSyncEvent[type].header.id = type;
122         mVSyncEvent[type].header.timestamp = timestamp;
123         mVSyncEvent[type].vsync.count++;
124         mCondition.broadcast();
125     }
126 }
127
128 void EventThread::onHotplugReceived(int type, bool connected) {
129     ALOGE_IF(type >= HWC_NUM_DISPLAY_TYPES,
130             "received hotplug event for an invalid display (id=%d)", type);
131
132     Mutex::Autolock _l(mLock);
133     if (type < HWC_NUM_DISPLAY_TYPES) {
134         DisplayEventReceiver::Event event;
135         event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
136         event.header.id = type;
137         event.header.timestamp = systemTime();
138         event.hotplug.connected = connected;
139         mPendingEvents.add(event);
140         mCondition.broadcast();
141     }
142 }
143
144 bool EventThread::threadLoop() {
145     DisplayEventReceiver::Event event;
146     Vector< sp<EventThread::Connection> > signalConnections;
147     signalConnections = waitForEvent(&event);
148
149     // dispatch events to listeners...
150     const size_t count = signalConnections.size();
151     for (size_t i=0 ; i<count ; i++) {
152         const sp<Connection>& conn(signalConnections[i]);
153         // now see if we still need to report this event
154         status_t err = conn->postEvent(event);
155         if (err == -EAGAIN || err == -EWOULDBLOCK) {
156             // The destination doesn't accept events anymore, it's probably
157             // full. For now, we just drop the events on the floor.
158             // FIXME: Note that some events cannot be dropped and would have
159             // to be re-sent later.
160             // Right-now we don't have the ability to do this.
161             ALOGW("EventThread: dropping event (%08x) for connection %p",
162                     event.header.type, conn.get());
163         } else if (err < 0) {
164             // handle any other error on the pipe as fatal. the only
165             // reasonable thing to do is to clean-up this connection.
166             // The most common error we'll get here is -EPIPE.
167             removeDisplayEventConnection(signalConnections[i]);
168         }
169     }
170     return true;
171 }
172
173 // This will return when (1) a vsync event has been received, and (2) there was
174 // at least one connection interested in receiving it when we started waiting.
175 Vector< sp<EventThread::Connection> > EventThread::waitForEvent(
176         DisplayEventReceiver::Event* event)
177 {
178     Mutex::Autolock _l(mLock);
179     Vector< sp<EventThread::Connection> > signalConnections;
180
181     do {
182         bool eventPending = false;
183         bool waitForVSync = false;
184
185         size_t vsyncCount = 0;
186         nsecs_t timestamp = 0;
187         for (int32_t i=0 ; i<HWC_NUM_DISPLAY_TYPES ; i++) {
188             timestamp = mVSyncEvent[i].header.timestamp;
189             if (timestamp) {
190                 // we have a vsync event to dispatch
191                 *event = mVSyncEvent[i];
192                 mVSyncEvent[i].header.timestamp = 0;
193                 vsyncCount = mVSyncEvent[i].vsync.count;
194                 break;
195             }
196         }
197
198         if (!timestamp) {
199             // no vsync event, see if there are some other event
200             eventPending = !mPendingEvents.isEmpty();
201             if (eventPending) {
202                 // we have some other event to dispatch
203                 *event = mPendingEvents[0];
204                 mPendingEvents.removeAt(0);
205             }
206         }
207
208         // find out connections waiting for events
209         size_t count = mDisplayEventConnections.size();
210         for (size_t i=0 ; i<count ; i++) {
211             sp<Connection> connection(mDisplayEventConnections[i].promote());
212             if (connection != NULL) {
213                 bool added = false;
214                 if (connection->count >= 0) {
215                     // we need vsync events because at least
216                     // one connection is waiting for it
217                     waitForVSync = true;
218                     if (timestamp) {
219                         // we consume the event only if it's time
220                         // (ie: we received a vsync event)
221                         if (connection->count == 0) {
222                             // fired this time around
223                             connection->count = -1;
224                             signalConnections.add(connection);
225                             added = true;
226                         } else if (connection->count == 1 ||
227                                 (vsyncCount % connection->count) == 0) {
228                             // continuous event, and time to report it
229                             signalConnections.add(connection);
230                             added = true;
231                         }
232                     }
233                 }
234
235                 if (eventPending && !timestamp && !added) {
236                     // we don't have a vsync event to process
237                     // (timestamp==0), but we have some pending
238                     // messages.
239                     signalConnections.add(connection);
240                 }
241             } else {
242                 // we couldn't promote this reference, the connection has
243                 // died, so clean-up!
244                 mDisplayEventConnections.removeAt(i);
245                 --i; --count;
246             }
247         }
248
249         // Here we figure out if we need to enable or disable vsyncs
250         if (timestamp && !waitForVSync) {
251             // we received a VSYNC but we have no clients
252             // don't report it, and disable VSYNC events
253             disableVSyncLocked();
254         } else if (!timestamp && waitForVSync) {
255             // we have at least one client, so we want vsync enabled
256             // (TODO: this function is called right after we finish
257             // notifying clients of a vsync, so this call will be made
258             // at the vsync rate, e.g. 60fps.  If we can accurately
259             // track the current state we could avoid making this call
260             // so often.)
261             enableVSyncLocked();
262         }
263
264         // note: !timestamp implies signalConnections.isEmpty(), because we
265         // don't populate signalConnections if there's no vsync pending
266         if (!timestamp && !eventPending) {
267             // wait for something to happen
268             if (waitForVSync) {
269                 // This is where we spend most of our time, waiting
270                 // for vsync events and new client registrations.
271                 //
272                 // If the screen is off, we can't use h/w vsync, so we
273                 // use a 16ms timeout instead.  It doesn't need to be
274                 // precise, we just need to keep feeding our clients.
275                 //
276                 // We don't want to stall if there's a driver bug, so we
277                 // use a (long) timeout when waiting for h/w vsync, and
278                 // generate fake events when necessary.
279                 bool softwareSync = mUseSoftwareVSync;
280                 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000);
281                 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) {
282                     if (!softwareSync) {
283                         ALOGW("Timed out waiting for hw vsync; faking it");
284                     }
285                     // FIXME: how do we decide which display id the fake
286                     // vsync came from ?
287                     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
288                     mVSyncEvent[0].header.id = HWC_DISPLAY_PRIMARY;
289                     mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
290                     mVSyncEvent[0].vsync.count++;
291                 }
292             } else {
293                 // Nobody is interested in vsync, so we just want to sleep.
294                 // h/w vsync should be disabled, so this will wait until we
295                 // get a new connection, or an existing connection becomes
296                 // interested in receiving vsync again.
297                 mCondition.wait(mLock);
298             }
299         }
300     } while (signalConnections.isEmpty());
301
302     // here we're guaranteed to have a timestamp and some connections to signal
303     // (The connections might have dropped out of mDisplayEventConnections
304     // while we were asleep, but we'll still have strong references to them.)
305     return signalConnections;
306 }
307
308 void EventThread::enableVSyncLocked() {
309     if (!mUseSoftwareVSync) {
310         // never enable h/w VSYNC when screen is off
311         mFlinger->eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true);
312         mPowerHAL.vsyncHint(true);
313     }
314     mDebugVsyncEnabled = true;
315 }
316
317 void EventThread::disableVSyncLocked() {
318     mFlinger->eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, false);
319     mPowerHAL.vsyncHint(false);
320     mDebugVsyncEnabled = false;
321 }
322
323 void EventThread::dump(String8& result) const {
324     Mutex::Autolock _l(mLock);
325     result.appendFormat("VSYNC state: %s\n",
326             mDebugVsyncEnabled?"enabled":"disabled");
327     result.appendFormat("  soft-vsync: %s\n",
328             mUseSoftwareVSync?"enabled":"disabled");
329     result.appendFormat("  numListeners=%u,\n  events-delivered: %u\n",
330             mDisplayEventConnections.size(),
331             mVSyncEvent[HWC_DISPLAY_PRIMARY].vsync.count);
332     for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
333         sp<Connection> connection =
334                 mDisplayEventConnections.itemAt(i).promote();
335         result.appendFormat("    %p: count=%d\n",
336                 connection.get(), connection!=NULL ? connection->count : 0);
337     }
338 }
339
340 // ---------------------------------------------------------------------------
341
342 EventThread::Connection::Connection(
343         const sp<EventThread>& eventThread)
344     : count(-1), mEventThread(eventThread), mChannel(new BitTube())
345 {
346 }
347
348 EventThread::Connection::~Connection() {
349     // do nothing here -- clean-up will happen automatically
350     // when the main thread wakes up
351 }
352
353 void EventThread::Connection::onFirstRef() {
354     // NOTE: mEventThread doesn't hold a strong reference on us
355     mEventThread->registerDisplayEventConnection(this);
356 }
357
358 sp<BitTube> EventThread::Connection::getDataChannel() const {
359     return mChannel;
360 }
361
362 void EventThread::Connection::setVsyncRate(uint32_t count) {
363     mEventThread->setVsyncRate(count, this);
364 }
365
366 void EventThread::Connection::requestNextVsync() {
367     mEventThread->requestNextVsync(this);
368 }
369
370 status_t EventThread::Connection::postEvent(
371         const DisplayEventReceiver::Event& event) {
372     ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1);
373     return size < 0 ? status_t(size) : status_t(NO_ERROR);
374 }
375
376 // ---------------------------------------------------------------------------
377
378 }; // namespace android