2 * Copyright (C) 2007 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
20 #include <sys/types.h>
25 #include <stdatomic.h>
29 #include <cutils/log.h>
30 #include <cutils/properties.h>
32 #include <binder/IPCThreadState.h>
33 #include <binder/IServiceManager.h>
34 #include <binder/MemoryHeapBase.h>
35 #include <binder/PermissionCache.h>
37 #include <ui/DisplayInfo.h>
38 #include <ui/DisplayStatInfo.h>
40 #include <gui/BitTube.h>
41 #include <gui/BufferQueue.h>
42 #include <gui/GuiConfig.h>
43 #include <gui/IDisplayEventConnection.h>
44 #include <gui/Surface.h>
45 #include <gui/GraphicBufferAlloc.h>
47 #include <ui/GraphicBufferAllocator.h>
48 #include <ui/HdrCapabilities.h>
49 #include <ui/PixelFormat.h>
50 #include <ui/UiConfig.h>
52 #include <utils/misc.h>
53 #include <utils/String8.h>
54 #include <utils/String16.h>
55 #include <utils/StopWatch.h>
56 #include <utils/Timers.h>
57 #include <utils/Trace.h>
59 #include <private/android_filesystem_config.h>
60 #include <private/gui/SyncFeatures.h>
64 #include "Colorizer.h"
65 #include "DdmConnection.h"
66 #include "DisplayDevice.h"
68 #include "EventControlThread.h"
69 #include "EventThread.h"
72 #include "SurfaceFlinger.h"
74 #include "DisplayHardware/FramebufferSurface.h"
75 #include "DisplayHardware/HWComposer.h"
76 #include "DisplayHardware/VirtualDisplaySurface.h"
78 #include "Effects/Daltonizer.h"
80 #include "RenderEngine/RenderEngine.h"
81 #include <cutils/compiler.h>
83 #define DISPLAY_COUNT 1
86 * DEBUG_SCREENSHOTS: set to true to check that screenshots are not all
89 #define DEBUG_SCREENSHOTS false
91 EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
95 // This is the phase offset in nanoseconds of the software vsync event
96 // relative to the vsync event reported by HWComposer. The software vsync
97 // event is when SurfaceFlinger and Choreographer-based applications run each
100 // This phase offset allows adjustment of the minimum latency from application
101 // wake-up (by Choregographer) time to the time at which the resulting window
102 // image is displayed. This value may be either positive (after the HW vsync)
103 // or negative (before the HW vsync). Setting it to 0 will result in a
104 // minimum latency of two vsync periods because the app and SurfaceFlinger
105 // will run just after the HW vsync. Setting it to a positive number will
106 // result in the minimum latency being:
108 // (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD))
110 // Note that reducing this latency makes it more likely for the applications
111 // to not have their window content image ready in time. When this happens
112 // the latency will end up being an additional vsync period, and animations
113 // will hiccup. Therefore, this latency should be tuned somewhat
114 // conservatively (or at least with awareness of the trade-off being made).
115 static const int64_t vsyncPhaseOffsetNs = VSYNC_EVENT_PHASE_OFFSET_NS;
117 // This is the phase offset at which SurfaceFlinger's composition runs.
118 static const int64_t sfVsyncPhaseOffsetNs = SF_VSYNC_EVENT_PHASE_OFFSET_NS;
120 // ---------------------------------------------------------------------------
122 const String16 sHardwareTest("android.permission.HARDWARE_TEST");
123 const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
124 const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
125 const String16 sDump("android.permission.DUMP");
127 // ---------------------------------------------------------------------------
129 SurfaceFlinger::SurfaceFlinger()
130 : BnSurfaceComposer(),
131 mTransactionFlags(0),
132 mTransactionPending(false),
133 mAnimTransactionPending(false),
134 mLayersRemoved(false),
135 mRepaintEverything(0),
137 mBootTime(systemTime()),
138 mVisibleRegionsDirty(false),
139 mHwWorkListDirty(false),
140 mAnimCompositionPending(false),
144 mDebugDisableTransformHint(0),
145 mDebugInSwapBuffers(0),
146 mLastSwapBufferTime(0),
147 mDebugInTransaction(0),
148 mLastTransactionTime(0),
149 mBootFinished(false),
150 mForceFullDamage(false),
151 mPrimaryDispSync("PrimaryDispSync"),
152 mPrimaryHWVsyncEnabled(false),
153 mHWVsyncAvailable(false),
155 mHasColorMatrix(false),
156 mHasPoweredOff(false),
161 ALOGI("SurfaceFlinger is starting");
163 // debugging stuff...
164 char value[PROPERTY_VALUE_MAX];
166 property_get("ro.bq.gpu_to_cpu_unsupported", value, "0");
167 mGpuToCpuSupported = !atoi(value);
169 property_get("debug.sf.drop_missed_frames", value, "0");
170 mDropMissedFrames = atoi(value);
172 property_get("debug.sf.showupdates", value, "0");
173 mDebugRegion = atoi(value);
175 property_get("debug.sf.ddms", value, "0");
176 mDebugDDMS = atoi(value);
178 if (!startDdmConnection()) {
179 // start failed, and DDMS debugging not enabled
183 ALOGI_IF(mDebugRegion, "showupdates enabled");
184 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled");
187 void SurfaceFlinger::onFirstRef()
189 mEventQueue.init(this);
192 SurfaceFlinger::~SurfaceFlinger()
194 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
195 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
196 eglTerminate(display);
199 void SurfaceFlinger::binderDied(const wp<IBinder>& /* who */)
201 // the window manager died on us. prepare its eulogy.
203 // restore initial conditions (default device unblank, etc)
204 initializeDisplays();
206 // restart the boot-animation
210 sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
212 sp<ISurfaceComposerClient> bclient;
213 sp<Client> client(new Client(this));
214 status_t err = client->initCheck();
215 if (err == NO_ERROR) {
221 sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName,
224 class DisplayToken : public BBinder {
225 sp<SurfaceFlinger> flinger;
226 virtual ~DisplayToken() {
227 // no more references, this display must be terminated
228 Mutex::Autolock _l(flinger->mStateLock);
229 flinger->mCurrentState.displays.removeItem(this);
230 flinger->setTransactionFlags(eDisplayTransactionNeeded);
233 DisplayToken(const sp<SurfaceFlinger>& flinger)
238 sp<BBinder> token = new DisplayToken(this);
240 Mutex::Autolock _l(mStateLock);
241 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL, secure);
242 info.displayName = displayName;
243 mCurrentState.displays.add(token, info);
248 void SurfaceFlinger::destroyDisplay(const sp<IBinder>& display) {
249 Mutex::Autolock _l(mStateLock);
251 ssize_t idx = mCurrentState.displays.indexOfKey(display);
253 ALOGW("destroyDisplay: invalid display token");
257 const DisplayDeviceState& info(mCurrentState.displays.valueAt(idx));
258 if (!info.isVirtualDisplay()) {
259 ALOGE("destroyDisplay called for non-virtual display");
263 mCurrentState.displays.removeItemsAt(idx);
264 setTransactionFlags(eDisplayTransactionNeeded);
267 void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) {
268 ALOGW_IF(mBuiltinDisplays[type],
269 "Overwriting display token for display type %d", type);
270 mBuiltinDisplays[type] = new BBinder();
271 // All non-virtual displays are currently considered secure.
272 DisplayDeviceState info(type, true);
273 mCurrentState.displays.add(mBuiltinDisplays[type], info);
276 sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) {
277 if (uint32_t(id) >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
278 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id);
281 return mBuiltinDisplays[id];
284 sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
286 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
290 void SurfaceFlinger::bootFinished()
292 const nsecs_t now = systemTime();
293 const nsecs_t duration = now - mBootTime;
294 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
295 mBootFinished = true;
297 // wait patiently for the window manager death
298 const String16 name("window");
299 sp<IBinder> window(defaultServiceManager()->getService(name));
301 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
304 // stop boot animation
305 // formerly we would just kill the process, but we now ask it to exit so it
306 // can choose where to stop the animation.
307 property_set("service.bootanim.exit", "1");
309 const int LOGTAG_SF_STOP_BOOTANIM = 60110;
310 LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM,
311 ns2ms(systemTime(SYSTEM_TIME_MONOTONIC)));
314 void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
315 class MessageDestroyGLTexture : public MessageBase {
316 RenderEngine& engine;
319 MessageDestroyGLTexture(RenderEngine& engine, uint32_t texture)
320 : engine(engine), texture(texture) {
322 virtual bool handler() {
323 engine.deleteTextures(1, &texture);
327 postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture));
330 class DispSyncSource : public VSyncSource, private DispSync::Callback {
332 DispSyncSource(DispSync* dispSync, nsecs_t phaseOffset, bool traceVsync,
336 mTraceVsync(traceVsync),
337 mVsyncOnLabel(String8::format("VsyncOn-%s", name)),
338 mVsyncEventLabel(String8::format("VSYNC-%s", name)),
343 mPhaseOffset(phaseOffset),
346 virtual ~DispSyncSource() {}
348 virtual void setVSyncEnabled(bool enable) {
349 Mutex::Autolock lock(mVsyncMutex);
351 status_t err = mDispSync->addEventListener(mName, mPhaseOffset,
352 static_cast<DispSync::Callback*>(this));
353 if (err != NO_ERROR) {
354 ALOGE("error registering vsync callback: %s (%d)",
355 strerror(-err), err);
357 //ATRACE_INT(mVsyncOnLabel.string(), 1);
359 status_t err = mDispSync->removeEventListener(
360 static_cast<DispSync::Callback*>(this));
361 if (err != NO_ERROR) {
362 ALOGE("error unregistering vsync callback: %s (%d)",
363 strerror(-err), err);
365 //ATRACE_INT(mVsyncOnLabel.string(), 0);
370 virtual void setCallback(const sp<VSyncSource::Callback>& callback) {
371 Mutex::Autolock lock(mCallbackMutex);
372 mCallback = callback;
375 virtual void setPhaseOffset(nsecs_t phaseOffset) {
376 Mutex::Autolock lock(mVsyncMutex);
378 // Normalize phaseOffset to [0, period)
379 auto period = mDispSync->getPeriod();
380 phaseOffset %= period;
381 if (phaseOffset < 0) {
382 // If we're here, then phaseOffset is in (-period, 0). After this
383 // operation, it will be in (0, period)
384 phaseOffset += period;
386 mPhaseOffset = phaseOffset;
388 // If we're not enabled, we don't need to mess with the listeners
393 // Remove the listener with the old offset
394 status_t err = mDispSync->removeEventListener(
395 static_cast<DispSync::Callback*>(this));
396 if (err != NO_ERROR) {
397 ALOGE("error unregistering vsync callback: %s (%d)",
398 strerror(-err), err);
401 // Add a listener with the new offset
402 err = mDispSync->addEventListener(mName, mPhaseOffset,
403 static_cast<DispSync::Callback*>(this));
404 if (err != NO_ERROR) {
405 ALOGE("error registering vsync callback: %s (%d)",
406 strerror(-err), err);
411 virtual void onDispSyncEvent(nsecs_t when) {
412 sp<VSyncSource::Callback> callback;
414 Mutex::Autolock lock(mCallbackMutex);
415 callback = mCallback;
418 mValue = (mValue + 1) % 2;
419 ATRACE_INT(mVsyncEventLabel.string(), mValue);
423 if (callback != NULL) {
424 callback->onVSyncEvent(when);
428 const char* const mName;
432 const bool mTraceVsync;
433 const String8 mVsyncOnLabel;
434 const String8 mVsyncEventLabel;
438 Mutex mCallbackMutex; // Protects the following
439 sp<VSyncSource::Callback> mCallback;
441 Mutex mVsyncMutex; // Protects the following
442 nsecs_t mPhaseOffset;
446 void SurfaceFlinger::init() {
447 ALOGI( "SurfaceFlinger's main thread ready to run. "
448 "Initializing graphics H/W...");
450 Mutex::Autolock _l(mStateLock);
452 // initialize EGL for the default display
453 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
454 eglInitialize(mEGLDisplay, NULL, NULL);
456 // start the EventThread
457 sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
458 vsyncPhaseOffsetNs, true, "app");
459 mEventThread = new EventThread(vsyncSrc, *this);
460 sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
461 sfVsyncPhaseOffsetNs, true, "sf");
462 mSFEventThread = new EventThread(sfVsyncSrc, *this);
463 mEventQueue.setEventThread(mSFEventThread);
465 // Initialize the H/W composer object. There may or may not be an
466 // actual hardware composer underneath.
467 mHwc = new HWComposer(this,
468 *static_cast<HWComposer::EventHandler *>(this));
470 // get a RenderEngine for the given display / config (can't fail)
471 mRenderEngine = RenderEngine::create(mEGLDisplay, mHwc->getVisualID());
473 // retrieve the EGL context that was selected/created
474 mEGLContext = mRenderEngine->getEGLContext();
476 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT,
477 "couldn't create EGLContext");
479 // initialize our non-virtual displays
480 for (size_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
481 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i);
482 // set-up the displays that are already connected
483 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) {
484 // All non-virtual displays are currently considered secure.
485 bool isSecure = true;
486 createBuiltinDisplayLocked(type);
487 wp<IBinder> token = mBuiltinDisplays[i];
489 sp<IGraphicBufferProducer> producer;
490 sp<IGraphicBufferConsumer> consumer;
491 BufferQueue::createBufferQueue(&producer, &consumer,
492 new GraphicBufferAlloc());
494 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i,
496 int32_t hwcId = allocateHwcDisplayId(type);
497 sp<DisplayDevice> hw = new DisplayDevice(this,
498 type, hwcId, mHwc->getFormat(hwcId), isSecure, token,
500 mRenderEngine->getEGLConfig());
501 if (i > DisplayDevice::DISPLAY_PRIMARY) {
502 // FIXME: currently we don't get blank/unblank requests
503 // for displays other than the main display, so we always
504 // assume a connected display is unblanked.
505 ALOGD("marking display %zu as acquired/unblanked", i);
506 hw->setPowerMode(HWC_POWER_MODE_NORMAL);
508 mDisplays.add(token, hw);
512 // make the GLContext current so that we can create textures when creating Layers
513 // (which may happens before we render something)
514 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
516 mEventControlThread = new EventControlThread(this);
517 mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);
519 // set a fake vsync period if there is no HWComposer
520 if (mHwc->initCheck() != NO_ERROR) {
521 mPrimaryDispSync.setPeriod(16666667);
524 // initialize our drawing state
525 mDrawingState = mCurrentState;
527 // set initial conditions (e.g. unblank default device)
528 initializeDisplays();
530 // start boot animation
534 int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) {
535 return (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) ?
536 type : mHwc->allocateDisplayId();
539 void SurfaceFlinger::startBootAnim() {
540 // start boot animation
541 property_set("service.bootanim.exit", "0");
542 property_set("ctl.start", "bootanim");
545 size_t SurfaceFlinger::getMaxTextureSize() const {
546 return mRenderEngine->getMaxTextureSize();
549 size_t SurfaceFlinger::getMaxViewportDims() const {
550 return mRenderEngine->getMaxViewportDims();
553 // ----------------------------------------------------------------------------
555 bool SurfaceFlinger::authenticateSurfaceTexture(
556 const sp<IGraphicBufferProducer>& bufferProducer) const {
557 Mutex::Autolock _l(mStateLock);
558 sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer));
559 return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0;
562 status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& display,
563 Vector<DisplayInfo>* configs) {
564 if ((configs == NULL) || (display.get() == NULL)) {
569 return NAME_NOT_FOUND;
571 int32_t type = NAME_NOT_FOUND;
572 for (int i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
573 if (display == mBuiltinDisplays[i]) {
583 // TODO: Not sure if display density should handled by SF any longer
585 static int getDensityFromProperty(char const* propName) {
586 char property[PROPERTY_VALUE_MAX];
588 if (property_get(propName, property, NULL) > 0) {
589 density = atoi(property);
594 static int getEmuDensity() {
595 return getDensityFromProperty("qemu.sf.lcd_density"); }
596 static int getBuildDensity() {
597 return getDensityFromProperty("ro.sf.lcd_density"); }
602 const Vector<HWComposer::DisplayConfig>& hwConfigs =
603 getHwComposer().getConfigs(type);
604 for (size_t c = 0; c < hwConfigs.size(); ++c) {
605 const HWComposer::DisplayConfig& hwConfig = hwConfigs[c];
606 DisplayInfo info = DisplayInfo();
608 float xdpi = hwConfig.xdpi;
609 float ydpi = hwConfig.ydpi;
611 if (type == DisplayDevice::DISPLAY_PRIMARY) {
612 // The density of the device is provided by a build property
613 float density = Density::getBuildDensity() / 160.0f;
615 // the build doesn't provide a density -- this is wrong!
617 ALOGE("ro.sf.lcd_density must be defined as a build property");
618 density = xdpi / 160.0f;
620 if (Density::getEmuDensity()) {
621 // if "qemu.sf.lcd_density" is specified, it overrides everything
622 xdpi = ydpi = density = Density::getEmuDensity();
625 info.density = density;
627 // TODO: this needs to go away (currently needed only by webkit)
628 sp<const DisplayDevice> hw(getDefaultDisplayDevice());
629 info.orientation = hw->getOrientation();
631 // TODO: where should this value come from?
632 static const int TV_DENSITY = 213;
633 info.density = TV_DENSITY / 160.0f;
634 info.orientation = 0;
637 info.w = hwConfig.width;
638 info.h = hwConfig.height;
641 info.fps = float(1e9 / hwConfig.refresh);
642 info.appVsyncOffset = VSYNC_EVENT_PHASE_OFFSET_NS;
643 info.colorTransform = hwConfig.colorTransform;
645 // This is how far in advance a buffer must be queued for
646 // presentation at a given time. If you want a buffer to appear
647 // on the screen at time N, you must submit the buffer before
648 // (N - presentationDeadline).
650 // Normally it's one full refresh period (to give SF a chance to
651 // latch the buffer), but this can be reduced by configuring a
652 // DispSync offset. Any additional delays introduced by the hardware
653 // composer or panel must be accounted for here.
655 // We add an additional 1ms to allow for processing time and
656 // differences between the ideal and actual refresh rate.
657 info.presentationDeadline =
658 hwConfig.refresh - SF_VSYNC_EVENT_PHASE_OFFSET_NS + 1000000;
660 // All non-virtual displays are currently considered secure.
663 configs->push_back(info);
669 status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& /* display */,
670 DisplayStatInfo* stats) {
675 // FIXME for now we always return stats for the primary display
676 memset(stats, 0, sizeof(*stats));
677 stats->vsyncTime = mPrimaryDispSync.computeNextRefresh(0);
678 stats->vsyncPeriod = mPrimaryDispSync.getPeriod();
682 int SurfaceFlinger::getActiveConfig(const sp<IBinder>& display) {
683 sp<DisplayDevice> device(getDisplayDevice(display));
684 if (device != NULL) {
685 return device->getActiveConfig();
690 void SurfaceFlinger::setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode) {
691 ALOGD("Set active config mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(),
693 int32_t type = hw->getDisplayType();
694 int currentMode = hw->getActiveConfig();
696 if (mode == currentMode) {
697 ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode);
701 if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
702 ALOGW("Trying to set config for virtual display");
706 hw->setActiveConfig(mode);
707 getHwComposer().setActiveConfig(type, mode);
710 status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& display, int mode) {
711 class MessageSetActiveConfig: public MessageBase {
712 SurfaceFlinger& mFlinger;
713 sp<IBinder> mDisplay;
716 MessageSetActiveConfig(SurfaceFlinger& flinger, const sp<IBinder>& disp,
718 mFlinger(flinger), mDisplay(disp) { mMode = mode; }
719 virtual bool handler() {
720 Vector<DisplayInfo> configs;
721 mFlinger.getDisplayConfigs(mDisplay, &configs);
722 if (mMode < 0 || mMode >= static_cast<int>(configs.size())) {
723 ALOGE("Attempt to set active config = %d for display with %zu configs",
724 mMode, configs.size());
726 sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay));
728 ALOGE("Attempt to set active config = %d for null display %p",
729 mMode, mDisplay.get());
730 } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) {
731 ALOGW("Attempt to set active config = %d for virtual display",
734 mFlinger.setActiveConfigInternal(hw, mMode);
739 sp<MessageBase> msg = new MessageSetActiveConfig(*this, display, mode);
740 postMessageSync(msg);
744 status_t SurfaceFlinger::clearAnimationFrameStats() {
745 Mutex::Autolock _l(mStateLock);
746 mAnimFrameTracker.clearStats();
750 status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const {
751 Mutex::Autolock _l(mStateLock);
752 mAnimFrameTracker.getStats(outStats);
756 status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& /*display*/,
757 HdrCapabilities* outCapabilities) const {
758 // HWC1 does not provide HDR capabilities
759 *outCapabilities = HdrCapabilities();
763 // ----------------------------------------------------------------------------
765 sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
766 return mEventThread->createEventConnection();
769 // ----------------------------------------------------------------------------
771 void SurfaceFlinger::waitForEvent() {
772 mEventQueue.waitMessage();
775 void SurfaceFlinger::signalTransaction() {
776 mEventQueue.invalidate();
779 void SurfaceFlinger::signalLayerUpdate() {
780 mEventQueue.invalidate();
783 void SurfaceFlinger::signalRefresh() {
784 mEventQueue.refresh();
787 status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
788 nsecs_t reltime, uint32_t /* flags */) {
789 return mEventQueue.postMessage(msg, reltime);
792 status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
793 nsecs_t reltime, uint32_t /* flags */) {
794 status_t res = mEventQueue.postMessage(msg, reltime);
795 if (res == NO_ERROR) {
801 void SurfaceFlinger::run() {
807 void SurfaceFlinger::enableHardwareVsync() {
808 Mutex::Autolock _l(mHWVsyncLock);
809 if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) {
810 mPrimaryDispSync.beginResync();
811 //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true);
812 mEventControlThread->setVsyncEnabled(true);
813 mPrimaryHWVsyncEnabled = true;
817 void SurfaceFlinger::resyncToHardwareVsync(bool makeAvailable) {
818 Mutex::Autolock _l(mHWVsyncLock);
821 mHWVsyncAvailable = true;
822 } else if (!mHWVsyncAvailable) {
823 // Hardware vsync is not currently available, so abort the resync
828 const nsecs_t period =
829 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
831 mPrimaryDispSync.reset();
832 mPrimaryDispSync.setPeriod(period);
834 if (!mPrimaryHWVsyncEnabled) {
835 mPrimaryDispSync.beginResync();
836 //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true);
837 mEventControlThread->setVsyncEnabled(true);
838 mPrimaryHWVsyncEnabled = true;
842 void SurfaceFlinger::disableHardwareVsync(bool makeUnavailable) {
843 Mutex::Autolock _l(mHWVsyncLock);
844 if (mPrimaryHWVsyncEnabled) {
845 //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, false);
846 mEventControlThread->setVsyncEnabled(false);
847 mPrimaryDispSync.endResync();
848 mPrimaryHWVsyncEnabled = false;
850 if (makeUnavailable) {
851 mHWVsyncAvailable = false;
855 void SurfaceFlinger::resyncWithRateLimit() {
856 static constexpr nsecs_t kIgnoreDelay = ms2ns(500);
857 if (systemTime() - mLastSwapTime > kIgnoreDelay) {
858 resyncToHardwareVsync(false);
862 void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) {
863 bool needsHwVsync = false;
865 { // Scope for the lock
866 Mutex::Autolock _l(mHWVsyncLock);
867 if (type == 0 && mPrimaryHWVsyncEnabled) {
868 needsHwVsync = mPrimaryDispSync.addResyncSample(timestamp);
873 enableHardwareVsync();
875 disableHardwareVsync(false);
879 void SurfaceFlinger::onHotplugReceived(int type, bool connected) {
880 if (mEventThread == NULL) {
881 // This is a temporary workaround for b/7145521. A non-null pointer
882 // does not mean EventThread has finished initializing, so this
883 // is not a correct fix.
884 ALOGW("WARNING: EventThread not started, ignoring hotplug");
888 if (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
889 Mutex::Autolock _l(mStateLock);
891 createBuiltinDisplayLocked((DisplayDevice::DisplayType)type);
893 mCurrentState.displays.removeItem(mBuiltinDisplays[type]);
894 mBuiltinDisplays[type].clear();
896 setTransactionFlags(eDisplayTransactionNeeded);
898 // Defer EventThread notification until SF has updated mDisplays.
902 void SurfaceFlinger::eventControl(int disp, int event, int enabled) {
904 getHwComposer().eventControl(disp, event, enabled);
907 void SurfaceFlinger::onMessageReceived(int32_t what) {
910 case MessageQueue::INVALIDATE: {
911 bool refreshNeeded = handleMessageTransaction();
912 refreshNeeded |= handleMessageInvalidate();
913 refreshNeeded |= mRepaintEverything;
915 // Signal a refresh if a transaction modified the window state,
916 // a new buffer was latched, or if HWC has requested a full
922 case MessageQueue::REFRESH: {
923 handleMessageRefresh();
929 bool SurfaceFlinger::handleMessageTransaction() {
930 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask);
931 if (transactionFlags) {
932 handleTransaction(transactionFlags);
938 bool SurfaceFlinger::handleMessageInvalidate() {
940 return handlePageFlip();
943 void SurfaceFlinger::handleMessageRefresh() {
946 #ifdef ENABLE_FENCE_TRACKING
947 nsecs_t refreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
949 nsecs_t refreshStartTime = 0;
951 static nsecs_t previousExpectedPresent = 0;
952 nsecs_t expectedPresent = mPrimaryDispSync.computeNextRefresh(0);
953 static bool previousFrameMissed = false;
954 bool frameMissed = (expectedPresent == previousExpectedPresent);
955 if (frameMissed != previousFrameMissed) {
956 ATRACE_INT("FrameMissed", static_cast<int>(frameMissed));
958 previousFrameMissed = frameMissed;
960 if (CC_UNLIKELY(mDropMissedFrames && frameMissed)) {
961 // Latch buffers, but don't send anything to HWC, then signal another
962 // wakeup for the next vsync
967 rebuildLayerStacks();
969 doDebugFlashRegions();
971 postComposition(refreshStartTime);
974 previousExpectedPresent = mPrimaryDispSync.computeNextRefresh(0);
977 void SurfaceFlinger::doDebugFlashRegions()
979 // is debugging enabled
980 if (CC_LIKELY(!mDebugRegion))
983 const bool repaintEverything = mRepaintEverything;
984 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
985 const sp<DisplayDevice>& hw(mDisplays[dpy]);
986 if (hw->isDisplayOn()) {
987 // transform the dirty region into this screen's coordinate space
988 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
989 if (!dirtyRegion.isEmpty()) {
990 // redraw the whole screen
991 doComposeSurfaces(hw, Region(hw->bounds()));
993 // and draw the dirty region
994 const int32_t height = hw->getHeight();
995 RenderEngine& engine(getRenderEngine());
996 engine.fillRegionWithColor(dirtyRegion, height, 1, 0, 1, 1);
998 hw->compositionComplete();
999 hw->swapBuffers(getHwComposer());
1006 if (mDebugRegion > 1) {
1007 usleep(mDebugRegion * 1000);
1010 HWComposer& hwc(getHwComposer());
1011 if (hwc.initCheck() == NO_ERROR) {
1012 status_t err = hwc.prepare();
1013 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
1017 void SurfaceFlinger::preComposition()
1019 bool needExtraInvalidate = false;
1020 const LayerVector& layers(mDrawingState.layersSortedByZ);
1021 const size_t count = layers.size();
1022 for (size_t i=0 ; i<count ; i++) {
1023 if (layers[i]->onPreComposition()) {
1024 needExtraInvalidate = true;
1027 if (needExtraInvalidate) {
1028 signalLayerUpdate();
1032 #ifdef ENABLE_FENCE_TRACKING
1033 void SurfaceFlinger::postComposition(nsecs_t refreshStartTime)
1035 void SurfaceFlinger::postComposition(nsecs_t /*refreshStartTime*/)
1038 const LayerVector& layers(mDrawingState.layersSortedByZ);
1039 const size_t count = layers.size();
1040 for (size_t i=0 ; i<count ; i++) {
1041 layers[i]->onPostComposition();
1044 const HWComposer& hwc = getHwComposer();
1045 sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY);
1047 if (presentFence->isValid()) {
1048 if (mPrimaryDispSync.addPresentFence(presentFence)) {
1049 enableHardwareVsync();
1051 disableHardwareVsync(false);
1055 const sp<const DisplayDevice> hw(getDefaultDisplayDevice());
1056 if (kIgnorePresentFences) {
1057 if (hw->isDisplayOn()) {
1058 enableHardwareVsync();
1062 #ifdef ENABLE_FENCE_TRACKING
1063 mFenceTracker.addFrame(refreshStartTime, presentFence,
1064 hw->getVisibleLayersSortedByZ(), hw->getClientTargetAcquireFence());
1067 if (mAnimCompositionPending) {
1068 mAnimCompositionPending = false;
1070 if (presentFence->isValid()) {
1071 mAnimFrameTracker.setActualPresentFence(presentFence);
1073 // The HWC doesn't support present fences, so use the refresh
1074 // timestamp instead.
1075 nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
1076 mAnimFrameTracker.setActualPresentTime(presentTime);
1078 mAnimFrameTracker.advanceFrame();
1081 if (hw->getPowerMode() == HWC_POWER_MODE_OFF) {
1085 nsecs_t currentTime = systemTime();
1086 if (mHasPoweredOff) {
1087 mHasPoweredOff = false;
1089 nsecs_t period = mPrimaryDispSync.getPeriod();
1090 nsecs_t elapsedTime = currentTime - mLastSwapTime;
1091 size_t numPeriods = static_cast<size_t>(elapsedTime / period);
1092 if (numPeriods < NUM_BUCKETS - 1) {
1093 mFrameBuckets[numPeriods] += elapsedTime;
1095 mFrameBuckets[NUM_BUCKETS - 1] += elapsedTime;
1097 mTotalTime += elapsedTime;
1099 mLastSwapTime = currentTime;
1102 void SurfaceFlinger::rebuildLayerStacks() {
1103 // rebuild the visible layer list per screen
1104 if (CC_UNLIKELY(mVisibleRegionsDirty)) {
1106 mVisibleRegionsDirty = false;
1107 invalidateHwcGeometry();
1109 const LayerVector& layers(mDrawingState.layersSortedByZ);
1110 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1111 Region opaqueRegion;
1113 Vector< sp<Layer> > layersSortedByZ;
1114 const sp<DisplayDevice>& hw(mDisplays[dpy]);
1115 const Transform& tr(hw->getTransform());
1116 const Rect bounds(hw->getBounds());
1117 if (hw->isDisplayOn()) {
1118 SurfaceFlinger::computeVisibleRegions(layers,
1119 hw->getLayerStack(), dirtyRegion, opaqueRegion);
1121 const size_t count = layers.size();
1122 for (size_t i=0 ; i<count ; i++) {
1123 const sp<Layer>& layer(layers[i]);
1124 const Layer::State& s(layer->getDrawingState());
1125 if (s.layerStack == hw->getLayerStack()) {
1126 Region drawRegion(tr.transform(
1127 layer->visibleNonTransparentRegion));
1128 drawRegion.andSelf(bounds);
1129 if (!drawRegion.isEmpty()) {
1130 layersSortedByZ.add(layer);
1135 hw->setVisibleLayersSortedByZ(layersSortedByZ);
1136 hw->undefinedRegion.set(bounds);
1137 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion));
1138 hw->dirtyRegion.orSelf(dirtyRegion);
1143 void SurfaceFlinger::setUpHWComposer() {
1144 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1145 bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty();
1146 bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0;
1147 bool wasEmpty = !mDisplays[dpy]->lastCompositionHadVisibleLayers;
1149 // If nothing has changed (!dirty), don't recompose.
1150 // If something changed, but we don't currently have any visible layers,
1151 // and didn't when we last did a composition, then skip it this time.
1152 // The second rule does two things:
1153 // - When all layers are removed from a display, we'll emit one black
1154 // frame, then nothing more until we get new layers.
1155 // - When a display is created with a private layer stack, we won't
1156 // emit any black frames until a layer is added to the layer stack.
1157 bool mustRecompose = dirty && !(empty && wasEmpty);
1159 ALOGV_IF(mDisplays[dpy]->getDisplayType() == DisplayDevice::DISPLAY_VIRTUAL,
1160 "dpy[%zu]: %s composition (%sdirty %sempty %swasEmpty)", dpy,
1161 mustRecompose ? "doing" : "skipping",
1164 wasEmpty ? "+" : "-");
1166 mDisplays[dpy]->beginFrame(mustRecompose);
1168 if (mustRecompose) {
1169 mDisplays[dpy]->lastCompositionHadVisibleLayers = !empty;
1173 HWComposer& hwc(getHwComposer());
1174 if (hwc.initCheck() == NO_ERROR) {
1175 // build the h/w work list
1176 if (CC_UNLIKELY(mHwWorkListDirty)) {
1177 mHwWorkListDirty = false;
1178 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1179 sp<const DisplayDevice> hw(mDisplays[dpy]);
1180 const int32_t id = hw->getHwcDisplayId();
1182 const Vector< sp<Layer> >& currentLayers(
1183 hw->getVisibleLayersSortedByZ());
1184 const size_t count = currentLayers.size();
1185 if (hwc.createWorkList(id, count) == NO_ERROR) {
1186 HWComposer::LayerListIterator cur = hwc.begin(id);
1187 const HWComposer::LayerListIterator end = hwc.end(id);
1188 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1189 const sp<Layer>& layer(currentLayers[i]);
1190 layer->setGeometry(hw, *cur);
1191 if (mDebugDisableHWC || mDebugRegion || mDaltonize || mHasColorMatrix) {
1200 // set the per-frame data
1201 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1202 sp<const DisplayDevice> hw(mDisplays[dpy]);
1203 const int32_t id = hw->getHwcDisplayId();
1205 const Vector< sp<Layer> >& currentLayers(
1206 hw->getVisibleLayersSortedByZ());
1207 const size_t count = currentLayers.size();
1208 HWComposer::LayerListIterator cur = hwc.begin(id);
1209 const HWComposer::LayerListIterator end = hwc.end(id);
1210 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1212 * update the per-frame h/w composer data for each layer
1213 * and build the transparent region of the FB
1215 const sp<Layer>& layer(currentLayers[i]);
1216 layer->setPerFrameData(hw, *cur);
1221 // If possible, attempt to use the cursor overlay on each display.
1222 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1223 sp<const DisplayDevice> hw(mDisplays[dpy]);
1224 const int32_t id = hw->getHwcDisplayId();
1226 const Vector< sp<Layer> >& currentLayers(
1227 hw->getVisibleLayersSortedByZ());
1228 const size_t count = currentLayers.size();
1229 HWComposer::LayerListIterator cur = hwc.begin(id);
1230 const HWComposer::LayerListIterator end = hwc.end(id);
1231 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1232 const sp<Layer>& layer(currentLayers[i]);
1233 if (layer->isPotentialCursor()) {
1234 cur->setIsCursorLayerHint();
1241 status_t err = hwc.prepare();
1242 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
1244 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1245 sp<const DisplayDevice> hw(mDisplays[dpy]);
1246 hw->prepareFrame(hwc);
1251 void SurfaceFlinger::doComposition() {
1253 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything);
1254 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1255 const sp<DisplayDevice>& hw(mDisplays[dpy]);
1256 if (hw->isDisplayOn()) {
1257 // transform the dirty region into this screen's coordinate space
1258 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
1260 // repaint the framebuffer (if needed)
1261 doDisplayComposition(hw, dirtyRegion);
1263 hw->dirtyRegion.clear();
1264 hw->flip(hw->swapRegion);
1265 hw->swapRegion.clear();
1267 // inform the h/w that we're done compositing
1268 hw->compositionComplete();
1273 void SurfaceFlinger::postFramebuffer()
1277 const nsecs_t now = systemTime();
1278 mDebugInSwapBuffers = now;
1280 HWComposer& hwc(getHwComposer());
1281 if (hwc.initCheck() == NO_ERROR) {
1282 if (!hwc.supportsFramebufferTarget()) {
1284 // "surface must be bound to the calling thread's current context,
1285 // for the current rendering API."
1286 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
1291 // make the default display current because the VirtualDisplayDevice code cannot
1292 // deal with dequeueBuffer() being called outside of the composition loop; however
1293 // the code below can call glFlush() which is allowed (and does in some case) call
1295 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
1297 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1298 sp<const DisplayDevice> hw(mDisplays[dpy]);
1299 const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ());
1300 hw->onSwapBuffersCompleted(hwc);
1301 const size_t count = currentLayers.size();
1302 int32_t id = hw->getHwcDisplayId();
1303 if (id >=0 && hwc.initCheck() == NO_ERROR) {
1304 HWComposer::LayerListIterator cur = hwc.begin(id);
1305 const HWComposer::LayerListIterator end = hwc.end(id);
1306 for (size_t i = 0; cur != end && i < count; ++i, ++cur) {
1307 currentLayers[i]->onLayerDisplayed(hw, &*cur);
1310 for (size_t i = 0; i < count; i++) {
1311 currentLayers[i]->onLayerDisplayed(hw, NULL);
1316 mLastSwapBufferTime = systemTime() - now;
1317 mDebugInSwapBuffers = 0;
1319 uint32_t flipCount = getDefaultDisplayDevice()->getPageFlipCount();
1320 if (flipCount % LOG_FRAME_STATS_PERIOD == 0) {
1325 void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
1329 // here we keep a copy of the drawing state (that is the state that's
1330 // going to be overwritten by handleTransactionLocked()) outside of
1331 // mStateLock so that the side-effects of the State assignment
1332 // don't happen with mStateLock held (which can cause deadlocks).
1333 State drawingState(mDrawingState);
1335 Mutex::Autolock _l(mStateLock);
1336 const nsecs_t now = systemTime();
1337 mDebugInTransaction = now;
1339 // Here we're guaranteed that some transaction flags are set
1340 // so we can call handleTransactionLocked() unconditionally.
1341 // We call getTransactionFlags(), which will also clear the flags,
1342 // with mStateLock held to guarantee that mCurrentState won't change
1343 // until the transaction is committed.
1345 transactionFlags = getTransactionFlags(eTransactionMask);
1346 handleTransactionLocked(transactionFlags);
1348 mLastTransactionTime = systemTime() - now;
1349 mDebugInTransaction = 0;
1350 invalidateHwcGeometry();
1351 // here the transaction has been committed
1354 void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
1356 const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
1357 const size_t count = currentLayers.size();
1359 // Notify all layers of available frames
1360 for (size_t i = 0; i < count; ++i) {
1361 currentLayers[i]->notifyAvailableFrames();
1365 * Traversal of the children
1366 * (perform the transaction for each of them if needed)
1369 if (transactionFlags & eTraversalNeeded) {
1370 for (size_t i=0 ; i<count ; i++) {
1371 const sp<Layer>& layer(currentLayers[i]);
1372 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
1373 if (!trFlags) continue;
1375 const uint32_t flags = layer->doTransaction(0);
1376 if (flags & Layer::eVisibleRegion)
1377 mVisibleRegionsDirty = true;
1382 * Perform display own transactions if needed
1385 if (transactionFlags & eDisplayTransactionNeeded) {
1386 // here we take advantage of Vector's copy-on-write semantics to
1387 // improve performance by skipping the transaction entirely when
1388 // know that the lists are identical
1389 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays);
1390 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays);
1391 if (!curr.isIdenticalTo(draw)) {
1392 mVisibleRegionsDirty = true;
1393 const size_t cc = curr.size();
1394 size_t dc = draw.size();
1396 // find the displays that were removed
1397 // (ie: in drawing state but not in current state)
1398 // also handle displays that changed
1399 // (ie: displays that are in both lists)
1400 for (size_t i=0 ; i<dc ; i++) {
1401 const ssize_t j = curr.indexOfKey(draw.keyAt(i));
1403 // in drawing state but not in current state
1404 if (!draw[i].isMainDisplay()) {
1405 // Call makeCurrent() on the primary display so we can
1406 // be sure that nothing associated with this display
1408 const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice());
1409 defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext);
1410 sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i)));
1412 hw->disconnect(getHwComposer());
1413 if (draw[i].type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES)
1414 mEventThread->onHotplugReceived(draw[i].type, false);
1415 mDisplays.removeItem(draw.keyAt(i));
1417 ALOGW("trying to remove the main display");
1420 // this display is in both lists. see if something changed.
1421 const DisplayDeviceState& state(curr[j]);
1422 const wp<IBinder>& display(curr.keyAt(j));
1423 const sp<IBinder> state_binder = IInterface::asBinder(state.surface);
1424 const sp<IBinder> draw_binder = IInterface::asBinder(draw[i].surface);
1425 if (state_binder != draw_binder) {
1426 // changing the surface is like destroying and
1427 // recreating the DisplayDevice, so we just remove it
1428 // from the drawing state, so that it get re-added
1430 sp<DisplayDevice> hw(getDisplayDevice(display));
1432 hw->disconnect(getHwComposer());
1433 mDisplays.removeItem(display);
1434 mDrawingState.displays.removeItemsAt(i);
1436 // at this point we must loop to the next item
1440 const sp<DisplayDevice> disp(getDisplayDevice(display));
1442 if (state.layerStack != draw[i].layerStack) {
1443 disp->setLayerStack(state.layerStack);
1445 if ((state.orientation != draw[i].orientation)
1446 || (state.viewport != draw[i].viewport)
1447 || (state.frame != draw[i].frame))
1449 disp->setProjection(state.orientation,
1450 state.viewport, state.frame);
1452 if (state.width != draw[i].width || state.height != draw[i].height) {
1453 disp->setDisplaySize(state.width, state.height);
1459 // find displays that were added
1460 // (ie: in current state but not in drawing state)
1461 for (size_t i=0 ; i<cc ; i++) {
1462 if (draw.indexOfKey(curr.keyAt(i)) < 0) {
1463 const DisplayDeviceState& state(curr[i]);
1465 sp<DisplaySurface> dispSurface;
1466 sp<IGraphicBufferProducer> producer;
1467 sp<IGraphicBufferProducer> bqProducer;
1468 sp<IGraphicBufferConsumer> bqConsumer;
1469 BufferQueue::createBufferQueue(&bqProducer, &bqConsumer,
1470 new GraphicBufferAlloc());
1472 int32_t hwcDisplayId = -1;
1473 if (state.isVirtualDisplay()) {
1474 // Virtual displays without a surface are dormant:
1475 // they have external state (layer stack, projection,
1476 // etc.) but no internal state (i.e. a DisplayDevice).
1477 if (state.surface != NULL) {
1480 int status = state.surface->query(
1481 NATIVE_WINDOW_WIDTH, &width);
1482 ALOGE_IF(status != NO_ERROR,
1483 "Unable to query width (%d)", status);
1485 status = state.surface->query(
1486 NATIVE_WINDOW_HEIGHT, &height);
1487 ALOGE_IF(status != NO_ERROR,
1488 "Unable to query height (%d)", status);
1489 if (MAX_VIRTUAL_DISPLAY_DIMENSION == 0 ||
1490 (width <= MAX_VIRTUAL_DISPLAY_DIMENSION &&
1491 height <= MAX_VIRTUAL_DISPLAY_DIMENSION)) {
1492 hwcDisplayId = allocateHwcDisplayId(state.type);
1495 sp<VirtualDisplaySurface> vds = new VirtualDisplaySurface(
1496 *mHwc, hwcDisplayId, state.surface,
1497 bqProducer, bqConsumer, state.displayName);
1503 ALOGE_IF(state.surface!=NULL,
1504 "adding a supported display, but rendering "
1505 "surface is provided (%p), ignoring it",
1506 state.surface.get());
1507 hwcDisplayId = allocateHwcDisplayId(state.type);
1508 // for supported (by hwc) displays we provide our
1509 // own rendering surface
1510 dispSurface = new FramebufferSurface(*mHwc, state.type,
1512 producer = bqProducer;
1515 const wp<IBinder>& display(curr.keyAt(i));
1516 if (dispSurface != NULL) {
1517 sp<DisplayDevice> hw = new DisplayDevice(this,
1518 state.type, hwcDisplayId,
1519 mHwc->getFormat(hwcDisplayId), state.isSecure,
1520 display, dispSurface, producer,
1521 mRenderEngine->getEGLConfig());
1522 hw->setLayerStack(state.layerStack);
1523 hw->setProjection(state.orientation,
1524 state.viewport, state.frame);
1525 hw->setDisplayName(state.displayName);
1526 mDisplays.add(display, hw);
1527 if (state.isVirtualDisplay()) {
1528 if (hwcDisplayId >= 0) {
1529 mHwc->setVirtualDisplayProperties(hwcDisplayId,
1530 hw->getWidth(), hw->getHeight(),
1534 mEventThread->onHotplugReceived(state.type, true);
1542 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) {
1543 // The transform hint might have changed for some layers
1544 // (either because a display has changed, or because a layer
1547 // Walk through all the layers in currentLayers,
1548 // and update their transform hint.
1550 // If a layer is visible only on a single display, then that
1551 // display is used to calculate the hint, otherwise we use the
1554 // NOTE: we do this here, rather than in rebuildLayerStacks() so that
1555 // the hint is set before we acquire a buffer from the surface texture.
1557 // NOTE: layer transactions have taken place already, so we use their
1558 // drawing state. However, SurfaceFlinger's own transaction has not
1559 // happened yet, so we must use the current state layer list
1560 // (soon to become the drawing state list).
1562 sp<const DisplayDevice> disp;
1563 uint32_t currentlayerStack = 0;
1564 for (size_t i=0; i<count; i++) {
1565 // NOTE: we rely on the fact that layers are sorted by
1566 // layerStack first (so we don't have to traverse the list
1567 // of displays for every layer).
1568 const sp<Layer>& layer(currentLayers[i]);
1569 uint32_t layerStack = layer->getDrawingState().layerStack;
1570 if (i==0 || currentlayerStack != layerStack) {
1571 currentlayerStack = layerStack;
1572 // figure out if this layerstack is mirrored
1573 // (more than one display) if so, pick the default display,
1574 // if not, pick the only display it's on.
1576 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1577 sp<const DisplayDevice> hw(mDisplays[dpy]);
1578 if (hw->getLayerStack() == currentlayerStack) {
1589 // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to
1590 // redraw after transform hint changes. See bug 8508397.
1592 // could be null when this layer is using a layerStack
1593 // that is not visible on any display. Also can occur at
1594 // screen off/on times.
1595 disp = getDefaultDisplayDevice();
1597 layer->updateTransformHint(disp);
1603 * Perform our own transaction if needed
1606 const LayerVector& layers(mDrawingState.layersSortedByZ);
1607 if (currentLayers.size() > layers.size()) {
1608 // layers have been added
1609 mVisibleRegionsDirty = true;
1612 // some layers might have been removed, so
1613 // we need to update the regions they're exposing.
1614 if (mLayersRemoved) {
1615 mLayersRemoved = false;
1616 mVisibleRegionsDirty = true;
1617 const size_t count = layers.size();
1618 for (size_t i=0 ; i<count ; i++) {
1619 const sp<Layer>& layer(layers[i]);
1620 if (currentLayers.indexOf(layer) < 0) {
1621 // this layer is not visible anymore
1622 // TODO: we could traverse the tree from front to back and
1623 // compute the actual visible region
1624 // TODO: we could cache the transformed region
1625 const Layer::State& s(layer->getDrawingState());
1626 Region visibleReg = s.active.transform.transform(
1627 Region(Rect(s.active.w, s.active.h)));
1628 invalidateLayerStack(s.layerStack, visibleReg);
1633 commitTransaction();
1635 updateCursorAsync();
1638 void SurfaceFlinger::updateCursorAsync()
1640 HWComposer& hwc(getHwComposer());
1641 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1642 sp<const DisplayDevice> hw(mDisplays[dpy]);
1643 const int32_t id = hw->getHwcDisplayId();
1647 const Vector< sp<Layer> >& currentLayers(
1648 hw->getVisibleLayersSortedByZ());
1649 const size_t count = currentLayers.size();
1650 HWComposer::LayerListIterator cur = hwc.begin(id);
1651 const HWComposer::LayerListIterator end = hwc.end(id);
1652 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1653 if (cur->getCompositionType() != HWC_CURSOR_OVERLAY) {
1656 const sp<Layer>& layer(currentLayers[i]);
1657 Rect cursorPos = layer->getPosition(hw);
1658 hwc.setCursorPositionAsync(id, cursorPos);
1664 void SurfaceFlinger::commitTransaction()
1666 if (!mLayersPendingRemoval.isEmpty()) {
1667 // Notify removed layers now that they can't be drawn from
1668 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) {
1669 mLayersPendingRemoval[i]->onRemoved();
1671 mLayersPendingRemoval.clear();
1674 // If this transaction is part of a window animation then the next frame
1675 // we composite should be considered an animation as well.
1676 mAnimCompositionPending = mAnimTransactionPending;
1678 mDrawingState = mCurrentState;
1679 mTransactionPending = false;
1680 mAnimTransactionPending = false;
1681 mTransactionCV.broadcast();
1684 void SurfaceFlinger::computeVisibleRegions(
1685 const LayerVector& currentLayers, uint32_t layerStack,
1686 Region& outDirtyRegion, Region& outOpaqueRegion)
1690 Region aboveOpaqueLayers;
1691 Region aboveCoveredLayers;
1694 outDirtyRegion.clear();
1696 size_t i = currentLayers.size();
1698 const sp<Layer>& layer = currentLayers[i];
1700 // start with the whole surface at its current location
1701 const Layer::State& s(layer->getDrawingState());
1703 // only consider the layers on the given layer stack
1704 if (s.layerStack != layerStack)
1708 * opaqueRegion: area of a surface that is fully opaque.
1710 Region opaqueRegion;
1713 * visibleRegion: area of a surface that is visible on screen
1714 * and not fully transparent. This is essentially the layer's
1715 * footprint minus the opaque regions above it.
1716 * Areas covered by a translucent surface are considered visible.
1718 Region visibleRegion;
1721 * coveredRegion: area of a surface that is covered by all
1722 * visible regions above it (which includes the translucent areas).
1724 Region coveredRegion;
1727 * transparentRegion: area of a surface that is hinted to be completely
1728 * transparent. This is only used to tell when the layer has no visible
1729 * non-transparent regions and can be removed from the layer list. It
1730 * does not affect the visibleRegion of this layer or any layers
1731 * beneath it. The hint may not be correct if apps don't respect the
1732 * SurfaceView restrictions (which, sadly, some don't).
1734 Region transparentRegion;
1737 // handle hidden surfaces by setting the visible region to empty
1738 if (CC_LIKELY(layer->isVisible())) {
1739 const bool translucent = !layer->isOpaque(s);
1740 Rect bounds(s.active.transform.transform(layer->computeBounds()));
1741 visibleRegion.set(bounds);
1742 if (!visibleRegion.isEmpty()) {
1743 // Remove the transparent area from the visible region
1745 const Transform tr(s.active.transform);
1746 if (tr.preserveRects()) {
1747 // transform the transparent region
1748 transparentRegion = tr.transform(s.activeTransparentRegion);
1750 // transformation too complex, can't do the
1751 // transparent region optimization.
1752 transparentRegion.clear();
1756 // compute the opaque region
1757 const int32_t layerOrientation = s.active.transform.getOrientation();
1758 if (s.alpha==255 && !translucent &&
1759 ((layerOrientation & Transform::ROT_INVALID) == false)) {
1760 // the opaque region is the layer's footprint
1761 opaqueRegion = visibleRegion;
1766 // Clip the covered region to the visible region
1767 coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
1769 // Update aboveCoveredLayers for next (lower) layer
1770 aboveCoveredLayers.orSelf(visibleRegion);
1772 // subtract the opaque region covered by the layers above us
1773 visibleRegion.subtractSelf(aboveOpaqueLayers);
1775 // compute this layer's dirty region
1776 if (layer->contentDirty) {
1777 // we need to invalidate the whole region
1778 dirty = visibleRegion;
1779 // as well, as the old visible region
1780 dirty.orSelf(layer->visibleRegion);
1781 layer->contentDirty = false;
1783 /* compute the exposed region:
1784 * the exposed region consists of two components:
1785 * 1) what's VISIBLE now and was COVERED before
1786 * 2) what's EXPOSED now less what was EXPOSED before
1788 * note that (1) is conservative, we start with the whole
1789 * visible region but only keep what used to be covered by
1790 * something -- which mean it may have been exposed.
1792 * (2) handles areas that were not covered by anything but got
1793 * exposed because of a resize.
1795 const Region newExposed = visibleRegion - coveredRegion;
1796 const Region oldVisibleRegion = layer->visibleRegion;
1797 const Region oldCoveredRegion = layer->coveredRegion;
1798 const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
1799 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
1801 dirty.subtractSelf(aboveOpaqueLayers);
1803 // accumulate to the screen dirty region
1804 outDirtyRegion.orSelf(dirty);
1806 // Update aboveOpaqueLayers for next (lower) layer
1807 aboveOpaqueLayers.orSelf(opaqueRegion);
1809 // Store the visible region in screen space
1810 layer->setVisibleRegion(visibleRegion);
1811 layer->setCoveredRegion(coveredRegion);
1812 layer->setVisibleNonTransparentRegion(
1813 visibleRegion.subtract(transparentRegion));
1816 outOpaqueRegion = aboveOpaqueLayers;
1819 void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack,
1820 const Region& dirty) {
1821 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1822 const sp<DisplayDevice>& hw(mDisplays[dpy]);
1823 if (hw->getLayerStack() == layerStack) {
1824 hw->dirtyRegion.orSelf(dirty);
1829 bool SurfaceFlinger::handlePageFlip()
1833 bool visibleRegions = false;
1834 const LayerVector& layers(mDrawingState.layersSortedByZ);
1835 bool frameQueued = false;
1837 // Store the set of layers that need updates. This set must not change as
1838 // buffers are being latched, as this could result in a deadlock.
1839 // Example: Two producers share the same command stream and:
1840 // 1.) Layer 0 is latched
1841 // 2.) Layer 0 gets a new frame
1842 // 2.) Layer 1 gets a new frame
1843 // 3.) Layer 1 is latched.
1844 // Display is now waiting on Layer 1's frame, which is behind layer 0's
1845 // second frame. But layer 0's second frame could be waiting on display.
1846 Vector<Layer*> layersWithQueuedFrames;
1847 for (size_t i = 0, count = layers.size(); i<count ; i++) {
1848 const sp<Layer>& layer(layers[i]);
1849 if (layer->hasQueuedFrame()) {
1851 if (layer->shouldPresentNow(mPrimaryDispSync)) {
1852 layersWithQueuedFrames.push_back(layer.get());
1854 layer->useEmptyDamage();
1857 layer->useEmptyDamage();
1860 for (size_t i = 0, count = layersWithQueuedFrames.size() ; i<count ; i++) {
1861 Layer* layer = layersWithQueuedFrames[i];
1862 const Region dirty(layer->latchBuffer(visibleRegions));
1863 layer->useSurfaceDamage();
1864 const Layer::State& s(layer->getDrawingState());
1865 invalidateLayerStack(s.layerStack, dirty);
1868 mVisibleRegionsDirty |= visibleRegions;
1870 // If we will need to wake up at some time in the future to deal with a
1871 // queued frame that shouldn't be displayed during this vsync period, wake
1872 // up during the next vsync period to check again.
1873 if (frameQueued && layersWithQueuedFrames.empty()) {
1874 signalLayerUpdate();
1877 // Only continue with the refresh if there is actually new work to do
1878 return !layersWithQueuedFrames.empty();
1881 void SurfaceFlinger::invalidateHwcGeometry()
1883 mHwWorkListDirty = true;
1887 void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw,
1888 const Region& inDirtyRegion)
1890 // We only need to actually compose the display if:
1891 // 1) It is being handled by hardware composer, which may need this to
1892 // keep its virtual display state machine in sync, or
1893 // 2) There is work to be done (the dirty region isn't empty)
1894 bool isHwcDisplay = hw->getHwcDisplayId() >= 0;
1895 if (!isHwcDisplay && inDirtyRegion.isEmpty()) {
1899 Region dirtyRegion(inDirtyRegion);
1901 // compute the invalid region
1902 hw->swapRegion.orSelf(dirtyRegion);
1904 uint32_t flags = hw->getFlags();
1905 if (flags & DisplayDevice::SWAP_RECTANGLE) {
1906 // we can redraw only what's dirty, but since SWAP_RECTANGLE only
1907 // takes a rectangle, we must make sure to update that whole
1908 // rectangle in that case
1909 dirtyRegion.set(hw->swapRegion.bounds());
1911 if (flags & DisplayDevice::PARTIAL_UPDATES) {
1912 // We need to redraw the rectangle that will be updated
1913 // (pushed to the framebuffer).
1914 // This is needed because PARTIAL_UPDATES only takes one
1915 // rectangle instead of a region (see DisplayDevice::flip())
1916 dirtyRegion.set(hw->swapRegion.bounds());
1918 // we need to redraw everything (the whole screen)
1919 dirtyRegion.set(hw->bounds());
1920 hw->swapRegion = dirtyRegion;
1924 if (CC_LIKELY(!mDaltonize && !mHasColorMatrix)) {
1925 if (!doComposeSurfaces(hw, dirtyRegion)) return;
1927 RenderEngine& engine(getRenderEngine());
1928 mat4 colorMatrix = mColorMatrix;
1930 colorMatrix = colorMatrix * mDaltonizer();
1932 mat4 oldMatrix = engine.setupColorTransform(colorMatrix);
1933 doComposeSurfaces(hw, dirtyRegion);
1934 engine.setupColorTransform(oldMatrix);
1937 // update the swap region and clear the dirty region
1938 hw->swapRegion.orSelf(dirtyRegion);
1940 // swap buffers (presentation)
1941 hw->swapBuffers(getHwComposer());
1944 bool SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
1946 RenderEngine& engine(getRenderEngine());
1947 const int32_t id = hw->getHwcDisplayId();
1948 HWComposer& hwc(getHwComposer());
1949 HWComposer::LayerListIterator cur = hwc.begin(id);
1950 const HWComposer::LayerListIterator end = hwc.end(id);
1952 bool hasGlesComposition = hwc.hasGlesComposition(id);
1953 if (hasGlesComposition) {
1954 if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) {
1955 ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s",
1956 hw->getDisplayName().string());
1957 eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
1958 if(!getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext)) {
1959 ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting.");
1964 // Never touch the framebuffer if we don't have any framebuffer layers
1965 const bool hasHwcComposition = hwc.hasHwcComposition(id);
1966 if (hasHwcComposition) {
1967 // when using overlays, we assume a fully transparent framebuffer
1968 // NOTE: we could reduce how much we need to clear, for instance
1969 // remove where there are opaque FB layers. however, on some
1970 // GPUs doing a "clean slate" clear might be more efficient.
1971 // We'll revisit later if needed.
1972 engine.clearWithColor(0, 0, 0, 0);
1974 // we start with the whole screen area
1975 const Region bounds(hw->getBounds());
1977 // we remove the scissor part
1978 // we're left with the letterbox region
1979 // (common case is that letterbox ends-up being empty)
1980 const Region letterbox(bounds.subtract(hw->getScissor()));
1982 // compute the area to clear
1983 Region region(hw->undefinedRegion.merge(letterbox));
1985 // but limit it to the dirty region
1986 region.andSelf(dirty);
1988 // screen is already cleared here
1989 if (!region.isEmpty()) {
1990 // can happen with SurfaceView
1991 drawWormhole(hw, region);
1995 if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) {
1996 // just to be on the safe side, we don't set the
1997 // scissor on the main display. It should never be needed
1998 // anyways (though in theory it could since the API allows it).
1999 const Rect& bounds(hw->getBounds());
2000 const Rect& scissor(hw->getScissor());
2001 if (scissor != bounds) {
2002 // scissor doesn't match the screen's dimensions, so we
2003 // need to clear everything outside of it and enable
2004 // the GL scissor so we don't draw anything where we shouldn't
2006 // enable scissor for this frame
2007 const uint32_t height = hw->getHeight();
2008 engine.setScissor(scissor.left, height - scissor.bottom,
2009 scissor.getWidth(), scissor.getHeight());
2015 * and then, render the layers targeted at the framebuffer
2018 const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ());
2019 const size_t count = layers.size();
2020 const Transform& tr = hw->getTransform();
2022 // we're using h/w composer
2023 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) {
2024 const sp<Layer>& layer(layers[i]);
2025 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion)));
2026 if (!clip.isEmpty()) {
2027 switch (cur->getCompositionType()) {
2028 case HWC_CURSOR_OVERLAY:
2030 const Layer::State& state(layer->getDrawingState());
2031 if ((cur->getHints() & HWC_HINT_CLEAR_FB)
2033 && layer->isOpaque(state) && (state.alpha == 0xFF)
2034 && hasGlesComposition) {
2035 // never clear the very first layer since we're
2036 // guaranteed the FB is already cleared
2037 layer->clearWithOpenGL(hw, clip);
2041 case HWC_FRAMEBUFFER: {
2042 layer->draw(hw, clip);
2045 case HWC_FRAMEBUFFER_TARGET: {
2046 // this should not happen as the iterator shouldn't
2047 // let us get there.
2048 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%zu)", i);
2053 layer->setAcquireFence(hw, *cur);
2056 // we're not using h/w composer
2057 for (size_t i=0 ; i<count ; ++i) {
2058 const sp<Layer>& layer(layers[i]);
2059 const Region clip(dirty.intersect(
2060 tr.transform(layer->visibleRegion)));
2061 if (!clip.isEmpty()) {
2062 layer->draw(hw, clip);
2067 // disable scissor at the end of the frame
2068 engine.disableScissor();
2072 void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const {
2073 const int32_t height = hw->getHeight();
2074 RenderEngine& engine(getRenderEngine());
2075 engine.fillRegionWithColor(region, height, 0, 0, 0, 0);
2078 status_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
2079 const sp<IBinder>& handle,
2080 const sp<IGraphicBufferProducer>& gbc,
2081 const sp<Layer>& lbc)
2083 // add this layer to the current state list
2085 Mutex::Autolock _l(mStateLock);
2086 if (mCurrentState.layersSortedByZ.size() >= MAX_LAYERS) {
2089 mCurrentState.layersSortedByZ.add(lbc);
2090 mGraphicBufferProducerList.add(IInterface::asBinder(gbc));
2093 // attach this layer to the client
2094 client->attachLayer(handle, lbc);
2099 status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) {
2100 Mutex::Autolock _l(mStateLock);
2101 ssize_t index = mCurrentState.layersSortedByZ.remove(layer);
2103 mLayersPendingRemoval.push(layer);
2104 mLayersRemoved = true;
2105 setTransactionFlags(eTransactionNeeded);
2108 return status_t(index);
2111 uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t /* flags */) {
2112 return android_atomic_release_load(&mTransactionFlags);
2115 uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) {
2116 return android_atomic_and(~flags, &mTransactionFlags) & flags;
2119 uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) {
2120 uint32_t old = android_atomic_or(flags, &mTransactionFlags);
2121 if ((old & flags)==0) { // wake the server up
2122 signalTransaction();
2127 void SurfaceFlinger::setTransactionState(
2128 const Vector<ComposerState>& state,
2129 const Vector<DisplayState>& displays,
2133 Mutex::Autolock _l(mStateLock);
2134 uint32_t transactionFlags = 0;
2136 if (flags & eAnimation) {
2137 // For window updates that are part of an animation we must wait for
2138 // previous animation "frames" to be handled.
2139 while (mAnimTransactionPending) {
2140 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
2141 if (CC_UNLIKELY(err != NO_ERROR)) {
2142 // just in case something goes wrong in SF, return to the
2143 // caller after a few seconds.
2144 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out "
2145 "waiting for previous animation frame");
2146 mAnimTransactionPending = false;
2152 size_t count = displays.size();
2153 for (size_t i=0 ; i<count ; i++) {
2154 const DisplayState& s(displays[i]);
2155 transactionFlags |= setDisplayStateLocked(s);
2158 count = state.size();
2159 for (size_t i=0 ; i<count ; i++) {
2160 const ComposerState& s(state[i]);
2161 // Here we need to check that the interface we're given is indeed
2162 // one of our own. A malicious client could give us a NULL
2163 // IInterface, or one of its own or even one of our own but a
2164 // different type. All these situations would cause us to crash.
2166 // NOTE: it would be better to use RTTI as we could directly check
2167 // that we have a Client*. however, RTTI is disabled in Android.
2168 if (s.client != NULL) {
2169 sp<IBinder> binder = IInterface::asBinder(s.client);
2170 if (binder != NULL) {
2171 String16 desc(binder->getInterfaceDescriptor());
2172 if (desc == ISurfaceComposerClient::descriptor) {
2173 sp<Client> client( static_cast<Client *>(s.client.get()) );
2174 transactionFlags |= setClientStateLocked(client, s.state);
2180 // If a synchronous transaction is explicitly requested without any changes,
2181 // force a transaction anyway. This can be used as a flush mechanism for
2182 // previous async transactions.
2183 if (transactionFlags == 0 && (flags & eSynchronous)) {
2184 transactionFlags = eTransactionNeeded;
2187 if (transactionFlags) {
2188 // this triggers the transaction
2189 setTransactionFlags(transactionFlags);
2191 // if this is a synchronous transaction, wait for it to take effect
2192 // before returning.
2193 if (flags & eSynchronous) {
2194 mTransactionPending = true;
2196 if (flags & eAnimation) {
2197 mAnimTransactionPending = true;
2199 while (mTransactionPending) {
2200 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
2201 if (CC_UNLIKELY(err != NO_ERROR)) {
2202 // just in case something goes wrong in SF, return to the
2203 // called after a few seconds.
2204 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!");
2205 mTransactionPending = false;
2212 uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s)
2214 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token);
2219 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx));
2220 if (disp.isValid()) {
2221 const uint32_t what = s.what;
2222 if (what & DisplayState::eSurfaceChanged) {
2223 if (IInterface::asBinder(disp.surface) != IInterface::asBinder(s.surface)) {
2224 disp.surface = s.surface;
2225 flags |= eDisplayTransactionNeeded;
2228 if (what & DisplayState::eLayerStackChanged) {
2229 if (disp.layerStack != s.layerStack) {
2230 disp.layerStack = s.layerStack;
2231 flags |= eDisplayTransactionNeeded;
2234 if (what & DisplayState::eDisplayProjectionChanged) {
2235 if (disp.orientation != s.orientation) {
2236 disp.orientation = s.orientation;
2237 flags |= eDisplayTransactionNeeded;
2239 if (disp.frame != s.frame) {
2240 disp.frame = s.frame;
2241 flags |= eDisplayTransactionNeeded;
2243 if (disp.viewport != s.viewport) {
2244 disp.viewport = s.viewport;
2245 flags |= eDisplayTransactionNeeded;
2248 if (what & DisplayState::eDisplaySizeChanged) {
2249 if (disp.width != s.width) {
2250 disp.width = s.width;
2251 flags |= eDisplayTransactionNeeded;
2253 if (disp.height != s.height) {
2254 disp.height = s.height;
2255 flags |= eDisplayTransactionNeeded;
2262 uint32_t SurfaceFlinger::setClientStateLocked(
2263 const sp<Client>& client,
2264 const layer_state_t& s)
2267 sp<Layer> layer(client->getLayerUser(s.surface));
2269 const uint32_t what = s.what;
2270 bool positionAppliesWithResize =
2271 what & layer_state_t::ePositionAppliesWithResize;
2272 if (what & layer_state_t::ePositionChanged) {
2273 if (layer->setPosition(s.x, s.y, !positionAppliesWithResize)) {
2274 flags |= eTraversalNeeded;
2277 if (what & layer_state_t::eLayerChanged) {
2278 // NOTE: index needs to be calculated before we update the state
2279 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
2280 if (layer->setLayer(s.z) && idx >= 0) {
2281 mCurrentState.layersSortedByZ.removeAt(idx);
2282 mCurrentState.layersSortedByZ.add(layer);
2283 // we need traversal (state changed)
2284 // AND transaction (list changed)
2285 flags |= eTransactionNeeded|eTraversalNeeded;
2288 if (what & layer_state_t::eSizeChanged) {
2289 if (layer->setSize(s.w, s.h)) {
2290 flags |= eTraversalNeeded;
2293 if (what & layer_state_t::eAlphaChanged) {
2294 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
2295 flags |= eTraversalNeeded;
2297 if (what & layer_state_t::eMatrixChanged) {
2298 if (layer->setMatrix(s.matrix))
2299 flags |= eTraversalNeeded;
2301 if (what & layer_state_t::eTransparentRegionChanged) {
2302 if (layer->setTransparentRegionHint(s.transparentRegion))
2303 flags |= eTraversalNeeded;
2305 if (what & layer_state_t::eFlagsChanged) {
2306 if (layer->setFlags(s.flags, s.mask))
2307 flags |= eTraversalNeeded;
2309 if (what & layer_state_t::eCropChanged) {
2310 if (layer->setCrop(s.crop))
2311 flags |= eTraversalNeeded;
2313 if (what & layer_state_t::eFinalCropChanged) {
2314 if (layer->setFinalCrop(s.finalCrop))
2315 flags |= eTraversalNeeded;
2317 if (what & layer_state_t::eLayerStackChanged) {
2318 // NOTE: index needs to be calculated before we update the state
2319 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
2320 if (layer->setLayerStack(s.layerStack) && idx >= 0) {
2321 mCurrentState.layersSortedByZ.removeAt(idx);
2322 mCurrentState.layersSortedByZ.add(layer);
2323 // we need traversal (state changed)
2324 // AND transaction (list changed)
2325 flags |= eTransactionNeeded|eTraversalNeeded;
2328 if (what & layer_state_t::eDeferTransaction) {
2329 layer->deferTransactionUntil(s.handle, s.frameNumber);
2330 // We don't trigger a traversal here because if no other state is
2331 // changed, we don't want this to cause any more work
2333 if (what & layer_state_t::eOverrideScalingModeChanged) {
2334 layer->setOverrideScalingMode(s.overrideScalingMode);
2335 // We don't trigger a traversal here because if no other state is
2336 // changed, we don't want this to cause any more work
2342 status_t SurfaceFlinger::createLayer(
2343 const String8& name,
2344 const sp<Client>& client,
2345 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
2346 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp)
2348 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string());
2349 if (int32_t(w|h) < 0) {
2350 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
2355 status_t result = NO_ERROR;
2359 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
2360 case ISurfaceComposerClient::eFXSurfaceNormal:
2361 result = createNormalLayer(client,
2362 name, w, h, flags, format,
2363 handle, gbp, &layer);
2365 case ISurfaceComposerClient::eFXSurfaceDim:
2366 result = createDimLayer(client,
2368 handle, gbp, &layer);
2375 if (result != NO_ERROR) {
2379 result = addClientLayer(client, *handle, *gbp, layer);
2380 if (result != NO_ERROR) {
2384 setTransactionFlags(eTransactionNeeded);
2388 status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client,
2389 const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
2390 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
2392 // initialize the surfaces
2394 case PIXEL_FORMAT_TRANSPARENT:
2395 case PIXEL_FORMAT_TRANSLUCENT:
2396 format = PIXEL_FORMAT_RGBA_8888;
2398 case PIXEL_FORMAT_OPAQUE:
2399 format = PIXEL_FORMAT_RGBX_8888;
2403 *outLayer = new Layer(this, client, name, w, h, flags);
2404 status_t err = (*outLayer)->setBuffers(w, h, format, flags);
2405 if (err == NO_ERROR) {
2406 *handle = (*outLayer)->getHandle();
2407 *gbp = (*outLayer)->getProducer();
2410 ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err));
2414 status_t SurfaceFlinger::createDimLayer(const sp<Client>& client,
2415 const String8& name, uint32_t w, uint32_t h, uint32_t flags,
2416 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
2418 *outLayer = new LayerDim(this, client, name, w, h, flags);
2419 *handle = (*outLayer)->getHandle();
2420 *gbp = (*outLayer)->getProducer();
2424 status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle)
2426 // called by the window manager when it wants to remove a Layer
2427 status_t err = NO_ERROR;
2428 sp<Layer> l(client->getLayerUser(handle));
2430 err = removeLayer(l);
2431 ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
2432 "error removing layer=%p (%s)", l.get(), strerror(-err));
2437 status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer)
2439 // called by ~LayerCleaner() when all references to the IBinder (handle)
2441 status_t err = NO_ERROR;
2442 sp<Layer> l(layer.promote());
2444 err = removeLayer(l);
2445 ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
2446 "error removing layer=%p (%s)", l.get(), strerror(-err));
2451 // ---------------------------------------------------------------------------
2453 void SurfaceFlinger::onInitializeDisplays() {
2454 // reset screen orientation and use primary layer stack
2455 Vector<ComposerState> state;
2456 Vector<DisplayState> displays;
2458 d.what = DisplayState::eDisplayProjectionChanged |
2459 DisplayState::eLayerStackChanged;
2460 d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY];
2462 d.orientation = DisplayState::eOrientationDefault;
2463 d.frame.makeInvalid();
2464 d.viewport.makeInvalid();
2468 setTransactionState(state, displays, 0);
2469 setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL);
2471 const nsecs_t period =
2472 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
2473 mAnimFrameTracker.setDisplayRefreshPeriod(period);
2476 void SurfaceFlinger::initializeDisplays() {
2477 class MessageScreenInitialized : public MessageBase {
2478 SurfaceFlinger* flinger;
2480 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { }
2481 virtual bool handler() {
2482 flinger->onInitializeDisplays();
2486 sp<MessageBase> msg = new MessageScreenInitialized(this);
2487 postMessageAsync(msg); // we may be called from main thread, use async message
2490 void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& hw,
2492 ALOGD("Set power mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(),
2494 int32_t type = hw->getDisplayType();
2495 int currentMode = hw->getPowerMode();
2497 if (mode == currentMode) {
2498 ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode);
2502 hw->setPowerMode(mode);
2503 if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
2504 ALOGW("Trying to set power mode for virtual display");
2508 if (currentMode == HWC_POWER_MODE_OFF) {
2509 getHwComposer().setPowerMode(type, mode);
2510 if (type == DisplayDevice::DISPLAY_PRIMARY) {
2511 // FIXME: eventthread only knows about the main display right now
2512 mEventThread->onScreenAcquired();
2513 resyncToHardwareVsync(true);
2516 mVisibleRegionsDirty = true;
2517 mHasPoweredOff = true;
2518 repaintEverything();
2519 } else if (mode == HWC_POWER_MODE_OFF) {
2520 if (type == DisplayDevice::DISPLAY_PRIMARY) {
2521 disableHardwareVsync(true); // also cancels any in-progress resync
2523 // FIXME: eventthread only knows about the main display right now
2524 mEventThread->onScreenReleased();
2527 getHwComposer().setPowerMode(type, mode);
2528 mVisibleRegionsDirty = true;
2529 // from this point on, SF will stop drawing on this display
2531 getHwComposer().setPowerMode(type, mode);
2535 void SurfaceFlinger::setPowerMode(const sp<IBinder>& display, int mode) {
2536 class MessageSetPowerMode: public MessageBase {
2537 SurfaceFlinger& mFlinger;
2538 sp<IBinder> mDisplay;
2541 MessageSetPowerMode(SurfaceFlinger& flinger,
2542 const sp<IBinder>& disp, int mode) : mFlinger(flinger),
2543 mDisplay(disp) { mMode = mode; }
2544 virtual bool handler() {
2545 sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay));
2547 ALOGE("Attempt to set power mode = %d for null display %p",
2548 mMode, mDisplay.get());
2549 } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) {
2550 ALOGW("Attempt to set power mode = %d for virtual display",
2553 mFlinger.setPowerModeInternal(hw, mMode);
2558 sp<MessageBase> msg = new MessageSetPowerMode(*this, display, mode);
2559 postMessageSync(msg);
2562 // ---------------------------------------------------------------------------
2564 status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
2568 IPCThreadState* ipc = IPCThreadState::self();
2569 const int pid = ipc->getCallingPid();
2570 const int uid = ipc->getCallingUid();
2571 if ((uid != AID_SHELL) &&
2572 !PermissionCache::checkPermission(sDump, pid, uid)) {
2573 result.appendFormat("Permission Denial: "
2574 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid);
2576 // Try to get the main lock, but give up after one second
2577 // (this would indicate SF is stuck, but we want to be able to
2578 // print something in dumpsys).
2579 status_t err = mStateLock.timedLock(s2ns(1));
2580 bool locked = (err == NO_ERROR);
2582 result.appendFormat(
2583 "SurfaceFlinger appears to be unresponsive (%s [%d]), "
2584 "dumping anyways (no locks held)\n", strerror(-err), err);
2587 bool dumpAll = true;
2589 size_t numArgs = args.size();
2591 if ((index < numArgs) &&
2592 (args[index] == String16("--list"))) {
2594 listLayersLocked(args, index, result);
2598 if ((index < numArgs) &&
2599 (args[index] == String16("--latency"))) {
2601 dumpStatsLocked(args, index, result);
2605 if ((index < numArgs) &&
2606 (args[index] == String16("--latency-clear"))) {
2608 clearStatsLocked(args, index, result);
2612 if ((index < numArgs) &&
2613 (args[index] == String16("--dispsync"))) {
2615 mPrimaryDispSync.dump(result);
2619 if ((index < numArgs) &&
2620 (args[index] == String16("--static-screen"))) {
2622 dumpStaticScreenStats(result);
2626 #ifdef ENABLE_FENCE_TRACKING
2627 if ((index < numArgs) &&
2628 (args[index] == String16("--fences"))) {
2630 mFenceTracker.dump(&result);
2637 dumpAllLocked(args, index, result);
2641 mStateLock.unlock();
2644 write(fd, result.string(), result.size());
2648 void SurfaceFlinger::listLayersLocked(const Vector<String16>& /* args */,
2649 size_t& /* index */, String8& result) const
2651 const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2652 const size_t count = currentLayers.size();
2653 for (size_t i=0 ; i<count ; i++) {
2654 const sp<Layer>& layer(currentLayers[i]);
2655 result.appendFormat("%s\n", layer->getName().string());
2659 void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index,
2660 String8& result) const
2663 if (index < args.size()) {
2664 name = String8(args[index]);
2668 const nsecs_t period =
2669 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
2670 result.appendFormat("%" PRId64 "\n", period);
2672 if (name.isEmpty()) {
2673 mAnimFrameTracker.dumpStats(result);
2675 const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2676 const size_t count = currentLayers.size();
2677 for (size_t i=0 ; i<count ; i++) {
2678 const sp<Layer>& layer(currentLayers[i]);
2679 if (name == layer->getName()) {
2680 layer->dumpFrameStats(result);
2686 void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index,
2687 String8& /* result */)
2690 if (index < args.size()) {
2691 name = String8(args[index]);
2695 const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2696 const size_t count = currentLayers.size();
2697 for (size_t i=0 ; i<count ; i++) {
2698 const sp<Layer>& layer(currentLayers[i]);
2699 if (name.isEmpty() || (name == layer->getName())) {
2700 layer->clearFrameStats();
2704 mAnimFrameTracker.clearStats();
2707 // This should only be called from the main thread. Otherwise it would need
2708 // the lock and should use mCurrentState rather than mDrawingState.
2709 void SurfaceFlinger::logFrameStats() {
2710 const LayerVector& drawingLayers = mDrawingState.layersSortedByZ;
2711 const size_t count = drawingLayers.size();
2712 for (size_t i=0 ; i<count ; i++) {
2713 const sp<Layer>& layer(drawingLayers[i]);
2714 layer->logFrameStats();
2717 mAnimFrameTracker.logAndResetStats(String8("<win-anim>"));
2720 /*static*/ void SurfaceFlinger::appendSfConfigString(String8& result)
2722 static const char* config =
2724 #ifdef HAS_CONTEXT_PRIORITY
2725 " HAS_CONTEXT_PRIORITY"
2727 #ifdef NEVER_DEFAULT_TO_ASYNC_MODE
2728 " NEVER_DEFAULT_TO_ASYNC_MODE"
2730 #ifdef TARGET_DISABLE_TRIPLE_BUFFERING
2731 " TARGET_DISABLE_TRIPLE_BUFFERING"
2734 result.append(config);
2737 void SurfaceFlinger::dumpStaticScreenStats(String8& result) const
2739 result.appendFormat("Static screen stats:\n");
2740 for (size_t b = 0; b < NUM_BUCKETS - 1; ++b) {
2741 float bucketTimeSec = mFrameBuckets[b] / 1e9;
2742 float percent = 100.0f *
2743 static_cast<float>(mFrameBuckets[b]) / mTotalTime;
2744 result.appendFormat(" < %zd frames: %.3f s (%.1f%%)\n",
2745 b + 1, bucketTimeSec, percent);
2747 float bucketTimeSec = mFrameBuckets[NUM_BUCKETS - 1] / 1e9;
2748 float percent = 100.0f *
2749 static_cast<float>(mFrameBuckets[NUM_BUCKETS - 1]) / mTotalTime;
2750 result.appendFormat(" %zd+ frames: %.3f s (%.1f%%)\n",
2751 NUM_BUCKETS - 1, bucketTimeSec, percent);
2754 void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index,
2755 String8& result) const
2757 bool colorize = false;
2758 if (index < args.size()
2759 && (args[index] == String16("--color"))) {
2764 Colorizer colorizer(colorize);
2766 // figure out if we're stuck somewhere
2767 const nsecs_t now = systemTime();
2768 const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
2769 const nsecs_t inTransaction(mDebugInTransaction);
2770 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
2771 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
2774 * Dump library configuration.
2777 colorizer.bold(result);
2778 result.append("Build configuration:");
2779 colorizer.reset(result);
2780 appendSfConfigString(result);
2781 appendUiConfigString(result);
2782 appendGuiConfigString(result);
2783 result.append("\n");
2785 colorizer.bold(result);
2786 result.append("Sync configuration: ");
2787 colorizer.reset(result);
2788 result.append(SyncFeatures::getInstance().toString());
2789 result.append("\n");
2791 colorizer.bold(result);
2792 result.append("DispSync configuration: ");
2793 colorizer.reset(result);
2794 result.appendFormat("app phase %" PRId64 " ns, sf phase %" PRId64 " ns, "
2795 "present offset %d ns (refresh %" PRId64 " ns)",
2796 vsyncPhaseOffsetNs, sfVsyncPhaseOffsetNs, PRESENT_TIME_OFFSET_FROM_VSYNC_NS,
2797 mHwc->getRefreshPeriod(HWC_DISPLAY_PRIMARY));
2798 result.append("\n");
2800 // Dump static screen stats
2801 result.append("\n");
2802 dumpStaticScreenStats(result);
2803 result.append("\n");
2806 * Dump the visible layer list
2808 const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2809 const size_t count = currentLayers.size();
2810 colorizer.bold(result);
2811 result.appendFormat("Visible layers (count = %zu)\n", count);
2812 colorizer.reset(result);
2813 for (size_t i=0 ; i<count ; i++) {
2814 const sp<Layer>& layer(currentLayers[i]);
2815 layer->dump(result, colorizer);
2819 * Dump Display state
2822 colorizer.bold(result);
2823 result.appendFormat("Displays (%zu entries)\n", mDisplays.size());
2824 colorizer.reset(result);
2825 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
2826 const sp<const DisplayDevice>& hw(mDisplays[dpy]);
2831 * Dump SurfaceFlinger global state
2834 colorizer.bold(result);
2835 result.append("SurfaceFlinger global state:\n");
2836 colorizer.reset(result);
2838 HWComposer& hwc(getHwComposer());
2839 sp<const DisplayDevice> hw(getDefaultDisplayDevice());
2841 colorizer.bold(result);
2842 result.appendFormat("EGL implementation : %s\n",
2843 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION));
2844 colorizer.reset(result);
2845 result.appendFormat("%s\n",
2846 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS));
2848 mRenderEngine->dump(result);
2850 hw->undefinedRegion.dump(result, "undefinedRegion");
2851 result.appendFormat(" orientation=%d, isDisplayOn=%d\n",
2852 hw->getOrientation(), hw->isDisplayOn());
2853 result.appendFormat(
2854 " last eglSwapBuffers() time: %f us\n"
2855 " last transaction time : %f us\n"
2856 " transaction-flags : %08x\n"
2857 " refresh-rate : %f fps\n"
2860 " gpu_to_cpu_unsupported : %d\n"
2862 mLastSwapBufferTime/1000.0,
2863 mLastTransactionTime/1000.0,
2865 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY),
2866 hwc.getDpiX(HWC_DISPLAY_PRIMARY),
2867 hwc.getDpiY(HWC_DISPLAY_PRIMARY),
2868 !mGpuToCpuSupported);
2870 result.appendFormat(" eglSwapBuffers time: %f us\n",
2871 inSwapBuffersDuration/1000.0);
2873 result.appendFormat(" transaction time: %f us\n",
2874 inTransactionDuration/1000.0);
2879 mEventThread->dump(result);
2882 * Dump HWComposer state
2884 colorizer.bold(result);
2885 result.append("h/w composer state:\n");
2886 colorizer.reset(result);
2887 result.appendFormat(" h/w composer %s and %s\n",
2888 hwc.initCheck()==NO_ERROR ? "present" : "not present",
2889 (mDebugDisableHWC || mDebugRegion || mDaltonize
2890 || mHasColorMatrix) ? "disabled" : "enabled");
2894 * Dump gralloc state
2896 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
2900 const Vector< sp<Layer> >&
2901 SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) {
2902 // Note: mStateLock is held here
2904 for (size_t i=0 ; i<mDisplays.size() ; i++) {
2905 if (mDisplays.valueAt(i)->getHwcDisplayId() == id) {
2906 dpy = mDisplays.keyAt(i);
2911 ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id);
2912 // Just use the primary display so we have something to return
2913 dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY);
2915 return getDisplayDevice(dpy)->getVisibleLayersSortedByZ();
2918 bool SurfaceFlinger::startDdmConnection()
2920 void* libddmconnection_dso =
2921 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW);
2922 if (!libddmconnection_dso) {
2925 void (*DdmConnection_start)(const char* name);
2926 DdmConnection_start =
2927 (decltype(DdmConnection_start))dlsym(libddmconnection_dso, "DdmConnection_start");
2928 if (!DdmConnection_start) {
2929 dlclose(libddmconnection_dso);
2932 (*DdmConnection_start)(getServiceName());
2936 status_t SurfaceFlinger::onTransact(
2937 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
2940 case CREATE_CONNECTION:
2941 case CREATE_DISPLAY:
2942 case SET_TRANSACTION_STATE:
2944 case CLEAR_ANIMATION_FRAME_STATS:
2945 case GET_ANIMATION_FRAME_STATS:
2946 case SET_POWER_MODE:
2947 case GET_HDR_CAPABILITIES:
2949 // codes that require permission check
2950 IPCThreadState* ipc = IPCThreadState::self();
2951 const int pid = ipc->getCallingPid();
2952 const int uid = ipc->getCallingUid();
2953 if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) &&
2954 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
2955 ALOGE("Permission Denial: "
2956 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
2957 return PERMISSION_DENIED;
2961 case CAPTURE_SCREEN:
2963 // codes that require permission check
2964 IPCThreadState* ipc = IPCThreadState::self();
2965 const int pid = ipc->getCallingPid();
2966 const int uid = ipc->getCallingUid();
2967 if ((uid != AID_GRAPHICS) &&
2968 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
2969 ALOGE("Permission Denial: "
2970 "can't read framebuffer pid=%d, uid=%d", pid, uid);
2971 return PERMISSION_DENIED;
2977 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
2978 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
2979 CHECK_INTERFACE(ISurfaceComposer, data, reply);
2980 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
2981 IPCThreadState* ipc = IPCThreadState::self();
2982 const int pid = ipc->getCallingPid();
2983 const int uid = ipc->getCallingUid();
2984 ALOGE("Permission Denial: "
2985 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
2986 return PERMISSION_DENIED;
2990 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
2991 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
2993 case 1002: // SHOW_UPDATES
2994 n = data.readInt32();
2995 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
2996 invalidateHwcGeometry();
2997 repaintEverything();
2999 case 1004:{ // repaint everything
3000 repaintEverything();
3003 case 1005:{ // force transaction
3004 setTransactionFlags(
3006 eDisplayTransactionNeeded|
3010 case 1006:{ // send empty update
3014 case 1008: // toggle use of hw composer
3015 n = data.readInt32();
3016 mDebugDisableHWC = n ? 1 : 0;
3017 invalidateHwcGeometry();
3018 repaintEverything();
3020 case 1009: // toggle use of transform hint
3021 n = data.readInt32();
3022 mDebugDisableTransformHint = n ? 1 : 0;
3023 invalidateHwcGeometry();
3024 repaintEverything();
3026 case 1010: // interrogate.
3027 reply->writeInt32(0);
3028 reply->writeInt32(0);
3029 reply->writeInt32(mDebugRegion);
3030 reply->writeInt32(0);
3031 reply->writeInt32(mDebugDisableHWC);
3034 Mutex::Autolock _l(mStateLock);
3035 sp<const DisplayDevice> hw(getDefaultDisplayDevice());
3036 reply->writeInt32(hw->getPageFlipCount());
3041 n = data.readInt32();
3043 case 1: mDaltonizer.setType(Daltonizer::protanomaly); break;
3044 case 2: mDaltonizer.setType(Daltonizer::deuteranomaly); break;
3045 case 3: mDaltonizer.setType(Daltonizer::tritanomaly); break;
3048 mDaltonizer.setMode(Daltonizer::correction);
3050 mDaltonizer.setMode(Daltonizer::simulation);
3053 invalidateHwcGeometry();
3054 repaintEverything();
3058 // apply a color matrix
3059 n = data.readInt32();
3060 mHasColorMatrix = n ? 1 : 0;
3062 // color matrix is sent as mat3 matrix followed by vec3
3063 // offset, then packed into a mat4 where the last row is
3064 // the offset and extra values are 0
3065 for (size_t i = 0 ; i < 4; i++) {
3066 for (size_t j = 0; j < 4; j++) {
3067 mColorMatrix[i][j] = data.readFloat();
3071 mColorMatrix = mat4();
3073 invalidateHwcGeometry();
3074 repaintEverything();
3077 // This is an experimental interface
3078 // Needs to be shifted to proper binder interface when we productize
3080 n = data.readInt32();
3081 mPrimaryDispSync.setRefreshSkipCount(n);
3085 n = data.readInt32();
3086 mForceFullDamage = static_cast<bool>(n);
3089 case 1018: { // Modify Choreographer's phase offset
3090 n = data.readInt32();
3091 mEventThread->setPhaseOffset(static_cast<nsecs_t>(n));
3094 case 1019: { // Modify SurfaceFlinger's phase offset
3095 n = data.readInt32();
3096 mSFEventThread->setPhaseOffset(static_cast<nsecs_t>(n));
3104 void SurfaceFlinger::repaintEverything() {
3105 android_atomic_or(1, &mRepaintEverything);
3106 signalTransaction();
3109 // ---------------------------------------------------------------------------
3110 // Capture screen into an IGraphiBufferProducer
3111 // ---------------------------------------------------------------------------
3113 /* The code below is here to handle b/8734824
3115 * We create a IGraphicBufferProducer wrapper that forwards all calls
3116 * from the surfaceflinger thread to the calling binder thread, where they
3117 * are executed. This allows the calling thread in the calling process to be
3118 * reused and not depend on having "enough" binder threads to handle the
3121 class GraphicProducerWrapper : public BBinder, public MessageHandler {
3122 /* Parts of GraphicProducerWrapper are run on two different threads,
3123 * communicating by sending messages via Looper but also by shared member
3124 * data. Coherence maintenance is subtle and in places implicit (ugh).
3126 * Don't rely on Looper's sendMessage/handleMessage providing
3127 * release/acquire semantics for any data not actually in the Message.
3128 * Data going from surfaceflinger to binder threads needs to be
3129 * synchronized explicitly.
3131 * Barrier open/wait do provide release/acquire semantics. This provides
3132 * implicit synchronization for data coming back from binder to
3133 * surfaceflinger threads.
3136 sp<IGraphicBufferProducer> impl;
3152 * Called on surfaceflinger thread. This is called by our "fake"
3153 * BpGraphicBufferProducer. We package the data and reply Parcel and
3154 * forward them to the binder thread.
3156 virtual status_t transact(uint32_t code,
3157 const Parcel& data, Parcel* reply, uint32_t /* flags */) {
3160 this->reply = reply;
3162 // if we've exited, we run the message synchronously right here.
3163 // note (JH): as far as I can tell from looking at the code, this
3164 // never actually happens. if it does, i'm not sure if it happens
3165 // on the surfaceflinger or binder thread.
3166 handleMessage(Message(MSG_API_CALL));
3169 // Prevent stores to this->{code, data, reply} from being
3170 // reordered later than the construction of Message.
3171 atomic_thread_fence(memory_order_release);
3172 looper->sendMessage(this, Message(MSG_API_CALL));
3179 * here we run on the binder thread. All we've got to do is
3180 * call the real BpGraphicBufferProducer.
3182 virtual void handleMessage(const Message& message) {
3183 int what = message.what;
3184 // Prevent reads below from happening before the read from Message
3185 atomic_thread_fence(memory_order_acquire);
3186 if (what == MSG_API_CALL) {
3187 result = IInterface::asBinder(impl)->transact(code, data[0], reply);
3189 } else if (what == MSG_EXIT) {
3190 exitRequested = true;
3195 GraphicProducerWrapper(const sp<IGraphicBufferProducer>& impl)
3197 looper(new Looper(true)),
3200 exitRequested(false),
3207 status_t waitForResponse() {
3209 looper->pollOnce(-1);
3210 } while (!exitRequested);
3215 void exit(status_t result) {
3216 this->result = result;
3218 // Ensure this->result is visible to the binder thread before it
3219 // handles the message.
3220 atomic_thread_fence(memory_order_release);
3221 looper->sendMessage(this, Message(MSG_EXIT));
3226 status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
3227 const sp<IGraphicBufferProducer>& producer,
3228 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
3229 uint32_t minLayerZ, uint32_t maxLayerZ,
3230 bool useIdentityTransform, ISurfaceComposer::Rotation rotation) {
3232 if (CC_UNLIKELY(display == 0))
3235 if (CC_UNLIKELY(producer == 0))
3238 // if we have secure windows on this display, never allow the screen capture
3239 // unless the producer interface is local (i.e.: we can take a screenshot for
3241 bool isLocalScreenshot = IInterface::asBinder(producer)->localBinder();
3243 // Convert to surfaceflinger's internal rotation type.
3244 Transform::orientation_flags rotationFlags;
3246 case ISurfaceComposer::eRotateNone:
3247 rotationFlags = Transform::ROT_0;
3249 case ISurfaceComposer::eRotate90:
3250 rotationFlags = Transform::ROT_90;
3252 case ISurfaceComposer::eRotate180:
3253 rotationFlags = Transform::ROT_180;
3255 case ISurfaceComposer::eRotate270:
3256 rotationFlags = Transform::ROT_270;
3259 rotationFlags = Transform::ROT_0;
3260 ALOGE("Invalid rotation passed to captureScreen(): %d\n", rotation);
3264 class MessageCaptureScreen : public MessageBase {
3265 SurfaceFlinger* flinger;
3266 sp<IBinder> display;
3267 sp<IGraphicBufferProducer> producer;
3269 uint32_t reqWidth, reqHeight;
3270 uint32_t minLayerZ,maxLayerZ;
3271 bool useIdentityTransform;
3272 Transform::orientation_flags rotation;
3274 bool isLocalScreenshot;
3276 MessageCaptureScreen(SurfaceFlinger* flinger,
3277 const sp<IBinder>& display,
3278 const sp<IGraphicBufferProducer>& producer,
3279 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
3280 uint32_t minLayerZ, uint32_t maxLayerZ,
3281 bool useIdentityTransform,
3282 Transform::orientation_flags rotation,
3283 bool isLocalScreenshot)
3284 : flinger(flinger), display(display), producer(producer),
3285 sourceCrop(sourceCrop), reqWidth(reqWidth), reqHeight(reqHeight),
3286 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
3287 useIdentityTransform(useIdentityTransform),
3288 rotation(rotation), result(PERMISSION_DENIED),
3289 isLocalScreenshot(isLocalScreenshot)
3292 status_t getResult() const {
3295 virtual bool handler() {
3296 Mutex::Autolock _l(flinger->mStateLock);
3297 sp<const DisplayDevice> hw(flinger->getDisplayDevice(display));
3298 result = flinger->captureScreenImplLocked(hw, producer,
3299 sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ,
3300 useIdentityTransform, rotation, isLocalScreenshot);
3301 static_cast<GraphicProducerWrapper*>(IInterface::asBinder(producer).get())->exit(result);
3306 // this creates a "fake" BBinder which will serve as a "fake" remote
3307 // binder to receive the marshaled calls and forward them to the
3308 // real remote (a BpGraphicBufferProducer)
3309 sp<GraphicProducerWrapper> wrapper = new GraphicProducerWrapper(producer);
3311 // the asInterface() call below creates our "fake" BpGraphicBufferProducer
3312 // which does the marshaling work forwards to our "fake remote" above.
3313 sp<MessageBase> msg = new MessageCaptureScreen(this,
3314 display, IGraphicBufferProducer::asInterface( wrapper ),
3315 sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ,
3316 useIdentityTransform, rotationFlags, isLocalScreenshot);
3318 status_t res = postMessageAsync(msg);
3319 if (res == NO_ERROR) {
3320 res = wrapper->waitForResponse();
3326 void SurfaceFlinger::renderScreenImplLocked(
3327 const sp<const DisplayDevice>& hw,
3328 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
3329 uint32_t minLayerZ, uint32_t maxLayerZ,
3330 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation)
3333 RenderEngine& engine(getRenderEngine());
3335 // get screen geometry
3336 const int32_t hw_w = hw->getWidth();
3337 const int32_t hw_h = hw->getHeight();
3338 const bool filtering = static_cast<int32_t>(reqWidth) != hw_w ||
3339 static_cast<int32_t>(reqHeight) != hw_h;
3341 // if a default or invalid sourceCrop is passed in, set reasonable values
3342 if (sourceCrop.width() == 0 || sourceCrop.height() == 0 ||
3343 !sourceCrop.isValid()) {
3344 sourceCrop.setLeftTop(Point(0, 0));
3345 sourceCrop.setRightBottom(Point(hw_w, hw_h));
3348 // ensure that sourceCrop is inside screen
3349 if (sourceCrop.left < 0) {
3350 ALOGE("Invalid crop rect: l = %d (< 0)", sourceCrop.left);
3352 if (sourceCrop.right > hw_w) {
3353 ALOGE("Invalid crop rect: r = %d (> %d)", sourceCrop.right, hw_w);
3355 if (sourceCrop.top < 0) {
3356 ALOGE("Invalid crop rect: t = %d (< 0)", sourceCrop.top);
3358 if (sourceCrop.bottom > hw_h) {
3359 ALOGE("Invalid crop rect: b = %d (> %d)", sourceCrop.bottom, hw_h);
3362 // make sure to clear all GL error flags
3363 engine.checkErrors();
3365 // set-up our viewport
3366 engine.setViewportAndProjection(
3367 reqWidth, reqHeight, sourceCrop, hw_h, yswap, rotation);
3368 engine.disableTexturing();
3370 // redraw the screen entirely...
3371 engine.clearWithColor(0, 0, 0, 1);
3373 const LayerVector& layers( mDrawingState.layersSortedByZ );
3374 const size_t count = layers.size();
3375 for (size_t i=0 ; i<count ; ++i) {
3376 const sp<Layer>& layer(layers[i]);
3377 const Layer::State& state(layer->getDrawingState());
3378 if (state.layerStack == hw->getLayerStack()) {
3379 if (state.z >= minLayerZ && state.z <= maxLayerZ) {
3380 if (layer->isVisible()) {
3381 if (filtering) layer->setFiltering(true);
3382 layer->draw(hw, useIdentityTransform);
3383 if (filtering) layer->setFiltering(false);
3389 // compositionComplete is needed for older driver
3390 hw->compositionComplete();
3391 hw->setViewportAndProjection();
3395 status_t SurfaceFlinger::captureScreenImplLocked(
3396 const sp<const DisplayDevice>& hw,
3397 const sp<IGraphicBufferProducer>& producer,
3398 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
3399 uint32_t minLayerZ, uint32_t maxLayerZ,
3400 bool useIdentityTransform, Transform::orientation_flags rotation,
3401 bool isLocalScreenshot)
3405 // get screen geometry
3406 uint32_t hw_w = hw->getWidth();
3407 uint32_t hw_h = hw->getHeight();
3409 if (rotation & Transform::ROT_90) {
3410 std::swap(hw_w, hw_h);
3413 if ((reqWidth > hw_w) || (reqHeight > hw_h)) {
3414 ALOGE("size mismatch (%d, %d) > (%d, %d)",
3415 reqWidth, reqHeight, hw_w, hw_h);
3419 reqWidth = (!reqWidth) ? hw_w : reqWidth;
3420 reqHeight = (!reqHeight) ? hw_h : reqHeight;
3422 bool secureLayerIsVisible = false;
3423 const LayerVector& layers(mDrawingState.layersSortedByZ);
3424 const size_t count = layers.size();
3425 for (size_t i = 0 ; i < count ; ++i) {
3426 const sp<Layer>& layer(layers[i]);
3427 const Layer::State& state(layer->getDrawingState());
3428 if (state.layerStack == hw->getLayerStack() && state.z >= minLayerZ &&
3429 state.z <= maxLayerZ && layer->isVisible() &&
3430 layer->isSecure()) {
3431 secureLayerIsVisible = true;
3435 if (!isLocalScreenshot && secureLayerIsVisible) {
3436 ALOGW("FB is protected: PERMISSION_DENIED");
3437 return PERMISSION_DENIED;
3440 // create a surface (because we're a producer, and we need to
3441 // dequeue/queue a buffer)
3442 sp<Surface> sur = new Surface(producer, false);
3443 ANativeWindow* window = sur.get();
3445 status_t result = native_window_api_connect(window, NATIVE_WINDOW_API_EGL);
3446 if (result == NO_ERROR) {
3447 uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
3448 GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
3451 err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight);
3452 err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW);
3453 err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
3454 err |= native_window_set_usage(window, usage);
3456 if (err == NO_ERROR) {
3457 ANativeWindowBuffer* buffer;
3458 /* TODO: Once we have the sync framework everywhere this can use
3459 * server-side waits on the fence that dequeueBuffer returns.
3461 result = native_window_dequeue_buffer_and_wait(window, &buffer);
3462 if (result == NO_ERROR) {
3464 // create an EGLImage from the buffer so we can later
3465 // turn it into a texture
3466 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT,
3467 EGL_NATIVE_BUFFER_ANDROID, buffer, NULL);
3468 if (image != EGL_NO_IMAGE_KHR) {
3469 // this binds the given EGLImage as a framebuffer for the
3470 // duration of this scope.
3471 RenderEngine::BindImageAsFramebuffer imageBond(getRenderEngine(), image);
3472 if (imageBond.getStatus() == NO_ERROR) {
3473 // this will in fact render into our dequeued buffer
3474 // via an FBO, which means we didn't have to create
3475 // an EGLSurface and therefore we're not
3476 // dependent on the context's EGLConfig.
3477 renderScreenImplLocked(
3478 hw, sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, true,
3479 useIdentityTransform, rotation);
3481 // Attempt to create a sync khr object that can produce a sync point. If that
3482 // isn't available, create a non-dupable sync object in the fallback path and
3483 // wait on it directly.
3485 if (!DEBUG_SCREENSHOTS) {
3486 sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
3487 // native fence fd will not be populated until flush() is done.
3488 getRenderEngine().flush();
3490 sync = EGL_NO_SYNC_KHR;
3492 if (sync != EGL_NO_SYNC_KHR) {
3494 syncFd = eglDupNativeFenceFDANDROID(mEGLDisplay, sync);
3495 if (syncFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
3496 ALOGW("captureScreen: failed to dup sync khr object");
3499 eglDestroySyncKHR(mEGLDisplay, sync);
3502 sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, NULL);
3503 if (sync != EGL_NO_SYNC_KHR) {
3504 EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync,
3505 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 2000000000 /*2 sec*/);
3506 EGLint eglErr = eglGetError();
3507 if (result == EGL_TIMEOUT_EXPIRED_KHR) {
3508 ALOGW("captureScreen: fence wait timed out");
3510 ALOGW_IF(eglErr != EGL_SUCCESS,
3511 "captureScreen: error waiting on EGL fence: %#x", eglErr);
3513 eglDestroySyncKHR(mEGLDisplay, sync);
3515 ALOGW("captureScreen: error creating EGL fence: %#x", eglGetError());
3518 if (DEBUG_SCREENSHOTS) {
3519 uint32_t* pixels = new uint32_t[reqWidth*reqHeight];
3520 getRenderEngine().readPixels(0, 0, reqWidth, reqHeight, pixels);
3521 checkScreenshot(reqWidth, reqHeight, reqWidth, pixels,
3522 hw, minLayerZ, maxLayerZ);
3527 ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot");
3528 result = INVALID_OPERATION;
3529 window->cancelBuffer(window, buffer, syncFd);
3532 // destroy our image
3533 eglDestroyImageKHR(mEGLDisplay, image);
3538 // queueBuffer takes ownership of syncFd
3539 result = window->queueBuffer(window, buffer, syncFd);
3545 native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL);
3551 void SurfaceFlinger::checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
3552 const sp<const DisplayDevice>& hw, uint32_t minLayerZ, uint32_t maxLayerZ) {
3553 if (DEBUG_SCREENSHOTS) {
3554 for (size_t y=0 ; y<h ; y++) {
3555 uint32_t const * p = (uint32_t const *)vaddr + y*s;
3556 for (size_t x=0 ; x<w ; x++) {
3557 if (p[x] != 0xFF000000) return;
3560 ALOGE("*** we just took a black screenshot ***\n"
3561 "requested minz=%d, maxz=%d, layerStack=%d",
3562 minLayerZ, maxLayerZ, hw->getLayerStack());
3563 const LayerVector& layers( mDrawingState.layersSortedByZ );
3564 const size_t count = layers.size();
3565 for (size_t i=0 ; i<count ; ++i) {
3566 const sp<Layer>& layer(layers[i]);
3567 const Layer::State& state(layer->getDrawingState());
3568 const bool visible = (state.layerStack == hw->getLayerStack())
3569 && (state.z >= minLayerZ && state.z <= maxLayerZ)
3570 && (layer->isVisible());
3571 ALOGE("%c index=%zu, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%x",
3572 visible ? '+' : '-',
3573 i, layer->getName().string(), state.layerStack, state.z,
3574 layer->isVisible(), state.flags, state.alpha);
3579 // ---------------------------------------------------------------------------
3581 SurfaceFlinger::LayerVector::LayerVector() {
3584 SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs)
3585 : SortedVector<sp<Layer> >(rhs) {
3588 int SurfaceFlinger::LayerVector::do_compare(const void* lhs,
3589 const void* rhs) const
3591 // sort layers per layer-stack, then by z-order and finally by sequence
3592 const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs));
3593 const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs));
3595 uint32_t ls = l->getCurrentState().layerStack;
3596 uint32_t rs = r->getCurrentState().layerStack;
3600 uint32_t lz = l->getCurrentState().z;
3601 uint32_t rz = r->getCurrentState().z;
3605 return l->sequence - r->sequence;
3608 // ---------------------------------------------------------------------------
3610 SurfaceFlinger::DisplayDeviceState::DisplayDeviceState()
3611 : type(DisplayDevice::DISPLAY_ID_INVALID),
3612 layerStack(DisplayDevice::NO_LAYER_STACK),
3619 SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(
3620 DisplayDevice::DisplayType type, bool isSecure)
3622 layerStack(DisplayDevice::NO_LAYER_STACK),
3626 isSecure(isSecure) {
3627 viewport.makeInvalid();
3628 frame.makeInvalid();
3631 // ---------------------------------------------------------------------------
3633 }; // namespace android
3636 #if defined(__gl_h_)
3637 #error "don't include gl/gl.h in this file"
3640 #if defined(__gl2_h_)
3641 #error "don't include gl2/gl2.h in this file"