2 Skelton for retropc emulator
13 #include "gamegear/keyboard.h"
15 /* Return values from the V counter */
16 static const uint8_t vcnt[0x200] =
18 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
19 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
20 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
21 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
22 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
23 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
24 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
25 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
26 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
27 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
28 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
29 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
30 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
31 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA,
32 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
33 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
34 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF,
37 /* Return values from the H counter */
38 static const uint8_t hcnt[0x200] =
40 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
41 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
42 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
43 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
44 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
45 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
46 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
47 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
48 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
49 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
50 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
51 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
52 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
53 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
54 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9,
55 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
56 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
57 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
58 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
59 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
60 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
61 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF,
64 /* Attribute expansion table */
65 static const uint32_t atex[4] =
74 static const uint8_t tms_crom[] =
76 0x00, 0x00, 0x08, 0x0C,
77 0x10, 0x30, 0x01, 0x3C,
78 0x02, 0x03, 0x05, 0x0F,
79 0x04, 0x33, 0x15, 0x3F
83 /* Mark a pattern as dirty */
84 #define MARK_BG_DIRTY(addr) \
86 int name = (addr >> 5) & 0x1FF; \
87 if(bg_name_dirty[name] == 0) \
89 bg_name_list[bg_list_index] = name; \
92 bg_name_dirty[name] |= (1 << ((addr >> 2) & 7)); \
95 void _315_5124::initialize()
97 // Game Gear : console = 0x40, vdp_mode = 4
98 // Mark3 : console = 0x20, vdp_mode = 4
99 // SC-3000 : console = 0x10, vdp_mode = 0
100 // COLECO : console = 0x00, vdp_mode = 0
103 register_vline_event(this);
106 void _315_5124::reset()
109 int bx, sx, b, s, bp, bf, sf, c;
111 /* Generate 64k of data for the look up table */
112 for (bx = 0; bx < 0x100; bx++) {
113 for (sx = 0; sx < 0x100; sx++) {
114 /* Background pixel */
116 /* Background priority */
117 bp = (bx & 0x20) ? 1 : 0;
118 /* Full background pixel + priority + sprite marker */
122 /* Full sprite pixel, w/ palette and marker bits added */
123 sf = (sx & 0x0F) | 0x10 | 0x40;
124 /* Overwriting a sprite pixel ? */
126 /* Return the input */
129 /* Work out priority and transparency for both pixels */
131 /* Underlying pixel is high priority */
142 /* Underlying pixel is low priority */
151 lut[(bx << 8) | (sx)] = c;
155 /* Make bitplane to pixel lookup table */
156 for (i = 0; i < 0x100; i++) {
157 for (j = 0; j < 0x100; j++) {
160 for (x = 0; x < 8; x++) {
161 out |= (j & (0x80 >> x)) ? (uint32_t)(8 << (x << 2)) : 0;
162 out |= (i & (0x80 >> x)) ? (uint32_t)(4 << (x << 2)) : 0;
164 bp_lut[(j << 8) | (i)] = out;
168 for (i = 0; i < 4; i++) {
169 uint8_t c = i << 6 | i << 4 | i << 2 | i;
170 sms_cram_expand_table[i] = c;
173 for (i = 0; i < 16; i++) {
174 uint8_t c = i << 4 | i;
175 gg_cram_expand_table[i] = c;
178 /* Invalidate pattern cache */
179 memset(bg_name_dirty, 0, sizeof(bg_name_dirty));
180 memset(bg_name_list, 0, sizeof(bg_name_list));
182 memset(bg_pattern_cache, 0, sizeof(bg_pattern_cache));
183 memset(cram, 0, sizeof(cram));
194 memset(vram, 0, sizeof(vram));
195 memset(screen, 0, sizeof(screen));
196 memset(regs, 0, sizeof(regs));
197 status_reg = read_ahead = first_byte = 0;
199 intstat = latch = false;
200 color_table = pattern_table = name_table = 0;
201 sprite_pattern = sprite_attrib = 0;
202 color_mask = pattern_mask = 0;
205 palette_pc[0]=RGB_COLOR(0, 0, 0);
206 palette_pc[1]=RGB_COLOR(0, 0, 0);
207 palette_pc[2]=RGB_COLOR(33, 200, 66);
208 palette_pc[3]=RGB_COLOR(94, 220, 120);
209 palette_pc[4]=RGB_COLOR(84, 85, 237);
210 palette_pc[5]=RGB_COLOR(125, 118, 252);
211 palette_pc[6]=RGB_COLOR(212, 82, 77);
212 palette_pc[7]=RGB_COLOR(66, 235, 245);
213 palette_pc[8]=RGB_COLOR(252, 85, 84);
214 palette_pc[9]=RGB_COLOR(255, 121, 120);
215 palette_pc[10]=RGB_COLOR(212, 193, 84);
216 palette_pc[11]=RGB_COLOR(230, 206, 128);
217 palette_pc[12]=RGB_COLOR(33, 176, 59);
218 palette_pc[13]=RGB_COLOR(201, 91, 186);
219 palette_pc[14]=RGB_COLOR(204, 204, 204);
220 palette_pc[15]=RGB_COLOR(255, 255, 255);
221 palette_pc[16]=RGB_COLOR(0, 0, 0);
222 palette_pc[17]=RGB_COLOR(0, 0, 0);
223 palette_pc[18]=RGB_COLOR(0, 0, 0);
224 palette_pc[19]=RGB_COLOR(0, 0, 0);
225 palette_pc[20]=RGB_COLOR(0, 0, 0);
226 palette_pc[21]=RGB_COLOR(0, 0, 0);
227 palette_pc[22]=RGB_COLOR(0, 0, 0);
228 palette_pc[23]=RGB_COLOR(0, 0, 0);
229 palette_pc[24]=RGB_COLOR(0, 0, 0);
230 palette_pc[25]=RGB_COLOR(0, 0, 0);
231 palette_pc[26]=RGB_COLOR(0, 0, 0);
232 palette_pc[27]=RGB_COLOR(0, 0, 0);
233 palette_pc[28]=RGB_COLOR(0, 0, 0);
234 palette_pc[29]=RGB_COLOR(0, 0, 0);
235 palette_pc[30]=RGB_COLOR(0, 0, 0);
236 palette_pc[31]=RGB_COLOR(0, 0, 0);
237 #ifdef _MASTERSYSTEM // 315-5124 palette
238 if (console) { // without COLECO
239 for (i = 0; i < 32; i++) {
240 int r = (tms_crom[i & 0x0F] >> 0) & 3;
241 int g = (tms_crom[i & 0x0F] >> 2) & 3;
242 int b = (tms_crom[i & 0x0F] >> 4) & 3;
243 r = sms_cram_expand_table[r];
244 g = sms_cram_expand_table[g];
245 b = sms_cram_expand_table[b];
246 palette_pc[i]=RGB_COLOR(r, g, b);
250 vp_x = (console == 0x40) ? 48 : 0;
251 vp_y = (console == 0x40) ? 24 : 0;
252 vp_w = (console == 0x40) ? 160 : 256;
253 vp_h = (console == 0x40) ? 144 : 192;
256 void _315_5124::viewport_check(void)
259 int m1 = (regs[1] >> 4) & 1;
260 int m3 = (regs[1] >> 3) & 1;
261 int m2 = (regs[0] >> 1) & 1;
262 int m4 = (regs[0] >> 2) & 1;
264 // check if this is switching out of tms
265 if (!(console & 0x40)) {
267 // Game Gear or Mark3
268 for(int i = 0; i < 0x20; i++) {
278 name_table = (regs[2] << 10) & 0x3800;
279 color_table = (regs[3] << 6) & 0x3FC0;
280 pattern_table = (regs[4] << 11) & 0x3800;
281 sprite_attrib = (regs[5] << 7) & 0x3F00;
282 sprite_pattern = (regs[6] << 11) & 0x3800;
285 void _315_5124::vdp_reg_w(uint8_t r, uint8_t d)
287 // Store register data
292 case 0x00: // Mode Control No. 1
293 case 0x01: // Mode Control No. 2
294 case 0x02: // Name Table A Base Address
299 case 0x05: // Sprite Attribute Table Base Address
306 void _315_5124::write_io8(uint32_t addr, uint32_t data)
309 if ((addr & 0x000000ff)==0x7f) {
310 d_psg->write_io8(0xff, data);
317 // Game Gear or Mark3
319 addrmode = (data >> 6) & 3;
320 vram_addr = (data << 8 | first_byte) & 0x3FFF;
322 buffer = vram[vram_addr & 0x3FFF];
323 vram_addr = (vram_addr + 1) & 0x3FFF;
326 int r = (data & 0x0F);
336 regs[0] = first_byte & 3;
338 color_table = ((regs[3] & 0x80) * 64) & ADDR_MASK;
339 color_mask = ((regs[3] & 0x7f) * 8) | 7;
340 pattern_table = ((regs[4] & 4) * 2048) & ADDR_MASK;
341 pattern_mask = ((regs[4] & 3) * 256) | (color_mask & 0xff);
343 color_table = (regs[3] * 64) & ADDR_MASK;
344 pattern_table = (regs[4] * 2048) & ADDR_MASK;
348 regs[1] = first_byte & 0xfb;
349 set_intstat((regs[1] & 0x20) && (status_reg & 0x80));
352 regs[2] = first_byte & 0x0f;
353 name_table = (regs[2] * 1024) & ADDR_MASK;
356 regs[3] = first_byte;
358 color_table = ((regs[3] & 0x80) * 64) & ADDR_MASK;
359 color_mask = ((regs[3] & 0x7f) * 8) | 7;
361 color_table = (regs[3] * 64) & ADDR_MASK;
363 pattern_mask = ((regs[4] & 3) * 256) | (color_mask & 0xff);
366 regs[4] = first_byte & 7;
368 pattern_table = ((regs[4] & 4) * 2048) & ADDR_MASK;
369 pattern_mask = ((regs[4] & 3) * 256) | 255;
371 pattern_table = (regs[4] * 2048) & ADDR_MASK;
375 regs[5] = first_byte & 0x7f;
376 sprite_attrib = (regs[5] * 128) & ADDR_MASK;
379 regs[6] = first_byte & 7;
380 sprite_pattern = (regs[6] * 2048) & ADDR_MASK;
383 regs[7] = first_byte;
387 vram_addr = ((data * 256) | first_byte) & ADDR_MASK;
389 read_io8(0); // read ahead
393 vram_addr = (vram_addr & 0x3F00) | (data & 0xFF);
399 // Game Gear or Mark3
403 case 0: /* VRAM write */
404 case 1: /* VRAM write */
405 case 2: /* VRAM write */
406 index = (vram_addr & 0x3FFF);
407 if (data != vram[index]) {
409 MARK_BG_DIRTY(vram_addr);
412 case 3: /* CRAM write */
413 if (console & 0x40) {
415 cram_latch = (cram_latch & 0x00FF) | ((data & 0xFF) << 8);
416 cram[(vram_addr & 0x3E) | (0)] = (cram_latch >> 0) & 0xFF;
417 cram[(vram_addr & 0x3E) | (1)] = (cram_latch >> 8) & 0xFF;
418 palette_sync((vram_addr >> 1) & 0x1F, 0);
420 cram_latch = (cram_latch & 0xFF00) | ((data & 0xFF) << 0);
423 index = (vram_addr & 0x1F);
424 if(data != cram[index]) {
426 palette_sync(index, 0);
431 vram_addr = (vram_addr + 1) & 0x3FFF;
435 vram[vram_addr] = data;
436 vram_addr = (vram_addr + 1) & ADDR_MASK;
441 uint32_t _315_5124::read_io8(uint32_t addr)
444 if ((addr & 0x000000ff) == 0x7e) {
446 return vcnt[vcounter & 0x01FF];
448 if ((addr & 0x000000ff) == 0x7f) {
450 uint16_t pixel = (((z80_icount % CYCLES_PER_LINE) / 4) * 3) * 2;
451 return hcnt[(pixel >> 1) & 0x01FF];;
455 case 0: // CPU <-> VDP data buffer
458 buffer = vram[vram_addr & 0x3FFF];
459 vram_addr = (vram_addr + 1) & 0x3FFF;
461 case 1: // Status flags
468 // Just to please the compiler
472 void _315_5124::draw_screen()
474 // update screen buffer
475 for(int y = 0; y < 192; y++) {
476 scrntype_t* dest = emu->get_screen_buffer(y);
477 uint8_t* src = screen[y];
478 for(int x = 0; x < 256; x++) {
479 if (x>=vp_x && x<vp_x+vp_w && y>=vp_y && y<vp_y+vp_h) {
480 int color=(src[x] & 0x1f);
481 dest[x] = palette_pc[color];
483 dest[x] = palette_pc[0x10];
489 void _315_5124::event_vline(int v, int clock)
507 if((status_reg & 0x40) && (regs[0] & 0x10)) {
509 set_intstat((regs[0] & 0x10) != 0);
513 if((v < 0xE0) && (status_reg & 0x80) && (regs[1] & 0x20)) {
515 set_intstat((regs[1] & 0x20) != 0);
519 /* Ensure we're within the viewport range */
520 if(v < vp_y || v >= (vp_y + vp_h)) return;
522 /* Point to current line in output buffer */
523 linebuf = (uint8_t *)screen[v];
525 /* Update pattern cache */
526 update_bg_pattern_cache();
528 /* Blank line (full width) */
529 if (!(regs[1] & 0x40)) {
530 memset(linebuf, BACKDROP_COLOR, 256);
532 /* Draw background */
536 /* Blank leftmost column of display */
537 if (regs[0] & 0x20) {
538 memset(linebuf, BACKDROP_COLOR, 8);
543 // create virtual screen
545 // draw character plane
546 int mode = (regs[0] & 2) | ((regs[1] & 0x10) >> 4) | ((regs[1] & 8) >> 1);
573 if((regs[1] & 0x50) == 0x40) {
577 memset(screen, 0, sizeof(screen));
581 set_intstat((regs[1] & 0x20) != 0);
586 void _315_5124::set_intstat(bool val)
589 write_signals(&outputs_irq, val ? 0xffffffff : 0);
594 void _315_5124::draw_mode0()
596 for(int y = 0, name = 0; y < 24; y++) {
597 for(int x = 0; x < 32; x++) {
598 uint16_t code = vram[name_table + (name++)];
599 uint8_t* pattern_ptr = vram + pattern_table + code * 8;
600 uint8_t color = vram[color_table + (code >> 3)];
601 uint8_t fg = (color & 0xf0) ? (color >> 4) : (regs[7] & 0x0f);
602 uint8_t bg = (color & 0x0f) ? (color & 0x0f) : (regs[7] & 0x0f);
603 for(int yy=0; yy < 8; yy++) {
604 uint8_t pattern = *pattern_ptr++;
605 uint8_t* buffer = screen[y * 8 + yy] + x * 8;
606 buffer[0] = (pattern & 0x80) ? fg : bg;
607 buffer[1] = (pattern & 0x40) ? fg : bg;
608 buffer[2] = (pattern & 0x20) ? fg : bg;
609 buffer[3] = (pattern & 0x10) ? fg : bg;
610 buffer[4] = (pattern & 0x08) ? fg : bg;
611 buffer[5] = (pattern & 0x04) ? fg : bg;
612 buffer[6] = (pattern & 0x02) ? fg : bg;
613 buffer[7] = (pattern & 0x01) ? fg : bg;
619 void _315_5124::draw_mode1()
621 uint8_t fg = regs[7] >> 4;
622 uint8_t bg = regs[7] & 0x0f;
623 for(int y = 0, name = 0; y < 24; y++) {
624 for(int x = 0; x < 40; x++) {
625 uint16_t code = vram[name_table + (name++)];
626 uint8_t* pattern_ptr = vram + pattern_table + code * 8;
627 for(int yy = 0; yy < 8; yy++) {
628 uint8_t pattern = *pattern_ptr++;
629 uint8_t* buffer = screen[y * 8 + yy] + x * 6 + 8;
630 buffer[0] = (pattern & 0x80) ? fg : bg;
631 buffer[1] = (pattern & 0x40) ? fg : bg;
632 buffer[2] = (pattern & 0x20) ? fg : bg;
633 buffer[3] = (pattern & 0x10) ? fg : bg;
634 buffer[4] = (pattern & 0x08) ? fg : bg;
635 buffer[5] = (pattern & 0x04) ? fg : bg;
641 void _315_5124::draw_mode2()
643 for(int y = 0, name = 0; y < 24; y++) {
644 for(int x = 0; x < 32; x++) {
645 uint16_t code = vram[name_table + (name++)] + (y & 0xf8) * 32;
646 uint8_t* pattern_ptr = vram + pattern_table + (code & pattern_mask) * 8;
647 uint8_t* color_ptr = vram + color_table + (code & color_mask) * 8;
648 for(int yy = 0; yy < 8; yy++) {
649 uint8_t pattern = *pattern_ptr++;
650 uint8_t color = *color_ptr++;
651 uint8_t fg = (color & 0xf0) ? (color >> 4) : (regs[7] & 0x0f);
652 uint8_t bg = (color & 0x0f) ? (color & 0x0f) : (regs[7] & 0x0f);
653 uint8_t* buffer = screen[y * 8 + yy] + x * 8;
654 buffer[0] = (pattern & 0x80) ? fg : bg;
655 buffer[1] = (pattern & 0x40) ? fg : bg;
656 buffer[2] = (pattern & 0x20) ? fg : bg;
657 buffer[3] = (pattern & 0x10) ? fg : bg;
658 buffer[4] = (pattern & 0x08) ? fg : bg;
659 buffer[5] = (pattern & 0x04) ? fg : bg;
660 buffer[6] = (pattern & 0x02) ? fg : bg;
661 buffer[7] = (pattern & 0x01) ? fg : bg;
667 void _315_5124::draw_mode12()
669 uint8_t fg = regs[7] >> 4;
670 uint8_t bg = regs[7] & 0x0f;
671 for(int y = 0, name = 0; y < 24; y++) {
672 for(int x = 0; x < 40; x++) {
673 uint16_t code = vram[name_table + (name++)] + (y & 0xf8) * 32;
674 uint8_t* pattern_ptr = vram + pattern_table + (code & pattern_mask) * 8;
675 for(int yy = 0; yy < 8; yy++) {
676 uint8_t pattern = *pattern_ptr++;
677 uint8_t* buffer = screen[y * 8 + yy] + x * 6 + 8;
678 buffer[0] = (pattern & 0x80) ? fg : bg;
679 buffer[1] = (pattern & 0x40) ? fg : bg;
680 buffer[2] = (pattern & 0x20) ? fg : bg;
681 buffer[3] = (pattern & 0x10) ? fg : bg;
682 buffer[4] = (pattern & 0x08) ? fg : bg;
683 buffer[5] = (pattern & 0x04) ? fg : bg;
689 void _315_5124::draw_mode3()
691 for(int y = 0, name = 0; y < 24; y++) {
692 for(int x = 0; x < 32; x++) {
693 uint16_t code = vram[name_table + (name++)];
694 uint8_t* pattern_ptr = vram + pattern_table + code * 8 + (y & 3) * 2;
695 for(int yy = 0; yy < 2; yy++) {
696 uint8_t color = *pattern_ptr++;
697 uint8_t fg = (color & 0xf0) ? (color >> 4) : (regs[7] & 0x0f);
698 uint8_t bg = (color & 0x0f) ? (color & 0x0f) : (regs[7] & 0x0f);
699 for(int yyy = 0; yyy < 4; yyy++) {
700 uint8_t* buffer = screen[y * 8 + yy * 4 + yyy] + x * 8;
701 buffer[0] = buffer[1] = buffer[2] = buffer[3] = fg;
702 buffer[4] = buffer[5] = buffer[6] = buffer[7] = bg;
709 void _315_5124::draw_mode23()
711 for(int y = 0, name = 0; y < 24;y++) {
712 for(int x = 0; x < 32; x++) {
713 uint16_t code = vram[name_table + (name++)];
714 uint8_t* pattern_ptr = vram + pattern_table + ((code + (y & 3) * 2 + (y & 0xf8) * 32) & pattern_mask) * 8;
715 for(int yy = 0; yy < 2; yy++) {
716 uint8_t color = *pattern_ptr++;
717 uint8_t fg = (color & 0xf0) ? (color >> 4) : (regs[7] & 0x0f);
718 uint8_t bg = (color & 0x0f) ? (color & 0x0f) : (regs[7] & 0x0f);
719 for(int yyy = 0; yyy < 4; yyy++) {
720 uint8_t* buffer = screen[y * 8 + yy * 4 + yyy] + x * 8;
721 buffer[0] = buffer[1] = buffer[2] = buffer[3] = fg;
722 buffer[4] = buffer[5] = buffer[6] = buffer[7] = bg;
729 void _315_5124::draw_modebogus()
731 uint8_t fg = regs[7] >> 4;
732 uint8_t bg = regs[7] & 0x0f;
733 for(int y = 0; y < 192; y++) {
734 uint8_t* buffer = screen[y];
736 for(int i = 0; i < 8; i++) {
739 for(int i = 0; i < 40; i++) {
740 for(int j = 0; j < 4; j++) {
743 for(int j = 0; j < 2; j++) {
747 for(int i = 0; i < 8; i++) {
753 void _315_5124::draw_sprites()
755 uint8_t* attrib_ptr = vram + sprite_attrib;
756 int size = (regs[1] & 2) ? 16 : 8;
757 bool large = ((regs[1] & 1) != 0);
758 uint8_t limit[192], collision[192][256];
759 int illegal_sprite = 0, illegal_sprite_line = 255, p;
760 memset(limit, 4, sizeof(limit));
761 memset(collision, 0, sizeof(collision));
764 for(p = 0; p < 32; p++) {
765 int y = *attrib_ptr++;
774 int x = *attrib_ptr++;
775 uint8_t* pattern_ptr = vram + sprite_pattern + ((size == 16) ? (*attrib_ptr & 0xfc) : *attrib_ptr) * 8;
777 uint8_t c = *attrib_ptr & 0x0f;
778 if(*attrib_ptr & 0x80) {
784 // draw sprite (not enlarged)
785 for(int yy = y; yy < y + size; yy++) {
786 if(yy < 0 || 191 < yy) {
790 // illegal sprite line
791 if(yy < illegal_sprite_line) {
792 illegal_sprite_line = yy;
794 } else if(illegal_sprite_line == yy) {
795 if(illegal_sprite > p) {
799 #ifdef _315_5124_LIMIT_SPRITES
805 uint16_t line = pattern_ptr[yy - y] * 256 + pattern_ptr[yy - y + 16];
806 for(int xx = x; xx < x + size; xx++) {
808 if(0 <= xx && xx < 256) {
809 if(collision[yy][xx]) {
812 collision[yy][xx] = 1;
814 if(c && !(collision[yy][xx] & 2)) {
815 collision[yy][xx] |= 2;
824 // draw enlarged sprite
825 for(int i = 0; i < size; i++) {
827 uint16_t line2 = pattern_ptr[i] * 256 + pattern_ptr[i + 16];
828 for(int j = 0; j < 2; j++) {
829 if(0 <= yy && yy <= 191) {
831 // illegal sprite line
832 if(yy < illegal_sprite_line) {
833 illegal_sprite_line = yy;
835 } else if(illegal_sprite_line == yy) {
836 if(illegal_sprite > p) {
840 #ifdef _315_5124_LIMIT_SPRITES
846 uint16_t line = line2;
847 for(int xx = x; xx < x + size * 2; xx += 2) {
849 if(0 <= xx && xx < 256) {
850 if(collision[yy][xx]) {
853 collision[yy][xx] = 1;
855 if(c && !(collision[yy][xx] & 2)) {
856 collision[yy][xx] |= 2;
860 if(0 <= xx + 1 && xx + 1 < 256) {
861 if(collision[yy][xx + 1]) {
864 collision[yy][xx + 1] = 1;
866 if(c && !(collision[yy][xx + 1] & 2)) {
867 collision[yy][xx + 1] |= 2;
868 screen[yy][xx + 1] = c;
880 if(illegal_sprite_line == 255) {
881 status_reg |= (p > 31) ? 31 : p;
883 status_reg |= 0x40 + illegal_sprite;
887 /* Draw the background */
888 void _315_5124::render_bg(int line)
891 int yscroll_mask = 224;
892 int v_line = (line + regs[9]) % yscroll_mask;
893 int v_row = (v_line & 7) << 3;
894 int hscroll = ((regs[0] & 0x40) && (line < 0x10)) ? 0 : (0x100 - regs[8]);
897 uint16_t *nt = (uint16_t *)&vram[name_table + ((v_line >> 3) << 6)];
898 int nt_scroll = (hscroll >> 3);
899 int shift = (hscroll & 7);
902 uint32_t *linebuf_ptr = (uint32_t *)&linebuf[0 - shift];
904 /* Draw first column (clipped) */
907 for(x = shift; x < 8; x++)
908 linebuf[(0 - shift) + (x)] = 0;
911 /* Draw a line of the background */
912 for (; column < 32; column++) {
913 /* Stop vertical scrolling for leftmost eight columns */
914 if ((regs[0] & 0x80) && (!locked) && (column >= 24)) {
916 v_row = (line & 7) << 3;
917 nt = (uint16_t *)&vram[((regs[2] << 10) & 0x3800) + ((line >> 3) << 6)];
919 /* Get name table attribute word */
920 attr = nt[(column + nt_scroll) & 0x1F];
921 /* Expand priority and palette bits */
922 atex_mask = atex[(attr >> 11) & 3];
923 /* Point to a line of pattern data in cache */
924 cache_ptr = (uint32_t *)&bg_pattern_cache[((attr & 0x7FF) << 6) | (v_row)];
925 /* Copy the left half, adding the attribute bits in */
926 write_dword( &linebuf_ptr[(column << 1)] , read_dword( &cache_ptr[0] ) | (atex_mask));
927 /* Copy the right half, adding the attribute bits in */
928 write_dword( &linebuf_ptr[(column << 1) | (1)], read_dword( &cache_ptr[1] ) | (atex_mask));
930 /* Draw last column (clipped) */
933 uint8_t *p = &linebuf[(0 - shift)+(column << 3)];
934 attr = nt[(column + nt_scroll) & 0x1F];
935 a = (attr >> 7) & 0x30;
936 for (x = 0; x < shift; x++) {
937 c = bg_pattern_cache[((attr & 0x7FF) << 6) | (v_row) | (x)];
944 void _315_5124::render_obj(int line)
947 uint8_t collision_buffer = 0;
948 /* Sprite count for current line (8 max.) */
950 /* Sprite dimensions */
952 int height = (regs[1] & 0x02) ? 16 : 8;
953 /* Pointer to sprite attribute table */
954 uint8_t *st = (uint8_t *)&vram[sprite_attrib];
955 /* Adjust dimensions for double size sprites */
956 if (regs[1] & 0x01) {
960 /* Draw sprites in front-to-back order */
961 for (i = 0; i < 64; i++) {
962 /* Sprite Y position */
964 /* Found end of sprite list marker for non-extended modes? */
965 if (yp == 208) goto end;
966 /* Actual Y position is +1 */
968 /* Wrap Y coordinate for sprites > 240 */
969 if (yp > 240) yp -= 256;
970 /* Check if sprite falls on current line */
971 if ((line >= yp) && (line < (yp + height))) {
972 uint8_t *linebuf_ptr;
973 /* Width of sprite */
976 /* Sprite X position */
977 int xp = st[0x80 + (i << 1)];
979 int n = st[0x81 + (i << 1)];
980 /* Bump sprite count */
982 /* Too many sprites on this line ? */
987 /* X position shift */
988 if (regs[0] & 0x08) xp -= 8;
989 /* Add MSB of pattern name */
990 if (regs[6] & 0x04) n |= 0x0100;
991 /* Mask LSB for 8x16 sprites */
992 if (regs[1] & 0x02) n &= 0x01FE;
993 /* Point to offset in line buffer */
994 linebuf_ptr = (uint8_t *)&linebuf[xp];
995 /* Clip sprites on left edge */
999 /* Clip sprites on right edge */
1000 if ((xp + width) > 256) {
1003 /* Draw double size sprite */
1004 if (regs[1] & 0x01) {
1006 uint8_t *cache_ptr = (uint8_t *)&bg_pattern_cache[(n << 6) | (((line - yp) >> 1) << 3)];
1007 /* Draw sprite line */
1008 for (x = start; x < end; x++) {
1009 /* Source pixel from cache */
1010 uint8_t sp = cache_ptr[(x >> 1)];
1011 /* Only draw opaque sprite pixels */
1013 /* Background pixel from line buffer */
1014 uint8_t bg = linebuf_ptr[x];
1015 /* Look up result */
1016 linebuf_ptr[x] = lut[(bg << 8) | (sp)];
1017 /* Update collision buffer */
1018 collision_buffer |= bg;
1021 } else { /* Regular size sprite (8x8 / 8x16) */
1023 uint8_t *cache_ptr = (uint8_t *)&bg_pattern_cache[(n << 6) | ((line - yp) << 3)];
1024 /* Draw sprite line */
1025 for (x = start; x < end; x++) {
1026 /* Source pixel from cache */
1027 uint8_t sp = cache_ptr[x];
1028 /* Only draw opaque sprite pixels */
1030 /* Background pixel from line buffer */
1031 uint8_t bg = linebuf_ptr[x];
1032 /* Look up result */
1033 linebuf_ptr[x] = lut[(bg << 8) | (sp)];
1034 /* Update collision buffer */
1035 collision_buffer |= bg;
1042 /* Set sprite collision flag */
1043 if (collision_buffer & 0x40) status_reg |= 0x20;
1046 void _315_5124::update_bg_pattern_cache(void)
1051 if (!bg_list_index) return;
1052 for (i = 0; i < bg_list_index; i++) {
1053 name = bg_name_list[i];
1054 bg_name_list[i] = 0;
1055 for (y = 0; y < 8; y++) {
1056 if (bg_name_dirty[name] & (1 << y)) {
1057 uint8_t *dst = &bg_pattern_cache[name << 6];
1058 uint16_t bp01 = *(uint16_t *)&vram[(name << 5) | (y << 2) | (0)];
1059 uint16_t bp23 = *(uint16_t *)&vram[(name << 5) | (y << 2) | (2)];
1060 uint32_t temp = (bp_lut[bp01] >> 2) | (bp_lut[bp23]);
1061 for (x = 0; x < 8; x++) {
1062 uint8_t c = (temp >> (x << 2)) & 0x0F;
1063 dst[0x00000 | (y << 3) | (x)] = (c);
1064 dst[0x08000 | (y << 3) | (x ^ 7)] = (c);
1065 dst[0x10000 | ((y ^ 7) << 3) | (x)] = (c);
1066 dst[0x18000 | ((y ^ 7) << 3) | (x ^ 7)] = (c);
1070 bg_name_dirty[name] = 0;
1075 void _315_5124::palette_sync(int index, int force)
1078 if (console & 0x40) {
1079 /* ----BBBBGGGGRRRR */
1080 r = (cram[(index << 1) | (0)] >> 0) & 0x0F;
1081 g = (cram[(index << 1) | (0)] >> 4) & 0x0F;
1082 b = (cram[(index << 1) | (1)] >> 0) & 0x0F;
1083 r = gg_cram_expand_table[r];
1084 g = gg_cram_expand_table[g];
1085 b = gg_cram_expand_table[b];
1087 // unless we are forcing an update,
1088 // if not in mode 4, exit
1089 if (!force && (regs[0] & 4) == 0) return;
1091 r = (cram[index] >> 0) & 3;
1092 g = (cram[index] >> 2) & 3;
1093 b = (cram[index] >> 4) & 3;
1094 r = sms_cram_expand_table[r];
1095 g = sms_cram_expand_table[g];
1096 b = sms_cram_expand_table[b];
1098 palette_pc[index] = RGB_COLOR(r, g, b);