2 Nintendo Family BASIC Emulator 'eFamilyBASIC'
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5 Author : Takeda.Toshiya
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15 #include "../../emu.h"
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16 #include "../device.h"
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18 class PPU : public DEVICE
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23 scrntype palette_pc[64];
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24 uint8 screen[240][256 + 16]; // 2*8 = side margin
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25 uint8 solid_buf[512];
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29 uint8 chr_rom[0x2000];
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30 uint8 name_tables[0x1000];
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31 uint8 spr_ram[0x100];
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33 uint8 spr_pal[0x10];
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34 uint8 spr_ram_rw_ptr;
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37 uint16 bg_pattern_table_addr;
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38 uint16 spr_pattern_table_addr;
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39 uint16 ppu_addr_inc;
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41 bool toggle_2005_2006;
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42 uint8 read_2007_buffer;
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48 void render_scanline(int v);
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49 void render_bg(int v);
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50 void render_spr(int v);
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51 void update_palette();
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54 PPU(VM* parent_vm, EMU* parent_emu) : DEVICE(parent_vm, parent_emu) {}
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60 void write_data8(uint32 addr, uint32 data);
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61 uint32 read_data8(uint32 addr);
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62 void event_vline(int v, int clock);
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65 void set_context_cpu(DEVICE* device)
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69 uint8 *get_spr_ram()
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73 void load_rom_image(_TCHAR *file_name);
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