2 FUJITSU FMR-30 Emulator 'eFMR-30'
4 Author : Takeda.Toshiya
14 #define DEVICE_NAME "FUJITSU FMR-30 (i86)"
15 #define CONFIG_NAME "fmr30_i86"
16 #elif defined(HAS_I286)
17 #define DEVICE_NAME "FUJITSU FMR-30 (i286)"
18 #define CONFIG_NAME "fmr30_i286"
21 // device informations for virtual machine
22 #define FRAMES_PER_SEC 55.4
23 #define LINES_PER_FRAME 440
24 #define CPU_CLOCKS 8000000
25 #define SCREEN_WIDTH 640
26 #define SCREEN_HEIGHT 400
29 #define I86_PSEUDO_BIOS
31 #define I8259_MAX_CHIPS 2
32 #define SINGLE_MODE_DMA
34 #define MB8877_NO_BUSY_AFTER_SEEK
35 #define IO_ADDR_MAX 0x10000
36 #define SCSI_HOST_AUTO_ACK
38 // device informations for win32
39 #define USE_FLOPPY_DISK 2
40 #define USE_HARD_DISK 7
41 #define OPEN_HARD_DISK_IN_RESET
42 #define NOTIFY_KEY_DOWN
43 #define USE_SHIFT_NUMPAD_KEY
44 #define USE_ALT_F10_KEY
45 #define USE_AUTO_KEY 5
46 #define USE_AUTO_KEY_RELEASE 6
47 #define USE_AUTO_KEY_NUMPAD
48 #define USE_SOUND_VOLUME 2
53 #include "../../common.h"
54 #include "../../fileio.h"
55 #include "../vm_template.h"
57 #ifdef USE_SOUND_VOLUME
58 static const _TCHAR *sound_device_caption[] = {
59 _T("PSG"), _T("Noise (FDD)"),
63 class csp_state_utils;
72 //#if defined(HAS_I86)
94 class VM : public VM_TEMPLATE
98 //csp_state_utils *state_entry;
109 //#if defined(HAS_I86)
116 SCSI_HDD* scsi_hdd[7];
117 SCSI_HOST* scsi_host;
131 #if defined(OPEN_HARD_DISK_IN_RESET)
132 _TCHAR hd_file_path[USE_HARD_DISK][_MAX_PATH];
134 void open_hard_disk_tmp(int drv, const _TCHAR* file_path);
135 void close_hard_disk_tmp(int drv);
136 bool is_hard_disk_inserted_tmp(int drv);
139 // ----------------------------------------
141 // ----------------------------------------
146 // ----------------------------------------
147 // for emulation class
148 // ----------------------------------------
150 // drive virtual machine
156 DEVICE *get_cpu(int index);
163 void initialize_sound(int rate, int samples);
164 uint16_t* create_sound(int* extra_frames);
165 int get_sound_buffer_ptr();
166 #ifdef USE_SOUND_VOLUME
167 void set_sound_device_volume(int ch, int decibel_l, int decibel_r);
171 void key_down(int code, bool repeat);
172 void key_up(int code);
175 void open_floppy_disk(int drv, const _TCHAR* file_path, int bank);
176 void close_floppy_disk(int drv);
177 bool is_floppy_disk_inserted(int drv);
178 void is_floppy_disk_protected(int drv, bool value);
179 bool is_floppy_disk_protected(int drv);
180 uint32_t is_floppy_disk_accessed();
181 void open_hard_disk(int drv, const _TCHAR* file_path);
182 void close_hard_disk(int drv);
183 bool is_hard_disk_inserted(int drv);
184 uint32_t is_hard_disk_accessed();
185 bool is_frame_skippable();
187 void update_config();
189 void save_state(FILEIO* state_fio);
190 bool load_state(FILEIO* state_fio);
192 // ----------------------------------------
194 // ----------------------------------------
197 DEVICE* get_device(int id);
199 //DEVICE* first_device;
200 //DEVICE* last_device;