2 FUJITSU FMR-50 Emulator 'eFMR-50'
3 FUJITSU FMR-60 Emulator 'eFMR-60'
5 Author : Takeda.Toshiya
16 #define DEVICE_NAME "FUJITSU FMR-50 (i286)"
17 #define CONFIG_NAME "fmr50_i286"
18 #elif defined(HAS_I386)
19 #define DEVICE_NAME "FUJITSU FMR-50 (i386)"
20 #define CONFIG_NAME "fmr50_i386"
21 #elif defined(HAS_I486)
22 #define DEVICE_NAME "FUJITSU FMR-50 (i486)"
23 #define CONFIG_NAME "fmr50_i486"
24 #elif defined(HAS_PENTIUM)
25 #define DEVICE_NAME "FUJITSU FMR-250"
26 #define CONFIG_NAME "fmr250"
30 #define DEVICE_NAME "FUJITSU FMR-60"
31 #define CONFIG_NAME "fmr60"
32 #elif defined(HAS_I386)
33 #define DEVICE_NAME "FUJITSU FMR-70"
34 #define CONFIG_NAME "fmr70"
35 #elif defined(HAS_I486)
36 #define DEVICE_NAME "FUJITSU FMR-80"
37 #define CONFIG_NAME "fmr80"
38 #elif defined(HAS_PENTIUM)
39 #define DEVICE_NAME "FUJITSU FMR-280"
40 #define CONFIG_NAME "fmr280"
44 // device informations for virtual machine
45 #define FRAMES_PER_SEC 55.4
47 #define LINES_PER_FRAME 784
48 #define CHARS_PER_LINE 98
50 #define LINES_PER_FRAME 440
51 #define CHARS_PER_LINE 54
53 //#define CPU_CLOCKS 12000000
54 #define CPU_CLOCKS 8000000
56 #define SCREEN_WIDTH 1120
57 #define SCREEN_HEIGHT 750
58 #define WINDOW_HEIGHT_ASPECT 840
60 #define SCREEN_WIDTH 640
61 #define SCREEN_HEIGHT 400
62 #define WINDOW_HEIGHT_ASPECT 480
67 #define I86_PSEUDO_BIOS
69 #define I386_PSEUDO_BIOS
71 #define I8259_MAX_CHIPS 2
72 #define SINGLE_MODE_DMA
73 #define MB8877_NO_BUSY_AFTER_SEEK
74 #define IO_ADDR_MAX 0x10000
75 #define SCSI_HOST_AUTO_ACK
77 // device informations for win32
78 #define USE_CPU_TYPE 2
79 #define USE_FLOPPY_DISK 4
80 #define USE_HARD_DISK 7
81 #define NOTIFY_KEY_DOWN
82 #define USE_SHIFT_NUMPAD_KEY
83 #define USE_ALT_F10_KEY
84 #define USE_AUTO_KEY 5
85 #define USE_AUTO_KEY_RELEASE 6
86 #define USE_AUTO_KEY_NUMPAD
87 #define USE_SCREEN_FILTER
88 #define USE_SOUND_VOLUME 2
97 #include "../../common.h"
98 #include "../../fileio.h"
99 #include "../vm_template.h"
101 #ifdef USE_SOUND_VOLUME
102 static const _TCHAR *sound_device_caption[] = {
103 _T("Beep"), _T("Noise (FDD)"),
117 #if defined(HAS_I286)
141 class VM : public VM_TEMPLATE
145 //csp_state_utils *state_entry;
158 #if defined(HAS_I286)
167 SCSI_HDD* scsi_hdd[7];
168 SCSI_HOST* scsi_host;
173 FMR50::FLOPPY* floppy;
174 FMR50::KEYBOARD* keyboard;
175 FMR50::MEMORY* memory;
177 // FMR50::SERIAL* serial;
181 // ----------------------------------------
183 // ----------------------------------------
188 // ----------------------------------------
189 // for emulation class
190 // ----------------------------------------
192 // drive virtual machine
198 DEVICE *get_cpu(int index);
205 void initialize_sound(int rate, int samples);
206 uint16_t* create_sound(int* extra_frames);
207 int get_sound_buffer_ptr();
208 #ifdef USE_SOUND_VOLUME
209 void set_sound_device_volume(int ch, int decibel_l, int decibel_r);
213 void key_down(int code, bool repeat);
214 void key_up(int code);
217 void open_floppy_disk(int drv, const _TCHAR* file_path, int bank);
218 void close_floppy_disk(int drv);
219 bool is_floppy_disk_inserted(int drv);
220 void is_floppy_disk_protected(int drv, bool value);
221 bool is_floppy_disk_protected(int drv);
222 uint32_t is_floppy_disk_accessed();
223 void open_hard_disk(int drv, const _TCHAR* file_path);
224 void close_hard_disk(int drv);
225 bool is_hard_disk_inserted(int drv);
226 uint32_t is_hard_disk_accessed();
227 bool is_frame_skippable();
229 void update_config();
230 bool process_state(FILEIO* state_fio, bool loading);
232 // ----------------------------------------
234 // ----------------------------------------
237 DEVICE* get_device(int id);
239 //DEVICE* first_device;
240 //DEVICE* last_device;