2 FUJITSU FMR-50 Emulator 'eFMR-50'
3 FUJITSU FMR-60 Emulator 'eFMR-60'
5 Author : Takeda.Toshiya
16 #define DEVICE_NAME "FUJITSU FMR-50 (i286)"
17 #define CONFIG_NAME "fmr50_i286"
18 #elif defined(HAS_I386)
19 #define DEVICE_NAME "FUJITSU FMR-50 (i386)"
20 #define CONFIG_NAME "fmr50_i386"
21 #elif defined(HAS_I486)
22 #define DEVICE_NAME "FUJITSU FMR-50 (i486)"
23 #define CONFIG_NAME "fmr50_i486"
24 #elif defined(HAS_PENTIUM)
25 #define DEVICE_NAME "FUJITSU FMR-250"
26 #define CONFIG_NAME "fmr250"
30 #define DEVICE_NAME "FUJITSU FMR-60"
31 #define CONFIG_NAME "fmr60"
32 #elif defined(HAS_I386)
33 #define DEVICE_NAME "FUJITSU FMR-70"
34 #define CONFIG_NAME "fmr70"
35 #elif defined(HAS_I486)
36 #define DEVICE_NAME "FUJITSU FMR-80"
37 #define CONFIG_NAME "fmr80"
38 #elif defined(HAS_PENTIUM)
39 #define DEVICE_NAME "FUJITSU FMR-280"
40 #define CONFIG_NAME "fmr280"
44 // device informations for virtual machine
45 #define FRAMES_PER_SEC 55.4
47 #define LINES_PER_FRAME 784
48 #define CHARS_PER_LINE 98
50 #define LINES_PER_FRAME 440
51 #define CHARS_PER_LINE 54
53 //#define CPU_CLOCKS 12000000
54 #define CPU_CLOCKS 8000000
56 #define SCREEN_WIDTH 1120
57 #define SCREEN_HEIGHT 750
58 #define WINDOW_HEIGHT_ASPECT 840
60 #define SCREEN_WIDTH 640
61 #define SCREEN_HEIGHT 400
62 #define WINDOW_HEIGHT_ASPECT 480
68 #define I86_PSEUDO_BIOS
70 #define I386_PSEUDO_BIOS
72 #define I8259_MAX_CHIPS 2
73 #define SINGLE_MODE_DMA
74 #define MB8877_NO_BUSY_AFTER_SEEK
75 #define IO_ADDR_MAX 0x10000
76 #define SCSI_HOST_AUTO_ACK
78 // device informations for win32
79 #define USE_CPU_TYPE 2
84 #define NOTIFY_KEY_DOWN
85 #define USE_SHIFT_NUMPAD_KEY
86 #define USE_ALT_F10_KEY
87 #define USE_AUTO_KEY 5
88 #define USE_AUTO_KEY_RELEASE 6
89 #define USE_CRT_FILTER
90 #define USE_SOUND_FILES 1
91 #define USE_SOUND_FILES_FDD
92 #if defined(USE_SOUND_FILES)
93 #define USE_SOUND_VOLUME 5
95 #define USE_SOUND_VOLUME 6
101 #include "../../common.h"
102 #include "../../fileio.h"
104 #ifdef USE_SOUND_VOLUME
105 static const _TCHAR *sound_device_caption[] = {
106 _T("Beep"), _T("FM SSG"), _T("FM OPNB"), _T("PCM"), _T("CD-DA"),
107 #if defined(USE_SOUND_FILES)
126 class TOWNS_JOYSTICK; // Mouse and Joystick.
129 class YM2612; // OPNB
130 class MB87078; // VOLUME
131 //class AD7820KR; // A/D Converter.
133 class MSM58321; // RTC
134 class PCM1BIT; // BUZZER
135 class UPD71071; // DMAC
136 class TOWNS_CDROM; // CDROM Controller
137 class TOWNS_SERIALROM; // SERIAL ROM. May be 32 bytes.
166 I386* cpu; // i386DX/SX/486DX/486SX?/Pentium with FPU?
172 SCSI_HOST* scsi_host;
185 SCSI_CDROM *cdrom; //
190 // ----------------------------------------
192 // ----------------------------------------
197 // ----------------------------------------
198 // for emulation class
199 // ----------------------------------------
201 // drive virtual machine
207 DEVICE *get_cpu(int index);
214 void initialize_sound(int rate, int samples);
215 uint16_t* create_sound(int* extra_frames);
216 int get_sound_buffer_ptr();
217 #ifdef USE_SOUND_VOLUME
218 void set_sound_device_volume(int ch, int decibel_l, int decibel_r);
222 void key_down(int code, bool repeat);
223 void key_up(int code);
226 void open_floppy_disk(int drv, const _TCHAR* file_path, int bank);
227 void close_floppy_disk(int drv);
228 bool is_floppy_disk_inserted(int drv);
229 void is_floppy_disk_protected(int drv, bool value);
230 bool is_floppy_disk_protected(int drv);
231 bool is_frame_skippable();
233 void update_config();
234 void save_state(FILEIO* state_fio);
235 bool load_state(FILEIO* state_fio);
237 // ----------------------------------------
239 // ----------------------------------------
242 DEVICE* get_device(int id);
244 DEVICE* first_device;