2 Skelton for retropc emulator
4 Author : Takeda.Toshiya
17 #define SIG_NAND_BIT_0 0x01
18 #define SIG_NAND_BIT_1 0x02
19 #define SIG_NAND_BIT_2 0x04
20 #define SIG_NAND_BIT_3 0x08
21 #define SIG_NAND_BIT_4 0x10
22 #define SIG_NAND_BIT_5 0x20
23 #define SIG_NAND_BIT_6 0x40
24 #define SIG_NAND_BIT_7 0x80
26 class NAND : public DEVICE
30 uint32_t bits_mask, bits_in;
34 NAND(VM* parent_vm, EMU* parent_emu) : DEVICE(parent_vm, parent_emu)
36 initialize_output_signals(&outputs);
37 bits_mask = bits_in = 0;
43 void write_signal(int id, uint32_t data, uint32_t mask);
44 void save_state(FILEIO* state_fio);
45 bool load_state(FILEIO* state_fio);
46 const _TCHAR *get_device_name()
48 return _T("NAND Gate");
52 void set_context_out(DEVICE* device, int id, uint32_t mask)
54 register_output_signal(&outputs, device, id, mask);
56 void set_mask(uint32_t mask)