2 SEGA SC-3000 Emulator 'eSC-3000'
4 Author : Takeda.Toshiya
14 #include "../../emu.h"
15 #include "../device.h"
17 #define SIG_KEYBOARD_COLUMN 0
19 class KEYBOARD : public DEVICE
22 DEVICE *d_cpu, *d_pio;
29 void update_keyboard();
32 KEYBOARD(VM* parent_vm, EMU* parent_emu) : DEVICE(parent_vm, parent_emu) {}
38 void write_signal(int id, uint32 data, uint32 mask);
39 void save_state(FILEIO* state_fio);
40 bool load_state(FILEIO* state_fio);
43 void set_context_cpu(DEVICE* device)
47 void set_context_pio(DEVICE* device)