1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
15 #include "PixelProcessor.hpp"
17 #include "Surface.hpp"
18 #include "Primitive.hpp"
19 #include "Pipeline/PixelProgram.hpp"
20 #include "Pipeline/PixelShader.hpp"
21 #include "Pipeline/Constants.hpp"
22 #include "System/Debug.hpp"
28 extern bool complementaryDepthBuffer;
29 extern TransparencyAntialiasing transparencyAntialiasing;
30 extern bool perspectiveCorrection;
32 bool precachePixel = false;
34 unsigned int PixelProcessor::States::computeHash()
36 unsigned int *state = (unsigned int*)this;
37 unsigned int hash = 0;
39 for(unsigned int i = 0; i < sizeof(States) / 4; i++)
47 PixelProcessor::State::State()
49 memset(this, 0, sizeof(State));
52 bool PixelProcessor::State::operator==(const State &state) const
54 if(hash != state.hash)
59 return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0;
62 PixelProcessor::UniformBufferInfo::UniformBufferInfo()
68 PixelProcessor::PixelProcessor(Context *context) : context(context)
70 routineCache = nullptr;
71 setRoutineCacheSize(1024);
74 PixelProcessor::~PixelProcessor()
77 routineCache = nullptr;
80 void PixelProcessor::setFloatConstant(unsigned int index, const float value[4])
82 if(index < FRAGMENT_UNIFORM_VECTORS)
84 c[index][0] = value[0];
85 c[index][1] = value[1];
86 c[index][2] = value[2];
87 c[index][3] = value[3];
92 void PixelProcessor::setIntegerConstant(unsigned int index, const int value[4])
96 i[index][0] = value[0];
97 i[index][1] = value[1];
98 i[index][2] = value[2];
99 i[index][3] = value[3];
104 void PixelProcessor::setBooleanConstant(unsigned int index, int boolean)
108 b[index] = boolean != 0;
113 void PixelProcessor::setUniformBuffer(int index, sw::Resource* buffer, int offset)
115 uniformBufferInfo[index].buffer = buffer;
116 uniformBufferInfo[index].offset = offset;
119 void PixelProcessor::lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[])
121 for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; ++i)
123 u[i] = uniformBufferInfo[i].buffer ? static_cast<byte*>(uniformBufferInfo[i].buffer->lock(PUBLIC, PRIVATE)) + uniformBufferInfo[i].offset : nullptr;
124 uniformBuffers[i] = uniformBufferInfo[i].buffer;
128 void PixelProcessor::setRenderTarget(int index, Surface *renderTarget, unsigned int layer)
130 context->renderTarget[index] = renderTarget;
131 context->renderTargetLayer[index] = layer;
134 void PixelProcessor::setDepthBuffer(Surface *depthBuffer, unsigned int layer)
136 context->depthBuffer = depthBuffer;
137 context->depthBufferLayer = layer;
140 void PixelProcessor::setStencilBuffer(Surface *stencilBuffer, unsigned int layer)
142 context->stencilBuffer = stencilBuffer;
143 context->stencilBufferLayer = layer;
146 void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter)
148 if(sampler < TEXTURE_IMAGE_UNITS)
150 context->sampler[sampler].setTextureFilter(textureFilter);
155 void PixelProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter)
157 if(sampler < TEXTURE_IMAGE_UNITS)
159 context->sampler[sampler].setMipmapFilter(mipmapFilter);
164 void PixelProcessor::setGatherEnable(unsigned int sampler, bool enable)
166 if(sampler < TEXTURE_IMAGE_UNITS)
168 context->sampler[sampler].setGatherEnable(enable);
173 void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode)
175 if(sampler < TEXTURE_IMAGE_UNITS)
177 context->sampler[sampler].setAddressingModeU(addressMode);
182 void PixelProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode)
184 if(sampler < TEXTURE_IMAGE_UNITS)
186 context->sampler[sampler].setAddressingModeV(addressMode);
191 void PixelProcessor::setAddressingModeW(unsigned int sampler, AddressingMode addressMode)
193 if(sampler < TEXTURE_IMAGE_UNITS)
195 context->sampler[sampler].setAddressingModeW(addressMode);
200 void PixelProcessor::setReadSRGB(unsigned int sampler, bool sRGB)
202 if(sampler < TEXTURE_IMAGE_UNITS)
204 context->sampler[sampler].setReadSRGB(sRGB);
209 void PixelProcessor::setMipmapLOD(unsigned int sampler, float bias)
211 if(sampler < TEXTURE_IMAGE_UNITS)
213 context->sampler[sampler].setMipmapLOD(bias);
218 void PixelProcessor::setBorderColor(unsigned int sampler, const Color<float> &borderColor)
220 if(sampler < TEXTURE_IMAGE_UNITS)
222 context->sampler[sampler].setBorderColor(borderColor);
227 void PixelProcessor::setMaxAnisotropy(unsigned int sampler, float maxAnisotropy)
229 if(sampler < TEXTURE_IMAGE_UNITS)
231 context->sampler[sampler].setMaxAnisotropy(maxAnisotropy);
236 void PixelProcessor::setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering)
238 if(sampler < TEXTURE_IMAGE_UNITS)
240 context->sampler[sampler].setHighPrecisionFiltering(highPrecisionFiltering);
245 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR)
247 if(sampler < TEXTURE_IMAGE_UNITS)
249 context->sampler[sampler].setSwizzleR(swizzleR);
254 void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG)
256 if(sampler < TEXTURE_IMAGE_UNITS)
258 context->sampler[sampler].setSwizzleG(swizzleG);
263 void PixelProcessor::setSwizzleB(unsigned int sampler, SwizzleType swizzleB)
265 if(sampler < TEXTURE_IMAGE_UNITS)
267 context->sampler[sampler].setSwizzleB(swizzleB);
272 void PixelProcessor::setSwizzleA(unsigned int sampler, SwizzleType swizzleA)
274 if(sampler < TEXTURE_IMAGE_UNITS)
276 context->sampler[sampler].setSwizzleA(swizzleA);
281 void PixelProcessor::setCompareFunc(unsigned int sampler, CompareFunc compFunc)
283 if(sampler < TEXTURE_IMAGE_UNITS)
285 context->sampler[sampler].setCompareFunc(compFunc);
290 void PixelProcessor::setBaseLevel(unsigned int sampler, int baseLevel)
292 if(sampler < TEXTURE_IMAGE_UNITS)
294 context->sampler[sampler].setBaseLevel(baseLevel);
299 void PixelProcessor::setMaxLevel(unsigned int sampler, int maxLevel)
301 if(sampler < TEXTURE_IMAGE_UNITS)
303 context->sampler[sampler].setMaxLevel(maxLevel);
308 void PixelProcessor::setMinLod(unsigned int sampler, float minLod)
310 if(sampler < TEXTURE_IMAGE_UNITS)
312 context->sampler[sampler].setMinLod(minLod);
317 void PixelProcessor::setMaxLod(unsigned int sampler, float maxLod)
319 if(sampler < TEXTURE_IMAGE_UNITS)
321 context->sampler[sampler].setMaxLod(maxLod);
326 void PixelProcessor::setWriteSRGB(bool sRGB)
328 context->setWriteSRGB(sRGB);
331 void PixelProcessor::setColorLogicOpEnabled(bool colorLogicOpEnabled)
333 context->setColorLogicOpEnabled(colorLogicOpEnabled);
336 void PixelProcessor::setLogicalOperation(VkLogicOp logicalOperation)
338 context->setLogicalOperation(logicalOperation);
341 void PixelProcessor::setDepthBufferEnable(bool depthBufferEnable)
343 context->setDepthBufferEnable(depthBufferEnable);
346 void PixelProcessor::setDepthCompare(VkCompareOp depthCompareMode)
348 context->depthCompareMode = depthCompareMode;
351 void PixelProcessor::setAlphaCompare(VkCompareOp alphaCompareMode)
353 context->alphaCompareMode = alphaCompareMode;
356 void PixelProcessor::setDepthWriteEnable(bool depthWriteEnable)
358 context->depthWriteEnable = depthWriteEnable;
361 void PixelProcessor::setAlphaTestEnable(bool alphaTestEnable)
363 context->alphaTestEnable = alphaTestEnable;
366 void PixelProcessor::setCullMode(CullMode cullMode, bool frontFacingCCW)
368 context->cullMode = cullMode;
369 context->frontFacingCCW = frontFacingCCW;
372 void PixelProcessor::setColorWriteMask(int index, int rgbaMask)
374 context->setColorWriteMask(index, rgbaMask);
377 void PixelProcessor::setStencilEnable(bool stencilEnable)
379 context->stencilEnable = stencilEnable;
382 void PixelProcessor::setStencilCompare(VkCompareOp stencilCompareMode)
384 context->stencilCompareMode = stencilCompareMode;
387 void PixelProcessor::setStencilReference(int stencilReference)
389 context->stencilReference = stencilReference;
390 stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask);
393 void PixelProcessor::setStencilReferenceCCW(int stencilReferenceCCW)
395 context->stencilReferenceCCW = stencilReferenceCCW;
396 stencilCCW.set(stencilReferenceCCW, context->stencilMaskCCW, context->stencilWriteMaskCCW);
399 void PixelProcessor::setStencilMask(int stencilMask)
401 context->stencilMask = stencilMask;
402 stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask);
405 void PixelProcessor::setStencilMaskCCW(int stencilMaskCCW)
407 context->stencilMaskCCW = stencilMaskCCW;
408 stencilCCW.set(context->stencilReferenceCCW, stencilMaskCCW, context->stencilWriteMaskCCW);
411 void PixelProcessor::setStencilFailOperation(VkStencilOp stencilFailOperation)
413 context->stencilFailOperation = stencilFailOperation;
416 void PixelProcessor::setStencilPassOperation(VkStencilOp stencilPassOperation)
418 context->stencilPassOperation = stencilPassOperation;
421 void PixelProcessor::setStencilZFailOperation(VkStencilOp stencilZFailOperation)
423 context->stencilZFailOperation = stencilZFailOperation;
426 void PixelProcessor::setStencilWriteMask(int stencilWriteMask)
428 context->stencilWriteMask = stencilWriteMask;
429 stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask);
432 void PixelProcessor::setStencilWriteMaskCCW(int stencilWriteMaskCCW)
434 context->stencilWriteMaskCCW = stencilWriteMaskCCW;
435 stencilCCW.set(context->stencilReferenceCCW, context->stencilMaskCCW, stencilWriteMaskCCW);
438 void PixelProcessor::setTwoSidedStencil(bool enable)
440 context->twoSidedStencil = enable;
443 void PixelProcessor::setStencilCompareCCW(VkCompareOp stencilCompareMode)
445 context->stencilCompareModeCCW = stencilCompareMode;
448 void PixelProcessor::setStencilFailOperationCCW(VkStencilOp stencilFailOperation)
450 context->stencilFailOperationCCW = stencilFailOperation;
453 void PixelProcessor::setStencilPassOperationCCW(VkStencilOp stencilPassOperation)
455 context->stencilPassOperationCCW = stencilPassOperation;
458 void PixelProcessor::setStencilZFailOperationCCW(VkStencilOp stencilZFailOperation)
460 context->stencilZFailOperationCCW = stencilZFailOperation;
463 void PixelProcessor::setBlendConstant(const Color<float> &blendConstant)
465 // FIXME: Compact into generic function // FIXME: Clamp
466 short blendConstantR = iround(65535 * blendConstant.r);
467 short blendConstantG = iround(65535 * blendConstant.g);
468 short blendConstantB = iround(65535 * blendConstant.b);
469 short blendConstantA = iround(65535 * blendConstant.a);
471 factor.blendConstant4W[0][0] = blendConstantR;
472 factor.blendConstant4W[0][1] = blendConstantR;
473 factor.blendConstant4W[0][2] = blendConstantR;
474 factor.blendConstant4W[0][3] = blendConstantR;
476 factor.blendConstant4W[1][0] = blendConstantG;
477 factor.blendConstant4W[1][1] = blendConstantG;
478 factor.blendConstant4W[1][2] = blendConstantG;
479 factor.blendConstant4W[1][3] = blendConstantG;
481 factor.blendConstant4W[2][0] = blendConstantB;
482 factor.blendConstant4W[2][1] = blendConstantB;
483 factor.blendConstant4W[2][2] = blendConstantB;
484 factor.blendConstant4W[2][3] = blendConstantB;
486 factor.blendConstant4W[3][0] = blendConstantA;
487 factor.blendConstant4W[3][1] = blendConstantA;
488 factor.blendConstant4W[3][2] = blendConstantA;
489 factor.blendConstant4W[3][3] = blendConstantA;
491 // FIXME: Compact into generic function // FIXME: Clamp
492 short invBlendConstantR = iround(65535 * (1 - blendConstant.r));
493 short invBlendConstantG = iround(65535 * (1 - blendConstant.g));
494 short invBlendConstantB = iround(65535 * (1 - blendConstant.b));
495 short invBlendConstantA = iround(65535 * (1 - blendConstant.a));
497 factor.invBlendConstant4W[0][0] = invBlendConstantR;
498 factor.invBlendConstant4W[0][1] = invBlendConstantR;
499 factor.invBlendConstant4W[0][2] = invBlendConstantR;
500 factor.invBlendConstant4W[0][3] = invBlendConstantR;
502 factor.invBlendConstant4W[1][0] = invBlendConstantG;
503 factor.invBlendConstant4W[1][1] = invBlendConstantG;
504 factor.invBlendConstant4W[1][2] = invBlendConstantG;
505 factor.invBlendConstant4W[1][3] = invBlendConstantG;
507 factor.invBlendConstant4W[2][0] = invBlendConstantB;
508 factor.invBlendConstant4W[2][1] = invBlendConstantB;
509 factor.invBlendConstant4W[2][2] = invBlendConstantB;
510 factor.invBlendConstant4W[2][3] = invBlendConstantB;
512 factor.invBlendConstant4W[3][0] = invBlendConstantA;
513 factor.invBlendConstant4W[3][1] = invBlendConstantA;
514 factor.invBlendConstant4W[3][2] = invBlendConstantA;
515 factor.invBlendConstant4W[3][3] = invBlendConstantA;
517 factor.blendConstant4F[0][0] = blendConstant.r;
518 factor.blendConstant4F[0][1] = blendConstant.r;
519 factor.blendConstant4F[0][2] = blendConstant.r;
520 factor.blendConstant4F[0][3] = blendConstant.r;
522 factor.blendConstant4F[1][0] = blendConstant.g;
523 factor.blendConstant4F[1][1] = blendConstant.g;
524 factor.blendConstant4F[1][2] = blendConstant.g;
525 factor.blendConstant4F[1][3] = blendConstant.g;
527 factor.blendConstant4F[2][0] = blendConstant.b;
528 factor.blendConstant4F[2][1] = blendConstant.b;
529 factor.blendConstant4F[2][2] = blendConstant.b;
530 factor.blendConstant4F[2][3] = blendConstant.b;
532 factor.blendConstant4F[3][0] = blendConstant.a;
533 factor.blendConstant4F[3][1] = blendConstant.a;
534 factor.blendConstant4F[3][2] = blendConstant.a;
535 factor.blendConstant4F[3][3] = blendConstant.a;
537 factor.invBlendConstant4F[0][0] = 1 - blendConstant.r;
538 factor.invBlendConstant4F[0][1] = 1 - blendConstant.r;
539 factor.invBlendConstant4F[0][2] = 1 - blendConstant.r;
540 factor.invBlendConstant4F[0][3] = 1 - blendConstant.r;
542 factor.invBlendConstant4F[1][0] = 1 - blendConstant.g;
543 factor.invBlendConstant4F[1][1] = 1 - blendConstant.g;
544 factor.invBlendConstant4F[1][2] = 1 - blendConstant.g;
545 factor.invBlendConstant4F[1][3] = 1 - blendConstant.g;
547 factor.invBlendConstant4F[2][0] = 1 - blendConstant.b;
548 factor.invBlendConstant4F[2][1] = 1 - blendConstant.b;
549 factor.invBlendConstant4F[2][2] = 1 - blendConstant.b;
550 factor.invBlendConstant4F[2][3] = 1 - blendConstant.b;
552 factor.invBlendConstant4F[3][0] = 1 - blendConstant.a;
553 factor.invBlendConstant4F[3][1] = 1 - blendConstant.a;
554 factor.invBlendConstant4F[3][2] = 1 - blendConstant.a;
555 factor.invBlendConstant4F[3][3] = 1 - blendConstant.a;
558 void PixelProcessor::setAlphaBlendEnable(bool alphaBlendEnable)
560 context->setAlphaBlendEnable(alphaBlendEnable);
563 void PixelProcessor::setSourceBlendFactor(VkBlendFactor sourceBlendFactor)
565 context->setSourceBlendFactor(sourceBlendFactor);
568 void PixelProcessor::setDestBlendFactor(VkBlendFactor destBlendFactor)
570 context->setDestBlendFactor(destBlendFactor);
573 void PixelProcessor::setBlendOperation(VkBlendOp blendOperation)
575 context->setBlendOperation(blendOperation);
578 void PixelProcessor::setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable)
580 context->setSeparateAlphaBlendEnable(separateAlphaBlendEnable);
583 void PixelProcessor::setSourceBlendFactorAlpha(VkBlendFactor sourceBlendFactorAlpha)
585 context->setSourceBlendFactorAlpha(sourceBlendFactorAlpha);
588 void PixelProcessor::setDestBlendFactorAlpha(VkBlendFactor destBlendFactorAlpha)
590 context->setDestBlendFactorAlpha(destBlendFactorAlpha);
593 void PixelProcessor::setBlendOperationAlpha(VkBlendOp blendOperationAlpha)
595 context->setBlendOperationAlpha(blendOperationAlpha);
598 void PixelProcessor::setAlphaReference(float alphaReference)
600 context->alphaReference = alphaReference;
602 factor.alphaReference4[0] = (word)iround(alphaReference * 0x1000 / 0xFF);
603 factor.alphaReference4[1] = (word)iround(alphaReference * 0x1000 / 0xFF);
604 factor.alphaReference4[2] = (word)iround(alphaReference * 0x1000 / 0xFF);
605 factor.alphaReference4[3] = (word)iround(alphaReference * 0x1000 / 0xFF);
608 void PixelProcessor::setPerspectiveCorrection(bool perspectiveEnable)
610 perspectiveCorrection = perspectiveEnable;
613 void PixelProcessor::setOcclusionEnabled(bool enable)
615 context->occlusionEnabled = enable;
618 void PixelProcessor::setRoutineCacheSize(int cacheSize)
621 routineCache = new RoutineCache<State>(clamp(cacheSize, 1, 65536), precachePixel ? "sw-pixel" : 0);
624 const PixelProcessor::State PixelProcessor::update() const
628 if(context->pixelShader)
630 state.shaderID = context->pixelShader->getSerialID();
637 state.depthOverride = context->pixelShader && context->pixelShader->depthOverride();
638 state.shaderContainsKill = context->pixelShader ? context->pixelShader->containsKill() : false;
640 if(context->alphaTestActive())
642 state.alphaCompareMode = context->alphaCompareMode;
644 state.transparencyAntialiasing = context->getMultiSampleCount() > 1 ? transparencyAntialiasing : TRANSPARENCY_NONE;
647 state.depthWriteEnable = context->depthWriteActive();
649 if(context->stencilActive())
651 state.stencilActive = true;
652 state.stencilCompareMode = context->stencilCompareMode;
653 state.stencilFailOperation = context->stencilFailOperation;
654 state.stencilPassOperation = context->stencilPassOperation;
655 state.stencilZFailOperation = context->stencilZFailOperation;
656 state.noStencilMask = (context->stencilMask == 0xFF);
657 state.noStencilWriteMask = (context->stencilWriteMask == 0xFF);
658 state.stencilWriteMasked = (context->stencilWriteMask == 0x00);
660 state.twoSidedStencil = context->twoSidedStencil;
661 state.stencilCompareModeCCW = context->twoSidedStencil ? context->stencilCompareModeCCW : state.stencilCompareMode;
662 state.stencilFailOperationCCW = context->twoSidedStencil ? context->stencilFailOperationCCW : state.stencilFailOperation;
663 state.stencilPassOperationCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : state.stencilPassOperation;
664 state.stencilZFailOperationCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : state.stencilZFailOperation;
665 state.noStencilMaskCCW = context->twoSidedStencil ? (context->stencilMaskCCW == 0xFF) : state.noStencilMask;
666 state.noStencilWriteMaskCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : state.noStencilWriteMask;
667 state.stencilWriteMaskedCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : state.stencilWriteMasked;
670 if(context->depthBufferActive())
672 state.depthTestActive = true;
673 state.depthCompareMode = context->depthCompareMode;
674 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat());
677 state.occlusionEnabled = context->occlusionEnabled;
679 state.perspective = context->perspectiveActive();
680 state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f);
682 if(context->alphaBlendActive())
684 state.alphaBlendActive = true;
685 state.sourceBlendFactor = context->sourceBlendFactor();
686 state.destBlendFactor = context->destBlendFactor();
687 state.blendOperation = context->blendOperation();
688 state.sourceBlendFactorAlpha = context->sourceBlendFactorAlpha();
689 state.destBlendFactorAlpha = context->destBlendFactorAlpha();
690 state.blendOperationAlpha = context->blendOperationAlpha();
693 state.logicalOperation = context->colorLogicOp();
695 for(int i = 0; i < RENDERTARGETS; i++)
697 state.colorWriteMask |= context->colorWriteActive(i) << (4 * i);
698 state.targetFormat[i] = context->renderTargetInternalFormat(i);
701 state.writeSRGB = context->writeSRGB && context->renderTarget[0] && Surface::isSRGBwritable(context->renderTarget[0]->getExternalFormat());
702 state.multiSample = context->getMultiSampleCount();
703 state.multiSampleMask = context->multiSampleMask;
705 if(state.multiSample > 1 && context->pixelShader)
707 state.centroid = context->pixelShader->containsCentroid();
710 state.frontFaceCCW = context->frontFacingCCW;
713 for(unsigned int i = 0; i < 16; i++)
715 if(context->pixelShader)
717 if(context->pixelShader->usesSampler(i))
719 state.sampler[i] = context->sampler[i].samplerState();
724 const bool point = context->isDrawPoint();
726 for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++)
728 for(int component = 0; component < 4; component++)
730 const Shader::Semantic &semantic = context->pixelShader->getInput(interpolant, component);
732 if(semantic.active())
736 switch(semantic.usage)
738 case Shader::USAGE_TEXCOORD: flat = false; break;
739 case Shader::USAGE_COLOR: flat = semantic.flat || point; break;
742 state.interpolant[interpolant].component |= 1 << component;
746 state.interpolant[interpolant].flat |= 1 << component;
754 for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++)
756 for(int component = 0; component < 4; component++)
758 state.interpolant[interpolant].centroid = context->pixelShader->getInput(interpolant, 0).centroid;
763 state.hash = state.computeHash();
768 Routine *PixelProcessor::routine(const State &state)
770 Routine *routine = routineCache->query(state);
774 const bool integerPipeline = (context->pixelShaderModel() <= 0x0104);
775 QuadRasterizer *generator = new PixelProgram(state, context->pixelShader);
776 generator->generate();
777 routine = (*generator)(L"PixelRoutine_%0.8X", state.shaderID);
780 routineCache->add(state, routine);