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Match the exports ordinals to PowerVR.
[android-x86/external-swiftshader.git] / src / GLES2 / libGLESv2 / libGLESv2.def
1 LIBRARY libGLESv2
2 EXPORTS
3     glActiveTexture                 @1
4     glAttachShader                  @2
5     glBindAttribLocation            @3
6     glBindBuffer                    @4
7     glBindFramebuffer               @5
8     glBindRenderbuffer              @6
9     glBindTexture                   @7
10     glBlendColor                    @8
11     glBlendEquation                 @9
12     glBlendEquationSeparate         @10
13     glBlendFunc                     @11
14     glBlendFuncSeparate             @12
15     glBufferData                    @13
16     glBufferSubData                 @14
17     glCheckFramebufferStatus        @15
18     glClear                         @16
19     glClearColor                    @17
20     glClearDepthf                   @18
21     glClearStencil                  @19
22     glColorMask                     @20
23     glCompileShader                 @21
24     glCompressedTexImage2D          @22
25     glCompressedTexSubImage2D       @23
26     glCopyTexImage2D                @24
27     glCopyTexSubImage2D             @25
28     glCreateProgram                 @26
29     glCreateShader                  @27
30     glCullFace                      @28
31     glDeleteBuffers                 @29
32     glDeleteFramebuffers            @30
33     glDeleteProgram                 @32
34     glDeleteRenderbuffers           @33
35     glDeleteShader                  @34
36     glDeleteTextures                @31
37     glDepthFunc                     @36
38     glDepthMask                     @37
39     glDepthRangef                   @38
40     glDetachShader                  @35
41     glDisable                       @39
42     glDisableVertexAttribArray      @40
43     glDrawArrays                    @41
44     glDrawElements                  @42
45     glEnable                        @43
46     glEnableVertexAttribArray       @44
47     glFinish                        @45
48     glFlush                         @46
49     glFramebufferRenderbuffer       @47
50     glFramebufferTexture2D          @48
51     glFrontFace                     @49
52     glGenBuffers                    @50
53     glGenFramebuffers               @52
54     glGenRenderbuffers              @53
55     glGenTextures                   @54
56     glGenerateMipmap                @51
57     glGetActiveAttrib               @55
58     glGetActiveUniform              @56
59     glGetAttachedShaders            @57
60     glGetAttribLocation             @58
61     glGetBooleanv                   @59
62     glGetBufferParameteriv          @60
63     glGetError                      @61
64     glGetFloatv                     @62
65     glGetFramebufferAttachmentParameteriv   @63
66     glGetIntegerv                   @64
67     glGetProgramInfoLog             @66
68     glGetProgramiv                  @65
69     glGetRenderbufferParameteriv    @67
70     glGetShaderInfoLog              @69
71     glGetShaderPrecisionFormat      @70
72     glGetShaderSource               @71
73     glGetShaderiv                   @68
74     glGetString                     @72
75     glGetTexParameterfv             @73
76     glGetTexParameteriv             @74
77     glGetUniformLocation            @77
78     glGetUniformfv                  @75
79     glGetUniformiv                  @76
80     glGetVertexAttribPointerv       @80
81     glGetVertexAttribfv             @78
82     glGetVertexAttribiv             @79
83     glHint                          @81
84     glIsBuffer                      @82
85     glIsEnabled                     @83
86     glIsFramebuffer                 @84
87     glIsProgram                     @85
88     glIsRenderbuffer                @86
89     glIsShader                      @87
90     glIsTexture                     @88
91     glLineWidth                     @89
92     glLinkProgram                   @90
93     glPixelStorei                   @91
94     glPolygonOffset                 @92
95     glReadPixels                    @93
96     glReleaseShaderCompiler         @94
97     glRenderbufferStorage           @95
98     glSampleCoverage                @96
99     glScissor                       @97
100     glShaderBinary                  @98
101     glShaderSource                  @99
102     glStencilFunc                   @100
103     glStencilFuncSeparate           @101
104     glStencilMask                   @102
105     glStencilMaskSeparate           @103
106     glStencilOp                     @104
107     glStencilOpSeparate             @105
108     glTexImage2D                    @106
109     glTexParameterf                 @107
110     glTexParameterfv                @108
111     glTexParameteri                 @109
112     glTexParameteriv                @110
113     glTexSubImage2D                 @111
114     glUniform1f                     @112
115     glUniform1fv                    @113
116     glUniform1i                     @114
117     glUniform1iv                    @115
118     glUniform2f                     @116
119     glUniform2fv                    @117
120     glUniform2i                     @118
121     glUniform2iv                    @119
122     glUniform3f                     @120
123     glUniform3fv                    @121
124     glUniform3i                     @122
125     glUniform3iv                    @123
126     glUniform4f                     @124
127     glUniform4fv                    @125
128     glUniform4i                     @126
129     glUniform4iv                    @127
130     glUniformMatrix2fv              @128
131     glUniformMatrix3fv              @129
132     glUniformMatrix4fv              @130
133     glUseProgram                    @131
134     glValidateProgram               @132
135     glVertexAttrib1f                @133
136     glVertexAttrib1fv               @134
137     glVertexAttrib2f                @135
138     glVertexAttrib2fv               @136
139     glVertexAttrib3f                @137
140     glVertexAttrib3fv               @138
141     glVertexAttrib4f                @139
142     glVertexAttrib4fv               @140
143     glVertexAttribPointer           @141
144     glViewport                      @142
145
146     ; Extensions
147     glTexImage3DOES                 @143
148     glBlitFramebufferANGLE          @149
149     glRenderbufferStorageMultisampleANGLE @150
150     glDeleteFencesNV                @151
151     glFinishFenceNV                 @152
152     glGenFencesNV                   @153
153     glGetFenceivNV                  @154
154     glIsFenceNV                     @155
155     glSetFenceNV                    @156
156     glTestFenceNV                   @157
157     ;glGetTranslatedShaderSourceANGLE @159
158     ;glTexStorage2DEXT               @160
159     glGetGraphicsResetStatusEXT     @161
160     glReadnPixelsEXT                @162
161     glGetnUniformfvEXT              @163
162     glGetnUniformivEXT              @164
163         glGenQueriesEXT                 @165
164     glDeleteQueriesEXT              @166
165     glIsQueryEXT                    @167
166     glBeginQueryEXT                 @168
167     glEndQueryEXT                   @169
168     glGetQueryivEXT                 @170
169     glGetQueryObjectuivEXT          @171
170
171     ; EGL dependencies
172     glCreateContext
173     glGetProcAddress
174
175         createFrameBuffer
176         createBackBuffer
177         createDepthStencil
178
179         Register