5 glBindAttribLocation @3
12 glBlendEquationSeparate @10
14 glBlendFuncSeparate @12
17 glCheckFramebufferStatus @15
24 glCompressedTexImage2D @22
25 glCompressedTexSubImage2D @23
27 glCopyTexSubImage2D @25
32 glDeleteFramebuffers @30
34 glDeleteRenderbuffers @33
42 glDisableVertexAttribArray @40
46 glEnableVertexAttribArray @44
49 glFramebufferRenderbuffer @47
50 glFramebufferTexture2D @48
54 glGenRenderbuffers @53
58 glGetActiveUniform @56
59 glGetAttachedShaders @57
60 glGetAttribLocation @58
62 glGetBufferParameteriv @60
65 glGetFramebufferAttachmentParameteriv @63
67 glGetProgramInfoLog @66
69 glGetRenderbufferParameteriv @67
70 glGetShaderInfoLog @69
71 glGetShaderPrecisionFormat @70
75 glGetTexParameterfv @73
76 glGetTexParameteriv @74
77 glGetUniformLocation @77
80 glGetVertexAttribPointerv @80
81 glGetVertexAttribfv @78
82 glGetVertexAttribiv @79
96 glReleaseShaderCompiler @94
97 glRenderbufferStorage @95
103 glStencilFuncSeparate @101
105 glStencilMaskSeparate @103
107 glStencilOpSeparate @105
110 glTexParameterfv @108
112 glTexParameteriv @110
130 glUniformMatrix2fv @128
131 glUniformMatrix3fv @129
132 glUniformMatrix4fv @130
134 glValidateProgram @132
135 glVertexAttrib1f @133
136 glVertexAttrib1fv @134
137 glVertexAttrib2f @135
138 glVertexAttrib2fv @136
139 glVertexAttrib3f @137
140 glVertexAttrib3fv @138
141 glVertexAttrib4f @139
142 glVertexAttrib4fv @140
143 glVertexAttribPointer @141
148 glBlitFramebufferANGLE @149
149 glRenderbufferStorageMultisampleANGLE @150
150 glDeleteFencesNV @151
157 ;glGetTranslatedShaderSourceANGLE @159
158 ;glTexStorage2DEXT @160
159 glGetGraphicsResetStatusEXT @161
160 glReadnPixelsEXT @162
161 glGetnUniformfvEXT @163
162 glGetnUniformivEXT @164
164 glDeleteQueriesEXT @166
169 glGetQueryObjectuivEXT @171