1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
15 #ifndef sw_FrameBufferAndroid_hpp
16 #define sw_FrameBufferAndroid_hpp
18 #include "Main/FrameBuffer.hpp"
19 #include "Common/Debug.hpp"
22 struct ANativeWindowBuffer;
26 class FrameBufferAndroid : public FrameBuffer
29 FrameBufferAndroid(ANativeWindow* window, int width, int height);
31 ~FrameBufferAndroid() override;
33 void flip(void *source, Format sourceFormat, size_t sourceStride) override {blit(source, 0, 0, sourceFormat, sourceStride);};
34 void blit(void *source, const Rect *sourceRect, const Rect *destRect, Format sourceFormat, size_t sourceStride) override;
36 void *lock() override;
37 void unlock() override;
39 bool setSwapRectangle(int l, int t, int w, int h);
42 ANativeWindow* nativeWindow;
43 ANativeWindowBuffer* buffer;
47 #endif // sw_FrameBufferAndroid