1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
15 #ifndef sw_FrameBufferOSX_hpp
16 #define sw_FrameBufferOSX_hpp
18 #include "Main/FrameBuffer.hpp"
20 #import <Cocoa/Cocoa.h>
26 class FrameBufferOSX : public FrameBuffer
29 FrameBufferOSX(CALayer *layer, int width, int height);
30 ~FrameBufferOSX() override;
32 void flip(void *source, Format sourceFormat, size_t sourceStride) override;
33 void blit(void *source, const Rect *sourceRect, const Rect *destRect, Format sourceFormat, size_t sourceStride) override;
35 void *lock() override;
36 void unlock() override;
43 CGDataProviderRef provider;
44 CGColorSpaceRef colorspace;
45 CGImageRef currentImage;
49 #endif // sw_FrameBufferOSX