1 ## Makefile.am -- Process this file with automake to process Makefile.in
3 AUTOMAKE_OPTIONS = foreign
5 bin_PROGRAMS = hengband
8 artifact.c artifact.h \
10 angband.h autopick.c autopick.h\
12 avatar.h avatar.c birth.c birth.h \
14 bldg.c bldg.h chest.c chest.h chuukei.c \
15 cmd-basic.c cmd-basic.h cmd-dump.c cmd-dump.h cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \
16 cmd-item.c cmd-item.h cmd-magiceat.c cmd-magiceat.h \
17 cmd-mane.c cmd-mane.h cmd-pet.c cmd-pet.h \
18 cmd-quaff.c cmd-quaff.h cmd-read.c cmd-read.h cmd-spell.c cmd-spell.h \
19 cmd-usestaff.c cmd-usestaff.h cmd-zaprod.c cmd-zaprod.h cmd-zapwand.c \
20 cmd-zapwand.h cmd-smith.c cmd-smith.h cmd-hissatsu.c cmd-hissatsu.h\
22 core.c core.h defines.h externs.h files.c files.h \
25 floor.c floor.h floor-events.c floor-events.h floor-generate.c floor-generate.h \
26 floor-save.h floor-save.c floor-town.h floor-town.c \
27 floor-streams.c floor-streams.h \
30 geometry.c geometry.h \
32 gameoption.c gameoption.h gamevalue.h \
33 grid.c grid.h h-basic.h h-config.h h-define.h \
35 h-system.h h-type.h inet.c init.c init.h japanese.c load.c \
36 dungeon-file.c dungeon-file.h \
37 main.c main-x11.c main-gcu.c \
38 melee.h melee1.c mind.c mind.h \
40 monster.h monsterrace.c monsterrace.h \
41 monsterrace-hook.c monsterrace-hook.h monster-process.c \
42 monster-process.h monster-status.c monster-status.h monster1.c \
43 monster2.c mspells1.c mspells2.c mspells3.c mspells4.c monster-spell.h \
45 mutation.h mutation.c \
47 object-boost.c object-boost.h \
48 object-curse.c object-curse.h object-broken.c object-broken.h \
49 object-hook.c object-hook.h object1.c object2.c object.h \
50 objectkind.c objectkind.h objectkind-hook.c objectkind-hook.h \
51 object-flavor.c object-flavor.h object-ego.c object-ego.h \
55 projection.h projection.c\
57 player-move.c player-move.h player-damage.c player-damage.h player-status.c player-status.h \
58 player-effects.c player-effects.h player-skill.c player-skill.h player-class.c player-class.h \
59 player-race.c player-race.h player-pesonality.c player-pesonality.h player-sex.c player-sex.h \
65 realm-arcane.h realm-chaos.c realm-chaos.h realm-craft.c realm-craft.h \
66 realm-crusade.c realm-crusade.h realm-daemon.c realm-daemon.h realm-death.c \
67 realm-death.h realm-hex.c realm-hex.h realm-hissatsu.c realm-hissatsu.h \
68 realm-life.c realm-life.h realm-nature.c realm-nature.h realm-song.c \
69 realm-song.h realm-sorcery.c realm-sorcery.h realm-trump.c realm-trump.h \
70 report.c rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \
71 rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \
72 rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h rooms-vault.c \
73 rooms-vault.h save.c save.h scores.c scores.h selfinfo.c selfinfo.h \
74 shoot.c shoot.h snipe.c snipe.h \
79 spells1.c spells2.c spells3.c \
80 spells-diceroll.c spells-diceroll.h \
81 spells-floor.c spells-floor.h \
82 spells-object.c spells-object.h \
83 spells-status.c spells-status.h \
84 spells-summon.c spells-summon.h \
85 spells-world.c spells-world.h \
88 store.h store.c tables.c trap.c trap.h types.h util.c util.h \
89 variable.c wild.h wild.c wizard1.c wizard2.c \
90 warning.c warning.h world.c world.h \
92 view-mainwindow.c view-mainwindow.h\
95 z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \
98 EXTRA_hengband_SOURCES = \
99 angband.ico angband.rc ang_eng.rc maid-x11.c main-mac.c main-win.c \
100 main-dos.c main-ibm.c \
101 makefile.bcc makefile.std makefile.dos makefile.ibm \
104 COMPILE = ./gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
105 $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
109 chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband"
110 chmod g+s "$(DESTDIR)$(bindir)/hengband"