1 ## Makefile.am -- Process this file with automake to process Makefile.in
3 AUTOMAKE_OPTIONS = foreign
5 bin_PROGRAMS = hengband
8 artifact.c artifact.h \
10 angband.h autopick.c \
14 birth.c bldg.c cave.c chest.c chest.h chuukei.c \
15 cmd2.c cmd4.c cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \
16 cmd-item.c cmd-item.h cmd-magiceat.c cmd-magiceat.h cmd-pet.c cmd-pet.h \
17 cmd-quaff.c cmd-quaff.h cmd-read.c cmd-read.h cmd-spell.c cmd-spell.h \
18 cmd-usestaff.c cmd-usestaff.h cmd-zaprod.c cmd-zaprod.h cmd-zapwand.c \
19 cmd-zapwand.h defines.h dungeon.c effects.c externs.h files.c flavor.c \
21 floor.h floor-events.c floor-events.h floor-generate.c floor-save.c \
22 floor-streams.c floor-streams.h \
24 gameoption.c gameoption.h gamevalue.h \
25 generate.h grid.c grid.h h-basic.h h-config.h h-define.h hissatsu.c \
27 h-system.h h-type.h inet.c init1.c init2.c init.h japanese.c load.c \
28 main.c main-x11.c main-gcu.c mane.c \
29 melee.h melee1.c mind.c \
32 monsterrace-hook.c monsterrace-hook.h monster-process.c \
33 monster-process.h monster-status.c monster-status.h monster1.c \
34 monster2.c mspells1.c mspells2.c mspells3.c mspells4.c \
36 mutation.h mutation.c \
38 object-curse.c object-curse.h \
39 object-hook.c object-hook.h object1.c object2.c \
40 objectkind-hook.c objectkind-hook.h obj_kind.c \
44 projection.h projection.c\
46 player-move.c player-damage.c player-damage.h player-status.c player-status.h \
52 realm-arcane.h realm-chaos.c realm-chaos.h realm-craft.c realm-craft.h \
53 realm-crusade.c realm-crusade.h realm-daemon.c realm-daemon.h realm-death.c \
54 realm-death.h realm-hex.c realm-hex.h realm-hissatsu.c realm-hissatsu.h \
55 realm-life.c realm-life.h realm-nature.c realm-nature.h realm-song.c \
56 realm-song.h realm-sorcery.c realm-sorcery.h realm-trump.c realm-trump.h \
57 report.c rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \
58 rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \
59 rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h rooms-vault.c \
60 rooms-vault.h save.c scores.c selfinfo.c selfinfo.h shoot.c snipe.c \
62 spells1.c spells2.c spells3.c \
63 spells-object.c spells-object.h \
64 spells-status.c spells-status.h \
65 spells-summon.c spells-summon.h \
68 store.h store.c tables.c trap.c trap.h types.h util.c \
69 variable.c wild.c wizard1.c wizard2.c \
75 z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \
78 EXTRA_hengband_SOURCES = \
79 angband.ico angband.rc ang_eng.rc maid-x11.c main-mac.c main-win.c \
80 main-dos.c main-ibm.c \
81 makefile.bcc makefile.std makefile.dos makefile.ibm \
84 COMPILE = ./gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
85 $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
89 chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband"
90 chmod g+s "$(DESTDIR)$(bindir)/hengband"