OSDN Git Service

[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として extract_energy() を追加.
[hengband/hengband.git] / src / Makefile.am
1 ## Makefile.am -- Process this file with automake to process Makefile.in
2
3 AUTOMAKE_OPTIONS = foreign
4
5 bin_PROGRAMS = hengband
6
7 hengband_SOURCES = \
8         artifact.c artifact.h \
9         \
10         angband.h autopick.c autopick.h\
11         \
12         avatar.h avatar.c birth.c birth.h \
13         \
14         bldg.c bldg.h chest.c chest.h chuukei.c \
15         cmd-basic.c cmd-basic.h cmd-dump.c cmd-dump.h cmd-activate.c cmd-activate.h cmd-eat.c cmd-eat.h \
16         cmd-item.c cmd-item.h cmd-magiceat.c cmd-magiceat.h \
17         cmd-mane.c cmd-mane.h cmd-pet.c cmd-pet.h \
18         cmd-quaff.c cmd-quaff.h cmd-read.c cmd-read.h cmd-spell.c cmd-spell.h \
19         cmd-usestaff.c cmd-usestaff.h cmd-zaprod.c cmd-zaprod.h cmd-zapwand.c \
20         cmd-zapwand.h cmd-smith.c cmd-smith.h cmd-hissatsu.c cmd-hissatsu.h\
21         \
22         core.c core.h defines.h externs.h files.c files.h \
23         \
24         dungeon.c dungeon.h \
25         floor.c floor.h floor-events.c floor-events.h floor-generate.c floor-generate.h \
26         floor-save.h floor-save.c floor-town.h floor-town.c \
27         floor-streams.c floor-streams.h \
28         \
29         feature.c feature.h \
30         geometry.c geometry.h \
31         \
32         gameoption.c gameoption.h gamevalue.h \
33         grid.c grid.h h-basic.h h-config.h h-define.h \
34         history.h history.c \
35         h-system.h h-type.h inet.c init.c init.h japanese.c load.c load.h \
36         dungeon-file.c dungeon-file.h \
37         main.c main-x11.c main-gcu.c \
38         melee.h melee1.c mind.c mind.h \
39         \
40         monster.h monsterrace.c monsterrace.h \
41         monsterrace-hook.c monsterrace-hook.h monster-process.c \
42         monster-process.h monster-status.c monster-status.h monster1.c \
43         monster2.c mspells1.c mspells2.c mspells3.c mspells4.c monster-spell.h \
44         \
45         mutation.h mutation.c \
46         \
47         object-boost.c object-boost.h \
48         object-curse.c object-curse.h object-broken.c object-broken.h \
49         object-hook.c object-hook.h object1.c object2.c object.h \
50         objectkind.c objectkind.h objectkind-hook.c objectkind-hook.h \
51         object-flavor.c object-flavor.h object-ego.c object-ego.h \
52         \
53         patron.h patron.c \
54         \
55         projection.h projection.c \
56         \
57         creature.h creature.c \
58         player-move.c player-move.h player-damage.c player-damage.h player-status.c player-status.h \
59         player-effects.c player-effects.h player-skill.c player-skill.h player-class.c player-class.h \
60         player-race.c player-race.h player-pesonality.c player-pesonality.h player-sex.c player-sex.h \
61         \
62         quest.h quest.c\
63         \
64         racial.c racial.h \
65         realm.c realm.h \
66         realm-arcane.c realm-arcane.h realm-chaos.c realm-chaos.h realm-craft.c realm-craft.h \
67         realm-crusade.c realm-crusade.h realm-daemon.c realm-daemon.h realm-death.c \
68         realm-death.h realm-hex.c realm-hex.h realm-hissatsu.c realm-hissatsu.h \
69         realm-life.c realm-life.h realm-nature.c realm-nature.h realm-song.c \
70         realm-song.h realm-sorcery.c realm-sorcery.h realm-trump.c realm-trump.h \
71         report.c report.h rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \
72         rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \
73         rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h rooms-vault.c \
74         rooms-vault.h save.c save.h scores.c scores.h selfinfo.c selfinfo.h \
75         shoot.c shoot.h snipe.c snipe.h \
76         \
77         rumor.h rumor.c \
78         \
79         spells.h
80         spells1.c spells2.c spells3.c \
81         spells-diceroll.c spells-diceroll.h \
82         spells-floor.c spells-floor.h \
83         spells-object.c spells-object.h \
84         spells-status.c spells-status.h \
85         spells-summon.c spells-summon.h \
86         spells-world.c spells-world.h \
87         \
88         sort.c sort.h \
89         store.h store.c tables.c trap.c trap.h types.h util.c util.h \
90         variable.c wild.h wild.c wizard1.c wizard2.c \
91         warning.c warning.h world.c world.h \
92         \
93         view-mainwindow.c view-mainwindow.h targeting.c \
94         \
95         z-config.h \
96         z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \
97         z-virt.c z-virt.h 
98
99 EXTRA_hengband_SOURCES = \
100         angband.ico angband.rc ang_eng.rc maid-x11.c main-mac.c main-win.c \
101         main-dos.c main-ibm.c \
102         makefile.bcc makefile.std makefile.dos makefile.ibm \
103         readdib.c wall.bmp
104
105 COMPILE = ./gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
106         $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
107
108 install-exec-hook:
109 if SET_GID
110         chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband"
111         chmod g+s "$(DESTDIR)$(bindir)/hengband"
112 endif