1 ## Makefile.am -- Process this file with automake to process Makefile.in
3 AUTOMAKE_OPTIONS = foreign subdir-objects
5 bin_PROGRAMS = hengband
8 artifact.c artifact.h \
10 angband.h autopick.c autopick.h\
12 avatar.h avatar.c birth.c birth.h \
14 bldg.c bldg.h chest.c chest.h chuukei.c chuukei.h \
16 core.c core.h files.c files.h \
19 floor.c floor.h floor-events.c floor-events.h floor-generate.c floor-generate.h \
20 floor-save.h floor-save.c floor-town.h floor-town.c \
21 floor-streams.c floor-streams.h \
24 geometry.c geometry.h \
27 grid.c grid.h h-basic.h h-config.h h-define.h \
29 h-system.h h-type.h inet.c inet.h init.c init.h \
30 japanese.c japanese.h english.c english.h \
32 dungeon-file.c dungeon-file.h \
33 main.c main-x11.c main-gcu.c \
36 monster.h monsterrace.c monsterrace.h \
37 monsterrace-hook.c monsterrace-hook.h monster-process.c \
38 monster-process.h monster-status.c monster-status.h monster1.c \
39 monster2.c mspells1.c mspells2.c mspells3.c mspells4.c monster-spell.h \
41 mutation.h mutation.c \
43 object-boost.c object-boost.h \
44 object-curse.c object-curse.h object-broken.c object-broken.h \
45 object-hook.c object-hook.h object1.c object2.c object.h \
46 objectkind.c objectkind.h objectkind-hook.c objectkind-hook.h \
47 object-flavor.c object-flavor.h object-ego.c object-ego.h \
51 creature.h creature.c \
52 player-move.c player-move.h player-damage.c player-damage.h player-status.c player-status.h \
53 player-effects.c player-effects.h player-skill.c player-skill.h player-class.c player-class.h \
54 player-race.c player-race.h player-personality.c player-personality.h player-sex.c player-sex.h \
55 player-inventory.c player-inventory.h \
61 realm-arcane.c realm-arcane.h realm-chaos.c realm-chaos.h realm-craft.c realm-craft.h \
62 realm-crusade.c realm-crusade.h realm-daemon.c realm-daemon.h realm-death.c \
63 realm-death.h realm-hex.c realm-hex.h realm-hissatsu.c realm-hissatsu.h \
64 realm-life.c realm-life.h realm-nature.c realm-nature.h realm-song.c \
65 realm-song.h realm-sorcery.c realm-sorcery.h realm-trump.c realm-trump.h \
66 report.c report.h rooms.c rooms-city.c rooms-city.h rooms-fractal.c rooms-fractal.h \
67 rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \
68 rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h rooms-vault.c \
69 rooms-vault.h save.c save.h scores.c scores.h selfinfo.c selfinfo.h \
75 spells1.c spells2.c spells3.c \
76 spells-diceroll.c spells-diceroll.h \
77 spells-floor.c spells-floor.h \
78 spells-object.c spells-object.h \
79 spells-status.c spells-status.h \
80 spells-summon.c spells-summon.h \
81 spells-world.c spells-world.h \
84 store.h store.c term.c term.h trap.c trap.h util.c util.h \
85 wild.h wild.c wizard1.c wizard2.c \
86 warning.c warning.h world.c world.h \
88 view-mainwindow.c view-mainwindow.h targeting.c targeting.h \
90 z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \
93 cmd/cmd-activate.c cmd/cmd-activate.h cmd/cmd-basic.c cmd/cmd-basic.h \
94 cmd/cmd-dump.c cmd/cmd-dump.h cmd/cmd-eat.c cmd/cmd-eat.h \
95 cmd/cmd-gameoption.c cmd/cmd-gameoption.h cmd/cmd-hissatsu.c cmd/cmd-hissatsu.h \
96 cmd/cmd-item.c cmd/cmd-item.h cmd/cmd-magiceat.c cmd/cmd-magiceat.h \
97 cmd/cmd-mane.c cmd/cmd-mane.h cmd/cmd-pet.c cmd/cmd-pet.h \
98 cmd/cmd-quaff.c cmd/cmd-quaff.h cmd/cmd-read.c cmd/cmd-read.h \
99 cmd/cmd-smith.c cmd/cmd-smith.h cmd/cmd-spell.c cmd/cmd-spell.h \
100 cmd/cmd-usestaff.c cmd/cmd-usestaff.h cmd/cmd-zaprod.c cmd/cmd-zaprod.h \
101 cmd/cmd-zapwand.c cmd/cmd-zapwand.h \
103 combat/melee.h combat/melee1.c combat/shoot.c combat/shoot.h
105 EXTRA_hengband_SOURCES = \
106 angband.ico angband.rc ang_eng.rc maid-x11.c main-mac.c main-win.c \
107 main-dos.c main-ibm.c \
108 makefile.bcc makefile.std makefile.dos makefile.ibm \
109 readdib.c readdib.h wall.bmp
111 COMPILE = ./gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
112 $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) -Icmd -Icombat
116 chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband"
117 chmod g+s "$(DESTDIR)$(bindir)/hengband"