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[Refactor] #39962 process-death.* をview/ からplayer/ に移動
[hengband/hengband.git] / src / Makefile.am
1 ## Makefile.am -- Process this file with automake to process Makefile.in
2
3 AUTOMAKE_OPTIONS = foreign subdir-objects
4
5 bin_PROGRAMS = hengband
6
7 hengband_SOURCES = \
8         artifact.c artifact.h \
9         \
10         angband.h autopick.c autopick.h\
11         \
12         avatar.h avatar.c birth.c birth.h \
13         \
14         bldg.c bldg.h chest.c chest.h chuukei.c chuukei.h \
15         \
16         view/display-characteristic.c view/display-characteristic.h \
17         view/display-player.c view/display-player.h \
18         view/status-first-page.c view/status-first-page.h \
19         view/display-util.c view/display-util.h \
20         \
21         player/process-death.c player/process-death.h \
22         player/race-resistances.c player/race-resistances.h \
23         player/permanent-resistance.c player/permanent-resistance.h \
24         player/temporary-resistance.c player/temporary-resistance.h \
25         signal-handlers.c signal-handlers.h core.c core.h files.c files.h \
26         \
27         dungeon.c dungeon.h \
28         floor.c floor.h floor-events.c floor-events.h \
29         floor-generate.c floor-generate.h \
30         floor-save.h floor-save.c floor-town.h floor-town.c \
31         floor-streams.c floor-streams.h \
32         \
33         feature.c feature.h \
34         geometry.c geometry.h \
35         \
36         gamevalue.h \
37         grid.c grid.h h-basic.h h-config.h h-define.h \
38         history.h history.c \
39         h-system.h h-type.h inet.c inet.h init.c init.h \
40         japanese.c japanese.h english.c english.h \
41         load.c load.h \
42         dungeon-file.c dungeon-file.h \
43         main.c main-x11.c main-gcu.c \
44         mind.c mind.h \
45         \
46         monster.h monsterrace.c monsterrace.h \
47         monsterrace-hook.c monsterrace-hook.h \
48         monster-dist-offsets.c monster-dist-offsets.h \
49         monster-process.c monster-process.h \
50         monster-status.c monster-status.h monster1.c monster2.c \
51         mspells1.c mspells2.c mspells3.c mspells4.c monster-spell.h \
52         \
53         mutation.h mutation.c \
54         \
55         object-boost.c object-boost.h \
56         object-curse.c object-curse.h object-broken.c object-broken.h \
57         object-hook.c object-hook.h object1.c object2.c object.h \
58         objectkind.c objectkind.h objectkind-hook.c objectkind-hook.h \
59         object-flavor.c object-flavor.h object-ego.c object-ego.h \
60         \
61         patron.h patron.c \
62         \
63         creature.h creature.c \
64         player-move.c player-move.h player-damage.c player-damage.h \
65         horror-descriptions.c horror-descriptions.h \
66         player-status.c player-status.h player-effects.c player-effects.h \
67         player-skill.c player-skill.h player-class.c player-class.h \
68         player-race.c player-race.h player-personality.c player-personality.h \
69         player-sex.c player-sex.h player-inventory.c player-inventory.h \
70         \
71         quest.h quest.c\
72         \
73         racial.c racial.h \
74         realm.c realm.h \
75         realm-arcane.c realm-arcane.h realm-chaos.c realm-chaos.h \
76         realm-craft.c realm-craft.h realm-crusade.c realm-crusade.h \
77         realm-daemon.c realm-daemon.h realm-death.c realm-death.h \
78         realm-hex.c realm-hex.h realm-hissatsu.c realm-hissatsu.h \
79         realm-life.c realm-life.h realm-nature.c realm-nature.h realm-song.c \
80         realm-song.h realm-sorcery.c realm-sorcery.h realm-trump.c realm-trump.h \
81         report.c report.h rooms.c rooms-city.c rooms-city.h \
82         rooms-fractal.c rooms-fractal.h \
83         rooms.h rooms-normal.c rooms-normal.h rooms-pitnest.c rooms-pitnest.h \
84         rooms-special.c rooms-special.h rooms-trap.c rooms-trap.h \
85         rooms-vault.c rooms-vault.h \
86         save.c save.h scores.c scores.h selfinfo.c selfinfo.h \
87         snipe.c snipe.h \
88         \
89         rumor.h rumor.c \
90         \
91         spells.h \
92         spells1.c spells2.c spells3.c \
93         spells-diceroll.c spells-diceroll.h \
94         spells-floor.c spells-floor.h \
95         spells-object.c spells-object.h \
96         spells-status.c spells-status.h \
97         spells-summon.c spells-summon.h \
98         spells-world.c spells-world.h \
99         \
100         sort.c sort.h \
101         store.h store.c term.c term.h trap.c trap.h util.c util.h \
102         wild.h wild.c wizard1.c wizard2.c \
103         warning.c warning.h world.c world.h \
104         \
105         view-mainwindow.c view-mainwindow.h targeting.c targeting.h \
106         \
107         z-form.c z-form.h z-rand.c z-rand.h z-term.c z-term.h z-util.c z-util.h \
108         z-virt.c z-virt.h \
109         \
110         cmd/cmd-activate.c cmd/cmd-activate.h cmd/cmd-basic.c cmd/cmd-basic.h \
111         cmd/cmd-dump.c cmd/cmd-dump.h cmd/cmd-eat.c cmd/cmd-eat.h \
112         cmd/cmd-gameoption.c cmd/cmd-gameoption.h \
113         cmd/cmd-hissatsu.c cmd/cmd-hissatsu.h cmd/cmd-item.c cmd/cmd-item.h \
114         cmd/cmd-magiceat.c cmd/cmd-magiceat.h cmd/cmd-mane.c cmd/cmd-mane.h \
115         cmd/cmd-pet.c cmd/cmd-pet.h cmd/cmd-quaff.c cmd/cmd-quaff.h \
116         cmd/cmd-read.c cmd/cmd-read.h cmd/cmd-smith.c cmd/cmd-smith.h \
117         cmd/cmd-spell.c cmd/cmd-spell.h cmd/cmd-usestaff.c cmd/cmd-usestaff.h \
118         cmd/cmd-zaprod.c cmd/cmd-zaprod.h cmd/cmd-zapwand.c cmd/cmd-zapwand.h \
119         \
120         combat/melee.h combat/melee1.c combat/shoot.c combat/shoot.h
121
122 EXTRA_hengband_SOURCES = \
123         angband.ico angband.rc ang_eng.rc maid-x11.c main-mac.c main-win.c \
124         main-dos.c main-ibm.c \
125         makefile.bcc makefile.std makefile.dos makefile.ibm \
126         readdib.c readdib.h wall.bmp
127
128 EXTRA_DIST = \
129         gcc-wrap
130
131 COMPILE = $(srcdir)/gcc-wrap $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
132         $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) -Icmd -Icombat
133
134 install-exec-hook:
135 if SET_GID
136         chgrp "@GAMEGROUP@" "$(DESTDIR)$(bindir)/hengband"
137         chmod g+s "$(DESTDIR)$(bindir)/hengband"
138 endif