1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
15 #ifndef egl_Context_hpp
16 #define egl_Context_hpp
18 #include "common/Object.hpp"
23 namespace gl { class Surface; }
30 class [[clang::lto_visibility_public]] Context : public gl::Object
33 virtual void makeCurrent(gl::Surface *surface) = 0;
34 virtual void bindTexImage(gl::Surface *surface) = 0;
35 virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0;
36 virtual Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0;
37 virtual EGLint getClientVersion() const = 0;
38 virtual EGLint getConfigID() const = 0;
39 virtual void finish() = 0;
41 Display *getDisplay() const { return display; }
44 Context(egl::Display *display) : display(display) {}
45 virtual ~Context() {};
47 egl::Display *const display;
51 #endif // egl_Context_hpp