1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
15 #ifndef libGLES_CM_hpp
16 #define libGLES_CM_hpp
19 #include <GLES/glext.h>
22 #include "Common/SharedLibrary.hpp"
27 enum Format : unsigned char;
38 class LibGLES_CMexports
43 void (*glActiveTexture)(GLenum texture);
44 void (*glAlphaFunc)(GLenum func, GLclampf ref);
45 void (*glAlphaFuncx)(GLenum func, GLclampx ref);
46 void (*glBindBuffer)(GLenum target, GLuint buffer);
47 void (*glBindFramebuffer)(GLenum target, GLuint framebuffer);
48 void (*glBindFramebufferOES)(GLenum target, GLuint framebuffer);
49 void (*glBindRenderbufferOES)(GLenum target, GLuint renderbuffer);
50 void (*glBindTexture)(GLenum target, GLuint texture);
51 void (*glBlendEquationOES)(GLenum mode);
52 void (*glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha);
53 void (*glBlendFunc)(GLenum sfactor, GLenum dfactor);
54 void (*glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
55 void (*glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
56 void (*glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
57 GLenum (*glCheckFramebufferStatusOES)(GLenum target);
58 void (*glClear)(GLbitfield mask);
59 void (*glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
60 void (*glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
61 void (*glClearDepthf)(GLclampf depth);
62 void (*glClearDepthx)(GLclampx depth);
63 void (*glClearStencil)(GLint s);
64 void (*glClientActiveTexture)(GLenum texture);
65 void (*glClipPlanef)(GLenum plane, const GLfloat *equation);
66 void (*glClipPlanex)(GLenum plane, const GLfixed *equation);
67 void (*glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
68 void (*glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
69 void (*glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
70 void (*glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
71 void (*glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
72 void (*glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
73 GLint border, GLsizei imageSize, const GLvoid* data);
74 void (*glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
75 GLenum format, GLsizei imageSize, const GLvoid* data);
76 void (*glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
77 void (*glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
78 void (*glCullFace)(GLenum mode);
79 void (*glDeleteBuffers)(GLsizei n, const GLuint* buffers);
80 void (*glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers);
81 void (*glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers);
82 void (*glDeleteTextures)(GLsizei n, const GLuint* textures);
83 void (*glDepthFunc)(GLenum func);
84 void (*glDepthMask)(GLboolean flag);
85 void (*glDepthRangex)(GLclampx zNear, GLclampx zFar);
86 void (*glDepthRangef)(GLclampf zNear, GLclampf zFar);
87 void (*glDisable)(GLenum cap);
88 void (*glDisableClientState)(GLenum array);
89 void (*glDrawArrays)(GLenum mode, GLint first, GLsizei count);
90 void (*glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
91 void (*glEnable)(GLenum cap);
92 void (*glEnableClientState)(GLenum array);
93 void (*glFinish)(void);
94 void (*glFlush)(void);
95 void (*glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
96 void (*glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
97 void (*glFogf)(GLenum pname, GLfloat param);
98 void (*glFogfv)(GLenum pname, const GLfloat *params);
99 void (*glFogx)(GLenum pname, GLfixed param);
100 void (*glFogxv)(GLenum pname, const GLfixed *params);
101 void (*glFrontFace)(GLenum mode);
102 void (*glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
103 void (*glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
104 void (*glGenerateMipmapOES)(GLenum target);
105 void (*glGenBuffers)(GLsizei n, GLuint* buffers);
106 void (*glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers);
107 void (*glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers);
108 void (*glGenTextures)(GLsizei n, GLuint* textures);
109 void (*glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params);
110 void (*glGetBooleanv)(GLenum pname, GLboolean* params);
111 void (*glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
112 void (*glGetClipPlanef)(GLenum pname, GLfloat eqn[4]);
113 void (*glGetClipPlanex)(GLenum pname, GLfixed eqn[4]);
114 GLenum (*glGetError)(void);
115 void (*glGetFixedv)(GLenum pname, GLfixed *params);
116 void (*glGetFloatv)(GLenum pname, GLfloat* params);
117 void (*glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
118 void (*glGetIntegerv)(GLenum pname, GLint* params);
119 void (*glGetLightfv)(GLenum light, GLenum pname, GLfloat *params);
120 void (*glGetLightxv)(GLenum light, GLenum pname, GLfixed *params);
121 void (*glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params);
122 void (*glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params);
123 void (*glGetPointerv)(GLenum pname, GLvoid **params);
124 const GLubyte* (*glGetString)(GLenum name);
125 void (*glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
126 void (*glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
127 void (*glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params);
128 void (*glGetTexEnviv)(GLenum env, GLenum pname, GLint *params);
129 void (*glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params);
130 void (*glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params);
131 void (*glHint)(GLenum target, GLenum mode);
132 GLboolean (*glIsBuffer)(GLuint buffer);
133 GLboolean (*glIsEnabled)(GLenum cap);
134 GLboolean (*glIsFramebufferOES)(GLuint framebuffer);
135 GLboolean (*glIsTexture)(GLuint texture);
136 GLboolean (*glIsRenderbufferOES)(GLuint renderbuffer);
137 void (*glLightModelf)(GLenum pname, GLfloat param);
138 void (*glLightModelfv)(GLenum pname, const GLfloat *params);
139 void (*glLightModelx)(GLenum pname, GLfixed param);
140 void (*glLightModelxv)(GLenum pname, const GLfixed *params);
141 void (*glLightf)(GLenum light, GLenum pname, GLfloat param);
142 void (*glLightfv)(GLenum light, GLenum pname, const GLfloat *params);
143 void (*glLightx)(GLenum light, GLenum pname, GLfixed param);
144 void (*glLightxv)(GLenum light, GLenum pname, const GLfixed *params);
145 void (*glLineWidth)(GLfloat width);
146 void (*glLineWidthx)(GLfixed width);
147 void (*glLoadIdentity)(void);
148 void (*glLoadMatrixf)(const GLfloat *m);
149 void (*glLoadMatrixx)(const GLfixed *m);
150 void (*glLogicOp)(GLenum opcode);
151 void (*glMaterialf)(GLenum face, GLenum pname, GLfloat param);
152 void (*glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params);
153 void (*glMaterialx)(GLenum face, GLenum pname, GLfixed param);
154 void (*glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params);
155 void (*glMatrixMode)(GLenum mode);
156 void (*glMultMatrixf)(const GLfloat *m);
157 void (*glMultMatrixx)(const GLfixed *m);
158 void (*glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
159 void (*glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
160 void (*glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz);
161 void (*glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz);
162 void (*glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
163 void (*glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
164 void (*glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
165 void (*glPixelStorei)(GLenum pname, GLint param);
166 void (*glPointParameterf)(GLenum pname, GLfloat param);
167 void (*glPointParameterfv)(GLenum pname, const GLfloat *params);
168 void (*glPointParameterx)(GLenum pname, GLfixed param);
169 void (*glPointParameterxv)(GLenum pname, const GLfixed *params);
170 void (*glPointSize)(GLfloat size);
171 void (*glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer);
172 void (*glPointSizex)(GLfixed size);
173 void (*glPolygonOffset)(GLfloat factor, GLfloat units);
174 void (*glPolygonOffsetx)(GLfixed factor, GLfixed units);
175 void (*glPopMatrix)(void);
176 void (*glPushMatrix)(void);
177 void (*glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
178 void (*glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
179 void (*glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
180 void (*glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
181 void (*glSampleCoverage)(GLclampf value, GLboolean invert);
182 void (*glSampleCoveragex)(GLclampx value, GLboolean invert);
183 void (*glScalef)(GLfloat x, GLfloat y, GLfloat z);
184 void (*glScalex)(GLfixed x, GLfixed y, GLfixed z);
185 void (*glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
186 void (*glShadeModel)(GLenum mode);
187 void (*glStencilFunc)(GLenum func, GLint ref, GLuint mask);
188 void (*glStencilMask)(GLuint mask);
189 void (*glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
190 void (*glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
191 void (*glTexEnvf)(GLenum target, GLenum pname, GLfloat param);
192 void (*glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
193 void (*glTexEnvi)(GLenum target, GLenum pname, GLint param);
194 void (*glTexEnvx)(GLenum target, GLenum pname, GLfixed param);
195 void (*glTexEnviv)(GLenum target, GLenum pname, const GLint *params);
196 void (*glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params);
197 void (*glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
198 GLint border, GLenum format, GLenum type, const GLvoid* pixels);
199 void (*glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
200 void (*glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
201 void (*glTexParameteri)(GLenum target, GLenum pname, GLint param);
202 void (*glTexParameteriv)(GLenum target, GLenum pname, const GLint* params);
203 void (*glTexParameterx)(GLenum target, GLenum pname, GLfixed param);
204 void (*glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params);
205 void (*glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
206 GLenum format, GLenum type, const GLvoid* pixels);
207 void (*glTranslatef)(GLfloat x, GLfloat y, GLfloat z);
208 void (*glTranslatex)(GLfixed x, GLfixed y, GLfixed z);
209 void (*glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
210 void (*glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
211 void (*glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image);
212 void (*glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image);
213 void (*glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
214 void (*glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height);
215 void (*glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
216 void (*glDrawTexsvOES)(const GLshort *coords);
217 void (*glDrawTexivOES)(const GLint *coords);
218 void (*glDrawTexxvOES)(const GLfixed *coords);
219 void (*glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
220 void (*glDrawTexfvOES)(const GLfloat *coords);
222 egl::Context *(*es1CreateContext)(egl::Display *display, const egl::Context *shareContext, const egl::Config *config);
223 __eglMustCastToProperFunctionPointerType (*es1GetProcAddress)(const char *procname);
224 egl::Image *(*createBackBuffer)(int width, int height, const egl::Config *config);
225 egl::Image *(*createDepthStencil)(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard);
226 sw::FrameBuffer *(*createFrameBuffer)(void *nativeDisplay, EGLNativeWindowType window, int width, int height);
234 libGLES_CM = nullptr;
235 libGLES_CMexports = nullptr;
240 freeLibrary(libGLES_CM);
245 return loadExports() != nullptr;
248 LibGLES_CMexports *operator->()
250 return loadExports();
254 LibGLES_CMexports *loadExports()
259 #if defined(__LP64__)
260 const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "lib64GLES_CM_translator.dll"};
262 const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "libGLES_CM_translator.dll"};
264 #elif defined(__ANDROID__)
265 #if defined(__LP64__)
266 const char *libGLES_CM_lib[] = {"/vendor/lib64/egl/libGLESv1_CM_swiftshader.so"};
268 const char *libGLES_CM_lib[] = {"/vendor/lib/egl/libGLESv1_CM_swiftshader.so"};
270 #elif defined(__linux__)
271 #if defined(__LP64__)
272 const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"};
274 const char *libGLES_CM_lib[] = {"libGLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"};
276 #elif defined(__APPLE__)
277 #if defined(__LP64__)
278 const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.dylib", "libGLES_CM.dylib"};
280 const char *libGLES_CM_lib[] = {"libGLES_CM_translator.dylib", "libGLES_CM.dylib"};
283 #error "libGLES_CM::loadExports unimplemented for this platform"
286 libGLES_CM = loadLibrary(libGLES_CM_lib, "libGLES_CM_swiftshader");
290 auto libGLES_CM_swiftshader = (LibGLES_CMexports *(*)())getProcAddress(libGLES_CM, "libGLES_CM_swiftshader");
291 libGLES_CMexports = libGLES_CM_swiftshader();
295 return libGLES_CMexports;
299 LibGLES_CMexports *libGLES_CMexports;
302 #endif // libGLES_CM_hpp