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Enabled pixel unpack buffers
[android-x86/external-swiftshader.git] / src / OpenGL / libGLESv2 / Context.h
1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 // Context.h: Defines the Context class, managing all GL state and performing
16 // rendering operations. It is the GLES2 specific implementation of EGLContext.
17
18 #ifndef LIBGLESV2_CONTEXT_H_
19 #define LIBGLESV2_CONTEXT_H_
20
21 #include "ResourceManager.h"
22 #include "Buffer.h"
23 #include "libEGL/Context.hpp"
24 #include "common/NameSpace.hpp"
25 #include "common/Object.hpp"
26 #include "common/Image.hpp"
27 #include "Renderer/Sampler.hpp"
28
29 #include <GLES2/gl2.h>
30 #include <GLES2/gl2ext.h>
31 #include <GLES3/gl3.h>
32 #include <EGL/egl.h>
33
34 #include <map>
35 #include <string>
36
37 namespace egl
38 {
39 class Display;
40 class Surface;
41 class Config;
42 }
43
44 namespace es2
45 {
46 struct TranslatedAttribute;
47 struct TranslatedIndexData;
48
49 class Device;
50 class Shader;
51 class Program;
52 class Texture;
53 class Texture2D;
54 class Texture3D;
55 class Texture2DArray;
56 class TextureCubeMap;
57 class TextureExternal;
58 class Framebuffer;
59 class Renderbuffer;
60 class RenderbufferStorage;
61 class Colorbuffer;
62 class Depthbuffer;
63 class StreamingIndexBuffer;
64 class Stencilbuffer;
65 class DepthStencilbuffer;
66 class VertexDataManager;
67 class IndexDataManager;
68 class Fence;
69 class FenceSync;
70 class Query;
71 class Sampler;
72 class VertexArray;
73 class TransformFeedback;
74
75 enum
76 {
77         MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,
78         MAX_UNIFORM_VECTORS = 256,   // Device limit
79         MAX_VERTEX_UNIFORM_VECTORS = sw::VERTEX_UNIFORM_VECTORS - 3,   // Reserve space for gl_DepthRange
80         MAX_VARYING_VECTORS = 10,
81         MAX_TEXTURE_IMAGE_UNITS = sw::TEXTURE_IMAGE_UNITS,
82         MAX_VERTEX_TEXTURE_IMAGE_UNITS = sw::VERTEX_TEXTURE_IMAGE_UNITS,
83         MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS,
84         MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3,    // Reserve space for gl_DepthRange
85         MAX_ELEMENT_INDEX = 0x7FFFFFFF,
86         MAX_ELEMENTS_INDICES = 0x7FFFFFFF,
87         MAX_ELEMENTS_VERTICES = 0x7FFFFFFF,
88         MAX_VERTEX_OUTPUT_VECTORS = 16,
89         MAX_FRAGMENT_INPUT_VECTORS = 15,
90         MIN_PROGRAM_TEXEL_OFFSET = sw::MIN_PROGRAM_TEXEL_OFFSET,
91         MAX_PROGRAM_TEXEL_OFFSET = sw::MAX_PROGRAM_TEXEL_OFFSET,
92         MAX_DRAW_BUFFERS = sw::RENDERTARGETS,
93         MAX_COLOR_ATTACHMENTS = MAX(MAX_DRAW_BUFFERS, 8),
94         MAX_FRAGMENT_UNIFORM_BLOCKS = sw::MAX_FRAGMENT_UNIFORM_BLOCKS,
95         MAX_VERTEX_UNIFORM_BLOCKS = sw::MAX_VERTEX_UNIFORM_BLOCKS,
96         MAX_FRAGMENT_UNIFORM_COMPONENTS = sw::FRAGMENT_UNIFORM_VECTORS * 4,
97         MAX_VERTEX_UNIFORM_COMPONENTS = sw::VERTEX_UNIFORM_VECTORS * 4,
98         MAX_UNIFORM_BLOCK_SIZE = sw::MAX_UNIFORM_BLOCK_SIZE,
99         MAX_FRAGMENT_UNIFORM_BLOCKS_COMPONENTS = sw::MAX_FRAGMENT_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE / 4,
100         MAX_VERTEX_UNIFORM_BLOCKS_COMPONENTS = MAX_VERTEX_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE / 4,
101         MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = MAX_FRAGMENT_UNIFORM_BLOCKS_COMPONENTS + MAX_FRAGMENT_UNIFORM_COMPONENTS,
102         MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = MAX_VERTEX_UNIFORM_BLOCKS_COMPONENTS + MAX_VERTEX_UNIFORM_COMPONENTS,
103         MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4,
104         MAX_UNIFORM_BUFFER_BINDINGS = sw::MAX_UNIFORM_BUFFER_BINDINGS,
105         UNIFORM_BUFFER_OFFSET_ALIGNMENT = 1,
106 };
107
108 const GLenum compressedTextureFormats[] =
109 {
110         GL_ETC1_RGB8_OES,
111 #if (S3TC_SUPPORT)
112         GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
113         GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
114         GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
115         GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
116 #endif
117 #if (GL_ES_VERSION_3_0)
118         GL_COMPRESSED_R11_EAC,
119         GL_COMPRESSED_SIGNED_R11_EAC,
120         GL_COMPRESSED_RG11_EAC,
121         GL_COMPRESSED_SIGNED_RG11_EAC,
122         GL_COMPRESSED_RGB8_ETC2,
123         GL_COMPRESSED_SRGB8_ETC2,
124         GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
125         GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
126         GL_COMPRESSED_RGBA8_ETC2_EAC,
127         GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
128         GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
129         GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
130         GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
131         GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
132         GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
133         GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
134         GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
135         GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
136         GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
137         GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
138         GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
139         GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
140         GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
141         GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
142         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
143         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
144         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
145         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
146         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
147         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
148         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
149         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
150         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
151         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
152         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
153         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
154         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
155         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
156 #endif
157 };
158
159 const GLint NUM_COMPRESSED_TEXTURE_FORMATS = sizeof(compressedTextureFormats) / sizeof(compressedTextureFormats[0]);
160
161 const GLint multisampleCount[] = {4, 2, 1};
162 const GLint NUM_MULTISAMPLE_COUNTS = sizeof(multisampleCount) / sizeof(multisampleCount[0]);
163 const GLint IMPLEMENTATION_MAX_SAMPLES = multisampleCount[0];
164
165 const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
166 const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
167 const float ALIASED_POINT_SIZE_RANGE_MIN = 0.125f;
168 const float ALIASED_POINT_SIZE_RANGE_MAX = 8192.0f;
169 const float MAX_TEXTURE_MAX_ANISOTROPY = 16.0f;
170
171 enum QueryType
172 {
173         QUERY_ANY_SAMPLES_PASSED,
174         QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE,
175         QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
176
177         QUERY_TYPE_COUNT
178 };
179
180 struct Color
181 {
182         float red;
183         float green;
184         float blue;
185         float alpha;
186 };
187
188 // Helper structure describing a single vertex attribute
189 class VertexAttribute
190 {
191 public:
192         VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mDivisor(0), mPointer(nullptr), mArrayEnabled(false)
193         {
194                 mCurrentValue[0].f = 0.0f;
195                 mCurrentValue[1].f = 0.0f;
196                 mCurrentValue[2].f = 0.0f;
197                 mCurrentValue[3].f = 1.0f;
198                 mCurrentValueType = ValueUnion::FloatType;
199         }
200
201         int typeSize() const
202         {
203                 switch(mType)
204                 {
205                 case GL_BYTE:           return mSize * sizeof(GLbyte);
206                 case GL_UNSIGNED_BYTE:  return mSize * sizeof(GLubyte);
207                 case GL_SHORT:          return mSize * sizeof(GLshort);
208                 case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort);
209                 case GL_INT:            return mSize * sizeof(GLint);
210                 case GL_UNSIGNED_INT:   return mSize * sizeof(GLuint);
211                 case GL_FIXED:          return mSize * sizeof(GLfixed);
212                 case GL_FLOAT:          return mSize * sizeof(GLfloat);
213                 case GL_HALF_FLOAT:     return mSize * sizeof(GLhalf);
214                 case GL_INT_2_10_10_10_REV:          return sizeof(GLint);
215                 case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint);
216                 default: UNREACHABLE(mType); return mSize * sizeof(GLfloat);
217                 }
218         }
219
220         GLsizei stride() const
221         {
222                 return mStride ? mStride : typeSize();
223         }
224
225         inline float getCurrentValueBitsAsFloat(int i) const
226         {
227                 return mCurrentValue[i].f;
228         }
229
230         inline float getCurrentValueF(int i) const
231         {
232                 switch(mCurrentValueType)
233                 {
234                 case ValueUnion::FloatType:     return mCurrentValue[i].f;
235                 case ValueUnion::IntType:       return static_cast<float>(mCurrentValue[i].i);
236                 case ValueUnion::UIntType:      return static_cast<float>(mCurrentValue[i].ui);
237                 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].f;
238                 }
239         }
240
241         inline GLint getCurrentValueI(int i) const
242         {
243                 switch(mCurrentValueType)
244                 {
245                 case ValueUnion::FloatType:     return static_cast<GLint>(mCurrentValue[i].f);
246                 case ValueUnion::IntType:       return mCurrentValue[i].i;
247                 case ValueUnion::UIntType:      return static_cast<GLint>(mCurrentValue[i].ui);
248                 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].i;
249                 }
250         }
251
252         inline GLuint getCurrentValueUI(int i) const
253         {
254                 switch(mCurrentValueType)
255                 {
256                 case ValueUnion::FloatType:     return static_cast<GLuint>(mCurrentValue[i].f);
257                 case ValueUnion::IntType:       return static_cast<GLuint>(mCurrentValue[i].i);
258                 case ValueUnion::UIntType:      return mCurrentValue[i].ui;
259                 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].ui;
260                 }
261         }
262
263         inline void setCurrentValue(const GLfloat *values)
264         {
265                 mCurrentValue[0].f = values[0];
266                 mCurrentValue[1].f = values[1];
267                 mCurrentValue[2].f = values[2];
268                 mCurrentValue[3].f = values[3];
269                 mCurrentValueType = ValueUnion::FloatType;
270         }
271
272         inline void setCurrentValue(const GLint *values)
273         {
274                 mCurrentValue[0].i = values[0];
275                 mCurrentValue[1].i = values[1];
276                 mCurrentValue[2].i = values[2];
277                 mCurrentValue[3].i = values[3];
278                 mCurrentValueType = ValueUnion::IntType;
279         }
280
281         inline void setCurrentValue(const GLuint *values)
282         {
283                 mCurrentValue[0].ui = values[0];
284                 mCurrentValue[1].ui = values[1];
285                 mCurrentValue[2].ui = values[2];
286                 mCurrentValue[3].ui = values[3];
287                 mCurrentValueType = ValueUnion::UIntType;
288         }
289
290         // From glVertexAttribPointer
291         GLenum mType;
292         GLint mSize;
293         bool mNormalized;
294         GLsizei mStride;   // 0 means natural stride
295         GLuint mDivisor;   // From glVertexAttribDivisor
296
297         union
298         {
299                 const void *mPointer;
300                 intptr_t mOffset;
301         };
302
303         gl::BindingPointer<Buffer> mBoundBuffer;   // Captured when glVertexAttribPointer is called.
304
305         bool mArrayEnabled;   // From glEnable/DisableVertexAttribArray
306
307 private:
308         union ValueUnion
309         {
310                 enum Type { FloatType, IntType, UIntType };
311
312                 float f;
313                 GLint i;
314                 GLuint ui;
315         };
316
317         ValueUnion mCurrentValue[4];   // From glVertexAttrib
318         ValueUnion::Type mCurrentValueType;
319 };
320
321 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
322
323 // Helper structure to store all raw state
324 struct State
325 {
326         Color colorClearValue;
327         GLclampf depthClearValue;
328         int stencilClearValue;
329
330         bool cullFaceEnabled;
331         GLenum cullMode;
332         GLenum frontFace;
333         bool depthTestEnabled;
334         GLenum depthFunc;
335         bool blendEnabled;
336         GLenum sourceBlendRGB;
337         GLenum destBlendRGB;
338         GLenum sourceBlendAlpha;
339         GLenum destBlendAlpha;
340         GLenum blendEquationRGB;
341         GLenum blendEquationAlpha;
342         Color blendColor;
343         bool stencilTestEnabled;
344         GLenum stencilFunc;
345         GLint stencilRef;
346         GLuint stencilMask;
347         GLenum stencilFail;
348         GLenum stencilPassDepthFail;
349         GLenum stencilPassDepthPass;
350         GLuint stencilWritemask;
351         GLenum stencilBackFunc;
352         GLint stencilBackRef;
353         GLuint stencilBackMask;
354         GLenum stencilBackFail;
355         GLenum stencilBackPassDepthFail;
356         GLenum stencilBackPassDepthPass;
357         GLuint stencilBackWritemask;
358         bool polygonOffsetFillEnabled;
359         GLfloat polygonOffsetFactor;
360         GLfloat polygonOffsetUnits;
361         bool sampleAlphaToCoverageEnabled;
362         bool sampleCoverageEnabled;
363         GLclampf sampleCoverageValue;
364         bool sampleCoverageInvert;
365         bool scissorTestEnabled;
366         bool ditherEnabled;
367         bool primitiveRestartFixedIndexEnabled;
368         bool rasterizerDiscardEnabled;
369         bool colorLogicOpEnabled;
370         GLenum logicalOperation;
371
372         GLfloat lineWidth;
373
374         GLenum generateMipmapHint;
375         GLenum fragmentShaderDerivativeHint;
376
377         GLint viewportX;
378         GLint viewportY;
379         GLsizei viewportWidth;
380         GLsizei viewportHeight;
381         float zNear;
382         float zFar;
383
384         GLint scissorX;
385         GLint scissorY;
386         GLsizei scissorWidth;
387         GLsizei scissorHeight;
388
389         bool colorMaskRed;
390         bool colorMaskGreen;
391         bool colorMaskBlue;
392         bool colorMaskAlpha;
393         bool depthMask;
394
395         unsigned int activeSampler;   // Active texture unit selector - GL_TEXTURE0
396         gl::BindingPointer<Buffer> arrayBuffer;
397         gl::BindingPointer<Buffer> copyReadBuffer;
398         gl::BindingPointer<Buffer> copyWriteBuffer;
399         gl::BindingPointer<Buffer> pixelPackBuffer;
400         gl::BindingPointer<Buffer> pixelUnpackBuffer;
401         gl::BindingPointer<Buffer> genericUniformBuffer;
402         BufferBinding uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
403
404         GLuint readFramebuffer;
405         GLuint drawFramebuffer;
406         gl::BindingPointer<Renderbuffer> renderbuffer;
407         GLuint currentProgram;
408         GLuint vertexArray;
409         GLuint transformFeedback;
410         gl::BindingPointer<Sampler> sampler[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
411
412         VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
413         gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
414         gl::BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT];
415
416         egl::Image::UnpackInfo unpackInfo;
417         GLint packAlignment;
418         GLint packRowLength;
419         GLint packImageHeight;
420         GLint packSkipPixels;
421         GLint packSkipRows;
422         GLint packSkipImages;
423 };
424
425 class Context : public egl::Context
426 {
427 public:
428         Context(egl::Display *display, const Context *shareContext, EGLint clientVersion);
429
430         virtual void makeCurrent(egl::Surface *surface);
431         virtual EGLint getClientVersion() const;
432
433         void markAllStateDirty();
434
435         // State manipulation
436         void setClearColor(float red, float green, float blue, float alpha);
437         void setClearDepth(float depth);
438         void setClearStencil(int stencil);
439
440         void setCullFaceEnabled(bool enabled);
441         bool isCullFaceEnabled() const;
442         void setCullMode(GLenum mode);
443         void setFrontFace(GLenum front);
444
445         void setDepthTestEnabled(bool enabled);
446         bool isDepthTestEnabled() const;
447         void setDepthFunc(GLenum depthFunc);
448         void setDepthRange(float zNear, float zFar);
449
450         void setBlendEnabled(bool enabled);
451         bool isBlendEnabled() const;
452         void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
453         void setBlendColor(float red, float green, float blue, float alpha);
454         void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
455
456         void setStencilTestEnabled(bool enabled);
457         bool isStencilTestEnabled() const;
458         void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
459         void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
460         void setStencilWritemask(GLuint stencilWritemask);
461         void setStencilBackWritemask(GLuint stencilBackWritemask);
462         void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
463         void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
464
465         void setPolygonOffsetFillEnabled(bool enabled);
466         bool isPolygonOffsetFillEnabled() const;
467         void setPolygonOffsetParams(GLfloat factor, GLfloat units);
468
469         void setSampleAlphaToCoverageEnabled(bool enabled);
470         bool isSampleAlphaToCoverageEnabled() const;
471         void setSampleCoverageEnabled(bool enabled);
472         bool isSampleCoverageEnabled() const;
473         void setSampleCoverageParams(GLclampf value, bool invert);
474
475         void setDitherEnabled(bool enabled);
476         bool isDitherEnabled() const;
477
478         void setPrimitiveRestartFixedIndexEnabled(bool enabled);
479         bool isPrimitiveRestartFixedIndexEnabled() const;
480
481         void setRasterizerDiscardEnabled(bool enabled);
482         bool isRasterizerDiscardEnabled() const;
483
484         void setLineWidth(GLfloat width);
485
486         void setGenerateMipmapHint(GLenum hint);
487         void setFragmentShaderDerivativeHint(GLenum hint);
488
489         void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
490
491         void setScissorTestEnabled(bool enabled);
492         bool isScissorTestEnabled() const;
493         void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
494
495         void setColorMask(bool red, bool green, bool blue, bool alpha);
496         unsigned int getColorMask() const;
497         void setDepthMask(bool mask);
498
499         void setActiveSampler(unsigned int active);
500
501         GLuint getReadFramebufferName() const;
502         GLuint getDrawFramebufferName() const;
503         GLuint getRenderbufferName() const;
504
505         void setFramebufferReadBuffer(GLenum buf);
506         void setFramebufferDrawBuffers(GLsizei n, const GLenum *bufs);
507         GLuint getReadFramebufferColorIndex() const;
508
509         GLuint getActiveQuery(GLenum target) const;
510
511         GLuint getArrayBufferName() const;
512         GLuint getElementArrayBufferName() const;
513
514         void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled);
515         void setVertexAttribDivisor(unsigned int attribNum, GLuint divisor);
516         const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
517         void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
518                                   bool normalized, GLsizei stride, const void *pointer);
519         const void *getVertexAttribPointer(unsigned int attribNum) const;
520
521         const VertexAttributeArray &getVertexArrayAttributes();
522         // Context attribute current values can be queried independently from VAO current values
523         const VertexAttributeArray &getCurrentVertexAttributes();
524
525         void setUnpackAlignment(GLint alignment);
526         void setUnpackRowLength(GLint rowLength);
527         void setUnpackImageHeight(GLint imageHeight);
528         void setUnpackSkipPixels(GLint skipPixels);
529         void setUnpackSkipRows(GLint skipRows);
530         void setUnpackSkipImages(GLint skipImages);
531         const egl::Image::UnpackInfo& getUnpackInfo() const;
532
533         void setPackAlignment(GLint alignment);
534         void setPackRowLength(GLint rowLength);
535         void setPackImageHeight(GLint imageHeight);
536         void setPackSkipPixels(GLint skipPixels);
537         void setPackSkipRows(GLint skipRows);
538         void setPackSkipImages(GLint skipImages);
539
540         // These create and destroy methods are merely pass-throughs to
541         // ResourceManager, which owns these object types
542         GLuint createBuffer();
543         GLuint createShader(GLenum type);
544         GLuint createProgram();
545         GLuint createTexture();
546         GLuint createRenderbuffer();
547         GLuint createSampler();
548         GLsync createFenceSync(GLenum condition, GLbitfield flags);
549
550         void deleteBuffer(GLuint buffer);
551         void deleteShader(GLuint shader);
552         void deleteProgram(GLuint program);
553         void deleteTexture(GLuint texture);
554         void deleteRenderbuffer(GLuint renderbuffer);
555         void deleteSampler(GLuint sampler);
556         void deleteFenceSync(GLsync fenceSync);
557
558         // Framebuffers are owned by the Context, so these methods do not pass through
559         GLuint createFramebuffer();
560         void deleteFramebuffer(GLuint framebuffer);
561
562         // Fences are owned by the Context
563         GLuint createFence();
564         void deleteFence(GLuint fence);
565
566         // Queries are owned by the Context
567         GLuint createQuery();
568         void deleteQuery(GLuint query);
569
570         // Vertex arrays are owned by the Context
571         GLuint createVertexArray();
572         void deleteVertexArray(GLuint array);
573
574         // Transform feedbacks are owned by the Context
575         GLuint createTransformFeedback();
576         void deleteTransformFeedback(GLuint transformFeedback);
577
578         void bindArrayBuffer(GLuint buffer);
579         void bindElementArrayBuffer(GLuint buffer);
580         void bindCopyReadBuffer(GLuint buffer);
581         void bindCopyWriteBuffer(GLuint buffer);
582         void bindPixelPackBuffer(GLuint buffer);
583         void bindPixelUnpackBuffer(GLuint buffer);
584         void bindTransformFeedbackBuffer(GLuint buffer);
585         void bindTexture2D(GLuint texture);
586         void bindTextureCubeMap(GLuint texture);
587         void bindTextureExternal(GLuint texture);
588         void bindTexture3D(GLuint texture);
589         void bindTexture2DArray(GLuint texture);
590         void bindReadFramebuffer(GLuint framebuffer);
591         void bindDrawFramebuffer(GLuint framebuffer);
592         void bindRenderbuffer(GLuint renderbuffer);
593         void bindVertexArray(GLuint array);
594         void bindGenericUniformBuffer(GLuint buffer);
595         void bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
596         void bindGenericTransformFeedbackBuffer(GLuint buffer);
597         void bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
598         void bindTransformFeedback(GLuint transformFeedback);
599         bool bindSampler(GLuint unit, GLuint sampler);
600         void useProgram(GLuint program);
601
602         void beginQuery(GLenum target, GLuint query);
603         void endQuery(GLenum target);
604
605         void setFramebufferZero(Framebuffer *framebuffer);
606
607         void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
608
609         void setVertexAttrib(GLuint index, const GLfloat *values);
610         void setVertexAttrib(GLuint index, const GLint *values);
611         void setVertexAttrib(GLuint index, const GLuint *values);
612
613         Buffer *getBuffer(GLuint handle) const;
614         Fence *getFence(GLuint handle) const;
615         FenceSync *getFenceSync(GLsync handle) const;
616         Shader *getShader(GLuint handle) const;
617         Program *getProgram(GLuint handle) const;
618         virtual Texture *getTexture(GLuint handle) const;
619         Framebuffer *getFramebuffer(GLuint handle) const;
620         virtual Renderbuffer *getRenderbuffer(GLuint handle) const;
621         Query *getQuery(GLuint handle) const;
622         VertexArray *getVertexArray(GLuint array) const;
623         VertexArray *getCurrentVertexArray() const;
624         bool isVertexArray(GLuint array) const;
625         TransformFeedback *getTransformFeedback(GLuint transformFeedback) const;
626         TransformFeedback *getTransformFeedback() const;
627         Sampler *getSampler(GLuint sampler) const;
628         bool isSampler(GLuint sampler) const;
629
630         Buffer *getArrayBuffer() const;
631         Buffer *getElementArrayBuffer() const;
632         Buffer *getCopyReadBuffer() const;
633         Buffer *getCopyWriteBuffer() const;
634         Buffer *getPixelPackBuffer() const;
635         Buffer *getPixelUnpackBuffer() const;
636         Buffer *getGenericUniformBuffer() const;
637         const GLvoid* getPixels(const GLvoid* data) const;
638         bool getBuffer(GLenum target, es2::Buffer **buffer) const;
639         Program *getCurrentProgram() const;
640         Texture2D *getTexture2D() const;
641         Texture3D *getTexture3D() const;
642         Texture2DArray *getTexture2DArray() const;
643         TextureCubeMap *getTextureCubeMap() const;
644         TextureExternal *getTextureExternal() const;
645         Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
646         Framebuffer *getReadFramebuffer() const;
647         Framebuffer *getDrawFramebuffer() const;
648
649         bool getFloatv(GLenum pname, GLfloat *params) const;
650         template<typename T> bool getIntegerv(GLenum pname, T *params) const;
651         bool getBooleanv(GLenum pname, GLboolean *params) const;
652         template<typename T> bool getTransformFeedbackiv(GLuint index, GLenum pname, T *param) const;
653         template<typename T> bool getUniformBufferiv(GLuint index, GLenum pname, T *param) const;
654         void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
655         void samplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
656         GLint getSamplerParameteri(GLuint sampler, GLenum pname);
657         GLfloat getSamplerParameterf(GLuint sampler, GLenum pname);
658
659         bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) const;
660
661         bool hasZeroDivisor() const;
662
663         void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels);
664         void clear(GLbitfield mask);
665         void clearColorBuffer(GLint drawbuffer, const GLint *value);
666         void clearColorBuffer(GLint drawbuffer, const GLuint *value);
667         void clearColorBuffer(GLint drawbuffer, const GLfloat *value);
668         void clearDepthBuffer(const GLfloat value);
669         void clearStencilBuffer(const GLint value);
670         void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount = 1);
671         void drawElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount = 1);
672         void finish();
673         void flush();
674
675         void recordInvalidEnum();
676         void recordInvalidValue();
677         void recordInvalidOperation();
678         void recordOutOfMemory();
679         void recordInvalidFramebufferOperation();
680
681         GLenum getError();
682
683         static int getSupportedMultisampleCount(int requested);
684
685         void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
686                              GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
687                              GLbitfield mask);
688
689         virtual void bindTexImage(egl::Surface *surface);
690         virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel);
691         virtual egl::Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel);
692         egl::Image *getSharedImage(GLeglImageOES image);
693
694         Device *getDevice();
695
696         const GLubyte* getExtensions(GLuint index, GLuint* numExt = nullptr) const;
697
698 private:
699         virtual ~Context();
700
701         void applyScissor(int width, int height);
702         bool applyRenderTarget();
703         void applyState(GLenum drawMode);
704         GLenum applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId);
705         GLenum applyIndexBuffer(const void *indices, GLuint start, GLuint end, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
706         void applyShaders();
707         void applyTextures();
708         void applyTextures(sw::SamplerType type);
709         void applyTexture(sw::SamplerType type, int sampler, Texture *texture);
710         void clearColorBuffer(GLint drawbuffer, void *value, sw::Format format);
711
712         void detachBuffer(GLuint buffer);
713         void detachTexture(GLuint texture);
714         void detachFramebuffer(GLuint framebuffer);
715         void detachRenderbuffer(GLuint renderbuffer);
716         void detachSampler(GLuint sampler);
717
718         bool cullSkipsDraw(GLenum drawMode);
719         bool isTriangleMode(GLenum drawMode);
720
721         Query *createQuery(GLuint handle, GLenum type);
722
723         const EGLint clientVersion;
724
725         State mState;
726
727         gl::BindingPointer<Texture2D> mTexture2DZero;
728         gl::BindingPointer<Texture3D> mTexture3DZero;
729         gl::BindingPointer<Texture2DArray> mTexture2DArrayZero;
730         gl::BindingPointer<TextureCubeMap> mTextureCubeMapZero;
731         gl::BindingPointer<TextureExternal> mTextureExternalZero;
732
733         gl::NameSpace<Framebuffer> mFramebufferNameSpace;
734         gl::NameSpace<Fence, 0> mFenceNameSpace;
735         gl::NameSpace<Query> mQueryNameSpace;
736         gl::NameSpace<VertexArray> mVertexArrayNameSpace;
737         gl::NameSpace<TransformFeedback> mTransformFeedbackNameSpace;
738
739         VertexDataManager *mVertexDataManager;
740         IndexDataManager *mIndexDataManager;
741
742         // Recorded errors
743         bool mInvalidEnum;
744         bool mInvalidValue;
745         bool mInvalidOperation;
746         bool mOutOfMemory;
747         bool mInvalidFramebufferOperation;
748
749         bool mHasBeenCurrent;
750
751         unsigned int mAppliedProgramSerial;
752
753         // state caching flags
754         bool mDepthStateDirty;
755         bool mMaskStateDirty;
756         bool mBlendStateDirty;
757         bool mStencilStateDirty;
758         bool mPolygonOffsetStateDirty;
759         bool mSampleStateDirty;
760         bool mFrontFaceDirty;
761         bool mDitherStateDirty;
762
763         Device *device;
764         ResourceManager *mResourceManager;
765 };
766 }
767
768 #endif   // INCLUDE_CONTEXT_H_