1 // SwiftShader Software Renderer
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3 // Copyright(c) 2015 Google Inc.
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5 // All rights reserved. No part of this software may be copied, distributed, transmitted,
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6 // transcribed, stored in a retrieval system, translated into any human or computer
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7 // language by any means, or disclosed to third parties without the explicit written
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8 // agreement of Google Inc. Without such an agreement, no rights or licenses, express
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9 // or implied, including but not limited to any patent rights, are granted to you.
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11 // libGLESv3.cpp: Implements the exported OpenGL ES 3.0 functions.
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16 #include "Framebuffer.h"
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17 #include "Program.h"
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19 #include "Sampler.h"
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20 #include "Texture.h"
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21 #include "common/debug.h"
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23 #include <GLES3/gl3.h>
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24 #include <GLES2/gl2ext.h>
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28 using namespace es2;
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30 typedef std::pair<GLenum, GLenum> InternalFormatTypePair;
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31 typedef std::map<InternalFormatTypePair, GLenum> FormatMap;
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33 // A helper function to insert data into the format map with fewer characters.
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34 static void InsertFormatMapping(FormatMap& map, GLenum internalformat, GLenum format, GLenum type)
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36 map[InternalFormatTypePair(internalformat, type)] = format;
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39 static bool validImageSize(GLint level, GLsizei width, GLsizei height)
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41 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)
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49 static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture)
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53 return error(GL_INVALID_OPERATION, false);
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56 if(compressed != texture->isCompressed(target, level))
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58 return error(GL_INVALID_OPERATION, false);
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61 if(format != GL_NONE && format != texture->getFormat(target, level))
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63 return error(GL_INVALID_OPERATION, false);
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68 if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
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69 (height % 4 != 0 && height != texture->getHeight(target, 0)))
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71 return error(GL_INVALID_OPERATION, false);
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75 if(xoffset + width > texture->getWidth(target, level) ||
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76 yoffset + height > texture->getHeight(target, level))
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78 return error(GL_INVALID_VALUE, false);
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84 static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLsizei depth, GLint xoffset, GLint yoffset, GLint zoffset, GLenum target, GLint level, GLenum format, es2::Texture *texture)
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88 return error(GL_INVALID_OPERATION, false);
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91 if(compressed != texture->isCompressed(target, level))
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93 return error(GL_INVALID_OPERATION, false);
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96 if(format != GL_NONE && format != texture->getFormat(target, level))
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98 return error(GL_INVALID_OPERATION, false);
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103 if((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
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104 (height % 4 != 0 && height != texture->getHeight(target, 0)) ||
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105 (depth % 4 != 0 && depth != texture->getDepth(target, 0)))
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107 return error(GL_INVALID_OPERATION, false);
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111 if(xoffset + width > texture->getWidth(target, level) ||
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112 yoffset + height > texture->getHeight(target, level) ||
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113 zoffset + depth > texture->getDepth(target, level))
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115 return error(GL_INVALID_VALUE, false);
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121 static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat)
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123 GLenum formatError = ValidateCompressedFormat(textureFormat, egl::getClientVersion(), false);
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124 if(formatError != GL_NONE)
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126 return error(formatError, false);
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129 switch(textureFormat)
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132 if(colorbufferFormat != GL_ALPHA &&
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133 colorbufferFormat != GL_RGBA &&
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134 colorbufferFormat != GL_RGBA4 &&
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135 colorbufferFormat != GL_RGB5_A1 &&
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136 colorbufferFormat != GL_RGBA8)
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138 return error(GL_INVALID_OPERATION, false);
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143 if(colorbufferFormat != GL_RGB &&
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144 colorbufferFormat != GL_RGB565 &&
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145 colorbufferFormat != GL_RGB8 &&
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146 colorbufferFormat != GL_RGBA &&
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147 colorbufferFormat != GL_RGBA4 &&
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148 colorbufferFormat != GL_RGB5_A1 &&
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149 colorbufferFormat != GL_RGBA8)
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151 return error(GL_INVALID_OPERATION, false);
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154 case GL_LUMINANCE_ALPHA:
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156 if(colorbufferFormat != GL_RGBA &&
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157 colorbufferFormat != GL_RGBA4 &&
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158 colorbufferFormat != GL_RGB5_A1 &&
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159 colorbufferFormat != GL_RGBA8)
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161 return error(GL_INVALID_OPERATION, false);
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164 case GL_DEPTH_COMPONENT:
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165 case GL_DEPTH_STENCIL:
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166 return error(GL_INVALID_OPERATION, false);
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168 return error(GL_INVALID_ENUM, false);
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173 static FormatMap BuildFormatMap3D()
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177 // Internal format | Format | Type
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178 InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE);
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179 InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
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180 InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
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181 InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
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182 InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
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183 InsertFormatMapping(map, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
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184 InsertFormatMapping(map, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE);
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185 InsertFormatMapping(map, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE);
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186 InsertFormatMapping(map, GL_R8, GL_RED, GL_UNSIGNED_BYTE);
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187 InsertFormatMapping(map, GL_R8_SNORM, GL_RED, GL_BYTE);
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188 InsertFormatMapping(map, GL_R16F, GL_RED, GL_HALF_FLOAT);
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189 InsertFormatMapping(map, GL_R16F, GL_RED, GL_FLOAT);
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190 InsertFormatMapping(map, GL_R32F, GL_RED, GL_FLOAT);
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191 InsertFormatMapping(map, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE);
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192 InsertFormatMapping(map, GL_R8I, GL_RED_INTEGER, GL_BYTE);
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193 InsertFormatMapping(map, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
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194 InsertFormatMapping(map, GL_R16I, GL_RED_INTEGER, GL_SHORT);
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195 InsertFormatMapping(map, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);
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196 InsertFormatMapping(map, GL_R32I, GL_RED_INTEGER, GL_INT);
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197 InsertFormatMapping(map, GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
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198 InsertFormatMapping(map, GL_RG8_SNORM, GL_RG, GL_BYTE);
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199 InsertFormatMapping(map, GL_RG16F, GL_RG, GL_HALF_FLOAT);
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200 InsertFormatMapping(map, GL_RG16F, GL_RG, GL_FLOAT);
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201 InsertFormatMapping(map, GL_RG32F, GL_RG, GL_FLOAT);
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202 InsertFormatMapping(map, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE);
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203 InsertFormatMapping(map, GL_RG8I, GL_RG_INTEGER, GL_BYTE);
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204 InsertFormatMapping(map, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT);
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205 InsertFormatMapping(map, GL_RG16I, GL_RG_INTEGER, GL_SHORT);
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206 InsertFormatMapping(map, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT);
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207 InsertFormatMapping(map, GL_RG32I, GL_RG_INTEGER, GL_INT);
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208 InsertFormatMapping(map, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE);
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209 InsertFormatMapping(map, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE);
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210 InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE);
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211 InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
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212 InsertFormatMapping(map, GL_RGB8_SNORM, GL_RGB, GL_BYTE);
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213 InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV);
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214 InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT);
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215 InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT);
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216 InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV);
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217 InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT);
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218 InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_FLOAT);
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219 InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_HALF_FLOAT);
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220 InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_FLOAT);
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221 InsertFormatMapping(map, GL_RGB32F, GL_RGB, GL_FLOAT);
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222 InsertFormatMapping(map, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE);
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223 InsertFormatMapping(map, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE);
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224 InsertFormatMapping(map, GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT);
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225 InsertFormatMapping(map, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT);
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226 InsertFormatMapping(map, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT);
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227 InsertFormatMapping(map, GL_RGB32I, GL_RGB_INTEGER, GL_INT);
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228 InsertFormatMapping(map, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE);
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229 InsertFormatMapping(map, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE);
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230 InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE);
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231 InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
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232 InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV);
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233 InsertFormatMapping(map, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE);
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234 InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE);
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235 InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
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236 InsertFormatMapping(map, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV);
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237 InsertFormatMapping(map, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT);
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238 InsertFormatMapping(map, GL_RGBA16F, GL_RGBA, GL_FLOAT);
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239 InsertFormatMapping(map, GL_RGBA32F, GL_RGBA, GL_FLOAT);
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240 InsertFormatMapping(map, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE);
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241 InsertFormatMapping(map, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE);
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242 InsertFormatMapping(map, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV);
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243 InsertFormatMapping(map, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT);
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244 InsertFormatMapping(map, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT);
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245 InsertFormatMapping(map, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT);
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246 InsertFormatMapping(map, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT);
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248 InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);
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249 InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
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250 InsertFormatMapping(map, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
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251 InsertFormatMapping(map, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT);
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252 InsertFormatMapping(map, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
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253 InsertFormatMapping(map, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
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258 static bool ValidateType3D(GLenum type)
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262 case GL_UNSIGNED_BYTE:
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264 case GL_UNSIGNED_SHORT:
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266 case GL_UNSIGNED_INT:
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268 case GL_HALF_FLOAT:
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270 case GL_UNSIGNED_SHORT_5_6_5:
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271 case GL_UNSIGNED_SHORT_4_4_4_4:
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272 case GL_UNSIGNED_SHORT_5_5_5_1:
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273 case GL_UNSIGNED_INT_2_10_10_10_REV:
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274 case GL_UNSIGNED_INT_10F_11F_11F_REV:
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275 case GL_UNSIGNED_INT_5_9_9_9_REV:
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276 case GL_UNSIGNED_INT_24_8:
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277 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
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285 static bool ValidateFormat3D(GLenum format)
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293 case GL_DEPTH_COMPONENT:
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294 case GL_DEPTH_STENCIL:
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295 case GL_LUMINANCE_ALPHA:
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298 case GL_RED_INTEGER:
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299 case GL_RG_INTEGER:
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300 case GL_RGB_INTEGER:
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301 case GL_RGBA_INTEGER:
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309 static bool ValidateInternalFormat3D(GLenum internalformat, GLenum format, GLenum type)
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311 static const FormatMap formatMap = BuildFormatMap3D();
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312 FormatMap::const_iterator iter = formatMap.find(InternalFormatTypePair(internalformat, type));
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313 if(iter != formatMap.end())
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315 return iter->second == format;
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320 typedef std::map<GLenum, GLenum> FormatMapStorage;
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322 // A helper function to insert data into the format map with fewer characters.
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323 static void InsertFormatStorageMapping(FormatMapStorage& map, GLenum internalformat, GLenum type)
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325 map[internalformat] = type;
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328 static FormatMapStorage BuildFormatMapStorage2D()
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330 FormatMapStorage map;
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332 // Internal format | Type
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333 InsertFormatStorageMapping(map, GL_R8, GL_UNSIGNED_BYTE);
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334 InsertFormatStorageMapping(map, GL_R8_SNORM, GL_UNSIGNED_BYTE);
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335 InsertFormatStorageMapping(map, GL_R16F, GL_HALF_FLOAT);
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336 InsertFormatStorageMapping(map, GL_R32F, GL_FLOAT);
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337 InsertFormatStorageMapping(map, GL_R8UI, GL_UNSIGNED_BYTE);
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338 InsertFormatStorageMapping(map, GL_R8I, GL_BYTE);
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339 InsertFormatStorageMapping(map, GL_R16UI, GL_UNSIGNED_SHORT);
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340 InsertFormatStorageMapping(map, GL_R16I, GL_SHORT);
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341 InsertFormatStorageMapping(map, GL_R32UI, GL_UNSIGNED_INT);
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342 InsertFormatStorageMapping(map, GL_R32I, GL_INT);
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343 InsertFormatStorageMapping(map, GL_RG8, GL_UNSIGNED_BYTE);
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344 InsertFormatStorageMapping(map, GL_RG8_SNORM, GL_BYTE);
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345 InsertFormatStorageMapping(map, GL_R16F, GL_HALF_FLOAT);
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346 InsertFormatStorageMapping(map, GL_RG32F, GL_FLOAT);
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347 InsertFormatStorageMapping(map, GL_RG8UI, GL_UNSIGNED_BYTE);
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348 InsertFormatStorageMapping(map, GL_RG8I, GL_BYTE);
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349 InsertFormatStorageMapping(map, GL_RG16UI, GL_UNSIGNED_SHORT);
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350 InsertFormatStorageMapping(map, GL_RG16I, GL_SHORT);
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351 InsertFormatStorageMapping(map, GL_RG32UI, GL_UNSIGNED_INT);
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352 InsertFormatStorageMapping(map, GL_RG32I, GL_INT);
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353 InsertFormatStorageMapping(map, GL_RGB8, GL_UNSIGNED_BYTE);
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354 InsertFormatStorageMapping(map, GL_SRGB8, GL_UNSIGNED_BYTE);
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355 InsertFormatStorageMapping(map, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5);
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356 InsertFormatStorageMapping(map, GL_RGB8_SNORM, GL_BYTE);
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357 InsertFormatStorageMapping(map, GL_R11F_G11F_B10F, GL_UNSIGNED_INT_10F_11F_11F_REV);
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358 InsertFormatStorageMapping(map, GL_RGB9_E5, GL_UNSIGNED_INT_5_9_9_9_REV);
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359 InsertFormatStorageMapping(map, GL_RGB16F, GL_HALF_FLOAT);
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360 InsertFormatStorageMapping(map, GL_RGB32F, GL_FLOAT);
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361 InsertFormatStorageMapping(map, GL_RGB8UI, GL_UNSIGNED_BYTE);
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362 InsertFormatStorageMapping(map, GL_RGB8I, GL_BYTE);
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363 InsertFormatStorageMapping(map, GL_RGB16UI, GL_UNSIGNED_SHORT);
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364 InsertFormatStorageMapping(map, GL_RGB16I, GL_SHORT);
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365 InsertFormatStorageMapping(map, GL_RGB32UI, GL_UNSIGNED_INT);
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366 InsertFormatStorageMapping(map, GL_RGB32I, GL_INT);
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367 InsertFormatStorageMapping(map, GL_RGBA8, GL_UNSIGNED_BYTE);
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368 InsertFormatStorageMapping(map, GL_SRGB8_ALPHA8, GL_UNSIGNED_BYTE);
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369 InsertFormatStorageMapping(map, GL_RGB5_A1, GL_UNSIGNED_SHORT_5_5_5_1);
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370 InsertFormatStorageMapping(map, GL_RGBA4, GL_UNSIGNED_SHORT_4_4_4_4);
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371 InsertFormatStorageMapping(map, GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV);
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372 InsertFormatStorageMapping(map, GL_RGBA16F, GL_HALF_FLOAT);
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373 InsertFormatStorageMapping(map, GL_RGBA32F, GL_FLOAT);
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374 InsertFormatStorageMapping(map, GL_RGBA8UI, GL_UNSIGNED_BYTE);
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375 InsertFormatStorageMapping(map, GL_RGBA8I, GL_BYTE);
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376 InsertFormatStorageMapping(map, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV);
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377 InsertFormatStorageMapping(map, GL_RGBA16UI, GL_UNSIGNED_SHORT);
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378 InsertFormatStorageMapping(map, GL_RGBA16I, GL_SHORT);
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379 InsertFormatStorageMapping(map, GL_RGBA32UI, GL_UNSIGNED_INT);
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380 InsertFormatStorageMapping(map, GL_RGBA32I, GL_INT);
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382 InsertFormatStorageMapping(map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT);
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383 InsertFormatStorageMapping(map, GL_DEPTH_COMPONENT24, GL_UNSIGNED_INT);
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384 InsertFormatStorageMapping(map, GL_DEPTH_COMPONENT32F, GL_FLOAT);
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385 InsertFormatStorageMapping(map, GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_24_8);
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386 InsertFormatStorageMapping(map, GL_DEPTH32F_STENCIL8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
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391 static bool GetStorageType(GLenum internalformat, GLenum& type)
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393 static const FormatMapStorage formatMap = BuildFormatMapStorage2D();
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394 FormatMapStorage::const_iterator iter = formatMap.find(internalformat);
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395 if(iter != formatMap.end())
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397 type = iter->second;
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403 static bool ValidateQueryTarget(GLenum target)
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407 case GL_ANY_SAMPLES_PASSED:
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408 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
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409 case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
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418 static bool ValidateBufferTarget(GLenum target)
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422 case GL_ARRAY_BUFFER:
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423 case GL_COPY_READ_BUFFER:
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424 case GL_COPY_WRITE_BUFFER:
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425 case GL_ELEMENT_ARRAY_BUFFER:
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426 case GL_PIXEL_PACK_BUFFER:
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427 case GL_PIXEL_UNPACK_BUFFER:
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428 case GL_TRANSFORM_FEEDBACK_BUFFER:
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429 case GL_UNIFORM_BUFFER:
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438 bool ValidateTexParamParameters(GLenum pname, GLint param)
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442 case GL_TEXTURE_WRAP_S:
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443 case GL_TEXTURE_WRAP_T:
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444 case GL_TEXTURE_WRAP_R:
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448 case GL_CLAMP_TO_EDGE:
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449 case GL_MIRRORED_REPEAT:
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452 return error(GL_INVALID_ENUM, false);
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455 case GL_TEXTURE_MIN_FILTER:
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460 case GL_NEAREST_MIPMAP_NEAREST:
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461 case GL_LINEAR_MIPMAP_NEAREST:
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462 case GL_NEAREST_MIPMAP_LINEAR:
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463 case GL_LINEAR_MIPMAP_LINEAR:
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466 return error(GL_INVALID_ENUM, false);
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470 case GL_TEXTURE_MAG_FILTER:
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477 return error(GL_INVALID_ENUM, false);
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481 case GL_TEXTURE_USAGE_ANGLE:
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485 case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
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488 return error(GL_INVALID_ENUM, false);
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492 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
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493 // we assume the parameter passed to this validation method is truncated, not rounded
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496 return error(GL_INVALID_VALUE, false);
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500 case GL_TEXTURE_MIN_LOD:
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501 case GL_TEXTURE_MAX_LOD:
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502 // any value is permissible
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505 case GL_TEXTURE_COMPARE_MODE:
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506 // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
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510 case GL_COMPARE_REF_TO_TEXTURE:
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513 return error(GL_INVALID_ENUM, false);
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517 case GL_TEXTURE_COMPARE_FUNC:
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518 // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
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531 return error(GL_INVALID_ENUM, false);
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535 case GL_TEXTURE_SWIZZLE_R:
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536 case GL_TEXTURE_SWIZZLE_G:
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537 case GL_TEXTURE_SWIZZLE_B:
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538 case GL_TEXTURE_SWIZZLE_A:
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549 return error(GL_INVALID_ENUM, false);
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553 case GL_TEXTURE_BASE_LEVEL:
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554 case GL_TEXTURE_MAX_LEVEL:
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557 return error(GL_INVALID_VALUE, false);
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562 return error(GL_INVALID_ENUM, false);
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566 static bool ValidateSamplerObjectParameter(GLenum pname)
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570 case GL_TEXTURE_MIN_FILTER:
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571 case GL_TEXTURE_MAG_FILTER:
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572 case GL_TEXTURE_WRAP_S:
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573 case GL_TEXTURE_WRAP_T:
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574 case GL_TEXTURE_WRAP_R:
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575 case GL_TEXTURE_MIN_LOD:
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576 case GL_TEXTURE_MAX_LOD:
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577 case GL_TEXTURE_COMPARE_MODE:
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578 case GL_TEXTURE_COMPARE_FUNC:
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588 GL_APICALL void GL_APIENTRY glReadBuffer(GLenum src)
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590 TRACE("(GLenum src = 0x%X)", src);
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592 es2::Context *context = es2::getContext();
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596 GLuint readFramebufferName = context->getReadFramebufferName();
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601 if(readFramebufferName != 0)
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603 return error(GL_INVALID_OPERATION);
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605 context->setReadFramebufferColorIndex(0);
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608 context->setReadFramebufferColorIndex(GL_INVALID_INDEX);
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610 case GL_COLOR_ATTACHMENT0:
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611 case GL_COLOR_ATTACHMENT1:
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612 case GL_COLOR_ATTACHMENT2:
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613 case GL_COLOR_ATTACHMENT3:
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614 case GL_COLOR_ATTACHMENT4:
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615 case GL_COLOR_ATTACHMENT5:
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616 case GL_COLOR_ATTACHMENT6:
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617 case GL_COLOR_ATTACHMENT7:
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618 case GL_COLOR_ATTACHMENT8:
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619 case GL_COLOR_ATTACHMENT9:
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620 case GL_COLOR_ATTACHMENT10:
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621 case GL_COLOR_ATTACHMENT11:
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622 case GL_COLOR_ATTACHMENT12:
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623 case GL_COLOR_ATTACHMENT13:
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624 case GL_COLOR_ATTACHMENT14:
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625 case GL_COLOR_ATTACHMENT15:
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626 case GL_COLOR_ATTACHMENT16:
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627 case GL_COLOR_ATTACHMENT17:
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628 case GL_COLOR_ATTACHMENT18:
\r
629 case GL_COLOR_ATTACHMENT19:
\r
630 case GL_COLOR_ATTACHMENT20:
\r
631 case GL_COLOR_ATTACHMENT21:
\r
632 case GL_COLOR_ATTACHMENT22:
\r
633 case GL_COLOR_ATTACHMENT23:
\r
634 case GL_COLOR_ATTACHMENT24:
\r
635 case GL_COLOR_ATTACHMENT25:
\r
636 case GL_COLOR_ATTACHMENT26:
\r
637 case GL_COLOR_ATTACHMENT27:
\r
638 case GL_COLOR_ATTACHMENT28:
\r
639 case GL_COLOR_ATTACHMENT29:
\r
640 case GL_COLOR_ATTACHMENT30:
\r
641 case GL_COLOR_ATTACHMENT31:
\r
643 GLuint index = (src - GL_COLOR_ATTACHMENT0);
\r
644 if(index >= es2::IMPLEMENTATION_MAX_COLOR_ATTACHMENTS)
\r
646 return error(GL_INVALID_ENUM);
\r
648 if(readFramebufferName == 0)
\r
650 return error(GL_INVALID_OPERATION);
\r
652 context->setReadFramebufferColorIndex(index);
\r
656 error(GL_INVALID_ENUM);
\r
661 GL_APICALL void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
\r
663 TRACE("(GLenum mode = 0x%X, GLuint start = %d, GLuint end = %d, "
\r
664 "GLsizei count = %d, GLenum type = 0x%x, const void* indices = %p)",
\r
665 mode, start, end, count, type, indices);
\r
672 case GL_LINE_STRIP:
\r
674 case GL_TRIANGLE_FAN:
\r
675 case GL_TRIANGLE_STRIP:
\r
678 return error(GL_INVALID_ENUM);
\r
683 case GL_UNSIGNED_BYTE:
\r
684 case GL_UNSIGNED_SHORT:
\r
685 case GL_UNSIGNED_INT:
\r
688 return error(GL_INVALID_ENUM);
\r
691 if((count < 0) || (end < start))
\r
693 return error(GL_INVALID_VALUE);
\r
696 es2::Context *context = es2::getContext();
\r
700 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
\r
701 if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
\r
703 return error(GL_INVALID_OPERATION);
\r
706 context->drawElements(mode, start, end, count, type, indices);
\r
710 GL_APICALL void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
\r
712 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
\r
713 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
\r
714 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)",
\r
715 target, level, internalformat, width, height, depth, border, format, type, pixels);
\r
719 case GL_TEXTURE_3D:
\r
720 case GL_TEXTURE_2D_ARRAY:
\r
723 return error(GL_INVALID_ENUM);
\r
726 if(!ValidateType3D(type) || !ValidateFormat3D(format))
\r
728 return error(GL_INVALID_ENUM);
\r
731 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
\r
733 return error(GL_INVALID_VALUE);
\r
736 const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
\r
737 if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D))
\r
739 return error(GL_INVALID_VALUE);
\r
744 return error(GL_INVALID_VALUE);
\r
747 if(!ValidateInternalFormat3D(internalformat, format, type))
\r
749 return error(GL_INVALID_OPERATION);
\r
752 es2::Context *context = es2::getContext();
\r
756 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
\r
760 return error(GL_INVALID_OPERATION);
\r
763 texture->setImage(level, width, height, depth, internalformat, type, context->getUnpackInfo(), pixels);
\r
767 GL_APICALL void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
\r
769 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
\r
770 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
\r
771 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)",
\r
772 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
\r
776 case GL_TEXTURE_3D:
\r
777 case GL_TEXTURE_2D_ARRAY:
\r
780 return error(GL_INVALID_ENUM);
\r
783 if(!ValidateType3D(type) || !ValidateFormat3D(format))
\r
785 return error(GL_INVALID_ENUM);
\r
788 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
\r
790 return error(GL_INVALID_VALUE);
\r
793 if((width < 0) || (height < 0) || (depth < 0) || (xoffset < 0) || (yoffset < 0) || (zoffset < 0))
\r
795 return error(GL_INVALID_VALUE);
\r
798 es2::Context *context = es2::getContext();
\r
802 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
\r
804 if(validateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, format, texture))
\r
806 texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackInfo(), pixels);
\r
811 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
\r
813 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
\r
814 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
\r
815 target, level, xoffset, yoffset, zoffset, x, y, width, height);
\r
819 case GL_TEXTURE_3D:
\r
820 case GL_TEXTURE_2D_ARRAY:
\r
823 return error(GL_INVALID_ENUM);
\r
826 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
\r
828 return error(GL_INVALID_VALUE);
\r
831 if((width < 0) || (height < 0) || (xoffset < 0) || (yoffset < 0) || (zoffset < 0))
\r
833 return error(GL_INVALID_VALUE);
\r
836 es2::Context *context = es2::getContext();
\r
840 es2::Framebuffer *framebuffer = context->getReadFramebuffer();
\r
842 if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
\r
844 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
\r
847 es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
\r
849 if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
\r
851 return error(GL_INVALID_OPERATION);
\r
854 GLenum colorbufferFormat = source->getFormat();
\r
855 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
\r
857 if(!validateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture))
\r
862 GLenum textureFormat = texture->getFormat(target, level);
\r
864 if(!validateColorBufferFormat(textureFormat, colorbufferFormat))
\r
869 texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
\r
873 GL_APICALL void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
\r
875 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
\r
876 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
\r
877 target, level, internalformat, width, height, depth, border, imageSize, data);
\r
881 case GL_TEXTURE_3D:
\r
882 case GL_TEXTURE_2D_ARRAY:
\r
885 return error(GL_INVALID_ENUM);
\r
888 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
\r
890 return error(GL_INVALID_VALUE);
\r
893 const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
\r
894 if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) || (border != 0) || (imageSize < 0))
\r
896 return error(GL_INVALID_VALUE);
\r
899 switch(internalformat)
\r
901 case GL_DEPTH_COMPONENT:
\r
902 case GL_DEPTH_COMPONENT16:
\r
903 case GL_DEPTH_COMPONENT32_OES:
\r
904 case GL_DEPTH_STENCIL:
\r
905 case GL_DEPTH24_STENCIL8:
\r
906 return error(GL_INVALID_OPERATION);
\r
909 GLenum formatError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
\r
910 if(formatError != GL_NONE)
\r
912 return error(formatError);
\r
917 if(imageSize != egl::ComputeCompressedSize(width, height, internalformat) * depth)
\r
919 return error(GL_INVALID_VALUE);
\r
922 es2::Context *context = es2::getContext();
\r
926 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
\r
930 return error(GL_INVALID_OPERATION);
\r
933 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
\r
937 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
\r
939 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
\r
940 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
\r
941 "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = %p)",
\r
942 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
\r
946 case GL_TEXTURE_3D:
\r
947 case GL_TEXTURE_2D_ARRAY:
\r
950 return error(GL_INVALID_ENUM);
\r
953 if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0)
\r
955 return error(GL_INVALID_VALUE);
\r
958 GLenum formatError = ValidateCompressedFormat(format, egl::getClientVersion(), true);
\r
959 if(formatError != GL_NONE)
\r
961 return error(formatError);
\r
964 if(width == 0 || height == 0 || depth == 0 || data == NULL)
\r
969 es2::Context *context = es2::getContext();
\r
973 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
\r
977 return error(GL_INVALID_OPERATION);
\r
980 texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
\r
984 GL_APICALL void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)
\r
986 TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
\r
990 return error(GL_INVALID_VALUE);
\r
993 es2::Context *context = es2::getContext();
\r
997 for(int i = 0; i < n; i++)
\r
999 ids[i] = context->createQuery();
\r
1004 GL_APICALL void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
\r
1006 TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
\r
1010 return error(GL_INVALID_VALUE);
\r
1013 es2::Context *context = es2::getContext();
\r
1017 for(int i = 0; i < n; i++)
\r
1019 context->deleteQuery(ids[i]);
\r
1024 GL_APICALL GLboolean GL_APIENTRY glIsQuery(GLuint id)
\r
1026 TRACE("(GLuint id = %d)", id);
\r
1033 es2::Context *context = es2::getContext();
\r
1037 es2::Query *queryObject = context->getQuery(id);
\r
1048 GL_APICALL void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
\r
1050 TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);
\r
1052 if(!ValidateQueryTarget(target))
\r
1054 return error(GL_INVALID_ENUM);
\r
1059 return error(GL_INVALID_OPERATION);
\r
1062 es2::Context *context = es2::getContext();
\r
1066 context->beginQuery(target, id);
\r
1070 GL_APICALL void GL_APIENTRY glEndQuery(GLenum target)
\r
1072 TRACE("(GLenum target = 0x%X)", target);
\r
1074 if(!ValidateQueryTarget(target))
\r
1076 return error(GL_INVALID_ENUM);
\r
1079 es2::Context *context = es2::getContext();
\r
1083 context->endQuery(target);
\r
1087 GL_APICALL void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
\r
1089 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)",
\r
1090 target, pname, params);
\r
1092 if(!ValidateQueryTarget(target) || (pname != GL_CURRENT_QUERY))
\r
1094 return error(GL_INVALID_ENUM);
\r
1097 es2::Context *context = es2::getContext();
\r
1101 params[0] = context->getActiveQuery(target);
\r
1105 GL_APICALL void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
\r
1107 TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLint *params = %p)",
\r
1108 id, pname, params);
\r
1112 case GL_QUERY_RESULT:
\r
1113 case GL_QUERY_RESULT_AVAILABLE:
\r
1116 return error(GL_INVALID_ENUM);
\r
1119 es2::Context *context = es2::getContext();
\r
1123 es2::Query *queryObject = context->getQuery(id);
\r
1127 return error(GL_INVALID_OPERATION);
\r
1130 if(context->getActiveQuery(queryObject->getType()) == id)
\r
1132 return error(GL_INVALID_OPERATION);
\r
1137 case GL_QUERY_RESULT:
\r
1138 params[0] = queryObject->getResult();
\r
1140 case GL_QUERY_RESULT_AVAILABLE:
\r
1141 params[0] = queryObject->isResultAvailable();
\r
1149 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
\r
1151 TRACE("(GLenum target = 0x%X)", target);
\r
1153 es2::Context *context = es2::getContext();
\r
1157 es2::Buffer *buffer = nullptr;
\r
1158 if(!context->getBuffer(target, &buffer))
\r
1160 return error(GL_INVALID_ENUM, GL_TRUE);
\r
1165 // A null buffer means that "0" is bound to the requested buffer target
\r
1166 return error(GL_INVALID_OPERATION, GL_TRUE);
\r
1169 return buffer->unmap() ? GL_TRUE : GL_FALSE;
\r
1175 GL_APICALL void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)
\r
1177 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)",
\r
1178 target, pname, params);
\r
1180 if(pname != GL_BUFFER_MAP_POINTER)
\r
1182 return error(GL_INVALID_ENUM);
\r
1185 es2::Context *context = es2::getContext();
\r
1189 es2::Buffer *buffer = nullptr;
\r
1190 if(!context->getBuffer(target, &buffer))
\r
1192 return error(GL_INVALID_ENUM);
\r
1197 // A null buffer means that "0" is bound to the requested buffer target
\r
1198 return error(GL_INVALID_OPERATION);
\r
1201 *params = buffer->isMapped() ? (void*)(((const char*)buffer->data()) + buffer->offset()) : nullptr;
\r
1205 GL_APICALL void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
\r
1207 TRACE("(GLsizei n = %d, const GLenum *bufs = %p)", n, bufs);
\r
1209 if(n < 0 || n > es2::IMPLEMENTATION_MAX_DRAW_BUFFERS)
\r
1211 return error(GL_INVALID_VALUE);
\r
1219 es2::Context *context = es2::getContext();
\r
1223 GLuint drawFramebufferName = context->getDrawFramebufferName();
\r
1225 if((drawFramebufferName == 0) && (n != 1))
\r
1227 return error(GL_INVALID_OPERATION);
\r
1230 for(int i = 0; i < n; ++i)
\r
1235 if(drawFramebufferName != 0)
\r
1237 return error(GL_INVALID_OPERATION);
\r
1242 case GL_COLOR_ATTACHMENT0:
\r
1243 case GL_COLOR_ATTACHMENT1:
\r
1244 case GL_COLOR_ATTACHMENT2:
\r
1245 case GL_COLOR_ATTACHMENT3:
\r
1246 case GL_COLOR_ATTACHMENT4:
\r
1247 case GL_COLOR_ATTACHMENT5:
\r
1248 case GL_COLOR_ATTACHMENT6:
\r
1249 case GL_COLOR_ATTACHMENT7:
\r
1250 case GL_COLOR_ATTACHMENT8:
\r
1251 case GL_COLOR_ATTACHMENT9:
\r
1252 case GL_COLOR_ATTACHMENT10:
\r
1253 case GL_COLOR_ATTACHMENT11:
\r
1254 case GL_COLOR_ATTACHMENT12:
\r
1255 case GL_COLOR_ATTACHMENT13:
\r
1256 case GL_COLOR_ATTACHMENT14:
\r
1257 case GL_COLOR_ATTACHMENT15:
\r
1258 case GL_COLOR_ATTACHMENT16:
\r
1259 case GL_COLOR_ATTACHMENT17:
\r
1260 case GL_COLOR_ATTACHMENT18:
\r
1261 case GL_COLOR_ATTACHMENT19:
\r
1262 case GL_COLOR_ATTACHMENT20:
\r
1263 case GL_COLOR_ATTACHMENT21:
\r
1264 case GL_COLOR_ATTACHMENT22:
\r
1265 case GL_COLOR_ATTACHMENT23:
\r
1266 case GL_COLOR_ATTACHMENT24:
\r
1267 case GL_COLOR_ATTACHMENT25:
\r
1268 case GL_COLOR_ATTACHMENT26:
\r
1269 case GL_COLOR_ATTACHMENT27:
\r
1270 case GL_COLOR_ATTACHMENT28:
\r
1271 case GL_COLOR_ATTACHMENT29:
\r
1272 case GL_COLOR_ATTACHMENT30:
\r
1273 case GL_COLOR_ATTACHMENT31:
\r
1275 GLuint index = (bufs[i] - GL_COLOR_ATTACHMENT0);
\r
1276 if(index >= es2::IMPLEMENTATION_MAX_COLOR_ATTACHMENTS)
\r
1278 return error(GL_INVALID_ENUM);
\r
1282 return error(GL_INVALID_OPERATION);
\r
1284 if(drawFramebufferName == 0)
\r
1286 return error(GL_INVALID_OPERATION);
\r
1291 return error(GL_INVALID_ENUM);
\r
1295 context->setDrawFramebufferColorIndices(n, bufs);
\r
1299 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
\r
1301 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
\r
1305 return error(GL_INVALID_VALUE);
\r
1308 if(location == -1)
\r
1313 es2::Context *context = es2::getContext();
\r
1317 es2::Program *program = context->getCurrentProgram();
\r
1321 return error(GL_INVALID_OPERATION);
\r
1324 if(!program->setUniformMatrix2x3fv(location, count, transpose, value))
\r
1326 return error(GL_INVALID_OPERATION);
\r
1331 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
\r
1333 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
\r
1337 return error(GL_INVALID_VALUE);
\r
1340 if(location == -1)
\r
1345 es2::Context *context = es2::getContext();
\r
1349 es2::Program *program = context->getCurrentProgram();
\r
1353 return error(GL_INVALID_OPERATION);
\r
1356 if(!program->setUniformMatrix3x2fv(location, count, transpose, value))
\r
1358 return error(GL_INVALID_OPERATION);
\r
1363 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
\r
1365 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
\r
1369 return error(GL_INVALID_VALUE);
\r
1372 if(location == -1)
\r
1377 es2::Context *context = es2::getContext();
\r
1381 es2::Program *program = context->getCurrentProgram();
\r
1385 return error(GL_INVALID_OPERATION);
\r
1388 if(!program->setUniformMatrix2x4fv(location, count, transpose, value))
\r
1390 return error(GL_INVALID_OPERATION);
\r
1395 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
\r
1397 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
\r
1401 return error(GL_INVALID_VALUE);
\r
1404 if(location == -1)
\r
1409 es2::Context *context = es2::getContext();
\r
1413 es2::Program *program = context->getCurrentProgram();
\r
1417 return error(GL_INVALID_OPERATION);
\r
1420 if(!program->setUniformMatrix4x2fv(location, count, transpose, value))
\r
1422 return error(GL_INVALID_OPERATION);
\r
1427 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
\r
1429 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
\r
1433 return error(GL_INVALID_VALUE);
\r
1436 if(location == -1)
\r
1441 es2::Context *context = es2::getContext();
\r
1445 es2::Program *program = context->getCurrentProgram();
\r
1449 return error(GL_INVALID_OPERATION);
\r
1452 if(!program->setUniformMatrix3x4fv(location, count, transpose, value))
\r
1454 return error(GL_INVALID_OPERATION);
\r
1459 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
\r
1461 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
\r
1465 return error(GL_INVALID_VALUE);
\r
1468 if(location == -1)
\r
1473 es2::Context *context = es2::getContext();
\r
1477 es2::Program *program = context->getCurrentProgram();
\r
1481 return error(GL_INVALID_OPERATION);
\r
1484 if(!program->setUniformMatrix4x3fv(location, count, transpose, value))
\r
1486 return error(GL_INVALID_OPERATION);
\r
1491 GL_APICALL void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
\r
1493 TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
\r
1494 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
\r
1495 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
\r
1496 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
\r
1504 return error(GL_INVALID_ENUM);
\r
1507 if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
\r
1509 return error(GL_INVALID_VALUE);
\r
1512 es2::Context *context = es2::getContext();
\r
1516 if(context->getReadFramebufferName() == context->getDrawFramebufferName())
\r
1518 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
\r
1519 return error(GL_INVALID_OPERATION);
\r
1522 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
\r
1526 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
\r
1528 TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
\r
1529 target, samples, internalformat, width, height);
\r
1533 case GL_RENDERBUFFER:
\r
1536 return error(GL_INVALID_ENUM);
\r
1539 if(width < 0 || height < 0 || samples < 0)
\r
1541 return error(GL_INVALID_VALUE);
\r
1544 es2::Context *context = es2::getContext();
\r
1548 if(width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
\r
1549 height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
\r
1550 samples > es2::IMPLEMENTATION_MAX_SAMPLES)
\r
1552 return error(GL_INVALID_VALUE);
\r
1555 GLuint handle = context->getRenderbufferName();
\r
1558 return error(GL_INVALID_OPERATION);
\r
1561 switch(internalformat)
\r
1563 case GL_DEPTH_COMPONENT16:
\r
1564 case GL_DEPTH_COMPONENT24:
\r
1565 case GL_DEPTH_COMPONENT32F:
\r
1566 context->setRenderbufferStorage(new es2::Depthbuffer(width, height, samples));
\r
1588 case GL_RGB10_A2UI:
\r
1595 return error(GL_INVALID_OPERATION);
\r
1600 case GL_SRGB8_ALPHA8:
\r
1606 context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples));
\r
1608 case GL_STENCIL_INDEX8:
\r
1609 context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples));
\r
1611 case GL_DEPTH24_STENCIL8:
\r
1612 case GL_DEPTH32F_STENCIL8:
\r
1613 context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, samples));
\r
1617 return error(GL_INVALID_ENUM);
\r
1622 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
\r
1624 TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %d, GLint level = %d, GLint layer = %d)",
\r
1625 target, attachment, texture, level, layer);
\r
1627 if(texture != 0 && layer < 0 || level < 0)
\r
1629 return error(GL_INVALID_VALUE);
\r
1632 es2::Context *context = es2::getContext();
\r
1636 Texture* textureObject = context->getTexture(texture);
\r
1639 if(!textureObject)
\r
1641 return error(GL_INVALID_VALUE);
\r
1644 switch(textureObject->getTarget())
\r
1646 case GL_TEXTURE_3D:
\r
1647 case GL_TEXTURE_2D_ARRAY:
\r
1648 if(layer >= es2::IMPLEMENTATION_MAX_TEXTURE_SIZE || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
\r
1650 return error(GL_INVALID_VALUE);
\r
1654 return error(GL_INVALID_OPERATION);
\r
1657 if(textureObject->isCompressed(target, level))
\r
1659 return error(GL_INVALID_OPERATION);
\r
1663 es2::Framebuffer *framebuffer = nullptr;
\r
1666 case GL_DRAW_FRAMEBUFFER:
\r
1667 case GL_FRAMEBUFFER:
\r
1668 framebuffer = context->getDrawFramebuffer();
\r
1670 case GL_READ_FRAMEBUFFER:
\r
1671 framebuffer = context->getReadFramebuffer();
\r
1674 return error(GL_INVALID_ENUM);
\r
1677 switch(attachment)
\r
1679 case GL_COLOR_ATTACHMENT0:
\r
1680 case GL_COLOR_ATTACHMENT1:
\r
1681 case GL_COLOR_ATTACHMENT2:
\r
1682 case GL_COLOR_ATTACHMENT3:
\r
1683 case GL_COLOR_ATTACHMENT4:
\r
1684 case GL_COLOR_ATTACHMENT5:
\r
1685 case GL_COLOR_ATTACHMENT6:
\r
1686 case GL_COLOR_ATTACHMENT7:
\r
1687 case GL_COLOR_ATTACHMENT8:
\r
1688 case GL_COLOR_ATTACHMENT9:
\r
1689 case GL_COLOR_ATTACHMENT10:
\r
1690 case GL_COLOR_ATTACHMENT11:
\r
1691 case GL_COLOR_ATTACHMENT12:
\r
1692 case GL_COLOR_ATTACHMENT13:
\r
1693 case GL_COLOR_ATTACHMENT14:
\r
1694 case GL_COLOR_ATTACHMENT15:
\r
1695 case GL_COLOR_ATTACHMENT16:
\r
1696 case GL_COLOR_ATTACHMENT17:
\r
1697 case GL_COLOR_ATTACHMENT18:
\r
1698 case GL_COLOR_ATTACHMENT19:
\r
1699 case GL_COLOR_ATTACHMENT20:
\r
1700 case GL_COLOR_ATTACHMENT21:
\r
1701 case GL_COLOR_ATTACHMENT22:
\r
1702 case GL_COLOR_ATTACHMENT23:
\r
1703 case GL_COLOR_ATTACHMENT24:
\r
1704 case GL_COLOR_ATTACHMENT25:
\r
1705 case GL_COLOR_ATTACHMENT26:
\r
1706 case GL_COLOR_ATTACHMENT27:
\r
1707 case GL_COLOR_ATTACHMENT28:
\r
1708 case GL_COLOR_ATTACHMENT29:
\r
1709 case GL_COLOR_ATTACHMENT30:
\r
1710 case GL_COLOR_ATTACHMENT31:
\r
1711 if(!framebuffer || framebuffer->getColorbufferName(attachment - GL_COLOR_ATTACHMENT0) == 0)
\r
1713 return error(GL_INVALID_OPERATION);
\r
1715 framebuffer->setColorbuffer(target, texture, attachment - GL_COLOR_ATTACHMENT0, layer, level);
\r
1717 case GL_DEPTH_ATTACHMENT:
\r
1718 if(!framebuffer || framebuffer->getDepthbufferName() == 0)
\r
1720 return error(GL_INVALID_OPERATION);
\r
1722 framebuffer->setDepthbuffer(target, texture, layer, level);
\r
1724 case GL_STENCIL_ATTACHMENT:
\r
1725 if(!framebuffer || framebuffer->getStencilbufferName() == 0)
\r
1727 return error(GL_INVALID_OPERATION);
\r
1729 framebuffer->setStencilbuffer(target, texture, layer, level);
\r
1731 case GL_DEPTH_STENCIL_ATTACHMENT:
\r
1732 if(!framebuffer || framebuffer->getDepthbufferName() == 0 || framebuffer->getStencilbufferName() == 0)
\r
1734 return error(GL_INVALID_OPERATION);
\r
1736 framebuffer->setDepthbuffer(target, texture, layer, level);
\r
1737 framebuffer->setStencilbuffer(target, texture, layer, level);
\r
1740 return error(GL_INVALID_ENUM);
\r
1745 GL_APICALL void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
\r
1747 TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = %X)",
\r
1748 target, offset, length, access);
\r
1750 es2::Context *context = es2::getContext();
\r
1754 es2::Buffer *buffer = nullptr;
\r
1755 if(!context->getBuffer(target, &buffer))
\r
1757 return error(GL_INVALID_ENUM, nullptr);
\r
1762 // A null buffer means that "0" is bound to the requested buffer target
\r
1763 return error(GL_INVALID_OPERATION, nullptr);
\r
1766 GLint bufferSize = buffer->size();
\r
1767 if((offset < 0) || (length < 0) || ((offset + length) > bufferSize))
\r
1769 error(GL_INVALID_VALUE);
\r
1772 if((access & ~(GL_MAP_READ_BIT |
\r
1773 GL_MAP_WRITE_BIT |
\r
1774 GL_MAP_INVALIDATE_RANGE_BIT |
\r
1775 GL_MAP_INVALIDATE_BUFFER_BIT |
\r
1776 GL_MAP_FLUSH_EXPLICIT_BIT |
\r
1777 GL_MAP_UNSYNCHRONIZED_BIT)) != 0)
\r
1779 error(GL_INVALID_VALUE);
\r
1782 return buffer->mapRange(offset, length, access);
\r
1788 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
\r
1790 TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)",
\r
1791 target, offset, length);
\r
1793 es2::Context *context = es2::getContext();
\r
1797 es2::Buffer *buffer = nullptr;
\r
1798 if(!context->getBuffer(target, &buffer))
\r
1800 return error(GL_INVALID_ENUM);
\r
1805 // A null buffer means that "0" is bound to the requested buffer target
\r
1806 return error(GL_INVALID_OPERATION);
\r
1809 GLint bufferSize = buffer->size();
\r
1810 if((offset < 0) || (length < 0) || ((offset + length) > bufferSize))
\r
1812 error(GL_INVALID_VALUE);
\r
1815 buffer->flushMappedRange(offset, length);
\r
1819 GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array)
\r
1821 TRACE("(GLuint array = %d)", array);
\r
1828 es2::Context *context = es2::getContext();
\r
1830 if(context && !context->bindVertexArray(array))
\r
1832 return error(GL_INVALID_OPERATION);
\r
1836 GL_APICALL void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
\r
1838 TRACE("(GLsizei n = %d, const GLuint *arrays = %p)", n, arrays);
\r
1842 return error(GL_INVALID_VALUE);
\r
1845 es2::Context *context = es2::getContext();
\r
1849 for(int i = 0; i < n; i++)
\r
1851 context->deleteVertexArray(arrays[i]);
\r
1856 GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
\r
1858 TRACE("(GLsizei n = %d, const GLuint *arrays = %p)", n, arrays);
\r
1862 return error(GL_INVALID_VALUE);
\r
1865 es2::Context *context = es2::getContext();
\r
1869 for(int i = 0; i < n; i++)
\r
1871 arrays[i] = context->createVertexArray();
\r
1876 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
\r
1878 TRACE("(GLuint array = %d)", array);
\r
1885 es2::Context *context = es2::getContext();
\r
1889 es2::VertexArray *arrayObject = context->getVertexArray(array);
\r
1900 GL_APICALL void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
\r
1902 TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint* data = %p)",
\r
1903 target, index, data);
\r
1905 es2::Context *context = es2::getContext();
\r
1909 if(!context->getTransformFeedbackiv(index, target, data) &&
\r
1910 !context->getIntegerv(target, data))
\r
1912 GLenum nativeType;
\r
1913 unsigned int numParams = 0;
\r
1914 if(!context->getQueryParameterInfo(target, &nativeType, &numParams))
\r
1915 return error(GL_INVALID_ENUM);
\r
1917 if(numParams == 0)
\r
1918 return; // it is known that target is valid, but there are no parameters to return
\r
1920 if(nativeType == GL_BOOL)
\r
1922 GLboolean *boolParams = NULL;
\r
1923 boolParams = new GLboolean[numParams];
\r
1925 context->getBooleanv(target, boolParams);
\r
1927 for(unsigned int i = 0; i < numParams; ++i)
\r
1929 data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1;
\r
1932 delete[] boolParams;
\r
1934 else if(nativeType == GL_FLOAT)
\r
1936 GLfloat *floatParams = NULL;
\r
1937 floatParams = new GLfloat[numParams];
\r
1939 context->getFloatv(target, floatParams);
\r
1941 for(unsigned int i = 0; i < numParams; ++i)
\r
1943 if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR)
\r
1945 data[i] = es2::floatToInt(floatParams[i]);
\r
1949 data[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
\r
1953 delete[] floatParams;
\r
1959 GL_APICALL void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
\r
1961 TRACE("(GLenum primitiveMode = 0x%X)", primitiveMode);
\r
1963 switch(primitiveMode)
\r
1967 case GL_TRIANGLES:
\r
1970 return error(GL_INVALID_ENUM);
\r
1973 es2::Context *context = es2::getContext();
\r
1977 es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback();
\r
1979 if(transformFeedbackObject)
\r
1981 if(transformFeedbackObject->isActive())
\r
1983 return error(GL_INVALID_OPERATION);
\r
1985 transformFeedbackObject->begin(primitiveMode);
\r
1989 return error(GL_INVALID_OPERATION);
\r
1994 GL_APICALL void GL_APIENTRY glEndTransformFeedback(void)
\r
1998 es2::Context *context = es2::getContext();
\r
2002 es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback();
\r
2004 if(transformFeedbackObject)
\r
2006 if(!transformFeedbackObject->isActive())
\r
2008 return error(GL_INVALID_OPERATION);
\r
2010 transformFeedbackObject->end();
\r
2014 return error(GL_INVALID_OPERATION);
\r
2019 GL_APICALL void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
\r
2021 TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d, GLintptr offset = %d, GLsizeiptr size = %d)",
\r
2022 target, index, buffer, offset, size);
\r
2024 if(buffer != 0 && size <= 0)
\r
2026 return error(GL_INVALID_VALUE);
\r
2029 es2::Context *context = es2::getContext();
\r
2035 case GL_TRANSFORM_FEEDBACK_BUFFER:
\r
2036 if(index >= es2::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
\r
2038 return error(GL_INVALID_VALUE);
\r
2040 if(size & 0x3 || offset & 0x3) // size and offset must be multiples of 4
\r
2042 return error(GL_INVALID_VALUE);
\r
2044 context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
\r
2045 context->bindGenericTransformFeedbackBuffer(buffer);
\r
2047 case GL_UNIFORM_BUFFER:
\r
2048 if(index >= es2::IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS)
\r
2050 return error(GL_INVALID_VALUE);
\r
2052 if(offset % es2::IMPLEMENTATION_UNIFORM_BUFFER_OFFSET_ALIGNMENT != 0)
\r
2054 return error(GL_INVALID_VALUE);
\r
2056 context->bindIndexedUniformBuffer(buffer, index, offset, size);
\r
2057 context->bindGenericUniformBuffer(buffer);
\r
2060 return error(GL_INVALID_ENUM);
\r
2065 GL_APICALL void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
\r
2067 TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d)",
\r
2068 target, index, buffer);
\r
2070 es2::Context *context = es2::getContext();
\r
2076 case GL_TRANSFORM_FEEDBACK_BUFFER:
\r
2077 if(index >= es2::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
\r
2079 return error(GL_INVALID_VALUE);
\r
2081 context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
\r
2082 context->bindGenericTransformFeedbackBuffer(buffer);
\r
2084 case GL_UNIFORM_BUFFER:
\r
2085 if(index >= es2::IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS)
\r
2087 return error(GL_INVALID_VALUE);
\r
2089 context->bindIndexedUniformBuffer(buffer, index, 0, 0);
\r
2090 context->bindGenericUniformBuffer(buffer);
\r
2093 return error(GL_INVALID_ENUM);
\r
2098 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
\r
2100 TRACE("(GLuint program = %d, GLsizei count = %d, const GLchar *const*varyings = %p, GLenum bufferMode = 0x%X)",
\r
2101 program, count, varyings, bufferMode);
\r
2103 switch(bufferMode)
\r
2105 case GL_SEPARATE_ATTRIBS:
\r
2106 if(count > es2::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
\r
2108 return error(GL_INVALID_VALUE);
\r
2110 case GL_INTERLEAVED_ATTRIBS:
\r
2113 return error(GL_INVALID_ENUM);
\r
2116 es2::Context *context = es2::getContext();
\r
2120 es2::Program *programObject = context->getProgram(program);
\r
2122 if(!programObject)
\r
2124 return error(GL_INVALID_VALUE);
\r
2127 programObject->setTransformFeedbackVaryings(count, varyings, bufferMode);
\r
2131 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
\r
2133 TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLsizei *size = %p, GLenum *type = %p, GLchar *name = %p)",
\r
2134 program, index, bufSize, length, size, type, name);
\r
2138 return error(GL_INVALID_VALUE);
\r
2141 es2::Context *context = es2::getContext();
\r
2145 es2::Program *programObject = context->getProgram(program);
\r
2147 if(!programObject)
\r
2149 return error(GL_INVALID_VALUE);
\r
2152 if(index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()))
\r
2154 return error(GL_INVALID_VALUE);
\r
2157 programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name);
\r
2161 GL_APICALL void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
\r
2163 TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLsizei *size = %p, GLenum *type = %p, GLchar *name = %p)",
\r
2164 index, size, type, stride, pointer);
\r
2166 if(index >= es2::MAX_VERTEX_ATTRIBS)
\r
2168 return error(GL_INVALID_VALUE);
\r
2171 if(size < 1 || size > 4 || stride < 0)
\r
2173 return error(GL_INVALID_VALUE);
\r
2179 case GL_UNSIGNED_BYTE:
\r
2181 case GL_UNSIGNED_SHORT:
\r
2183 case GL_UNSIGNED_INT:
\r
2186 return error(GL_INVALID_ENUM);
\r
2189 es2::Context *context = es2::getContext();
\r
2193 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, stride, pointer);
\r
2197 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
\r
2199 TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint *params = %p)",
\r
2200 index, pname, params);
\r
2202 es2::Context *context = es2::getContext();
\r
2206 if(index >= es2::MAX_VERTEX_ATTRIBS)
\r
2208 return error(GL_INVALID_VALUE);
\r
2211 const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
\r
2215 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
\r
2216 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
\r
2218 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
\r
2219 *params = attribState.mSize;
\r
2221 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
\r
2222 *params = attribState.mStride;
\r
2224 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
\r
2225 *params = attribState.mType;
\r
2227 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
\r
2228 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
\r
2230 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
\r
2231 *params = attribState.mBoundBuffer.name();
\r
2233 case GL_CURRENT_VERTEX_ATTRIB:
\r
2235 const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index];
\r
2236 for(int i = 0; i < 4; ++i)
\r
2238 params[i] = attrib.getCurrentValueI(i);
\r
2242 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
\r
2243 switch(attribState.mType)
\r
2246 case GL_UNSIGNED_BYTE:
\r
2248 case GL_UNSIGNED_SHORT:
\r
2250 case GL_INT_2_10_10_10_REV:
\r
2251 case GL_UNSIGNED_INT:
\r
2253 *params = GL_TRUE;
\r
2256 *params = GL_FALSE;
\r
2260 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
\r
2261 *params = attribState.mDivisor;
\r
2263 default: return error(GL_INVALID_ENUM);
\r
2268 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
\r
2270 TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLuint *params = %p)",
\r
2271 index, pname, params);
\r
2273 es2::Context *context = es2::getContext();
\r
2277 if(index >= es2::MAX_VERTEX_ATTRIBS)
\r
2279 return error(GL_INVALID_VALUE);
\r
2282 const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
\r
2286 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
\r
2287 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
\r
2289 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
\r
2290 *params = attribState.mSize;
\r
2292 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
\r
2293 *params = attribState.mStride;
\r
2295 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
\r
2296 *params = attribState.mType;
\r
2298 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
\r
2299 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
\r
2301 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
\r
2302 *params = attribState.mBoundBuffer.name();
\r
2304 case GL_CURRENT_VERTEX_ATTRIB:
\r
2306 const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index];
\r
2307 for(int i = 0; i < 4; ++i)
\r
2309 params[i] = attrib.getCurrentValueUI(i);
\r
2313 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
\r
2314 switch(attribState.mType)
\r
2317 case GL_UNSIGNED_BYTE:
\r
2319 case GL_UNSIGNED_SHORT:
\r
2321 case GL_INT_2_10_10_10_REV:
\r
2322 case GL_UNSIGNED_INT:
\r
2324 *params = GL_TRUE;
\r
2327 *params = GL_FALSE;
\r
2331 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
\r
2332 *params = attribState.mDivisor;
\r
2334 default: return error(GL_INVALID_ENUM);
\r
2339 GL_APICALL void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
\r
2341 TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
\r
2342 index, x, y, z, w);
\r
2344 if(index >= es2::MAX_VERTEX_ATTRIBS)
\r
2346 return error(GL_INVALID_VALUE);
\r
2349 es2::Context *context = es2::getContext();
\r
2353 GLint vals[4] = { x, y, z, w };
\r
2354 context->setVertexAttrib(index, vals);
\r
2358 GL_APICALL void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
\r
2360 TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
\r
2361 index, x, y, z, w);
\r
2363 if(index >= es2::MAX_VERTEX_ATTRIBS)
\r
2365 return error(GL_INVALID_VALUE);
\r
2368 es2::Context *context = es2::getContext();
\r
2372 GLuint vals[4] = { x, y, z, w };
\r
2373 context->setVertexAttrib(index, vals);
\r
2377 GL_APICALL void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
\r
2379 TRACE("(GLuint index = %d, GLint *v = %p)", index, v);
\r
2381 if(index >= es2::MAX_VERTEX_ATTRIBS)
\r
2383 return error(GL_INVALID_VALUE);
\r
2386 es2::Context *context = es2::getContext();
\r
2390 context->setVertexAttrib(index, v);
\r
2394 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
\r
2396 TRACE("(GLuint index = %d, GLint *v = %p)", index, v);
\r
2398 if(index >= es2::MAX_VERTEX_ATTRIBS)
\r
2400 return error(GL_INVALID_VALUE);
\r
2403 es2::Context *context = es2::getContext();
\r
2407 context->setVertexAttrib(index, v);
\r
2411 GL_APICALL void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
\r
2413 TRACE("(GLuint program = %d, GLint location = %d, GLuint *params = %p)",
\r
2414 program, location, params);
\r
2416 es2::Context *context = es2::getContext();
\r
2422 return error(GL_INVALID_VALUE);
\r
2425 es2::Program *programObject = context->getProgram(program);
\r
2427 if(!programObject || !programObject->isLinked())
\r
2429 return error(GL_INVALID_OPERATION);
\r
2432 if(!programObject)
\r
2434 return error(GL_INVALID_OPERATION);
\r
2437 if(!programObject->getUniformuiv(location, NULL, params))
\r
2439 return error(GL_INVALID_OPERATION);
\r
2444 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
\r
2446 TRACE("(GLuint program = %d, const GLchar *name = %p)", program, name);
\r
2448 es2::Context *context = es2::getContext();
\r
2450 if(strstr(name, "gl_") == name)
\r
2457 es2::Program *programObject = context->getProgram(program);
\r
2459 if(!programObject)
\r
2461 if(context->getShader(program))
\r
2463 return error(GL_INVALID_OPERATION, -1);
\r
2467 return error(GL_INVALID_VALUE, -1);
\r
2471 if(!programObject->isLinked())
\r
2473 return error(GL_INVALID_OPERATION, -1);
\r
2481 GL_APICALL void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
\r
2483 glUniform1uiv(location, 1, &v0);
\r
2486 GL_APICALL void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
\r
2488 GLuint xy[2] = { v0, v1 };
\r
2490 glUniform2uiv(location, 1, (GLuint*)&xy);
\r
2493 GL_APICALL void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
\r
2495 GLuint xyz[3] = { v0, v1, v2 };
\r
2497 glUniform3uiv(location, 1, (GLuint*)&xyz);
\r
2500 GL_APICALL void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
\r
2502 GLuint xyzw[4] = { v0, v1, v2, v3 };
\r
2504 glUniform4uiv(location, 1, (GLuint*)&xyzw);
\r
2507 GL_APICALL void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
\r
2509 TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
\r
2510 location, count, value);
\r
2514 return error(GL_INVALID_VALUE);
\r
2517 if(location == -1)
\r
2522 es2::Context *context = es2::getContext();
\r
2526 es2::Program *program = context->getCurrentProgram();
\r
2530 return error(GL_INVALID_OPERATION);
\r
2533 if(!program->setUniform1uiv(location, count, value))
\r
2535 return error(GL_INVALID_OPERATION);
\r
2540 GL_APICALL void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
\r
2542 TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
\r
2543 location, count, value);
\r
2547 return error(GL_INVALID_VALUE);
\r
2550 if(location == -1)
\r
2555 es2::Context *context = es2::getContext();
\r
2559 es2::Program *program = context->getCurrentProgram();
\r
2563 return error(GL_INVALID_OPERATION);
\r
2566 if(!program->setUniform2uiv(location, count, value))
\r
2568 return error(GL_INVALID_OPERATION);
\r
2573 GL_APICALL void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
\r
2575 TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
\r
2576 location, count, value);
\r
2580 return error(GL_INVALID_VALUE);
\r
2583 if(location == -1)
\r
2588 es2::Context *context = es2::getContext();
\r
2592 es2::Program *program = context->getCurrentProgram();
\r
2596 return error(GL_INVALID_OPERATION);
\r
2599 if(!program->setUniform3uiv(location, count, value))
\r
2601 return error(GL_INVALID_OPERATION);
\r
2606 GL_APICALL void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
\r
2608 TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
\r
2609 location, count, value);
\r
2613 return error(GL_INVALID_VALUE);
\r
2616 if(location == -1)
\r
2621 es2::Context *context = es2::getContext();
\r
2625 es2::Program *program = context->getCurrentProgram();
\r
2629 return error(GL_INVALID_OPERATION);
\r
2632 if(!program->setUniform4uiv(location, count, value))
\r
2634 return error(GL_INVALID_OPERATION);
\r
2639 GL_APICALL void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
\r
2641 TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = %p)",
\r
2642 buffer, drawbuffer, value);
\r
2644 es2::Context *context = es2::getContext();
\r
2651 if(drawbuffer < 0 || drawbuffer >= es2::IMPLEMENTATION_MAX_DRAW_BUFFERS)
\r
2653 return error(GL_INVALID_VALUE);
\r
2657 context->clearColorBuffer(drawbuffer, value);
\r
2661 if(drawbuffer != 0)
\r
2663 return error(GL_INVALID_VALUE);
\r
2667 context->clearStencilBuffer(drawbuffer, value);
\r
2671 return error(GL_INVALID_ENUM);
\r
2676 GL_APICALL void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
\r
2678 TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = %p)",
\r
2679 buffer, drawbuffer, value);
\r
2681 es2::Context *context = es2::getContext();
\r
2688 if(drawbuffer < 0 || drawbuffer >= es2::IMPLEMENTATION_MAX_DRAW_BUFFERS)
\r
2690 return error(GL_INVALID_VALUE);
\r
2694 context->clearColorBuffer(drawbuffer, value);
\r
2698 return error(GL_INVALID_ENUM);
\r
2703 GL_APICALL void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
\r
2705 TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = %p)",
\r
2706 buffer, drawbuffer, value);
\r
2708 es2::Context *context = es2::getContext();
\r
2715 if(drawbuffer < 0 || drawbuffer >= es2::IMPLEMENTATION_MAX_DRAW_BUFFERS)
\r
2717 return error(GL_INVALID_VALUE);
\r
2721 context->clearColorBuffer(drawbuffer, value);
\r
2725 if(drawbuffer != 0)
\r
2727 return error(GL_INVALID_VALUE);
\r
2731 context->clearDepthBuffer(drawbuffer, value);
\r
2735 return error(GL_INVALID_ENUM);
\r
2740 GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
\r
2742 TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)",
\r
2743 buffer, drawbuffer, depth, stencil);
\r
2745 es2::Context *context = es2::getContext();
\r
2751 case GL_DEPTH_STENCIL:
\r
2752 if(drawbuffer != 0)
\r
2754 return error(GL_INVALID_VALUE);
\r
2758 context->clearDepthStencilBuffer(drawbuffer, depth, stencil);
\r
2762 return error(GL_INVALID_ENUM);
\r
2767 GL_APICALL const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index)
\r
2769 TRACE("(GLenum name = 0x%X, GLuint index = %d)", name, index);
\r
2771 es2::Context *context = es2::getContext();
\r
2774 GLuint numExtensions;
\r
2775 context->getExtensions(0, &numExtensions);
\r
2777 if(index >= numExtensions)
\r
2779 return error(GL_INVALID_VALUE, (GLubyte*)NULL);
\r
2784 case GL_EXTENSIONS:
\r
2785 return context->getExtensions(index);
\r
2787 return error(GL_INVALID_ENUM, (GLubyte*)NULL);
\r
2791 return (GLubyte*)NULL;
\r
2794 GL_APICALL void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
\r
2796 TRACE("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
\r
2797 readTarget, writeTarget, readOffset, writeOffset, size);
\r
2799 if(readOffset < 0 || writeOffset < 0 || size < 0)
\r
2801 return error(GL_INVALID_VALUE);
\r
2804 es2::Context *context = es2::getContext();
\r
2808 es2::Buffer *readBuffer = nullptr, *writeBuffer = nullptr;
\r
2809 if(!context->getBuffer(readTarget, &readBuffer) || !context->getBuffer(writeTarget, &writeBuffer))
\r
2811 return error(GL_INVALID_ENUM);
\r
2813 if(!readBuffer || readBuffer->isMapped() || !writeBuffer || writeBuffer->isMapped())
\r
2815 return error(GL_INVALID_OPERATION);
\r
2817 if((readBuffer == writeBuffer) && // If same buffer, check for overlap
\r
2818 ((readOffset >= writeOffset) && (readOffset < (writeOffset + size)) ||
\r
2819 (writeOffset >= readOffset) && (writeOffset < (readOffset + size))))
\r
2821 return error(GL_INVALID_VALUE);
\r
2823 if((static_cast<size_t>(readOffset + size) > readBuffer->size()) ||
\r
2824 (static_cast<size_t>(writeOffset + size) > writeBuffer->size()))
\r
2826 return error(GL_INVALID_VALUE);
\r
2829 writeBuffer->bufferSubData(((char*)readBuffer->data()) + readOffset, size, writeOffset);
\r
2833 GL_APICALL void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
\r
2835 TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLuint *uniformIndices = %p)",
\r
2836 program, uniformCount, uniformNames, uniformIndices);
\r
2838 if (uniformCount < 0)
\r
2840 return error(GL_INVALID_VALUE);
\r
2843 es2::Context *context = es2::getContext();
\r
2847 es2::Program *programObject = context->getProgram(program);
\r
2849 if(!programObject)
\r
2851 return error(GL_INVALID_OPERATION);
\r
2854 if(!programObject->isLinked())
\r
2856 for(int uniformId = 0; uniformId < uniformCount; uniformId++)
\r
2858 uniformIndices[uniformId] = GL_INVALID_INDEX;
\r
2863 for(int uniformId = 0; uniformId < uniformCount; uniformId++)
\r
2865 uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]);
\r
2871 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
\r
2873 TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLenum pname = 0x%X, GLuint *uniformIndices = %p)",
\r
2874 program, uniformCount, uniformIndices, pname, uniformIndices);
\r
2878 case GL_UNIFORM_TYPE:
\r
2879 case GL_UNIFORM_SIZE:
\r
2880 case GL_UNIFORM_NAME_LENGTH:
\r
2881 case GL_UNIFORM_BLOCK_INDEX:
\r
2882 case GL_UNIFORM_OFFSET:
\r
2883 case GL_UNIFORM_ARRAY_STRIDE:
\r
2884 case GL_UNIFORM_MATRIX_STRIDE:
\r
2885 case GL_UNIFORM_IS_ROW_MAJOR:
\r
2888 return error(GL_INVALID_ENUM);
\r
2891 if(uniformCount < 0)
\r
2893 return error(GL_INVALID_VALUE);
\r
2896 es2::Context *context = es2::getContext();
\r
2900 es2::Program *programObject = context->getProgram(program);
\r
2902 if(!programObject)
\r
2904 return error(GL_INVALID_OPERATION);
\r
2907 for(int uniformId = 0; uniformId < uniformCount; uniformId++)
\r
2909 const GLuint index = uniformIndices[uniformId];
\r
2911 if(index >= programObject->getActiveUniformCount())
\r
2913 return error(GL_INVALID_VALUE);
\r
2917 for(int uniformId = 0; uniformId < uniformCount; uniformId++)
\r
2919 const GLuint index = uniformIndices[uniformId];
\r
2920 params[uniformId] = programObject->getActiveUniformi(index, pname);
\r
2925 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
\r
2927 TRACE("(GLuint program = %d, const GLchar *uniformBlockName = %p)",
\r
2928 program, uniformBlockName);
\r
2930 es2::Context *context = es2::getContext();
\r
2934 es2::Program *programObject = context->getProgram(program);
\r
2936 if(!programObject)
\r
2938 return error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
\r
2941 return programObject->getUniformBlockIndex(uniformBlockName);
\r
2944 return GL_INVALID_INDEX;
\r
2947 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
\r
2949 TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLenum pname = 0x%X, GLint *params = %p)",
\r
2950 program, uniformBlockIndex, pname, params);
\r
2952 es2::Context *context = es2::getContext();
\r
2956 es2::Program *programObject = context->getProgram(program);
\r
2958 if(!programObject)
\r
2960 return error(GL_INVALID_OPERATION);
\r
2965 case GL_UNIFORM_BLOCK_BINDING:
\r
2966 *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
\r
2968 case GL_UNIFORM_BLOCK_DATA_SIZE:
\r
2969 case GL_UNIFORM_BLOCK_NAME_LENGTH:
\r
2970 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
\r
2971 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
\r
2972 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
\r
2973 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
\r
2974 programObject->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
\r
2977 return error(GL_INVALID_ENUM);
\r
2982 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
\r
2984 TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLchar *uniformBlockName = %p)",
\r
2985 program, uniformBlockIndex, bufSize, length, uniformBlockName);
\r
2989 return error(GL_INVALID_VALUE);
\r
2992 es2::Context *context = es2::getContext();
\r
2996 es2::Program *programObject = context->getProgram(program);
\r
2998 if(!programObject)
\r
3000 return error(GL_INVALID_OPERATION);
\r
3003 programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
\r
3007 GL_APICALL void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
\r
3009 TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLuint uniformBlockBinding = %d)",
\r
3010 program, uniformBlockIndex, uniformBlockBinding);
\r
3012 if(uniformBlockBinding >= es2::IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS)
\r
3014 return error(GL_INVALID_VALUE);
\r
3017 es2::Context *context = es2::getContext();
\r
3021 es2::Program *programObject = context->getProgram(program);
\r
3023 if(!programObject)
\r
3025 return error(GL_INVALID_VALUE);
\r
3028 programObject->bindUniformBlock(uniformBlockIndex, uniformBlockIndex);
\r
3032 GL_APICALL void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
\r
3034 TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
\r
3035 mode, first, count, instanceCount);
\r
3041 case GL_LINE_LOOP:
\r
3042 case GL_LINE_STRIP:
\r
3043 case GL_TRIANGLES:
\r
3044 case GL_TRIANGLE_FAN:
\r
3045 case GL_TRIANGLE_STRIP:
\r
3048 return error(GL_INVALID_ENUM);
\r
3051 if(count < 0 || instanceCount < 0)
\r
3053 return error(GL_INVALID_VALUE);
\r
3056 es2::Context *context = es2::getContext();
\r
3060 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
\r
3061 if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
\r
3063 return error(GL_INVALID_OPERATION);
\r
3066 context->drawArrays(mode, first, count, instanceCount);
\r
3070 GL_APICALL void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
\r
3072 TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
\r
3073 mode, count, type, indices, instanceCount);
\r
3079 case GL_LINE_LOOP:
\r
3080 case GL_LINE_STRIP:
\r
3081 case GL_TRIANGLES:
\r
3082 case GL_TRIANGLE_FAN:
\r
3083 case GL_TRIANGLE_STRIP:
\r
3086 return error(GL_INVALID_ENUM);
\r
3091 case GL_UNSIGNED_BYTE:
\r
3092 case GL_UNSIGNED_SHORT:
\r
3093 case GL_UNSIGNED_INT:
\r
3096 return error(GL_INVALID_ENUM);
\r
3099 if(count < 0 || instanceCount < 0)
\r
3101 return error(GL_INVALID_VALUE);
\r
3104 es2::Context *context = es2::getContext();
\r
3108 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
\r
3109 if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
\r
3111 return error(GL_INVALID_OPERATION);
\r
3114 context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount);
\r
3118 GL_APICALL GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
\r
3120 TRACE("(GLenum condition = 0x%X, GLbitfield flags = %X)", condition, flags);
\r
3124 case GL_SYNC_GPU_COMMANDS_COMPLETE:
\r
3127 return error(GL_INVALID_ENUM, nullptr);
\r
3132 return error(GL_INVALID_VALUE, nullptr);
\r
3135 es2::Context *context = es2::getContext();
\r
3139 return context->createFenceSync(condition, flags);
\r
3145 GL_APICALL GLboolean GL_APIENTRY glIsSync(GLsync sync)
\r
3147 TRACE("(GLsync sync = %p)", sync);
\r
3149 es2::Context *context = es2::getContext();
\r
3153 es2::FenceSync *fenceSyncObject = context->getFenceSync(sync);
\r
3155 if(fenceSyncObject)
\r
3164 GL_APICALL void GL_APIENTRY glDeleteSync(GLsync sync)
\r
3166 TRACE("(GLsync sync = %p)", sync);
\r
3168 es2::Context *context = es2::getContext();
\r
3172 context->deleteFenceSync(sync);
\r
3176 GL_APICALL GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
\r
3178 TRACE("(GLsync sync = %p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout);
\r
3180 if((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
\r
3182 error(GL_INVALID_VALUE);
\r
3185 es2::Context *context = es2::getContext();
\r
3189 es2::FenceSync *fenceSyncObject = context->getFenceSync(sync);
\r
3191 if(fenceSyncObject)
\r
3193 return fenceSyncObject->clientWait(flags, timeout);
\r
3197 return error(GL_INVALID_VALUE, GL_FALSE);
\r
3204 GL_APICALL void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
\r
3206 TRACE("(GLsync sync = %p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout);
\r
3210 return error(GL_INVALID_VALUE);
\r
3213 if(timeout != GL_TIMEOUT_IGNORED)
\r
3215 return error(GL_INVALID_VALUE);
\r
3218 es2::Context *context = es2::getContext();
\r
3222 es2::FenceSync *fenceSyncObject = context->getFenceSync(sync);
\r
3224 if(fenceSyncObject)
\r
3226 fenceSyncObject->serverWait(flags, timeout);
\r
3230 return error(GL_INVALID_VALUE);
\r
3235 GL_APICALL void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data)
\r
3237 TRACE("(GLenum pname = 0x%X, GLint64 *data = %p)", pname, data);
\r
3239 es2::Context *context = es2::getContext();
\r
3243 if(!(context->getIntegerv(pname, data)))
\r
3245 GLenum nativeType;
\r
3246 unsigned int numParams = 0;
\r
3247 if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
\r
3248 return error(GL_INVALID_ENUM);
\r
3250 if(numParams == 0)
\r
3251 return; // it is known that pname is valid, but there are no parameters to return
\r
3253 if(nativeType == GL_BOOL)
\r
3255 GLboolean *boolParams = NULL;
\r
3256 boolParams = new GLboolean[numParams];
\r
3258 context->getBooleanv(pname, boolParams);
\r
3260 for(unsigned int i = 0; i < numParams; ++i)
\r
3262 data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1;
\r
3265 delete[] boolParams;
\r
3267 else if(nativeType == GL_FLOAT)
\r
3269 GLfloat *floatParams = NULL;
\r
3270 floatParams = new GLfloat[numParams];
\r
3272 context->getFloatv(pname, floatParams);
\r
3274 for(unsigned int i = 0; i < numParams; ++i)
\r
3276 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
\r
3278 data[i] = (GLint64)(es2::floatToInt(floatParams[i]));
\r
3282 data[i] = (GLint64)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
\r
3286 delete[] floatParams;
\r
3292 GL_APICALL void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
\r
3294 TRACE("(GLsync sync = %p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = %p, GLint *values = %p)",
\r
3295 sync, pname, bufSize, length, values);
\r
3299 return error(GL_INVALID_VALUE);
\r
3305 GL_APICALL void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
\r
3307 TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint64 *data = %p)", target, index, data);
\r
3309 es2::Context *context = es2::getContext();
\r
3313 if(!context->getTransformFeedbackiv(index, target, data) &&
\r
3314 !context->getIntegerv(target, data))
\r
3316 GLenum nativeType;
\r
3317 unsigned int numParams = 0;
\r
3318 if(!context->getQueryParameterInfo(target, &nativeType, &numParams))
\r
3319 return error(GL_INVALID_ENUM);
\r
3321 if(numParams == 0)
\r
3322 return; // it is known that target is valid, but there are no parameters to return
\r
3324 if(nativeType == GL_BOOL)
\r
3326 GLboolean *boolParams = NULL;
\r
3327 boolParams = new GLboolean[numParams];
\r
3329 context->getBooleanv(target, boolParams);
\r
3331 for(unsigned int i = 0; i < numParams; ++i)
\r
3333 data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1;
\r
3336 delete[] boolParams;
\r
3338 else if(nativeType == GL_FLOAT)
\r
3340 GLfloat *floatParams = NULL;
\r
3341 floatParams = new GLfloat[numParams];
\r
3343 context->getFloatv(target, floatParams);
\r
3345 for(unsigned int i = 0; i < numParams; ++i)
\r
3347 if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR)
\r
3349 data[i] = (GLint64)(es2::floatToInt(floatParams[i]));
\r
3353 data[i] = (GLint64)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
\r
3357 delete[] floatParams;
\r
3363 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
\r
3365 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = %p)", target, pname, params);
\r
3367 es2::Context *context = es2::getContext();
\r
3371 es2::Buffer *buffer = nullptr;
\r
3373 if(!context->getBuffer(target, &buffer))
\r
3375 return error(GL_INVALID_ENUM);
\r
3380 // A null buffer means that "0" is bound to the requested buffer target
\r
3381 return error(GL_INVALID_OPERATION);
\r
3386 case GL_BUFFER_USAGE:
\r
3387 *params = buffer->usage();
\r
3389 case GL_BUFFER_SIZE:
\r
3390 *params = buffer->size();
\r
3392 case GL_BUFFER_ACCESS_FLAGS:
\r
3393 *params = buffer->access();
\r
3395 case GL_BUFFER_MAPPED:
\r
3396 *params = buffer->isMapped();
\r
3398 case GL_BUFFER_MAP_LENGTH:
\r
3399 *params = buffer->length();
\r
3401 case GL_BUFFER_MAP_OFFSET:
\r
3402 *params = buffer->offset();
\r
3405 return error(GL_INVALID_ENUM);
\r
3410 GL_APICALL void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
\r
3412 TRACE("(GLsizei count = %d, GLuint *samplers = %p)", count, samplers);
\r
3416 return error(GL_INVALID_VALUE);
\r
3419 es2::Context *context = es2::getContext();
\r
3423 for(int i = 0; i < count; i++)
\r
3425 samplers[i] = context->createSampler();
\r
3430 GL_APICALL void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
\r
3432 TRACE("(GLsizei count = %d, GLuint *samplers = %p)", count, samplers);
\r
3436 return error(GL_INVALID_VALUE);
\r
3439 es2::Context *context = es2::getContext();
\r
3443 for(int i = 0; i < count; i++)
\r
3445 context->deleteSampler(samplers[i]);
\r
3450 GL_APICALL GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
\r
3452 TRACE("(GLuint sampler = %d)", sampler);
\r
3459 es2::Context *context = es2::getContext();
\r
3463 es2::Sampler *samplerObject = context->getSampler(sampler);
\r
3474 GL_APICALL void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
\r
3476 TRACE("(GLuint unit = %d, GLuint sampler = %d)", unit, sampler);
\r
3478 if(unit >= es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS)
\r
3480 return error(GL_INVALID_VALUE);
\r
3483 es2::Context *context = es2::getContext();
\r
3487 if(sampler != 0 && !context->isSampler(sampler))
\r
3489 return error(GL_INVALID_OPERATION);
\r
3492 context->bindSampler(unit, sampler);
\r
3496 GL_APICALL void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
\r
3498 TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint param = %d)",
\r
3499 sampler, pname, param);
\r
3501 glSamplerParameteriv(sampler, pname, ¶m);
\r
3504 GL_APICALL void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
\r
3506 TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLint *param = %p)",
\r
3507 sampler, pname, param);
\r
3509 if(!ValidateSamplerObjectParameter(pname))
\r
3511 return error(GL_INVALID_ENUM);
\r
3514 if(!ValidateTexParamParameters(pname, *param))
\r
3519 es2::Context *context = es2::getContext();
\r
3523 if(!context->isSampler(sampler))
\r
3525 return error(GL_INVALID_OPERATION);
\r
3528 context->samplerParameteri(sampler, pname, *param);
\r
3532 GL_APICALL void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
\r
3534 TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat param = %f)",
\r
3535 sampler, pname, param);
\r
3537 glSamplerParameterfv(sampler, pname, ¶m);
\r
3540 GL_APICALL void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
\r
3542 TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLfloat *param = %p)",
\r
3543 sampler, pname, param);
\r
3545 if(!ValidateSamplerObjectParameter(pname))
\r
3547 return error(GL_INVALID_ENUM);
\r
3550 if(!ValidateTexParamParameters(pname, *param))
\r
3555 es2::Context *context = es2::getContext();
\r
3559 if(!context->isSampler(sampler))
\r
3561 return error(GL_INVALID_OPERATION);
\r
3564 context->samplerParameterf(sampler, pname, *param);
\r
3568 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
\r
3570 TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint *params = %p)",
\r
3571 sampler, pname, params);
\r
3573 if(!ValidateSamplerObjectParameter(pname))
\r
3575 return error(GL_INVALID_ENUM);
\r
3578 es2::Context *context = es2::getContext();
\r
3582 if(!context->isSampler(sampler))
\r
3584 return error(GL_INVALID_VALUE);
\r
3587 *params = context->getSamplerParameteri(sampler, pname);
\r
3591 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
\r
3593 TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat *params = %p)",
\r
3594 sampler, pname, params);
\r
3596 if(!ValidateSamplerObjectParameter(pname))
\r
3598 return error(GL_INVALID_ENUM);
\r
3601 es2::Context *context = es2::getContext();
\r
3605 if(!context->isSampler(sampler))
\r
3607 return error(GL_INVALID_VALUE);
\r
3610 *params = context->getSamplerParameterf(sampler, pname);
\r
3614 GL_APICALL void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
\r
3616 TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
\r
3618 es2::Context *context = es2::getContext();
\r
3622 if(index >= es2::MAX_VERTEX_ATTRIBS)
\r
3624 return error(GL_INVALID_VALUE);
\r
3627 context->setVertexAttribDivisor(index, divisor);
\r
3631 GL_APICALL void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
\r
3633 TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);
\r
3635 if(target != GL_TRANSFORM_FEEDBACK)
\r
3637 return error(GL_INVALID_ENUM);
\r
3640 es2::Context *context = es2::getContext();
\r
3644 es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback();
\r
3646 if(transformFeedbackObject && transformFeedbackObject->isActive() && !transformFeedbackObject->isPaused())
\r
3648 return error(GL_INVALID_OPERATION);
\r
3651 if(!context->bindTransformFeedback(id))
\r
3653 return error(GL_INVALID_OPERATION);
\r
3658 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
\r
3660 TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
\r
3664 return error(GL_INVALID_VALUE);
\r
3667 es2::Context *context = es2::getContext();
\r
3671 for(int i = 0; i < n; i++)
\r
3675 context->deleteTransformFeedback(ids[i]);
\r
3681 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
\r
3683 TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
\r
3687 return error(GL_INVALID_VALUE);
\r
3690 es2::Context *context = es2::getContext();
\r
3694 for(int i = 0; i < n; i++)
\r
3696 ids[i] = context->createTransformFeedback();
\r
3701 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
\r
3703 TRACE("(GLuint id = %d)", id);
\r
3710 es2::Context *context = es2::getContext();
\r
3714 es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(id);
\r
3716 if(transformFeedbackObject)
\r
3725 GL_APICALL void GL_APIENTRY glPauseTransformFeedback(void)
\r
3729 es2::Context *context = es2::getContext();
\r
3733 es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback();
\r
3735 if(transformFeedbackObject)
\r
3737 if(!transformFeedbackObject->isActive() || transformFeedbackObject->isPaused())
\r
3739 return error(GL_INVALID_OPERATION);
\r
3741 transformFeedbackObject->setPaused(true);
\r
3746 GL_APICALL void GL_APIENTRY glResumeTransformFeedback(void)
\r
3750 es2::Context *context = es2::getContext();
\r
3754 es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback();
\r
3756 if(transformFeedbackObject)
\r
3758 if(!transformFeedbackObject->isActive() || !transformFeedbackObject->isPaused())
\r
3760 return error(GL_INVALID_OPERATION);
\r
3762 transformFeedbackObject->setPaused(false);
\r
3767 GL_APICALL void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
\r
3769 TRACE("(GLuint program = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLenum *binaryFormat = %p, void *binary = %p)",
\r
3770 program, bufSize, length, binaryFormat, binary);
\r
3774 return error(GL_INVALID_VALUE);
\r
3780 GL_APICALL void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
\r
3782 TRACE("(GLuint program = %d, GLenum binaryFormat = 0x%X, const void *binary = %p, GLsizei length = %d)",
\r
3783 program, binaryFormat, binaryFormat, length);
\r
3787 return error(GL_INVALID_VALUE);
\r
3793 GL_APICALL void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
\r
3795 TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint value = %d)",
\r
3796 program, pname, value);
\r
3798 es2::Context *context = es2::getContext();
\r
3802 es2::Program *programObject = context->getProgram(program);
\r
3804 if(!programObject)
\r
3806 return error(GL_INVALID_OPERATION);
\r
3811 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
\r
3812 programObject->setBinaryRetrievable(value != GL_FALSE);
\r
3815 return error(GL_INVALID_ENUM);
\r
3820 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
\r
3822 TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p)",
\r
3823 target, numAttachments, attachments);
\r
3825 glInvalidateSubFramebuffer(target, numAttachments, attachments, 0, 0, std::numeric_limits<GLsizei>::max(), std::numeric_limits<GLsizei>::max());
\r
3828 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
\r
3830 TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
\r
3831 target, numAttachments, attachments, x, y, width, height);
\r
3833 es2::Context *context = es2::getContext();
\r
3837 if(numAttachments < 0 || width < 0 || height < 0)
\r
3839 return error(GL_INVALID_VALUE);
\r
3842 es2::Framebuffer *framebuffer = nullptr;
\r
3845 case GL_DRAW_FRAMEBUFFER:
\r
3846 case GL_FRAMEBUFFER:
\r
3847 framebuffer = context->getDrawFramebuffer();
\r
3848 case GL_READ_FRAMEBUFFER:
\r
3849 framebuffer = context->getReadFramebuffer();
\r
3852 return error(GL_INVALID_ENUM);
\r
3857 for(int i = 0; i < numAttachments; i++)
\r
3859 switch(attachments[i])
\r
3864 if(!framebuffer->isDefaultFramebuffer())
\r
3866 return error(GL_INVALID_ENUM);
\r
3869 case GL_DEPTH_ATTACHMENT:
\r
3870 case GL_STENCIL_ATTACHMENT:
\r
3871 case GL_DEPTH_STENCIL_ATTACHMENT:
\r
3874 if(attachments[i] >= GL_COLOR_ATTACHMENT0 &&
\r
3875 attachments[i] <= GL_COLOR_ATTACHMENT31)
\r
3877 if(attachments[i] - GL_COLOR_ATTACHMENT0 >= MAX_DRAW_BUFFERS)
\r
3879 return error(GL_INVALID_OPERATION);
\r
3884 return error(GL_INVALID_ENUM);
\r
3891 // UNIMPLEMENTED(); // It is valid for this function to be treated as a no-op
\r
3895 GL_APICALL void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
\r
3897 TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
\r
3898 target, levels, internalformat, width, height);
\r
3900 if(width < 1 || height < 1 || levels < 1)
\r
3902 return error(GL_INVALID_VALUE);
\r
3905 if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1))
\r
3907 return error(GL_INVALID_OPERATION);
\r
3911 if(!GetStorageType(internalformat, type))
\r
3913 return error(GL_INVALID_ENUM);
\r
3916 es2::Context *context = es2::getContext();
\r
3922 case GL_TEXTURE_2D:
\r
3924 es2::Texture2D *texture = context->getTexture2D();
\r
3925 if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
\r
3927 return error(GL_INVALID_OPERATION);
\r
3930 for(int level = 0; level < levels; ++level)
\r
3932 texture->setImage(level, width, height, internalformat, type, context->getUnpackInfo(), NULL);
\r
3933 width = std::max(1, (width / 2));
\r
3934 height = std::max(1, (height / 2));
\r
3936 texture->setImmutableFormat(GL_TRUE);
\r
3939 case GL_TEXTURE_CUBE_MAP:
\r
3941 es2::TextureCubeMap *texture = context->getTextureCubeMap();
\r
3942 if(!texture || texture->name == 0 || texture->getImmutableFormat())
\r
3944 return error(GL_INVALID_OPERATION);
\r
3947 for(int level = 0; level < levels; ++level)
\r
3949 for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++face)
\r
3951 texture->setImage(face, level, width, height, internalformat, type, context->getUnpackInfo(), NULL);
\r
3953 width = std::max(1, (width / 2));
\r
3954 height = std::max(1, (height / 2));
\r
3956 texture->setImmutableFormat(GL_TRUE);
\r
3960 return error(GL_INVALID_ENUM);
\r
3965 GL_APICALL void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
\r
3967 TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d)",
\r
3968 target, levels, internalformat, width, height, depth);
\r
3970 if(width < 1 || height < 1 || depth < 1 || levels < 1)
\r
3972 return error(GL_INVALID_VALUE);
\r
3976 if(!GetStorageType(internalformat, type))
\r
3978 return error(GL_INVALID_ENUM);
\r
3981 es2::Context *context = es2::getContext();
\r
3987 case GL_TEXTURE_3D:
\r
3989 if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels >(log2(std::max(std::max(width, height), depth)) + 1))
\r
3991 return error(GL_INVALID_OPERATION);
\r
3994 es2::Texture3D *texture = context->getTexture3D();
\r
3995 if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
\r
3997 return error(GL_INVALID_OPERATION);
\r
4000 for(int level = 0; level < levels; ++level)
\r
4002 texture->setImage(level, width, height, depth, internalformat, type, context->getUnpackInfo(), NULL);
\r
4003 width = std::max(1, (width / 2));
\r
4004 height = std::max(1, (height / 2));
\r
4005 depth = std::max(1, (depth / 2));
\r
4007 texture->setImmutableFormat(GL_TRUE);
\r
4010 case GL_TEXTURE_2D_ARRAY:
\r
4012 if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels >(log2(std::max(width, height)) + 1))
\r
4014 return error(GL_INVALID_OPERATION);
\r
4017 es2::Texture3D *texture = context->getTexture2DArray();
\r
4018 if(!texture || texture->name == 0 || texture->getImmutableFormat())
\r
4020 return error(GL_INVALID_OPERATION);
\r
4023 for(int level = 0; level < levels; ++level)
\r
4025 for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++face)
\r
4027 texture->setImage(level, width, height, depth, internalformat, type, context->getUnpackInfo(), NULL);
\r
4029 width = std::max(1, (width / 2));
\r
4030 height = std::max(1, (height / 2));
\r
4032 texture->setImmutableFormat(GL_TRUE);
\r
4036 return error(GL_INVALID_ENUM);
\r
4041 GL_APICALL void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
\r
4043 TRACE("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, GLint *params = %p)",
\r
4044 target, internalformat, pname, bufSize, params);
\r
4048 return error(GL_INVALID_VALUE);
\r
4051 if(!IsColorRenderable(internalformat, egl::getClientVersion()) && !IsDepthRenderable(internalformat) && !IsStencilRenderable(internalformat))
\r
4053 return error(GL_INVALID_ENUM);
\r
4058 case GL_RENDERBUFFER:
\r
4061 return error(GL_INVALID_ENUM);
\r
4066 case GL_NUM_SAMPLE_COUNTS:
\r
4067 *params = NUM_MULTISAMPLE_COUNTS;
\r
4070 for(int i = 0; i < NUM_MULTISAMPLE_COUNTS && i < bufSize; i++)
\r
4072 params[i] = multisampleCount[i];
\r
4076 return error(GL_INVALID_ENUM);
\r