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Remove the Radiance compiler copy and use OpenGL's instead.
[android-x86/external-swiftshader.git] / src / Radiance / libRAD / libRAD.vcxproj
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367   </ItemGroup>\r
368   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
369   <ImportGroup Label="ExtensionTargets">\r
370   </ImportGroup>\r
371 </Project>