OSDN Git Service

Implement a Radiance prototype.
[android-x86/external-swiftshader.git] / src / Radiance / libRAD / libRAD.vcxproj
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <ItemGroup Label="ProjectConfigurations">\r
4     <ProjectConfiguration Include="Debug|Win32">\r
5       <Configuration>Debug</Configuration>\r
6       <Platform>Win32</Platform>\r
7     </ProjectConfiguration>\r
8     <ProjectConfiguration Include="Profile|Win32">\r
9       <Configuration>Profile</Configuration>\r
10       <Platform>Win32</Platform>\r
11     </ProjectConfiguration>\r
12     <ProjectConfiguration Include="Release|Win32">\r
13       <Configuration>Release</Configuration>\r
14       <Platform>Win32</Platform>\r
15     </ProjectConfiguration>\r
16   </ItemGroup>\r
17   <PropertyGroup Label="Globals">\r
18     <ProjectGuid>{A08DD1A8-998C-4FBB-8710-89B80D0BC3AD}</ProjectGuid>\r
19     <RootNamespace>libRAD</RootNamespace>\r
20     <Keyword>Win32Proj</Keyword>\r
21   </PropertyGroup>\r
22   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
23   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
24     <ConfigurationType>DynamicLibrary</ConfigurationType>\r
25     <CharacterSet>NotSet</CharacterSet>\r
26     <WholeProgramOptimization>true</WholeProgramOptimization>\r
27     <PlatformToolset>v120</PlatformToolset>\r
28   </PropertyGroup>\r
29   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">\r
30     <ConfigurationType>DynamicLibrary</ConfigurationType>\r
31     <CharacterSet>NotSet</CharacterSet>\r
32     <WholeProgramOptimization>true</WholeProgramOptimization>\r
33     <PlatformToolset>v120</PlatformToolset>\r
34   </PropertyGroup>\r
35   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
36     <ConfigurationType>DynamicLibrary</ConfigurationType>\r
37     <CharacterSet>NotSet</CharacterSet>\r
38     <PlatformToolset>v120</PlatformToolset>\r
39   </PropertyGroup>\r
40   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
41   <ImportGroup Label="ExtensionSettings">\r
42   </ImportGroup>\r
43   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">\r
44     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
45   </ImportGroup>\r
46   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">\r
47     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
48   </ImportGroup>\r
49   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">\r
50     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
51   </ImportGroup>\r
52   <PropertyGroup Label="UserMacros" />\r
53   <PropertyGroup>\r
54     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>\r
55     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>\r
56     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>\r
57     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>\r
58     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>\r
59     <OutDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(Platform)\$(Configuration)\</OutDir>\r
60     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>\r
61     <IntDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(Platform)\$(Configuration)\</IntDir>\r
62     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>\r
63     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">false</LinkIncremental>\r
64     <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Include;..\include;$(DXSDK_DIR)\Include;$(VCInstallDir)PlatformSDK\include;$(IncludePath)</IncludePath>\r
65     <IncludePath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)\Include;..\include;$(DXSDK_DIR)\Include;$(VCInstallDir)PlatformSDK\include;$(IncludePath)</IncludePath>\r
66     <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Include;..\include;$(DXSDK_DIR)\Include;$(VCInstallDir)PlatformSDK\include;$(IncludePath)</IncludePath>\r
67     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>\r
68     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>\r
69     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Lib\x86;$(VCInstallDir)PlatformSDK\lib;$(LibraryPath)</LibraryPath>\r
70   </PropertyGroup>\r
71   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
72     <ClCompile>\r
73       <Optimization>Disabled</Optimization>\r
74       <AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
75       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
76       <MinimalRebuild>true</MinimalRebuild>\r
77       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
78       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
79       <PrecompiledHeader>\r
80       </PrecompiledHeader>\r
81       <WarningLevel>Level3</WarningLevel>\r
82       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
83       <BrowseInformation>true</BrowseInformation>\r
84     </ClCompile>\r
85     <Link>\r
86       <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
87       <ModuleDefinitionFile>libRAD.def</ModuleDefinitionFile>\r
88       <GenerateDebugInformation>true</GenerateDebugInformation>\r
89       <SubSystem>Windows</SubSystem>\r
90       <TargetMachine>MachineX86</TargetMachine>\r
91     </Link>\r
92     <PostBuildEvent>\r
93       <Command>mkdir "$(ProjectDir)..\..\..\lib\$(Configuration)\"\r
94 copy "$(OutDir)libRAD.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)\"</Command>\r
95     </PostBuildEvent>\r
96   </ItemDefinitionGroup>\r
97   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
98     <ClCompile>\r
99       <Optimization>Full</Optimization>\r
100       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>\r
101       <AdditionalIncludeDirectories>$(ProjectDir)/..;$(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
102       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
103       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
104       <PrecompiledHeader>\r
105       </PrecompiledHeader>\r
106       <WarningLevel>Level3</WarningLevel>\r
107       <DebugInformationFormat>\r
108       </DebugInformationFormat>\r
109       <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>\r
110       <OmitFramePointers>true</OmitFramePointers>\r
111       <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>\r
112       <WholeProgramOptimization>true</WholeProgramOptimization>\r
113       <IntrinsicFunctions>false</IntrinsicFunctions>\r
114     </ClCompile>\r
115     <Link>\r
116       <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
117       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>\r
118       <ModuleDefinitionFile>libRAD.def</ModuleDefinitionFile>\r
119       <GenerateDebugInformation>true</GenerateDebugInformation>\r
120       <SubSystem>Windows</SubSystem>\r
121       <OptimizeReferences>true</OptimizeReferences>\r
122       <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
123       <TargetMachine>MachineX86</TargetMachine>\r
124     </Link>\r
125     <PostBuildEvent>\r
126       <Command>mkdir "$(ProjectDir)..\..\..\lib\$(Configuration)\"\r
127 copy "$(OutDir)libRAD.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)\"</Command>\r
128     </PostBuildEvent>\r
129   </ItemDefinitionGroup>\r
130   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">\r
131     <ClCompile>\r
132       <Optimization>Full</Optimization>\r
133       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>\r
134       <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
135       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
136       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
137       <PrecompiledHeader>\r
138       </PrecompiledHeader>\r
139       <WarningLevel>Level3</WarningLevel>\r
140       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
141       <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>\r
142       <OmitFramePointers>false</OmitFramePointers>\r
143       <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>\r
144       <WholeProgramOptimization>true</WholeProgramOptimization>\r
145       <IntrinsicFunctions>false</IntrinsicFunctions>\r
146     </ClCompile>\r
147     <Link>\r
148       <AdditionalDependencies>dxguid.lib;WS2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
149       <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>\r
150       <ModuleDefinitionFile>libRAD.def</ModuleDefinitionFile>\r
151       <GenerateDebugInformation>true</GenerateDebugInformation>\r
152       <SubSystem>Windows</SubSystem>\r
153       <OptimizeReferences>true</OptimizeReferences>\r
154       <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
155       <TargetMachine>MachineX86</TargetMachine>\r
156     </Link>\r
157     <PostBuildEvent>\r
158       <Command>mkdir "$(ProjectDir)..\..\..\lib\$(Configuration)\"\r
159 copy "$(OutDir)libRAD.dll" "$(ProjectDir)..\..\..\lib\$(Configuration)\"</Command>\r
160     </PostBuildEvent>\r
161   </ItemDefinitionGroup>\r
162   <ItemGroup>\r
163     <ClCompile Include="Buffer.cpp" />\r
164     <ClCompile Include="Context.cpp" />\r
165     <ClCompile Include="..\common\debug.cpp" />\r
166     <ClCompile Include="Device.cpp" />\r
167     <ClCompile Include="Fence.cpp" />\r
168     <ClCompile Include="Framebuffer.cpp" />\r
169     <ClCompile Include="HandleAllocator.cpp" />\r
170     <ClCompile Include="Image.cpp" />\r
171     <ClCompile Include="IndexDataManager.cpp" />\r
172     <ClCompile Include="libRAD.cpp" />\r
173     <ClCompile Include="main.cpp" />\r
174     <ClCompile Include="Program.cpp" />\r
175     <ClCompile Include="Query.cpp" />\r
176     <ClCompile Include="RefCountObject.cpp" />\r
177     <ClCompile Include="Renderbuffer.cpp" />\r
178     <ClCompile Include="ResourceManager.cpp" />\r
179     <ClCompile Include="Shader.cpp" />\r
180     <ClCompile Include="Texture.cpp" />\r
181     <ClCompile Include="utilities.cpp" />\r
182     <ClCompile Include="VertexDataManager.cpp" />\r
183   </ItemGroup>\r
184   <ItemGroup>\r
185     <ClInclude Include="..\common\debug.h" />\r
186     <ClInclude Include="..\include\GLES2\gl2.h" />\r
187     <ClInclude Include="..\include\GLES2\gl2ext.h" />\r
188     <ClInclude Include="..\include\GLES2\gl2platform.h" />\r
189     <ClInclude Include="Buffer.h" />\r
190     <ClInclude Include="Context.h" />\r
191     <ClInclude Include="Device.hpp" />\r
192     <ClInclude Include="Fence.h" />\r
193     <ClInclude Include="Framebuffer.h" />\r
194     <ClInclude Include="HandleAllocator.h" />\r
195     <ClInclude Include="Image.hpp" />\r
196     <ClInclude Include="IndexDataManager.h" />\r
197     <ClInclude Include="main.h" />\r
198     <ClInclude Include="mathutil.h" />\r
199     <ClInclude Include="Object.hpp" />\r
200     <ClInclude Include="Program.h" />\r
201     <ClInclude Include="Query.h" />\r
202     <ClInclude Include="RefCountObject.h" />\r
203     <ClInclude Include="Renderbuffer.h" />\r
204     <ClInclude Include="resource.h" />\r
205     <ClInclude Include="ResourceManager.h" />\r
206     <ClInclude Include="Shader.h" />\r
207     <ClInclude Include="Texture.h" />\r
208     <ClInclude Include="utilities.h" />\r
209     <ClInclude Include="VertexDataManager.h" />\r
210   </ItemGroup>\r
211   <ItemGroup>\r
212     <None Include="libRAD.def" />\r
213   </ItemGroup>\r
214   <ItemGroup>\r
215     <ResourceCompile Include="libRAD.rc" />\r
216   </ItemGroup>\r
217   <ItemGroup>\r
218     <ProjectReference Include="..\..\SwiftShader\SwiftShader.vcxproj">\r
219       <Project>{7b02cb19-4cdf-4f79-bc9b-7f3f6164a003}</Project>\r
220       <Private>true</Private>\r
221       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>\r
222       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>\r
223       <LinkLibraryDependencies>true</LinkLibraryDependencies>\r
224       <UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>\r
225     </ProjectReference>\r
226     <ProjectReference Include="..\compiler\Compiler.vcxproj">\r
227       <Project>{5aebf8b8-3454-4984-9d77-a8f13bc0377b}</Project>\r
228     </ProjectReference>\r
229   </ItemGroup>\r
230   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
231   <ImportGroup Label="ExtensionTargets">\r
232   </ImportGroup>\r
233 </Project>