OSDN Git Service

Implement a Radiance prototype.
[android-x86/external-swiftshader.git] / src / Radiance / libRAD / libRAD.vcxproj.filters
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <ItemGroup>\r
4     <Filter Include="Source Files">\r
5       <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>\r
6       <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>\r
7     </Filter>\r
8     <Filter Include="Header Files">\r
9       <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>\r
10       <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>\r
11     </Filter>\r
12   </ItemGroup>\r
13   <ItemGroup>\r
14     <ClCompile Include="Buffer.cpp">\r
15       <Filter>Source Files</Filter>\r
16     </ClCompile>\r
17     <ClCompile Include="Context.cpp">\r
18       <Filter>Source Files</Filter>\r
19     </ClCompile>\r
20     <ClCompile Include="..\common\debug.cpp">\r
21       <Filter>Source Files</Filter>\r
22     </ClCompile>\r
23     <ClCompile Include="Fence.cpp">\r
24       <Filter>Source Files</Filter>\r
25     </ClCompile>\r
26     <ClCompile Include="Framebuffer.cpp">\r
27       <Filter>Source Files</Filter>\r
28     </ClCompile>\r
29     <ClCompile Include="HandleAllocator.cpp">\r
30       <Filter>Source Files</Filter>\r
31     </ClCompile>\r
32     <ClCompile Include="IndexDataManager.cpp">\r
33       <Filter>Source Files</Filter>\r
34     </ClCompile>\r
35     <ClCompile Include="libRAD.cpp">\r
36       <Filter>Source Files</Filter>\r
37     </ClCompile>\r
38     <ClCompile Include="main.cpp">\r
39       <Filter>Source Files</Filter>\r
40     </ClCompile>\r
41     <ClCompile Include="Program.cpp">\r
42       <Filter>Source Files</Filter>\r
43     </ClCompile>\r
44     <ClCompile Include="RefCountObject.cpp">\r
45       <Filter>Source Files</Filter>\r
46     </ClCompile>\r
47     <ClCompile Include="Renderbuffer.cpp">\r
48       <Filter>Source Files</Filter>\r
49     </ClCompile>\r
50     <ClCompile Include="ResourceManager.cpp">\r
51       <Filter>Source Files</Filter>\r
52     </ClCompile>\r
53     <ClCompile Include="Shader.cpp">\r
54       <Filter>Source Files</Filter>\r
55     </ClCompile>\r
56     <ClCompile Include="Texture.cpp">\r
57       <Filter>Source Files</Filter>\r
58     </ClCompile>\r
59     <ClCompile Include="utilities.cpp">\r
60       <Filter>Source Files</Filter>\r
61     </ClCompile>\r
62     <ClCompile Include="VertexDataManager.cpp">\r
63       <Filter>Source Files</Filter>\r
64     </ClCompile>\r
65     <ClCompile Include="Device.cpp">\r
66       <Filter>Source Files</Filter>\r
67     </ClCompile>\r
68     <ClCompile Include="Image.cpp">\r
69       <Filter>Source Files</Filter>\r
70     </ClCompile>\r
71     <ClCompile Include="Query.cpp">\r
72       <Filter>Source Files</Filter>\r
73     </ClCompile>\r
74   </ItemGroup>\r
75   <ItemGroup>\r
76     <ClInclude Include="Buffer.h">\r
77       <Filter>Header Files</Filter>\r
78     </ClInclude>\r
79     <ClInclude Include="Context.h">\r
80       <Filter>Header Files</Filter>\r
81     </ClInclude>\r
82     <ClInclude Include="Fence.h">\r
83       <Filter>Header Files</Filter>\r
84     </ClInclude>\r
85     <ClInclude Include="Framebuffer.h">\r
86       <Filter>Header Files</Filter>\r
87     </ClInclude>\r
88     <ClInclude Include="HandleAllocator.h">\r
89       <Filter>Header Files</Filter>\r
90     </ClInclude>\r
91     <ClInclude Include="IndexDataManager.h">\r
92       <Filter>Header Files</Filter>\r
93     </ClInclude>\r
94     <ClInclude Include="main.h">\r
95       <Filter>Header Files</Filter>\r
96     </ClInclude>\r
97     <ClInclude Include="mathutil.h">\r
98       <Filter>Header Files</Filter>\r
99     </ClInclude>\r
100     <ClInclude Include="Program.h">\r
101       <Filter>Header Files</Filter>\r
102     </ClInclude>\r
103     <ClInclude Include="RefCountObject.h">\r
104       <Filter>Header Files</Filter>\r
105     </ClInclude>\r
106     <ClInclude Include="Renderbuffer.h">\r
107       <Filter>Header Files</Filter>\r
108     </ClInclude>\r
109     <ClInclude Include="resource.h">\r
110       <Filter>Header Files</Filter>\r
111     </ClInclude>\r
112     <ClInclude Include="ResourceManager.h">\r
113       <Filter>Header Files</Filter>\r
114     </ClInclude>\r
115     <ClInclude Include="Shader.h">\r
116       <Filter>Header Files</Filter>\r
117     </ClInclude>\r
118     <ClInclude Include="Texture.h">\r
119       <Filter>Header Files</Filter>\r
120     </ClInclude>\r
121     <ClInclude Include="utilities.h">\r
122       <Filter>Header Files</Filter>\r
123     </ClInclude>\r
124     <ClInclude Include="VertexDataManager.h">\r
125       <Filter>Header Files</Filter>\r
126     </ClInclude>\r
127     <ClInclude Include="Device.hpp">\r
128       <Filter>Header Files</Filter>\r
129     </ClInclude>\r
130     <ClInclude Include="Image.hpp">\r
131       <Filter>Header Files</Filter>\r
132     </ClInclude>\r
133     <ClInclude Include="..\include\GLES2\gl2.h">\r
134       <Filter>Header Files</Filter>\r
135     </ClInclude>\r
136     <ClInclude Include="..\include\GLES2\gl2ext.h">\r
137       <Filter>Header Files</Filter>\r
138     </ClInclude>\r
139     <ClInclude Include="..\include\GLES2\gl2platform.h">\r
140       <Filter>Header Files</Filter>\r
141     </ClInclude>\r
142     <ClInclude Include="Query.h">\r
143       <Filter>Header Files</Filter>\r
144     </ClInclude>\r
145     <ClInclude Include="..\common\debug.h">\r
146       <Filter>Header Files</Filter>\r
147     </ClInclude>\r
148     <ClInclude Include="Object.hpp">\r
149       <Filter>Header Files</Filter>\r
150     </ClInclude>\r
151   </ItemGroup>\r
152   <ItemGroup>\r
153     <ResourceCompile Include="libRAD.rc" />\r
154   </ItemGroup>\r
155   <ItemGroup>\r
156     <None Include="libRAD.def" />\r
157   </ItemGroup>\r
158 </Project>