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Fix resetting current display when no current context.
[android-x86/external-swiftshader.git] / src / Renderer / Polygon.hpp
1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #ifndef sw_Polygon_hpp
16 #define sw_Polygon_hpp
17
18 #include "Vertex.hpp"
19
20 namespace sw
21 {
22         struct Polygon
23         {
24                 Polygon(const float4 *P0, const float4 *P1, const float4 *P2)
25                 {
26                         P[0][0] = P0;
27                         P[0][1] = P1;
28                         P[0][2] = P2;
29
30                         n = 3;
31                         i = 0;
32                         b = 0;
33                 }
34
35                 Polygon(const float4 *P, int n)
36                 {
37                         for(int i = 0; i < n; i++)
38                         {
39                                 this->P[0][i] = &P[i];
40                         }
41
42                         this->n = n;
43                         this->i = 0;
44                         this->b = 0;
45                 }
46
47                 float4 B[16];              // Buffer for clipped vertices
48                 const float4 *P[16][16];   // Pointers to clipped polygon's vertices
49
50                 int n;   // Number of vertices
51                 int i;   // Level of P to use
52                 int b;   // Next available new vertex
53         };
54 }
55
56 #endif   // sw_Polygon_hpp