1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
15 #ifndef sw_Polygon_hpp
16 #define sw_Polygon_hpp
24 Polygon(const float4 *P0, const float4 *P1, const float4 *P2)
35 Polygon(const float4 *P, int n)
37 for(int i = 0; i < n; i++)
39 this->P[0][i] = &P[i];
47 float4 B[16]; // Buffer for clipped vertices
48 const float4 *P[16][16]; // Pointers to clipped polygon's vertices
50 int n; // Number of vertices
51 int i; // Level of P to use
52 int b; // Next available new vertex
56 #endif // sw_Polygon_hpp