1 // SwiftShader Software Renderer
3 // Copyright(c) 2015 Google Inc.
5 // All rights reserved. No part of this software may be copied, distributed, transmitted,
6 // transcribed, stored in a retrieval system, translated into any human or computer
7 // language by any means, or disclosed to third parties without the explicit written
8 // agreement of Google Inc. Without such an agreement, no rights or licenses, express
9 // or implied, including but not limited to any patent rights, are granted to you.
12 #include "PixelProgram.hpp"
13 #include "Primitive.hpp"
14 #include "Renderer.hpp"
15 #include "SamplerCore.hpp"
19 extern bool postBlendSRGB;
20 extern bool booleanFaceRegister;
21 extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
22 extern bool fullPixelPositionRegister;
24 void PixelProgram::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w)
26 if(shader->getVersion() >= 0x0300)
28 if(shader->vPosDeclared)
30 if(!halfIntegerCoordinates)
32 vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
33 vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
37 vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
38 vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
41 if(fullPixelPositionRegister)
43 vPos.z = z[0]; // FIXME: Centroid?
44 vPos.w = w; // FIXME: Centroid?
48 if(shader->vFaceDeclared)
50 Float4 area = *Pointer<Float>(primitive + OFFSET(Primitive, area));
51 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
61 void PixelProgram::applyShader(Int cMask[4])
66 if(shader->containsLeaveInstruction())
68 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
71 for(int i = 0; i < RENDERTARGETS; i++)
73 if(state.targetFormat[i] != FORMAT_NULL)
75 oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
79 // Create all call site return blocks up front
80 for(size_t i = 0; i < shader->getLength(); i++)
82 const Shader::Instruction *instruction = shader->getInstruction(i);
83 Shader::Opcode opcode = instruction->opcode;
85 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ)
87 const Dst &dst = instruction->dst;
89 ASSERT(callRetBlock[dst.label].size() == dst.callSite);
90 callRetBlock[dst.label].push_back(Nucleus::createBasicBlock());
94 for(size_t i = 0; i < shader->getLength(); i++)
96 const Shader::Instruction *instruction = shader->getInstruction(i);
97 Shader::Opcode opcode = instruction->opcode;
99 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
104 const Dst &dst = instruction->dst;
105 const Src &src0 = instruction->src[0];
106 const Src &src1 = instruction->src[1];
107 const Src &src2 = instruction->src[2];
108 const Src &src3 = instruction->src[3];
109 const Src &src4 = instruction->src[4];
111 bool predicate = instruction->predicate;
112 Control control = instruction->control;
113 bool pp = dst.partialPrecision;
114 bool project = instruction->project;
115 bool bias = instruction->bias;
124 if(opcode == Shader::OPCODE_TEXKILL) // Takes destination as input
126 if(dst.type == Shader::PARAMETER_TEXTURE)
128 d.x = v[2 + dst.index].x;
129 d.y = v[2 + dst.index].y;
130 d.z = v[2 + dst.index].z;
131 d.w = v[2 + dst.index].w;
139 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(src0);
140 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(src1);
141 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(src2);
142 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(src3);
143 if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegisterF(src4);
147 case Shader::OPCODE_PS_2_0: break;
148 case Shader::OPCODE_PS_2_x: break;
149 case Shader::OPCODE_PS_3_0: break;
150 case Shader::OPCODE_DEF: break;
151 case Shader::OPCODE_DCL: break;
152 case Shader::OPCODE_NOP: break;
153 case Shader::OPCODE_MOV: mov(d, s0); break;
154 case Shader::OPCODE_NEG: neg(d, s0); break;
155 case Shader::OPCODE_INEG: ineg(d, s0); break;
156 case Shader::OPCODE_F2B: f2b(d, s0); break;
157 case Shader::OPCODE_B2F: b2f(d, s0); break;
158 case Shader::OPCODE_F2I: f2i(d, s0); break;
159 case Shader::OPCODE_I2F: i2f(d, s0); break;
160 case Shader::OPCODE_F2U: f2u(d, s0); break;
161 case Shader::OPCODE_U2F: u2f(d, s0); break;
162 case Shader::OPCODE_I2B: i2b(d, s0); break;
163 case Shader::OPCODE_B2I: b2i(d, s0); break;
164 case Shader::OPCODE_ADD: add(d, s0, s1); break;
165 case Shader::OPCODE_IADD: iadd(d, s0, s1); break;
166 case Shader::OPCODE_SUB: sub(d, s0, s1); break;
167 case Shader::OPCODE_ISUB: isub(d, s0, s1); break;
168 case Shader::OPCODE_MUL: mul(d, s0, s1); break;
169 case Shader::OPCODE_IMUL: imul(d, s0, s1); break;
170 case Shader::OPCODE_MAD: mad(d, s0, s1, s2); break;
171 case Shader::OPCODE_IMAD: imad(d, s0, s1, s2); break;
172 case Shader::OPCODE_DP1: dp1(d, s0, s1); break;
173 case Shader::OPCODE_DP2: dp2(d, s0, s1); break;
174 case Shader::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break;
175 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
176 case Shader::OPCODE_DP4: dp4(d, s0, s1); break;
177 case Shader::OPCODE_DET2: det2(d, s0, s1); break;
178 case Shader::OPCODE_DET3: det3(d, s0, s1, s2); break;
179 case Shader::OPCODE_DET4: det4(d, s0, s1, s2, s3); break;
180 case Shader::OPCODE_CMP0: cmp0(d, s0, s1, s2); break;
181 case Shader::OPCODE_ICMP: icmp(d, s0, s1, control); break;
182 case Shader::OPCODE_UCMP: ucmp(d, s0, s1, control); break;
183 case Shader::OPCODE_SELECT: select(d, s0, s1, s2); break;
184 case Shader::OPCODE_EXTRACT: extract(d.x, s0, s1.x); break;
185 case Shader::OPCODE_INSERT: insert(d, s0, s1.x, s2.x); break;
186 case Shader::OPCODE_FRC: frc(d, s0); break;
187 case Shader::OPCODE_TRUNC: trunc(d, s0); break;
188 case Shader::OPCODE_FLOOR: floor(d, s0); break;
189 case Shader::OPCODE_ROUND: round(d, s0); break;
190 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
191 case Shader::OPCODE_CEIL: ceil(d, s0); break;
192 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break;
193 case Shader::OPCODE_EXP2: exp2(d, s0, pp); break;
194 case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break;
195 case Shader::OPCODE_LOG2: log2(d, s0, pp); break;
196 case Shader::OPCODE_EXP: exp(d, s0, pp); break;
197 case Shader::OPCODE_LOG: log(d, s0, pp); break;
198 case Shader::OPCODE_RCPX: rcpx(d, s0, pp); break;
199 case Shader::OPCODE_DIV: div(d, s0, s1); break;
200 case Shader::OPCODE_IDIV: idiv(d, s0, s1); break;
201 case Shader::OPCODE_UDIV: udiv(d, s0, s1); break;
202 case Shader::OPCODE_MOD: mod(d, s0, s1); break;
203 case Shader::OPCODE_IMOD: imod(d, s0, s1); break;
204 case Shader::OPCODE_UMOD: umod(d, s0, s1); break;
205 case Shader::OPCODE_SHL: shl(d, s0, s1); break;
206 case Shader::OPCODE_ISHR: ishr(d, s0, s1); break;
207 case Shader::OPCODE_USHR: ushr(d, s0, s1); break;
208 case Shader::OPCODE_RSQX: rsqx(d, s0, pp); break;
209 case Shader::OPCODE_SQRT: sqrt(d, s0, pp); break;
210 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
211 case Shader::OPCODE_LEN2: len2(d.x, s0, pp); break;
212 case Shader::OPCODE_LEN3: len3(d.x, s0, pp); break;
213 case Shader::OPCODE_LEN4: len4(d.x, s0, pp); break;
214 case Shader::OPCODE_DIST1: dist1(d.x, s0, s1, pp); break;
215 case Shader::OPCODE_DIST2: dist2(d.x, s0, s1, pp); break;
216 case Shader::OPCODE_DIST3: dist3(d.x, s0, s1, pp); break;
217 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break;
218 case Shader::OPCODE_MIN: min(d, s0, s1); break;
219 case Shader::OPCODE_IMIN: imin(d, s0, s1); break;
220 case Shader::OPCODE_UMIN: umin(d, s0, s1); break;
221 case Shader::OPCODE_MAX: max(d, s0, s1); break;
222 case Shader::OPCODE_IMAX: imax(d, s0, s1); break;
223 case Shader::OPCODE_UMAX: umax(d, s0, s1); break;
224 case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break;
225 case Shader::OPCODE_STEP: step(d, s0, s1); break;
226 case Shader::OPCODE_SMOOTH: smooth(d, s0, s1, s2); break;
227 case Shader::OPCODE_FLOATBITSTOINT:
228 case Shader::OPCODE_FLOATBITSTOUINT:
229 case Shader::OPCODE_INTBITSTOFLOAT:
230 case Shader::OPCODE_UINTBITSTOFLOAT: d = s0; break;
231 case Shader::OPCODE_POWX: powx(d, s0, s1, pp); break;
232 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break;
233 case Shader::OPCODE_SGN: sgn(d, s0); break;
234 case Shader::OPCODE_CRS: crs(d, s0, s1); break;
235 case Shader::OPCODE_FORWARD1: forward1(d, s0, s1, s2); break;
236 case Shader::OPCODE_FORWARD2: forward2(d, s0, s1, s2); break;
237 case Shader::OPCODE_FORWARD3: forward3(d, s0, s1, s2); break;
238 case Shader::OPCODE_FORWARD4: forward4(d, s0, s1, s2); break;
239 case Shader::OPCODE_REFLECT1: reflect1(d, s0, s1); break;
240 case Shader::OPCODE_REFLECT2: reflect2(d, s0, s1); break;
241 case Shader::OPCODE_REFLECT3: reflect3(d, s0, s1); break;
242 case Shader::OPCODE_REFLECT4: reflect4(d, s0, s1); break;
243 case Shader::OPCODE_REFRACT1: refract1(d, s0, s1, s2.x); break;
244 case Shader::OPCODE_REFRACT2: refract2(d, s0, s1, s2.x); break;
245 case Shader::OPCODE_REFRACT3: refract3(d, s0, s1, s2.x); break;
246 case Shader::OPCODE_REFRACT4: refract4(d, s0, s1, s2.x); break;
247 case Shader::OPCODE_NRM2: nrm2(d, s0, pp); break;
248 case Shader::OPCODE_NRM3: nrm3(d, s0, pp); break;
249 case Shader::OPCODE_NRM4: nrm4(d, s0, pp); break;
250 case Shader::OPCODE_ABS: abs(d, s0); break;
251 case Shader::OPCODE_SINCOS: sincos(d, s0, pp); break;
252 case Shader::OPCODE_COS: cos(d, s0, pp); break;
253 case Shader::OPCODE_SIN: sin(d, s0, pp); break;
254 case Shader::OPCODE_TAN: tan(d, s0, pp); break;
255 case Shader::OPCODE_ACOS: acos(d, s0, pp); break;
256 case Shader::OPCODE_ASIN: asin(d, s0, pp); break;
257 case Shader::OPCODE_ATAN: atan(d, s0, pp); break;
258 case Shader::OPCODE_ATAN2: atan2(d, s0, s1, pp); break;
259 case Shader::OPCODE_COSH: cosh(d, s0, pp); break;
260 case Shader::OPCODE_SINH: sinh(d, s0, pp); break;
261 case Shader::OPCODE_TANH: tanh(d, s0, pp); break;
262 case Shader::OPCODE_ACOSH: acosh(d, s0, pp); break;
263 case Shader::OPCODE_ASINH: asinh(d, s0, pp); break;
264 case Shader::OPCODE_ATANH: atanh(d, s0, pp); break;
265 case Shader::OPCODE_M4X4: M4X4(d, s0, src1); break;
266 case Shader::OPCODE_M4X3: M4X3(d, s0, src1); break;
267 case Shader::OPCODE_M3X4: M3X4(d, s0, src1); break;
268 case Shader::OPCODE_M3X3: M3X3(d, s0, src1); break;
269 case Shader::OPCODE_M3X2: M3X2(d, s0, src1); break;
270 case Shader::OPCODE_TEX: TEXLD(d, s0, src1, project, bias); break;
271 case Shader::OPCODE_TEXLDD: TEXLDD(d, s0, src1, s2, s3, project, bias); break;
272 case Shader::OPCODE_TEXLDL: TEXLDL(d, s0, src1, project, bias); break;
273 case Shader::OPCODE_TEXSIZE: TEXSIZE(d, s0.x, src1); break;
274 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
275 case Shader::OPCODE_TEXOFFSET: TEXOFFSET(d, s0, src1, s2, s3, project, bias); break;
276 case Shader::OPCODE_TEXLDLOFFSET: TEXLDL(d, s0, src1, s2, project, bias); break;
277 case Shader::OPCODE_TEXELFETCH: TEXELFETCH(d, s0, src1, s2); break;
278 case Shader::OPCODE_TEXELFETCHOFFSET: TEXELFETCH(d, s0, src1, s2, s3); break;
279 case Shader::OPCODE_TEXGRAD: TEXGRAD(d, s0, src1, s2, s3); break;
280 case Shader::OPCODE_TEXGRADOFFSET: TEXGRAD(d, s0, src1, s2, s3, s4); break;
281 case Shader::OPCODE_DISCARD: DISCARD(cMask, instruction); break;
282 case Shader::OPCODE_DFDX: DFDX(d, s0); break;
283 case Shader::OPCODE_DFDY: DFDY(d, s0); break;
284 case Shader::OPCODE_FWIDTH: FWIDTH(d, s0); break;
285 case Shader::OPCODE_BREAK: BREAK(); break;
286 case Shader::OPCODE_BREAKC: BREAKC(s0, s1, control); break;
287 case Shader::OPCODE_BREAKP: BREAKP(src0); break;
288 case Shader::OPCODE_CONTINUE: CONTINUE(); break;
289 case Shader::OPCODE_TEST: TEST(); break;
290 case Shader::OPCODE_CALL: CALL(dst.label, dst.callSite); break;
291 case Shader::OPCODE_CALLNZ: CALLNZ(dst.label, dst.callSite, src0); break;
292 case Shader::OPCODE_ELSE: ELSE(); break;
293 case Shader::OPCODE_ENDIF: ENDIF(); break;
294 case Shader::OPCODE_ENDLOOP: ENDLOOP(); break;
295 case Shader::OPCODE_ENDREP: ENDREP(); break;
296 case Shader::OPCODE_ENDWHILE: ENDWHILE(); break;
297 case Shader::OPCODE_IF: IF(src0); break;
298 case Shader::OPCODE_IFC: IFC(s0, s1, control); break;
299 case Shader::OPCODE_LABEL: LABEL(dst.index); break;
300 case Shader::OPCODE_LOOP: LOOP(src1); break;
301 case Shader::OPCODE_REP: REP(src0); break;
302 case Shader::OPCODE_WHILE: WHILE(src0); break;
303 case Shader::OPCODE_RET: RET(); break;
304 case Shader::OPCODE_LEAVE: LEAVE(); break;
305 case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
306 case Shader::OPCODE_ALL: all(d.x, s0); break;
307 case Shader::OPCODE_ANY: any(d.x, s0); break;
308 case Shader::OPCODE_NOT: not(d, s0); break;
309 case Shader::OPCODE_OR: or(d, s0, s1); break;
310 case Shader::OPCODE_XOR: xor(d, s0, s1); break;
311 case Shader::OPCODE_AND: and(d, s0, s1); break;
312 case Shader::OPCODE_EQ: equal(d, s0, s1); break;
313 case Shader::OPCODE_NE: notEqual(d, s0, s1); break;
314 case Shader::OPCODE_END: break;
319 if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::OPCODE_TEXKILL && opcode != Shader::OPCODE_NOP)
325 case Shader::OPCODE_DIV:
326 if(dst.x) d.x = Trunc(d.x);
327 if(dst.y) d.y = Trunc(d.y);
328 if(dst.z) d.z = Trunc(d.z);
329 if(dst.w) d.w = Trunc(d.w);
332 break; // No truncation to integer required when arguments are integer
338 if(dst.x) d.x = Max(d.x, Float4(0.0f));
339 if(dst.y) d.y = Max(d.y, Float4(0.0f));
340 if(dst.z) d.z = Max(d.z, Float4(0.0f));
341 if(dst.w) d.w = Max(d.w, Float4(0.0f));
343 if(dst.x) d.x = Min(d.x, Float4(1.0f));
344 if(dst.y) d.y = Min(d.y, Float4(1.0f));
345 if(dst.z) d.z = Min(d.z, Float4(1.0f));
346 if(dst.w) d.w = Min(d.w, Float4(1.0f));
349 if(instruction->isPredicated())
351 Vector4f pDst; // FIXME: Rename
355 case Shader::PARAMETER_TEMP:
356 if(dst.rel.type == Shader::PARAMETER_VOID)
358 if(dst.x) pDst.x = r[dst.index].x;
359 if(dst.y) pDst.y = r[dst.index].y;
360 if(dst.z) pDst.z = r[dst.index].z;
361 if(dst.w) pDst.w = r[dst.index].w;
365 Int a = relativeAddress(dst);
367 if(dst.x) pDst.x = r[dst.index + a].x;
368 if(dst.y) pDst.y = r[dst.index + a].y;
369 if(dst.z) pDst.z = r[dst.index + a].z;
370 if(dst.w) pDst.w = r[dst.index + a].w;
373 case Shader::PARAMETER_COLOROUT:
374 if(dst.rel.type == Shader::PARAMETER_VOID)
376 if(dst.x) pDst.x = oC[dst.index].x;
377 if(dst.y) pDst.y = oC[dst.index].y;
378 if(dst.z) pDst.z = oC[dst.index].z;
379 if(dst.w) pDst.w = oC[dst.index].w;
383 Int a = relativeAddress(dst) + dst.index;
385 if(dst.x) pDst.x = oC[a].x;
386 if(dst.y) pDst.y = oC[a].y;
387 if(dst.z) pDst.z = oC[a].z;
388 if(dst.w) pDst.w = oC[a].w;
391 case Shader::PARAMETER_PREDICATE:
392 if(dst.x) pDst.x = p0.x;
393 if(dst.y) pDst.y = p0.y;
394 if(dst.z) pDst.z = p0.z;
395 if(dst.w) pDst.w = p0.w;
397 case Shader::PARAMETER_DEPTHOUT:
404 Int4 enable = enableMask(instruction);
406 Int4 xEnable = enable;
407 Int4 yEnable = enable;
408 Int4 zEnable = enable;
409 Int4 wEnable = enable;
413 unsigned char pSwizzle = instruction->predicateSwizzle;
415 Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03];
416 Float4 yPredicate = p0[(pSwizzle >> 2) & 0x03];
417 Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03];
418 Float4 wPredicate = p0[(pSwizzle >> 6) & 0x03];
420 if(!instruction->predicateNot)
422 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate);
423 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate);
424 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate);
425 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate);
429 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate);
430 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate);
431 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate);
432 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate);
436 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
437 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
438 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
439 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
441 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
442 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
443 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
444 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
449 case Shader::PARAMETER_TEMP:
450 if(dst.rel.type == Shader::PARAMETER_VOID)
452 if(dst.x) r[dst.index].x = d.x;
453 if(dst.y) r[dst.index].y = d.y;
454 if(dst.z) r[dst.index].z = d.z;
455 if(dst.w) r[dst.index].w = d.w;
459 Int a = relativeAddress(dst);
461 if(dst.x) r[dst.index + a].x = d.x;
462 if(dst.y) r[dst.index + a].y = d.y;
463 if(dst.z) r[dst.index + a].z = d.z;
464 if(dst.w) r[dst.index + a].w = d.w;
467 case Shader::PARAMETER_COLOROUT:
468 if(dst.rel.type == Shader::PARAMETER_VOID)
470 if(dst.x) { oC[dst.index].x = d.x; }
471 if(dst.y) { oC[dst.index].y = d.y; }
472 if(dst.z) { oC[dst.index].z = d.z; }
473 if(dst.w) { oC[dst.index].w = d.w; }
477 Int a = relativeAddress(dst) + dst.index;
479 if(dst.x) { oC[a].x = d.x; }
480 if(dst.y) { oC[a].y = d.y; }
481 if(dst.z) { oC[a].z = d.z; }
482 if(dst.w) { oC[a].w = d.w; }
485 case Shader::PARAMETER_PREDICATE:
486 if(dst.x) p0.x = d.x;
487 if(dst.y) p0.y = d.y;
488 if(dst.z) p0.z = d.z;
489 if(dst.w) p0.w = d.w;
491 case Shader::PARAMETER_DEPTHOUT:
500 if(currentLabel != -1)
502 Nucleus::setInsertBlock(returnBlock);
505 for(int i = 0; i < RENDERTARGETS; i++)
511 Bool PixelProgram::alphaTest(Int cMask[4])
515 if(!state.alphaTestActive())
522 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
524 Short4 alpha = RoundShort4(c[0].w * Float4(0x1000));
526 PixelRoutine::alphaTest(aMask, alpha);
528 for(unsigned int q = 0; q < state.multiSample; q++)
533 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
535 alphaToCoverage(cMask, c[0].w);
541 for(unsigned int q = 1; q < state.multiSample; q++)
543 pass = pass | cMask[q];
549 void PixelProgram::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
551 for(int index = 0; index < RENDERTARGETS; index++)
553 if(!state.colorWriteActive(index))
558 if(!postBlendSRGB && state.writeSRGB)
560 c[index].x = linearToSRGB(c[index].x);
561 c[index].y = linearToSRGB(c[index].y);
562 c[index].z = linearToSRGB(c[index].z);
567 fogBlend(c[index], fog);
570 switch(state.targetFormat[index])
573 case FORMAT_X8R8G8B8:
574 case FORMAT_X8B8G8R8:
575 case FORMAT_A8R8G8B8:
576 case FORMAT_A8B8G8R8:
579 case FORMAT_A16B16G16R16:
580 for(unsigned int q = 0; q < state.multiSample; q++)
582 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[index]));
585 color.x = convertFixed16(c[index].x, false);
586 color.y = convertFixed16(c[index].y, false);
587 color.z = convertFixed16(c[index].z, false);
588 color.w = convertFixed16(c[index].w, false);
590 if(state.multiSampleMask & (1 << q))
592 alphaBlend(index, buffer, color, x);
593 logicOperation(index, buffer, color, x);
594 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
600 case FORMAT_A32B32G32R32F:
603 case FORMAT_A32B32G32R32I:
605 case FORMAT_G32R32UI:
606 case FORMAT_A32B32G32R32UI:
607 for(unsigned int q = 0; q < state.multiSample; q++)
609 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[index]));
610 Vector4f color = c[index];
612 if(state.multiSampleMask & (1 << q))
614 alphaBlend(index, buffer, color, x);
615 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
625 void PixelProgram::sampleTexture(Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
627 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
629 sampleTexture(c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
633 Int index = As<Int>(Float(fetchRegisterF(sampler).x.x));
635 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
637 if(shader->usesSampler(i))
641 sampleTexture(c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
642 // FIXME: When the sampler states are the same, we could use one sampler and just index the texture
649 void PixelProgram::sampleTexture(Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
652 Long texTime = Ticks();
655 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
659 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
663 Float4 rq = reciprocal(q);
669 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
673 cycles[PERF_TEX] += Ticks() - texTime;
677 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS])
679 for(int index = 0; index < RENDERTARGETS; index++)
681 if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive()))
686 switch(state.targetFormat[index])
691 case FORMAT_A8R8G8B8:
692 case FORMAT_A8B8G8R8:
693 case FORMAT_X8R8G8B8:
694 case FORMAT_X8B8G8R8:
697 case FORMAT_A16B16G16R16:
698 oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f));
699 oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f));
700 oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f));
701 oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f));
705 case FORMAT_A32B32G32R32F:
708 case FORMAT_A32B32G32R32I:
710 case FORMAT_G32R32UI:
711 case FORMAT_A32B32G32R32UI:
719 Int4 PixelProgram::enableMask(const Shader::Instruction *instruction)
721 Int4 enable = instruction->analysisBranch ? Int4(enableStack[enableIndex]) : Int4(0xFFFFFFFF);
725 if(shader->containsBreakInstruction() && instruction->analysisBreak)
727 enable &= enableBreak;
730 if(shader->containsContinueInstruction() && instruction->analysisContinue)
732 enable &= enableContinue;
735 if(shader->containsLeaveInstruction() && instruction->analysisLeave)
737 enable &= enableLeave;
744 Vector4f PixelProgram::fetchRegisterF(const Src &src, unsigned int offset)
747 unsigned int i = src.index + offset;
751 case Shader::PARAMETER_TEMP:
752 if(src.rel.type == Shader::PARAMETER_VOID)
758 Int a = relativeAddress(src, src.bufferIndex);
763 case Shader::PARAMETER_INPUT:
765 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
771 Int a = relativeAddress(src, src.bufferIndex);
777 case Shader::PARAMETER_CONST:
778 reg = readConstant(src, offset);
780 case Shader::PARAMETER_TEXTURE:
783 case Shader::PARAMETER_MISCTYPE:
784 if(src.index == 0) reg = vPos;
785 if(src.index == 1) reg = vFace;
787 case Shader::PARAMETER_SAMPLER:
788 if(src.rel.type == Shader::PARAMETER_VOID)
790 reg.x = As<Float4>(Int4(i));
792 else if(src.rel.type == Shader::PARAMETER_TEMP)
794 reg.x = As<Float4>(Int4(i) + As<Int4>(r[src.rel.index].x));
797 case Shader::PARAMETER_PREDICATE: return reg; // Dummy
798 case Shader::PARAMETER_VOID: return reg; // Dummy
799 case Shader::PARAMETER_FLOAT4LITERAL:
800 reg.x = Float4(src.value[0]);
801 reg.y = Float4(src.value[1]);
802 reg.z = Float4(src.value[2]);
803 reg.w = Float4(src.value[3]);
805 case Shader::PARAMETER_CONSTINT: return reg; // Dummy
806 case Shader::PARAMETER_CONSTBOOL: return reg; // Dummy
807 case Shader::PARAMETER_LOOP: return reg; // Dummy
808 case Shader::PARAMETER_COLOROUT:
809 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
815 Int a = relativeAddress(src, src.bufferIndex);
820 case Shader::PARAMETER_DEPTHOUT:
827 const Float4 &x = reg[(src.swizzle >> 0) & 0x3];
828 const Float4 &y = reg[(src.swizzle >> 2) & 0x3];
829 const Float4 &z = reg[(src.swizzle >> 4) & 0x3];
830 const Float4 &w = reg[(src.swizzle >> 6) & 0x3];
836 case Shader::MODIFIER_NONE:
842 case Shader::MODIFIER_NEGATE:
848 case Shader::MODIFIER_ABS:
854 case Shader::MODIFIER_ABS_NEGATE:
860 case Shader::MODIFIER_NOT:
861 mod.x = As<Float4>(As<Int4>(x) ^ Int4(0xFFFFFFFF));
862 mod.y = As<Float4>(As<Int4>(y) ^ Int4(0xFFFFFFFF));
863 mod.z = As<Float4>(As<Int4>(z) ^ Int4(0xFFFFFFFF));
864 mod.w = As<Float4>(As<Int4>(w) ^ Int4(0xFFFFFFFF));
873 RValue<Pointer<Byte>> PixelProgram::uniformAddress(int bufferIndex, unsigned int index)
875 if(bufferIndex == -1)
877 return data + OFFSET(DrawData, ps.c[index]);
881 return *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, ps.u[bufferIndex])) + index;
885 RValue<Pointer<Byte>> PixelProgram::uniformAddress(int bufferIndex, unsigned int index, Int& offset)
887 return uniformAddress(bufferIndex, index) + offset * sizeof(float4);
890 Vector4f PixelProgram::readConstant(const Src &src, unsigned int offset)
893 unsigned int i = src.index + offset;
895 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
897 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i));
904 if(shader->containsDefineInstruction()) // Constant may be known at compile time
906 for(size_t j = 0; j < shader->getLength(); j++)
908 const Shader::Instruction &instruction = *shader->getInstruction(j);
910 if(instruction.opcode == Shader::OPCODE_DEF)
912 if(instruction.dst.index == i)
914 c.x = Float4(instruction.src[0].value[0]);
915 c.y = Float4(instruction.src[0].value[1]);
916 c.z = Float4(instruction.src[0].value[2]);
917 c.w = Float4(instruction.src[0].value[3]);
925 else if(src.rel.type == Shader::PARAMETER_LOOP)
927 Int loopCounter = aL[loopDepth];
929 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, loopCounter));
938 Int a = relativeAddress(src, src.bufferIndex);
940 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a));
951 Int PixelProgram::relativeAddress(const Shader::Parameter &var, int bufferIndex)
953 ASSERT(var.rel.deterministic);
955 if(var.rel.type == Shader::PARAMETER_TEMP)
957 return As<Int>(Extract(r[var.rel.index].x, 0)) * var.rel.scale;
959 else if(var.rel.type == Shader::PARAMETER_INPUT)
961 return As<Int>(Extract(v[var.rel.index].x, 0)) * var.rel.scale;
963 else if(var.rel.type == Shader::PARAMETER_OUTPUT)
965 return As<Int>(Extract(oC[var.rel.index].x, 0)) * var.rel.scale;
967 else if(var.rel.type == Shader::PARAMETER_CONST)
969 return *Pointer<Int>(uniformAddress(bufferIndex, var.rel.index)) * var.rel.scale;
971 else if(var.rel.type == Shader::PARAMETER_LOOP)
973 return aL[loopDepth];
980 Float4 PixelProgram::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2)
982 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x));
983 Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f);
985 return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
988 void PixelProgram::M3X2(Vector4f &dst, Vector4f &src0, const Src &src1)
990 Vector4f row0 = fetchRegisterF(src1, 0);
991 Vector4f row1 = fetchRegisterF(src1, 1);
993 dst.x = dot3(src0, row0);
994 dst.y = dot3(src0, row1);
997 void PixelProgram::M3X3(Vector4f &dst, Vector4f &src0, const Src &src1)
999 Vector4f row0 = fetchRegisterF(src1, 0);
1000 Vector4f row1 = fetchRegisterF(src1, 1);
1001 Vector4f row2 = fetchRegisterF(src1, 2);
1003 dst.x = dot3(src0, row0);
1004 dst.y = dot3(src0, row1);
1005 dst.z = dot3(src0, row2);
1008 void PixelProgram::M3X4(Vector4f &dst, Vector4f &src0, const Src &src1)
1010 Vector4f row0 = fetchRegisterF(src1, 0);
1011 Vector4f row1 = fetchRegisterF(src1, 1);
1012 Vector4f row2 = fetchRegisterF(src1, 2);
1013 Vector4f row3 = fetchRegisterF(src1, 3);
1015 dst.x = dot3(src0, row0);
1016 dst.y = dot3(src0, row1);
1017 dst.z = dot3(src0, row2);
1018 dst.w = dot3(src0, row3);
1021 void PixelProgram::M4X3(Vector4f &dst, Vector4f &src0, const Src &src1)
1023 Vector4f row0 = fetchRegisterF(src1, 0);
1024 Vector4f row1 = fetchRegisterF(src1, 1);
1025 Vector4f row2 = fetchRegisterF(src1, 2);
1027 dst.x = dot4(src0, row0);
1028 dst.y = dot4(src0, row1);
1029 dst.z = dot4(src0, row2);
1032 void PixelProgram::M4X4(Vector4f &dst, Vector4f &src0, const Src &src1)
1034 Vector4f row0 = fetchRegisterF(src1, 0);
1035 Vector4f row1 = fetchRegisterF(src1, 1);
1036 Vector4f row2 = fetchRegisterF(src1, 2);
1037 Vector4f row3 = fetchRegisterF(src1, 3);
1039 dst.x = dot4(src0, row0);
1040 dst.y = dot4(src0, row1);
1041 dst.z = dot4(src0, row2);
1042 dst.w = dot4(src0, row3);
1045 void PixelProgram::TEXLD(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
1048 sampleTexture(tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
1050 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1051 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1052 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1053 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1056 void PixelProgram::TEXOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
1061 void PixelProgram::TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, bool project, bool bias)
1066 void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2)
1071 void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &offset)
1076 void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3)
1081 void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, Vector4f &offset)
1086 void PixelProgram::TEXLDD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
1089 sampleTexture(tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
1091 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1092 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1093 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1094 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1097 void PixelProgram::TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
1100 sampleTexture(tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
1102 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1103 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1104 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1105 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1108 void PixelProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1)
1110 Pointer<Byte> textureMipmap = data + OFFSET(DrawData, mipmap) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
1111 for(int i = 0; i < 4; ++i)
1113 Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
1114 dst.x = Insert(dst.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i);
1115 dst.y = Insert(dst.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i);
1116 dst.z = Insert(dst.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i);
1120 void PixelProgram::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask)
1124 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f)));
1125 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f)));
1126 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f)));
1127 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f)));
1129 // FIXME: Dynamic branching affects TEXKILL?
1130 // if(shader->containsDynamicBranching())
1132 // kill = ~SignMask(enableMask());
1135 for(unsigned int q = 0; q < state.multiSample; q++)
1140 // FIXME: Branch to end of shader if all killed?
1143 void PixelProgram::DISCARD(Int cMask[4], const Shader::Instruction *instruction)
1147 if(shader->containsDynamicBranching())
1149 kill = ~SignMask(enableMask(instruction));
1152 for(unsigned int q = 0; q < state.multiSample; q++)
1157 // FIXME: Branch to end of shader if all killed?
1160 void PixelProgram::DFDX(Vector4f &dst, Vector4f &src)
1162 dst.x = src.x.yyww - src.x.xxzz;
1163 dst.y = src.y.yyww - src.y.xxzz;
1164 dst.z = src.z.yyww - src.z.xxzz;
1165 dst.w = src.w.yyww - src.w.xxzz;
1168 void PixelProgram::DFDY(Vector4f &dst, Vector4f &src)
1170 dst.x = src.x.zwzw - src.x.xyxy;
1171 dst.y = src.y.zwzw - src.y.xyxy;
1172 dst.z = src.z.zwzw - src.z.xyxy;
1173 dst.w = src.w.zwzw - src.w.xyxy;
1176 void PixelProgram::FWIDTH(Vector4f &dst, Vector4f &src)
1178 // abs(dFdx(src)) + abs(dFdy(src));
1179 dst.x = Abs(src.x.yyww - src.x.xxzz) + Abs(src.x.zwzw - src.x.xyxy);
1180 dst.y = Abs(src.y.yyww - src.y.xxzz) + Abs(src.y.zwzw - src.y.xyxy);
1181 dst.z = Abs(src.z.yyww - src.z.xxzz) + Abs(src.z.zwzw - src.z.xyxy);
1182 dst.w = Abs(src.w.yyww - src.w.xxzz) + Abs(src.w.zwzw - src.w.xyxy);
1185 void PixelProgram::BREAK()
1187 llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
1188 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
1192 enableIndex = enableIndex - breakDepth;
1193 Nucleus::createBr(endBlock);
1197 enableBreak = enableBreak & ~enableStack[enableIndex];
1198 Bool allBreak = SignMask(enableBreak) == 0x0;
1200 enableIndex = enableIndex - breakDepth;
1201 branch(allBreak, endBlock, deadBlock);
1204 Nucleus::setInsertBlock(deadBlock);
1205 enableIndex = enableIndex + breakDepth;
1208 void PixelProgram::BREAKC(Vector4f &src0, Vector4f &src1, Control control)
1214 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1215 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1216 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1217 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1218 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1219 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
1227 void PixelProgram::BREAKP(const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
1229 Int4 condition = As<Int4>(p0[predicateRegister.swizzle & 0x3]);
1231 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1233 condition = ~condition;
1239 void PixelProgram::BREAK(Int4 &condition)
1241 condition &= enableStack[enableIndex];
1243 llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
1244 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
1246 enableBreak = enableBreak & ~condition;
1247 Bool allBreak = SignMask(enableBreak) == 0x0;
1249 enableIndex = enableIndex - breakDepth;
1250 branch(allBreak, endBlock, continueBlock);
1252 Nucleus::setInsertBlock(continueBlock);
1253 enableIndex = enableIndex + breakDepth;
1256 void PixelProgram::CONTINUE()
1258 enableContinue = enableContinue & ~enableStack[enableIndex];
1261 void PixelProgram::TEST()
1266 void PixelProgram::CALL(int labelIndex, int callSiteIndex)
1268 if(!labelBlock[labelIndex])
1270 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1273 if(callRetBlock[labelIndex].size() > 1)
1275 callStack[stackIndex++] = UInt(callSiteIndex);
1278 Int4 restoreLeave = enableLeave;
1280 Nucleus::createBr(labelBlock[labelIndex]);
1281 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1283 enableLeave = restoreLeave;
1286 void PixelProgram::CALLNZ(int labelIndex, int callSiteIndex, const Src &src)
1288 if(src.type == Shader::PARAMETER_CONSTBOOL)
1290 CALLNZb(labelIndex, callSiteIndex, src);
1292 else if(src.type == Shader::PARAMETER_PREDICATE)
1294 CALLNZp(labelIndex, callSiteIndex, src);
1299 void PixelProgram::CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister)
1301 Bool condition = (*Pointer<Byte>(data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
1303 if(boolRegister.modifier == Shader::MODIFIER_NOT)
1305 condition = !condition;
1308 if(!labelBlock[labelIndex])
1310 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1313 if(callRetBlock[labelIndex].size() > 1)
1315 callStack[stackIndex++] = UInt(callSiteIndex);
1318 Int4 restoreLeave = enableLeave;
1320 branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1321 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1323 enableLeave = restoreLeave;
1326 void PixelProgram::CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister)
1328 Int4 condition = As<Int4>(p0[predicateRegister.swizzle & 0x3]);
1330 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1332 condition = ~condition;
1335 condition &= enableStack[enableIndex];
1337 if(!labelBlock[labelIndex])
1339 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1342 if(callRetBlock[labelIndex].size() > 1)
1344 callStack[stackIndex++] = UInt(callSiteIndex);
1348 enableStack[enableIndex] = condition;
1349 Int4 restoreLeave = enableLeave;
1351 Bool notAllFalse = SignMask(condition) != 0;
1352 branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1353 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1356 enableLeave = restoreLeave;
1359 void PixelProgram::ELSE()
1363 llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth];
1364 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1366 if(isConditionalIf[ifDepth])
1368 Int4 condition = ~enableStack[enableIndex] & enableStack[enableIndex - 1];
1369 Bool notAllFalse = SignMask(condition) != 0;
1371 branch(notAllFalse, falseBlock, endBlock);
1373 enableStack[enableIndex] = ~enableStack[enableIndex] & enableStack[enableIndex - 1];
1377 Nucleus::createBr(endBlock);
1378 Nucleus::setInsertBlock(falseBlock);
1381 ifFalseBlock[ifDepth] = endBlock;
1386 void PixelProgram::ENDIF()
1390 llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth];
1392 Nucleus::createBr(endBlock);
1393 Nucleus::setInsertBlock(endBlock);
1395 if(isConditionalIf[ifDepth])
1402 void PixelProgram::ENDLOOP()
1406 aL[loopDepth] = aL[loopDepth] + increment[loopDepth]; // FIXME: +=
1408 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1409 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1411 Nucleus::createBr(testBlock);
1412 Nucleus::setInsertBlock(endBlock);
1415 enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1418 void PixelProgram::ENDREP()
1422 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1423 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1425 Nucleus::createBr(testBlock);
1426 Nucleus::setInsertBlock(endBlock);
1429 enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1432 void PixelProgram::ENDWHILE()
1436 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1437 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1439 Nucleus::createBr(testBlock);
1440 Nucleus::setInsertBlock(endBlock);
1443 enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1447 void PixelProgram::IF(const Src &src)
1449 if(src.type == Shader::PARAMETER_CONSTBOOL)
1453 else if(src.type == Shader::PARAMETER_PREDICATE)
1459 Int4 condition = As<Int4>(fetchRegisterF(src).x);
1464 void PixelProgram::IFb(const Src &boolRegister)
1466 ASSERT(ifDepth < 24 + 4);
1468 Bool condition = (*Pointer<Byte>(data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
1470 if(boolRegister.modifier == Shader::MODIFIER_NOT)
1472 condition = !condition;
1475 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
1476 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
1478 branch(condition, trueBlock, falseBlock);
1480 isConditionalIf[ifDepth] = false;
1481 ifFalseBlock[ifDepth] = falseBlock;
1486 void PixelProgram::IFp(const Src &predicateRegister)
1488 Int4 condition = As<Int4>(p0[predicateRegister.swizzle & 0x3]);
1490 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1492 condition = ~condition;
1498 void PixelProgram::IFC(Vector4f &src0, Vector4f &src1, Control control)
1504 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1505 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1506 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1507 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1508 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1509 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
1517 void PixelProgram::IF(Int4 &condition)
1519 condition &= enableStack[enableIndex];
1522 enableStack[enableIndex] = condition;
1524 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
1525 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
1527 Bool notAllFalse = SignMask(condition) != 0;
1529 branch(notAllFalse, trueBlock, falseBlock);
1531 isConditionalIf[ifDepth] = true;
1532 ifFalseBlock[ifDepth] = falseBlock;
1538 void PixelProgram::LABEL(int labelIndex)
1540 if(!labelBlock[labelIndex])
1542 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1545 Nucleus::setInsertBlock(labelBlock[labelIndex]);
1546 currentLabel = labelIndex;
1549 void PixelProgram::LOOP(const Src &integerRegister)
1553 iteration[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
1554 aL[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData, ps.i[integerRegister.index][1]));
1555 increment[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData, ps.i[integerRegister.index][2]));
1557 // If(increment[loopDepth] == 0)
1559 // increment[loopDepth] = 1;
1562 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1563 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1564 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1566 loopRepTestBlock[loopRepDepth] = testBlock;
1567 loopRepEndBlock[loopRepDepth] = endBlock;
1569 // FIXME: jump(testBlock)
1570 Nucleus::createBr(testBlock);
1571 Nucleus::setInsertBlock(testBlock);
1573 branch(iteration[loopDepth] > 0, loopBlock, endBlock);
1574 Nucleus::setInsertBlock(loopBlock);
1576 iteration[loopDepth] = iteration[loopDepth] - 1; // FIXME: --
1582 void PixelProgram::REP(const Src &integerRegister)
1586 iteration[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
1587 aL[loopDepth] = aL[loopDepth - 1];
1589 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1590 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1591 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1593 loopRepTestBlock[loopRepDepth] = testBlock;
1594 loopRepEndBlock[loopRepDepth] = endBlock;
1596 // FIXME: jump(testBlock)
1597 Nucleus::createBr(testBlock);
1598 Nucleus::setInsertBlock(testBlock);
1600 branch(iteration[loopDepth] > 0, loopBlock, endBlock);
1601 Nucleus::setInsertBlock(loopBlock);
1603 iteration[loopDepth] = iteration[loopDepth] - 1; // FIXME: --
1609 void PixelProgram::WHILE(const Src &temporaryRegister)
1613 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1614 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1615 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1617 loopRepTestBlock[loopRepDepth] = testBlock;
1618 loopRepEndBlock[loopRepDepth] = endBlock;
1620 Int4 restoreBreak = enableBreak;
1621 Int4 restoreContinue = enableContinue;
1623 // FIXME: jump(testBlock)
1624 Nucleus::createBr(testBlock);
1625 Nucleus::setInsertBlock(testBlock);
1626 enableContinue = restoreContinue;
1628 const Vector4f &src = fetchRegisterF(temporaryRegister);
1629 Int4 condition = As<Int4>(src.x);
1630 condition &= enableStack[enableIndex - 1];
1631 enableStack[enableIndex] = condition;
1633 Bool notAllFalse = SignMask(condition) != 0;
1634 branch(notAllFalse, loopBlock, endBlock);
1636 Nucleus::setInsertBlock(endBlock);
1637 enableBreak = restoreBreak;
1639 Nucleus::setInsertBlock(loopBlock);
1645 void PixelProgram::RET()
1647 if(currentLabel == -1)
1649 returnBlock = Nucleus::createBasicBlock();
1650 Nucleus::createBr(returnBlock);
1654 llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
1656 if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
1658 // FIXME: Encapsulate
1659 UInt index = callStack[--stackIndex];
1661 llvm::Value *value = index.loadValue();
1662 llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
1664 for(unsigned int i = 0; i < callRetBlock[currentLabel].size(); i++)
1666 Nucleus::addSwitchCase(switchInst, i, callRetBlock[currentLabel][i]);
1669 else if(callRetBlock[currentLabel].size() == 1) // Jump directly to the unique return destination
1671 Nucleus::createBr(callRetBlock[currentLabel][0]);
1673 else // Function isn't called
1675 Nucleus::createBr(unreachableBlock);
1678 Nucleus::setInsertBlock(unreachableBlock);
1679 Nucleus::createUnreachable();
1683 void PixelProgram::LEAVE()
1685 enableLeave = enableLeave & ~enableStack[enableIndex];
1687 // FIXME: Return from function if all instances left
1688 // FIXME: Use enableLeave in other control-flow constructs