1 // SwiftShader Software Renderer
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3 // Copyright(c) 2015 Google Inc.
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5 // All rights reserved. No part of this software may be copied, distributed, transmitted,
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6 // transcribed, stored in a retrieval system, translated into any human or computer
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7 // language by any means, or disclosed to third parties without the explicit written
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8 // agreement of Google Inc. Without such an agreement, no rights or licenses, express
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9 // or implied, including but not limited to any patent rights, are granted to you.
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12 #include "PixelProgram.hpp"
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13 #include "Primitive.hpp"
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14 #include "Renderer.hpp"
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15 #include "SamplerCore.hpp"
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19 extern bool postBlendSRGB;
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20 extern bool booleanFaceRegister;
21 extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
22 extern bool fullPixelPositionRegister;
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24 void PixelProgram::setBuiltins(PixelRoutine::Registers &rBase, Int &x, Int &y, Float4(&z)[4], Float4 &w)
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26 Registers& r = *static_cast<Registers*>(&rBase);
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28 if(shader->getVersion() >= 0x0300)
30 if(shader->vPosDeclared)
32 if(!halfIntegerCoordinates)
34 r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
35 r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
39 r.vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
40 r.vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
43 if(fullPixelPositionRegister)
45 r.vPos.z = z[0]; // FIXME: Centroid?
46 r.vPos.w = w; // FIXME: Centroid?
50 if(shader->vFaceDeclared)
52 Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive, area));
53 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
63 void PixelProgram::applyShader(PixelRoutine::Registers &rBase, Int cMask[4])
65 Registers& r = *static_cast<Registers*>(&rBase);
70 if(shader->containsLeaveInstruction())
72 r.enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
75 bool out[4][4] = { false };
77 // Create all call site return blocks up front
78 for(size_t i = 0; i < shader->getLength(); i++)
80 const Shader::Instruction *instruction = shader->getInstruction(i);
81 Shader::Opcode opcode = instruction->opcode;
83 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ)
85 const Dst &dst = instruction->dst;
87 ASSERT(callRetBlock[dst.label].size() == dst.callSite);
88 callRetBlock[dst.label].push_back(Nucleus::createBasicBlock());
92 for(size_t i = 0; i < shader->getLength(); i++)
94 const Shader::Instruction *instruction = shader->getInstruction(i);
95 Shader::Opcode opcode = instruction->opcode;
97 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
102 const Dst &dst = instruction->dst;
103 const Src &src0 = instruction->src[0];
104 const Src &src1 = instruction->src[1];
105 const Src &src2 = instruction->src[2];
106 const Src &src3 = instruction->src[3];
108 bool predicate = instruction->predicate;
109 Control control = instruction->control;
110 bool pp = dst.partialPrecision;
111 bool project = instruction->project;
112 bool bias = instruction->bias;
120 if(opcode == Shader::OPCODE_TEXKILL) // Takes destination as input
122 if(dst.type == Shader::PARAMETER_TEXTURE)
124 d.x = r.v[2 + dst.index].x;
125 d.y = r.v[2 + dst.index].y;
126 d.z = r.v[2 + dst.index].z;
127 d.w = r.v[2 + dst.index].w;
135 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(r, src0);
136 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(r, src1);
137 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(r, src2);
138 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(r, src3);
142 case Shader::OPCODE_PS_2_0: break;
143 case Shader::OPCODE_PS_2_x: break;
144 case Shader::OPCODE_PS_3_0: break;
145 case Shader::OPCODE_DEF: break;
146 case Shader::OPCODE_DCL: break;
147 case Shader::OPCODE_NOP: break;
148 case Shader::OPCODE_MOV: mov(d, s0); break;
149 case Shader::OPCODE_NEG: neg(d, s0); break;
150 case Shader::OPCODE_INEG: ineg(d, s0); break;
151 case Shader::OPCODE_F2B: f2b(d, s0); break;
152 case Shader::OPCODE_B2F: b2f(d, s0); break;
153 case Shader::OPCODE_F2I: f2i(d, s0); break;
154 case Shader::OPCODE_I2F: i2f(d, s0); break;
155 case Shader::OPCODE_F2U: f2u(d, s0); break;
156 case Shader::OPCODE_U2F: u2f(d, s0); break;
157 case Shader::OPCODE_I2B: i2b(d, s0); break;
158 case Shader::OPCODE_B2I: b2i(d, s0); break;
159 case Shader::OPCODE_U2B: u2b(d, s0); break;
160 case Shader::OPCODE_B2U: b2u(d, s0); break;
161 case Shader::OPCODE_ADD: add(d, s0, s1); break;
162 case Shader::OPCODE_IADD: iadd(d, s0, s1); break;
163 case Shader::OPCODE_SUB: sub(d, s0, s1); break;
164 case Shader::OPCODE_ISUB: isub(d, s0, s1); break;
165 case Shader::OPCODE_MUL: mul(d, s0, s1); break;
166 case Shader::OPCODE_IMUL: imul(d, s0, s1); break;
167 case Shader::OPCODE_MAD: mad(d, s0, s1, s2); break;
168 case Shader::OPCODE_IMAD: imad(d, s0, s1, s2); break;
169 case Shader::OPCODE_DP1: dp1(d, s0, s1); break;
170 case Shader::OPCODE_DP2: dp2(d, s0, s1); break;
171 case Shader::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break;
172 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
173 case Shader::OPCODE_DP4: dp4(d, s0, s1); break;
174 case Shader::OPCODE_DET2: det2(d, s0, s1); break;
175 case Shader::OPCODE_DET3: det3(d, s0, s1, s2); break;
176 case Shader::OPCODE_DET4: det4(d, s0, s1, s2, s3); break;
177 case Shader::OPCODE_CMP0: cmp0(d, s0, s1, s2); break;
178 case Shader::OPCODE_ICMP: icmp(d, s0, s1, control); break;
179 case Shader::OPCODE_UCMP: ucmp(d, s0, s1, control); break;
180 case Shader::OPCODE_SELECT: select(d, s0, s1, s2); break;
181 case Shader::OPCODE_EXTRACT: extract(d.x, s0, s1.x); break;
182 case Shader::OPCODE_INSERT: insert(d, s0, s1.x, s2.x); break;
183 case Shader::OPCODE_FRC: frc(d, s0); break;
184 case Shader::OPCODE_TRUNC: trunc(d, s0); break;
185 case Shader::OPCODE_FLOOR: floor(d, s0); break;
186 case Shader::OPCODE_ROUND: round(d, s0); break;
187 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
188 case Shader::OPCODE_CEIL: ceil(d, s0); break;
189 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break;
190 case Shader::OPCODE_EXP2: exp2(d, s0, pp); break;
191 case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break;
192 case Shader::OPCODE_LOG2: log2(d, s0, pp); break;
193 case Shader::OPCODE_EXP: exp(d, s0, pp); break;
194 case Shader::OPCODE_LOG: log(d, s0, pp); break;
195 case Shader::OPCODE_RCPX: rcpx(d, s0, pp); break;
196 case Shader::OPCODE_DIV: div(d, s0, s1); break;
197 case Shader::OPCODE_IDIV: idiv(d, s0, s1); break;
198 case Shader::OPCODE_UDIV: udiv(d, s0, s1); break;
199 case Shader::OPCODE_MOD: mod(d, s0, s1); break;
200 case Shader::OPCODE_IMOD: imod(d, s0, s1); break;
201 case Shader::OPCODE_UMOD: umod(d, s0, s1); break;
202 case Shader::OPCODE_SHL: shl(d, s0, s1); break;
203 case Shader::OPCODE_ISHR: ishr(d, s0, s1); break;
204 case Shader::OPCODE_USHR: ushr(d, s0, s1); break;
205 case Shader::OPCODE_RSQX: rsqx(d, s0, pp); break;
206 case Shader::OPCODE_SQRT: sqrt(d, s0, pp); break;
207 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
208 case Shader::OPCODE_LEN2: len2(d.x, s0, pp); break;
209 case Shader::OPCODE_LEN3: len3(d.x, s0, pp); break;
210 case Shader::OPCODE_LEN4: len4(d.x, s0, pp); break;
211 case Shader::OPCODE_DIST1: dist1(d.x, s0, s1, pp); break;
212 case Shader::OPCODE_DIST2: dist2(d.x, s0, s1, pp); break;
213 case Shader::OPCODE_DIST3: dist3(d.x, s0, s1, pp); break;
214 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break;
215 case Shader::OPCODE_MIN: min(d, s0, s1); break;
216 case Shader::OPCODE_IMIN: imin(d, s0, s1); break;
217 case Shader::OPCODE_UMIN: umin(d, s0, s1); break;
218 case Shader::OPCODE_MAX: max(d, s0, s1); break;
219 case Shader::OPCODE_IMAX: imax(d, s0, s1); break;
220 case Shader::OPCODE_UMAX: umax(d, s0, s1); break;
221 case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break;
222 case Shader::OPCODE_STEP: step(d, s0, s1); break;
223 case Shader::OPCODE_SMOOTH: smooth(d, s0, s1, s2); break;
224 case Shader::OPCODE_FLOATBITSTOINT:
225 case Shader::OPCODE_FLOATBITSTOUINT:
226 case Shader::OPCODE_INTBITSTOFLOAT:
227 case Shader::OPCODE_UINTBITSTOFLOAT: d = s0; break;
228 case Shader::OPCODE_POWX: powx(d, s0, s1, pp); break;
229 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break;
230 case Shader::OPCODE_SGN: sgn(d, s0); break;
231 case Shader::OPCODE_CRS: crs(d, s0, s1); break;
232 case Shader::OPCODE_FORWARD1: forward1(d, s0, s1, s2); break;
233 case Shader::OPCODE_FORWARD2: forward2(d, s0, s1, s2); break;
234 case Shader::OPCODE_FORWARD3: forward3(d, s0, s1, s2); break;
235 case Shader::OPCODE_FORWARD4: forward4(d, s0, s1, s2); break;
236 case Shader::OPCODE_REFLECT1: reflect1(d, s0, s1); break;
237 case Shader::OPCODE_REFLECT2: reflect2(d, s0, s1); break;
238 case Shader::OPCODE_REFLECT3: reflect3(d, s0, s1); break;
239 case Shader::OPCODE_REFLECT4: reflect4(d, s0, s1); break;
240 case Shader::OPCODE_REFRACT1: refract1(d, s0, s1, s2.x); break;
241 case Shader::OPCODE_REFRACT2: refract2(d, s0, s1, s2.x); break;
242 case Shader::OPCODE_REFRACT3: refract3(d, s0, s1, s2.x); break;
243 case Shader::OPCODE_REFRACT4: refract4(d, s0, s1, s2.x); break;
244 case Shader::OPCODE_NRM2: nrm2(d, s0, pp); break;
245 case Shader::OPCODE_NRM3: nrm3(d, s0, pp); break;
246 case Shader::OPCODE_NRM4: nrm4(d, s0, pp); break;
247 case Shader::OPCODE_ABS: abs(d, s0); break;
248 case Shader::OPCODE_SINCOS: sincos(d, s0, pp); break;
249 case Shader::OPCODE_COS: cos(d, s0, pp); break;
250 case Shader::OPCODE_SIN: sin(d, s0, pp); break;
251 case Shader::OPCODE_TAN: tan(d, s0, pp); break;
252 case Shader::OPCODE_ACOS: acos(d, s0, pp); break;
253 case Shader::OPCODE_ASIN: asin(d, s0, pp); break;
254 case Shader::OPCODE_ATAN: atan(d, s0, pp); break;
255 case Shader::OPCODE_ATAN2: atan2(d, s0, s1, pp); break;
256 case Shader::OPCODE_COSH: cosh(d, s0, pp); break;
257 case Shader::OPCODE_SINH: sinh(d, s0, pp); break;
258 case Shader::OPCODE_TANH: tanh(d, s0, pp); break;
259 case Shader::OPCODE_ACOSH: acosh(d, s0, pp); break;
260 case Shader::OPCODE_ASINH: asinh(d, s0, pp); break;
261 case Shader::OPCODE_ATANH: atanh(d, s0, pp); break;
262 case Shader::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
263 case Shader::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
264 case Shader::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
265 case Shader::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
266 case Shader::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
267 case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
268 case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
269 case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
270 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
271 case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
272 case Shader::OPCODE_DFDX: DFDX(d, s0); break;
273 case Shader::OPCODE_DFDY: DFDY(d, s0); break;
274 case Shader::OPCODE_FWIDTH: FWIDTH(d, s0); break;
275 case Shader::OPCODE_BREAK: BREAK(r); break;
276 case Shader::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
277 case Shader::OPCODE_BREAKP: BREAKP(r, src0); break;
278 case Shader::OPCODE_CONTINUE: CONTINUE(r); break;
279 case Shader::OPCODE_TEST: TEST(); break;
280 case Shader::OPCODE_CALL: CALL(r, dst.label, dst.callSite); break;
281 case Shader::OPCODE_CALLNZ: CALLNZ(r, dst.label, dst.callSite, src0); break;
282 case Shader::OPCODE_ELSE: ELSE(r); break;
283 case Shader::OPCODE_ENDIF: ENDIF(r); break;
284 case Shader::OPCODE_ENDLOOP: ENDLOOP(r); break;
285 case Shader::OPCODE_ENDREP: ENDREP(r); break;
286 case Shader::OPCODE_ENDWHILE: ENDWHILE(r); break;
287 case Shader::OPCODE_IF: IF(r, src0); break;
288 case Shader::OPCODE_IFC: IFC(r, s0, s1, control); break;
289 case Shader::OPCODE_LABEL: LABEL(dst.index); break;
290 case Shader::OPCODE_LOOP: LOOP(r, src1); break;
291 case Shader::OPCODE_REP: REP(r, src0); break;
292 case Shader::OPCODE_WHILE: WHILE(r, src0); break;
293 case Shader::OPCODE_RET: RET(r); break;
294 case Shader::OPCODE_LEAVE: LEAVE(r); break;
295 case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
296 case Shader::OPCODE_ALL: all(d.x, s0); break;
297 case Shader::OPCODE_ANY: any(d.x, s0); break;
298 case Shader::OPCODE_NOT: not(d, s0); break;
299 case Shader::OPCODE_OR: or(d, s0, s1); break;
300 case Shader::OPCODE_XOR: xor(d, s0, s1); break;
301 case Shader::OPCODE_AND: and(d, s0, s1); break;
302 case Shader::OPCODE_EQ: equal(d, s0, s1); break;
303 case Shader::OPCODE_NE: notEqual(d, s0, s1); break;
304 case Shader::OPCODE_END: break;
309 if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::OPCODE_TEXKILL && opcode != Shader::OPCODE_NOP)
315 case Shader::OPCODE_DIV:
316 if(dst.x) d.x = Trunc(d.x);
317 if(dst.y) d.y = Trunc(d.y);
318 if(dst.z) d.z = Trunc(d.z);
319 if(dst.w) d.w = Trunc(d.w);
322 break; // No truncation to integer required when arguments are integer
328 if(dst.x) d.x = Max(d.x, Float4(0.0f));
329 if(dst.y) d.y = Max(d.y, Float4(0.0f));
330 if(dst.z) d.z = Max(d.z, Float4(0.0f));
331 if(dst.w) d.w = Max(d.w, Float4(0.0f));
333 if(dst.x) d.x = Min(d.x, Float4(1.0f));
334 if(dst.y) d.y = Min(d.y, Float4(1.0f));
335 if(dst.z) d.z = Min(d.z, Float4(1.0f));
336 if(dst.w) d.w = Min(d.w, Float4(1.0f));
339 if(instruction->isPredicated())
341 Vector4f pDst; // FIXME: Rename
345 case Shader::PARAMETER_TEMP:
346 if(dst.rel.type == Shader::PARAMETER_VOID)
348 if(dst.x) pDst.x = r.r[dst.index].x;
349 if(dst.y) pDst.y = r.r[dst.index].y;
350 if(dst.z) pDst.z = r.r[dst.index].z;
351 if(dst.w) pDst.w = r.r[dst.index].w;
355 Int a = relativeAddress(r, dst);
357 if(dst.x) pDst.x = r.r[dst.index + a].x;
358 if(dst.y) pDst.y = r.r[dst.index + a].y;
359 if(dst.z) pDst.z = r.r[dst.index + a].z;
360 if(dst.w) pDst.w = r.r[dst.index + a].w;
363 case Shader::PARAMETER_COLOROUT:
364 ASSERT(dst.rel.type == Shader::PARAMETER_VOID);
365 if(dst.x) pDst.x = r.oC[dst.index].x;
366 if(dst.y) pDst.y = r.oC[dst.index].y;
367 if(dst.z) pDst.z = r.oC[dst.index].z;
368 if(dst.w) pDst.w = r.oC[dst.index].w;
370 case Shader::PARAMETER_PREDICATE:
371 if(dst.x) pDst.x = r.p0.x;
372 if(dst.y) pDst.y = r.p0.y;
373 if(dst.z) pDst.z = r.p0.z;
374 if(dst.w) pDst.w = r.p0.w;
376 case Shader::PARAMETER_DEPTHOUT:
383 Int4 enable = enableMask(r, instruction);
385 Int4 xEnable = enable;
386 Int4 yEnable = enable;
387 Int4 zEnable = enable;
388 Int4 wEnable = enable;
392 unsigned char pSwizzle = instruction->predicateSwizzle;
394 Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
395 Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
396 Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
397 Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
399 if(!instruction->predicateNot)
401 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate);
402 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate);
403 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate);
404 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate);
408 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate);
409 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate);
410 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate);
411 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate);
415 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
416 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
417 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
418 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
420 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
421 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
422 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
423 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
428 case Shader::PARAMETER_TEMP:
429 if(dst.rel.type == Shader::PARAMETER_VOID)
431 if(dst.x) r.r[dst.index].x = d.x;
432 if(dst.y) r.r[dst.index].y = d.y;
433 if(dst.z) r.r[dst.index].z = d.z;
434 if(dst.w) r.r[dst.index].w = d.w;
438 Int a = relativeAddress(r, dst);
440 if(dst.x) r.r[dst.index + a].x = d.x;
441 if(dst.y) r.r[dst.index + a].y = d.y;
442 if(dst.z) r.r[dst.index + a].z = d.z;
443 if(dst.w) r.r[dst.index + a].w = d.w;
446 case Shader::PARAMETER_COLOROUT:
447 ASSERT(dst.rel.type == Shader::PARAMETER_VOID);
448 if(dst.x) { r.oC[dst.index].x = d.x; out[dst.index][0] = true; }
449 if(dst.y) { r.oC[dst.index].y = d.y; out[dst.index][1] = true; }
450 if(dst.z) { r.oC[dst.index].z = d.z; out[dst.index][2] = true; }
451 if(dst.w) { r.oC[dst.index].w = d.w; out[dst.index][3] = true; }
453 case Shader::PARAMETER_PREDICATE:
454 if(dst.x) r.p0.x = d.x;
455 if(dst.y) r.p0.y = d.y;
456 if(dst.z) r.p0.z = d.z;
457 if(dst.w) r.p0.w = d.w;
459 case Shader::PARAMETER_DEPTHOUT:
468 if(currentLabel != -1)
470 Nucleus::setInsertBlock(returnBlock);
473 for(int i = 0; i < 4; i++)
475 if(state.targetFormat[i] != FORMAT_NULL)
477 if(!out[i][0]) r.oC[i].x = Float4(0.0f);
478 if(!out[i][1]) r.oC[i].y = Float4(0.0f);
479 if(!out[i][2]) r.oC[i].z = Float4(0.0f);
480 if(!out[i][3]) r.oC[i].w = Float4(0.0f);
485 Bool PixelProgram::alphaTest(PixelRoutine::Registers &rBase, Int cMask[4])
\r
487 Registers& r = *static_cast<Registers*>(&rBase);
\r
491 if(!state.alphaTestActive())
498 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
500 Short4 alpha = RoundShort4(r.oC[0].w * Float4(0x1000));
502 PixelRoutine::alphaTest(r, aMask, alpha);
504 for(unsigned int q = 0; q < state.multiSample; q++)
509 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
511 alphaToCoverage(r, cMask, r.oC[0].w);
517 for(unsigned int q = 1; q < state.multiSample; q++)
519 pass = pass | cMask[q];
522 return pass != 0x0;
\r
525 void PixelProgram::rasterOperation(PixelRoutine::Registers &rBase, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
\r
527 Registers& r = *static_cast<Registers*>(&rBase);
\r
529 for(int index = 0; index < 4; index++)
531 if(!state.colorWriteActive(index))
536 if(!postBlendSRGB && state.writeSRGB)
538 r.oC[index].x = linearToSRGB(r.oC[index].x);
539 r.oC[index].y = linearToSRGB(r.oC[index].y);
540 r.oC[index].z = linearToSRGB(r.oC[index].z);
545 fogBlend(r, r.oC[index], fog);
548 switch(state.targetFormat[index])
551 case FORMAT_X8R8G8B8:
552 case FORMAT_X8B8G8R8:
553 case FORMAT_A8R8G8B8:
554 case FORMAT_A8B8G8R8:
557 case FORMAT_A16B16G16R16:
558 for(unsigned int q = 0; q < state.multiSample; q++)
560 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
563 color.x = convertFixed16(r.oC[index].x, false);
564 color.y = convertFixed16(r.oC[index].y, false);
565 color.z = convertFixed16(r.oC[index].z, false);
566 color.w = convertFixed16(r.oC[index].w, false);
568 if(state.multiSampleMask & (1 << q))
570 alphaBlend(r, index, buffer, color, x);
571 logicOperation(r, index, buffer, color, x);
572 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
578 case FORMAT_A32B32G32R32F:
579 for(unsigned int q = 0; q < state.multiSample; q++)
581 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
582 Vector4f color = r.oC[index];
584 if(state.multiSampleMask & (1 << q))
586 alphaBlend(r, index, buffer, color, x);
587 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
597 void PixelProgram::sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
599 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
601 sampleTexture(r, c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
605 Int index = As<Int>(Float(fetchRegisterF(r, sampler).x.x));
607 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
609 if(shader->usesSampler(i))
613 sampleTexture(r, c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
614 // FIXME: When the sampler states are the same, we could use one sampler and just index the texture
621 void PixelProgram::sampleTexture(Registers &r, Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
624 Long texTime = Ticks();
627 Pointer<Byte> texture = r.data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
631 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
635 Float4 rq = reciprocal(q);
641 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
645 r.cycles[PERF_TEX] += Ticks() - texTime;
649 void PixelProgram::clampColor(Vector4f oC[4])
651 for(int index = 0; index < 4; index++)
653 if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive()))
658 switch(state.targetFormat[index])
663 case FORMAT_A8R8G8B8:
664 case FORMAT_A8B8G8R8:
665 case FORMAT_X8R8G8B8:
666 case FORMAT_X8B8G8R8:
669 case FORMAT_A16B16G16R16:
670 oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f));
671 oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f));
672 oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f));
673 oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f));
677 case FORMAT_A32B32G32R32F:
685 Int4 PixelProgram::enableMask(Registers &r, const Shader::Instruction *instruction)
687 Int4 enable = instruction->analysisBranch ? Int4(r.enableStack[r.enableIndex]) : Int4(0xFFFFFFFF);
691 if(shader->containsBreakInstruction() && instruction->analysisBreak)
693 enable &= r.enableBreak;
696 if(shader->containsContinueInstruction() && instruction->analysisContinue)
698 enable &= r.enableContinue;
701 if(shader->containsLeaveInstruction() && instruction->analysisLeave)
703 enable &= r.enableLeave;
710 Vector4f PixelProgram::fetchRegisterF(Registers &r, const Src &src, int offset)
713 int i = src.index + offset;
717 case Shader::PARAMETER_TEMP:
718 if(src.rel.type == Shader::PARAMETER_VOID)
724 Int a = relativeAddress(r, src);
729 case Shader::PARAMETER_INPUT:
731 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
735 else if(src.rel.type == Shader::PARAMETER_LOOP)
737 Int aL = r.aL[r.loopDepth];
743 Int a = relativeAddress(r, src);
749 case Shader::PARAMETER_CONST:
750 reg = readConstant(r, src, offset);
752 case Shader::PARAMETER_TEXTURE:
755 case Shader::PARAMETER_MISCTYPE:
756 if(src.index == 0) reg = r.vPos;
757 if(src.index == 1) reg = r.vFace;
759 case Shader::PARAMETER_SAMPLER:
760 if(src.rel.type == Shader::PARAMETER_VOID)
762 reg.x = As<Float4>(Int4(i));
764 else if(src.rel.type == Shader::PARAMETER_TEMP)
766 reg.x = As<Float4>(Int4(i) + As<Int4>(r.r[src.rel.index].x));
769 case Shader::PARAMETER_PREDICATE: return reg; // Dummy
770 case Shader::PARAMETER_VOID: return reg; // Dummy
771 case Shader::PARAMETER_FLOAT4LITERAL:
772 reg.x = Float4(src.value[0]);
773 reg.y = Float4(src.value[1]);
774 reg.z = Float4(src.value[2]);
775 reg.w = Float4(src.value[3]);
777 case Shader::PARAMETER_CONSTINT: return reg; // Dummy
778 case Shader::PARAMETER_CONSTBOOL: return reg; // Dummy
779 case Shader::PARAMETER_LOOP: return reg; // Dummy
780 case Shader::PARAMETER_COLOROUT:
783 case Shader::PARAMETER_DEPTHOUT:
790 const Float4 &x = reg[(src.swizzle >> 0) & 0x3];
791 const Float4 &y = reg[(src.swizzle >> 2) & 0x3];
792 const Float4 &z = reg[(src.swizzle >> 4) & 0x3];
793 const Float4 &w = reg[(src.swizzle >> 6) & 0x3];
799 case Shader::MODIFIER_NONE:
805 case Shader::MODIFIER_NEGATE:
811 case Shader::MODIFIER_ABS:
817 case Shader::MODIFIER_ABS_NEGATE:
823 case Shader::MODIFIER_NOT:
824 mod.x = As<Float4>(As<Int4>(x) ^ Int4(0xFFFFFFFF));
825 mod.y = As<Float4>(As<Int4>(y) ^ Int4(0xFFFFFFFF));
826 mod.z = As<Float4>(As<Int4>(z) ^ Int4(0xFFFFFFFF));
827 mod.w = As<Float4>(As<Int4>(w) ^ Int4(0xFFFFFFFF));
836 Vector4f PixelProgram::readConstant(Registers &r, const Src &src, int offset)
840 int i = src.index + offset;
842 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
844 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]));
851 if(shader->containsDefineInstruction()) // Constant may be known at compile time
853 for(size_t j = 0; j < shader->getLength(); j++)
855 const Shader::Instruction &instruction = *shader->getInstruction(j);
857 if(instruction.opcode == Shader::OPCODE_DEF)
859 if(instruction.dst.index == i)
861 c.x = Float4(instruction.src[0].value[0]);
862 c.y = Float4(instruction.src[0].value[1]);
863 c.z = Float4(instruction.src[0].value[2]);
864 c.w = Float4(instruction.src[0].value[3]);
872 else if(src.rel.type == Shader::PARAMETER_LOOP)
874 Int loopCounter = r.aL[r.loopDepth];
876 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + loopCounter * 16);
885 Int a = relativeAddress(r, src);
887 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + a * 16);
898 Int PixelProgram::relativeAddress(Registers &r, const Shader::Parameter &var)
900 ASSERT(var.rel.deterministic);
902 if(var.rel.type == Shader::PARAMETER_TEMP)
904 return As<Int>(Extract(r.r[var.rel.index].x, 0)) * var.rel.scale;
906 else if(var.rel.type == Shader::PARAMETER_INPUT)
908 return As<Int>(Extract(r.v[var.rel.index].x, 0)) * var.rel.scale;
910 else if(var.rel.type == Shader::PARAMETER_OUTPUT)
912 return As<Int>(Extract(r.oC[var.rel.index].x, 0)) * var.rel.scale;
914 else if(var.rel.type == Shader::PARAMETER_CONST)
916 RValue<Int4> c = *Pointer<Int4>(r.data + OFFSET(DrawData, ps.c[var.rel.index]));
918 return Extract(c, 0) * var.rel.scale;
925 Float4 PixelProgram::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2)
927 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x));
928 Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f);
930 return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
933 void PixelProgram::M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
935 Vector4f row0 = fetchRegisterF(r, src1, 0);
936 Vector4f row1 = fetchRegisterF(r, src1, 1);
938 dst.x = dot3(src0, row0);
939 dst.y = dot3(src0, row1);
942 void PixelProgram::M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
944 Vector4f row0 = fetchRegisterF(r, src1, 0);
945 Vector4f row1 = fetchRegisterF(r, src1, 1);
946 Vector4f row2 = fetchRegisterF(r, src1, 2);
948 dst.x = dot3(src0, row0);
949 dst.y = dot3(src0, row1);
950 dst.z = dot3(src0, row2);
953 void PixelProgram::M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
955 Vector4f row0 = fetchRegisterF(r, src1, 0);
956 Vector4f row1 = fetchRegisterF(r, src1, 1);
957 Vector4f row2 = fetchRegisterF(r, src1, 2);
958 Vector4f row3 = fetchRegisterF(r, src1, 3);
960 dst.x = dot3(src0, row0);
961 dst.y = dot3(src0, row1);
962 dst.z = dot3(src0, row2);
963 dst.w = dot3(src0, row3);
966 void PixelProgram::M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
968 Vector4f row0 = fetchRegisterF(r, src1, 0);
969 Vector4f row1 = fetchRegisterF(r, src1, 1);
970 Vector4f row2 = fetchRegisterF(r, src1, 2);
972 dst.x = dot4(src0, row0);
973 dst.y = dot4(src0, row1);
974 dst.z = dot4(src0, row2);
977 void PixelProgram::M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
979 Vector4f row0 = fetchRegisterF(r, src1, 0);
980 Vector4f row1 = fetchRegisterF(r, src1, 1);
981 Vector4f row2 = fetchRegisterF(r, src1, 2);
982 Vector4f row3 = fetchRegisterF(r, src1, 3);
984 dst.x = dot4(src0, row0);
985 dst.y = dot4(src0, row1);
986 dst.z = dot4(src0, row2);
987 dst.w = dot4(src0, row3);
990 void PixelProgram::TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
993 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
995 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
996 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
997 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
998 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1001 void PixelProgram::TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
1004 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
1006 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1007 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1008 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1009 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1012 void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
1015 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
1017 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1018 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1019 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1020 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1023 void PixelProgram::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask)
1027 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f)));
1028 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f)));
1029 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f)));
1030 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f)));
1032 // FIXME: Dynamic branching affects TEXKILL?
1033 // if(shader->containsDynamicBranching())
1035 // kill = ~SignMask(enableMask(r));
1038 for(unsigned int q = 0; q < state.multiSample; q++)
1043 // FIXME: Branch to end of shader if all killed?
1046 void PixelProgram::DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction)
1050 if(shader->containsDynamicBranching())
1052 kill = ~SignMask(enableMask(r, instruction));
1055 for(unsigned int q = 0; q < state.multiSample; q++)
1060 // FIXME: Branch to end of shader if all killed?
1063 void PixelProgram::DFDX(Vector4f &dst, Vector4f &src)
1065 dst.x = src.x.yyww - src.x.xxzz;
1066 dst.y = src.y.yyww - src.y.xxzz;
1067 dst.z = src.z.yyww - src.z.xxzz;
1068 dst.w = src.w.yyww - src.w.xxzz;
1071 void PixelProgram::DFDY(Vector4f &dst, Vector4f &src)
1073 dst.x = src.x.zwzw - src.x.xyxy;
1074 dst.y = src.y.zwzw - src.y.xyxy;
1075 dst.z = src.z.zwzw - src.z.xyxy;
1076 dst.w = src.w.zwzw - src.w.xyxy;
1079 void PixelProgram::FWIDTH(Vector4f &dst, Vector4f &src)
1081 // abs(dFdx(src)) + abs(dFdy(src));
1082 dst.x = Abs(src.x.yyww - src.x.xxzz) + Abs(src.x.zwzw - src.x.xyxy);
1083 dst.y = Abs(src.y.yyww - src.y.xxzz) + Abs(src.y.zwzw - src.y.xyxy);
1084 dst.z = Abs(src.z.yyww - src.z.xxzz) + Abs(src.z.zwzw - src.z.xyxy);
1085 dst.w = Abs(src.w.yyww - src.w.xxzz) + Abs(src.w.zwzw - src.w.xyxy);
1088 void PixelProgram::BREAK(Registers &r)
1090 llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
1091 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
1095 r.enableIndex = r.enableIndex - breakDepth;
1096 Nucleus::createBr(endBlock);
1100 r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
1101 Bool allBreak = SignMask(r.enableBreak) == 0x0;
1103 r.enableIndex = r.enableIndex - breakDepth;
1104 branch(allBreak, endBlock, deadBlock);
1107 Nucleus::setInsertBlock(deadBlock);
1108 r.enableIndex = r.enableIndex + breakDepth;
1111 void PixelProgram::BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
1117 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1118 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1119 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1120 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1121 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1122 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
1127 BREAK(r, condition);
1130 void PixelProgram::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
1132 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1134 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1136 condition = ~condition;
1139 BREAK(r, condition);
1142 void PixelProgram::BREAK(Registers &r, Int4 &condition)
1144 condition &= r.enableStack[r.enableIndex];
1146 llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
1147 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
1149 r.enableBreak = r.enableBreak & ~condition;
1150 Bool allBreak = SignMask(r.enableBreak) == 0x0;
1152 r.enableIndex = r.enableIndex - breakDepth;
1153 branch(allBreak, endBlock, continueBlock);
1155 Nucleus::setInsertBlock(continueBlock);
1156 r.enableIndex = r.enableIndex + breakDepth;
1159 void PixelProgram::CONTINUE(Registers &r)
1161 r.enableContinue = r.enableContinue & ~r.enableStack[r.enableIndex];
1164 void PixelProgram::TEST()
1169 void PixelProgram::CALL(Registers &r, int labelIndex, int callSiteIndex)
1171 if(!labelBlock[labelIndex])
1173 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1176 if(callRetBlock[labelIndex].size() > 1)
1178 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1181 Int4 restoreLeave = r.enableLeave;
1183 Nucleus::createBr(labelBlock[labelIndex]);
1184 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1186 r.enableLeave = restoreLeave;
1189 void PixelProgram::CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src)
1191 if(src.type == Shader::PARAMETER_CONSTBOOL)
1193 CALLNZb(r, labelIndex, callSiteIndex, src);
1195 else if(src.type == Shader::PARAMETER_PREDICATE)
1197 CALLNZp(r, labelIndex, callSiteIndex, src);
1202 void PixelProgram::CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister)
1204 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
1206 if(boolRegister.modifier == Shader::MODIFIER_NOT)
1208 condition = !condition;
1211 if(!labelBlock[labelIndex])
1213 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1216 if(callRetBlock[labelIndex].size() > 1)
1218 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1221 Int4 restoreLeave = r.enableLeave;
1223 branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1224 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1226 r.enableLeave = restoreLeave;
1229 void PixelProgram::CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister)
1231 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1233 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1235 condition = ~condition;
1238 condition &= r.enableStack[r.enableIndex];
1240 if(!labelBlock[labelIndex])
1242 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1245 if(callRetBlock[labelIndex].size() > 1)
1247 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1251 r.enableStack[r.enableIndex] = condition;
1252 Int4 restoreLeave = r.enableLeave;
1254 Bool notAllFalse = SignMask(condition) != 0;
1255 branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1256 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1259 r.enableLeave = restoreLeave;
1262 void PixelProgram::ELSE(Registers &r)
1266 llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth];
1267 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1269 if(isConditionalIf[ifDepth])
1271 Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
1272 Bool notAllFalse = SignMask(condition) != 0;
1274 branch(notAllFalse, falseBlock, endBlock);
1276 r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
1280 Nucleus::createBr(endBlock);
1281 Nucleus::setInsertBlock(falseBlock);
1284 ifFalseBlock[ifDepth] = endBlock;
1289 void PixelProgram::ENDIF(Registers &r)
1293 llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth];
1295 Nucleus::createBr(endBlock);
1296 Nucleus::setInsertBlock(endBlock);
1298 if(isConditionalIf[ifDepth])
1305 void PixelProgram::ENDLOOP(Registers &r)
1309 r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
1311 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1312 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1314 Nucleus::createBr(testBlock);
1315 Nucleus::setInsertBlock(endBlock);
1318 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1321 void PixelProgram::ENDREP(Registers &r)
1325 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1326 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1328 Nucleus::createBr(testBlock);
1329 Nucleus::setInsertBlock(endBlock);
1332 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1335 void PixelProgram::ENDWHILE(Registers &r)
1339 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1340 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1342 Nucleus::createBr(testBlock);
1343 Nucleus::setInsertBlock(endBlock);
1346 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1350 void PixelProgram::IF(Registers &r, const Src &src)
1352 if(src.type == Shader::PARAMETER_CONSTBOOL)
1356 else if(src.type == Shader::PARAMETER_PREDICATE)
1362 Int4 condition = As<Int4>(fetchRegisterF(r, src).x);
1367 void PixelProgram::IFb(Registers &r, const Src &boolRegister)
1369 ASSERT(ifDepth < 24 + 4);
1371 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
1373 if(boolRegister.modifier == Shader::MODIFIER_NOT)
1375 condition = !condition;
1378 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
1379 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
1381 branch(condition, trueBlock, falseBlock);
1383 isConditionalIf[ifDepth] = false;
1384 ifFalseBlock[ifDepth] = falseBlock;
1389 void PixelProgram::IFp(Registers &r, const Src &predicateRegister)
1391 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1393 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1395 condition = ~condition;
1401 void PixelProgram::IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
1407 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1408 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1409 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1410 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1411 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1412 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
1420 void PixelProgram::IF(Registers &r, Int4 &condition)
1422 condition &= r.enableStack[r.enableIndex];
1425 r.enableStack[r.enableIndex] = condition;
1427 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
1428 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
1430 Bool notAllFalse = SignMask(condition) != 0;
1432 branch(notAllFalse, trueBlock, falseBlock);
1434 isConditionalIf[ifDepth] = true;
1435 ifFalseBlock[ifDepth] = falseBlock;
1441 void PixelProgram::LABEL(int labelIndex)
1443 if(!labelBlock[labelIndex])
1445 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1448 Nucleus::setInsertBlock(labelBlock[labelIndex]);
1449 currentLabel = labelIndex;
1452 void PixelProgram::LOOP(Registers &r, const Src &integerRegister)
1456 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
1457 r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][1]));
1458 r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][2]));
1460 // If(r.increment[r.loopDepth] == 0)
1462 // r.increment[r.loopDepth] = 1;
1465 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1466 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1467 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1469 loopRepTestBlock[loopRepDepth] = testBlock;
1470 loopRepEndBlock[loopRepDepth] = endBlock;
1472 // FIXME: jump(testBlock)
1473 Nucleus::createBr(testBlock);
1474 Nucleus::setInsertBlock(testBlock);
1476 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
1477 Nucleus::setInsertBlock(loopBlock);
1479 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
1485 void PixelProgram::REP(Registers &r, const Src &integerRegister)
1489 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
1490 r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
1492 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1493 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1494 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1496 loopRepTestBlock[loopRepDepth] = testBlock;
1497 loopRepEndBlock[loopRepDepth] = endBlock;
1499 // FIXME: jump(testBlock)
1500 Nucleus::createBr(testBlock);
1501 Nucleus::setInsertBlock(testBlock);
1503 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
1504 Nucleus::setInsertBlock(loopBlock);
1506 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
1512 void PixelProgram::WHILE(Registers &r, const Src &temporaryRegister)
1516 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1517 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1518 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1520 loopRepTestBlock[loopRepDepth] = testBlock;
1521 loopRepEndBlock[loopRepDepth] = endBlock;
1523 Int4 restoreBreak = r.enableBreak;
1524 Int4 restoreContinue = r.enableContinue;
1526 // FIXME: jump(testBlock)
1527 Nucleus::createBr(testBlock);
1528 Nucleus::setInsertBlock(testBlock);
1529 r.enableContinue = restoreContinue;
1531 const Vector4f &src = fetchRegisterF(r, temporaryRegister);
1532 Int4 condition = As<Int4>(src.x);
1533 condition &= r.enableStack[r.enableIndex - 1];
1534 r.enableStack[r.enableIndex] = condition;
1536 Bool notAllFalse = SignMask(condition) != 0;
1537 branch(notAllFalse, loopBlock, endBlock);
1539 Nucleus::setInsertBlock(endBlock);
1540 r.enableBreak = restoreBreak;
1542 Nucleus::setInsertBlock(loopBlock);
1548 void PixelProgram::RET(Registers &r)
1550 if(currentLabel == -1)
1552 returnBlock = Nucleus::createBasicBlock();
1553 Nucleus::createBr(returnBlock);
1557 llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
1559 if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
1561 // FIXME: Encapsulate
1562 UInt index = r.callStack[--r.stackIndex];
1564 llvm::Value *value = index.loadValue();
1565 llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
1567 for(unsigned int i = 0; i < callRetBlock[currentLabel].size(); i++)
1569 Nucleus::addSwitchCase(switchInst, i, callRetBlock[currentLabel][i]);
1572 else if(callRetBlock[currentLabel].size() == 1) // Jump directly to the unique return destination
1574 Nucleus::createBr(callRetBlock[currentLabel][0]);
1576 else // Function isn't called
1578 Nucleus::createBr(unreachableBlock);
1581 Nucleus::setInsertBlock(unreachableBlock);
1582 Nucleus::createUnreachable();
1586 void PixelProgram::LEAVE(Registers &r)
1588 r.enableLeave = r.enableLeave & ~r.enableStack[r.enableIndex];
1590 // FIXME: Return from function if all instances left
1591 // FIXME: Use enableLeave in other control-flow constructs