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[android-x86/external-swiftshader.git] / src / Shader / VertexRoutine.hpp
1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #ifndef sw_VertexRoutine_hpp
16 #define sw_VertexRoutine_hpp
17
18 #include "Renderer/Color.hpp"
19 #include "Renderer/VertexProcessor.hpp"
20 #include "ShaderCore.hpp"
21 #include "VertexShader.hpp"
22
23 namespace sw
24 {
25         class VertexRoutinePrototype : public Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)>
26         {
27         public:
28                 VertexRoutinePrototype() : vertex(Arg<0>()), batch(Arg<1>()), task(Arg<2>()), data(Arg<3>()) {}
29                 virtual ~VertexRoutinePrototype() {};
30
31         protected:
32                 Pointer<Byte> vertex;
33                 Pointer<Byte> batch;
34                 Pointer<Byte> task;
35                 Pointer<Byte> data;
36         };
37
38         class VertexRoutine : public VertexRoutinePrototype
39         {
40         public:
41                 VertexRoutine(const VertexProcessor::State &state, const VertexShader *shader);
42                 virtual ~VertexRoutine();
43
44                 void generate();
45
46         protected:
47                 Pointer<Byte> constants;
48
49                 Int clipFlags;
50
51                 RegisterArray<MAX_VERTEX_INPUTS> v;    // Input registers
52                 RegisterArray<MAX_VERTEX_OUTPUTS> o;   // Output registers
53
54                 const VertexProcessor::State &state;
55
56         private:
57                 virtual void pipeline() = 0;
58
59                 typedef VertexProcessor::State::Input Stream;
60
61                 Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, const UInt &index);
62                 void readInput(UInt &index);
63                 void computeClipFlags();
64                 void postTransform();
65                 void writeCache(Pointer<Byte> &cacheLine);
66                 void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheLine);
67                 void transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, const UInt &indexInPrimitive);
68         };
69 }
70
71 #endif   // sw_VertexRoutine_hpp