1 // Copyright 2018 The SwiftShader Authors. All Rights Reserved.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
15 #ifndef VK_CONFIG_HPP_
16 #define VK_CONFIG_HPP_
20 #include <vulkan/vulkan_core.h>
25 // Note: Constant array initialization requires a string literal.
26 // constexpr char* or char[] does not work for that purpose.
27 #define SWIFTSHADER_DEVICE_NAME "SwiftShader Device" // Max length: VK_MAX_PHYSICAL_DEVICE_NAME_SIZE
28 #define SWIFTSHADER_UUID "SwiftShaderUUID" // Max length: VK_UUID_SIZE (16)
32 API_VERSION = VK_API_VERSION_1_1,
33 DRIVER_VERSION = VK_MAKE_VERSION(MAJOR_VERSION, MINOR_VERSION, PATCH_VERSION),
34 VENDOR_ID = 0x1AE0, // Google
35 DEVICE_ID = 0xC0DE, // SwiftShader
40 REQUIRED_MEMORY_ALIGNMENT = 16, // ARM64 will want 8 bytes for 64b formats; x86 wants 16 bytes for 128b formats
41 MIN_TEXEL_BUFFER_OFFSET_ALIGNMENT = 256,
42 MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 256,
43 MIN_STORAGE_BUFFER_OFFSET_ALIGNMENT = 256,
44 MEMORY_TYPE_GENERIC_BIT = 0x1, // Generic system memory.
49 MAX_IMAGE_LEVELS_1D = 14,
50 MAX_IMAGE_LEVELS_2D = 14,
51 MAX_IMAGE_LEVELS_3D = 11,
52 MAX_IMAGE_LEVELS_CUBE = 14,
53 MAX_IMAGE_ARRAY_LAYERS = 2048,
58 MAX_BOUND_DESCRIPTOR_SETS = 4,
59 MAX_VERTEX_INPUT_BINDINGS = 16,
60 MAX_PUSH_CONSTANT_SIZE = 128,
65 MAX_POINT_SIZE = 1, // Large points are not supported. If/when we turn this on, must be >= 64.
70 #endif // VK_CONFIG_HPP_