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[Refactor] #40514 player_type の kill_wall 変数を廃止. / Abolished kill_wall variable in...
[hengband/hengband.git] / src / action / action-limited.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 bool cmd_limit_cast(player_type *creature_ptr);
6 bool cmd_limit_arena(player_type *creature_ptr);
7 bool cmd_limit_time_walk(player_type *creature_ptr);
8 bool cmd_limit_blind(player_type *creature_ptr);
9 bool cmd_limit_confused(player_type *creature_ptr);
10 bool cmd_limit_image(player_type *creature_ptr);
11 bool cmd_limit_stun(player_type *creature_ptr);