3 #include "system/angband.h"
5 bool cmd_limit_cast(player_type *creature_ptr);
6 bool cmd_limit_arena(player_type *creature_ptr);
7 bool cmd_limit_time_walk(player_type *creature_ptr);
8 bool cmd_limit_blind(player_type *creature_ptr);
9 bool cmd_limit_confused(player_type *creature_ptr);
10 bool cmd_limit_image(player_type *creature_ptr);
11 bool cmd_limit_stun(player_type *creature_ptr);