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[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero() to each processes.
[hengband/hengband.git] / src / action / movement-execution.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 void exe_movement(player_type *creature_ptr, DIRECTION dir, bool do_pickup, bool break_trap);