1 #include "action/mutation-execution.h"
2 #include "cmd-item/cmd-throw.h"
3 #include "core/asking-player.h"
4 #include "effect/spells-effect-util.h"
5 #include "game-option/play-record-options.h"
7 #include "inventory/inventory-slot-types.h"
8 #include "io/write-diary.h"
9 #include "mind/mind-mage.h"
10 #include "mind/mind-warrior.h"
11 #include "monster-floor/monster-remover.h"
12 #include "monster-floor/monster-summon.h"
13 #include "monster-floor/place-monster-types.h"
14 #include "monster-race/monster-race.h"
15 #include "monster-race/race-flags1.h"
16 #include "monster-race/race-flags3.h"
17 #include "monster/monster-describer.h"
18 #include "monster/monster-description-types.h"
19 #include "monster/monster-flag-types.h"
20 #include "monster/monster-info.h"
21 #include "mutation/mutation-flag-types.h"
22 #include "mutation/mutation-techniques.h"
23 #include "object-enchant/item-feeling.h"
24 #include "object-hook/hook-checker.h"
25 #include "player-info/self-info.h"
26 #include "player/player-damage.h"
27 #include "racial/racial-vampire.h"
28 #include "spell-kind/earthquake.h"
29 #include "spell-kind/spells-charm.h"
30 #include "spell-kind/spells-detection.h"
31 #include "spell-kind/spells-fetcher.h"
32 #include "spell-kind/spells-launcher.h"
33 #include "spell-kind/spells-lite.h"
34 #include "spell-kind/spells-sight.h"
35 #include "spell-kind/spells-teleport.h"
36 #include "spell-kind/spells-world.h"
37 #include "spell-realm/spells-sorcery.h"
38 #include "spell/spell-types.h"
39 #include "spell/spells-status.h"
40 #include "spell/spells-summon.h"
41 #include "status/element-resistance.h"
42 #include "status/shape-changer.h"
43 #include "system/floor-type-definition.h"
44 #include "system/object-type-definition.h"
45 #include "target/target-getter.h"
46 #include "view/display-messages.h"
49 * @brief 突然変異のレイシャル効果実装
50 * @param creature_ptr プレーヤーへの参照ポインタ
51 * @param power 発動させる突然変異レイシャルのID
52 * @return レイシャルを実行した場合TRUE、キャンセルした場合FALSEを返す
54 bool exe_mutation_power(player_type *creature_ptr, int power)
57 PLAYER_LEVEL lvl = creature_ptr->lev;
60 if (!get_aim_dir(creature_ptr, &dir))
63 stop_mouth(creature_ptr);
64 msg_print(_("酸を吐きかけた...", "You spit acid..."));
65 fire_ball(creature_ptr, GF_ACID, dir, lvl, 1 + (lvl / 30));
68 if (!get_aim_dir(creature_ptr, &dir))
71 stop_mouth(creature_ptr);
72 msg_print(_("あなたは火炎のブレスを吐いた...", "You breathe fire..."));
73 fire_breath(creature_ptr, GF_FIRE, dir, lvl * 2, 1 + (lvl / 20));
76 if (!get_aim_dir(creature_ptr, &dir))
79 msg_print(_("あなたの目は幻惑的になった...", "Your eyes look mesmerizing..."));
80 (void)charm_monster(creature_ptr, dir, lvl);
83 if (!get_aim_dir(creature_ptr, &dir))
86 msg_print(_("集中している...", "You concentrate..."));
87 fetch_item(creature_ptr, dir, lvl * 10, TRUE);
90 msg_print(_("集中している...", "You concentrate..."));
91 teleport_player(creature_ptr, 10 + 4 * lvl, TELEPORT_SPONTANEOUS);
94 if (!get_aim_dir(creature_ptr, &dir))
97 msg_print(_("集中している...", "You concentrate..."));
98 fire_bolt(creature_ptr, GF_PSI, dir, damroll(3 + ((lvl - 1) / 5), 3));
101 msg_print(_("体から放射能が発生した!", "Radiation flows from your body!"));
102 fire_ball(creature_ptr, GF_NUKE, 0, (lvl * 2), 3 + (lvl / 20));
105 vampirism(creature_ptr);
108 stop_mouth(creature_ptr);
109 (void)detect_treasure(creature_ptr, DETECT_RAD_DEFAULT);
112 stop_mouth(creature_ptr);
113 (void)detect_monsters_normal(creature_ptr, DETECT_RAD_DEFAULT);
116 teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
119 return eat_rock(creature_ptr);
122 if (!get_aim_dir(creature_ptr, &dir)) {
127 (void)teleport_swap(creature_ptr, dir);
131 stop_mouth(creature_ptr);
132 (void)fire_ball(creature_ptr, GF_SOUND, 0, 2 * lvl, 8);
133 (void)aggravate_monsters(creature_ptr, 0);
136 (void)lite_area(creature_ptr, damroll(2, (lvl / 2)), (lvl / 10) + 1);
139 for (int i = 0; i < INVEN_TOTAL; i++) {
140 object_type *o_ptr = &creature_ptr->inventory_list[i];
141 if ((o_ptr->k_idx == 0) || !object_is_cursed(o_ptr))
144 o_ptr->feeling = FEEL_CURSED;
149 (void)berserk(creature_ptr, randint1(25) + 25);
152 if (!get_check(_("変身します。よろしいですか?", "You will polymorph your self. Are you sure? ")))
155 do_poly_self(creature_ptr);
158 return alchemy(creature_ptr);
160 for (DIRECTION i = 0; i < 8; i++)
161 summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, lvl, SUMMON_MOLD, PM_FORCE_PET);
166 TIME_EFFECT dur = randint1(20) + 20;
167 if (randint0(5) < num) {
168 (void)set_oppose_acid(creature_ptr, dur, FALSE);
172 if (randint0(4) < num) {
173 (void)set_oppose_elec(creature_ptr, dur, FALSE);
177 if (randint0(3) < num) {
178 (void)set_oppose_fire(creature_ptr, dur, FALSE);
182 if (randint0(2) < num) {
183 (void)set_oppose_cold(creature_ptr, dur, FALSE);
188 (void)set_oppose_pois(creature_ptr, dur, FALSE);
194 case MUT1_EARTHQUAKE:
195 (void)earthquake(creature_ptr, creature_ptr->y, creature_ptr->x, 10, 0);
198 return eat_magic(creature_ptr, creature_ptr->lev * 2);
200 report_magics(creature_ptr);
203 msg_print(_("突然頭が痛くなった!", "You suddenly have a headache!"));
204 take_hit(creature_ptr, DAMAGE_LOSELIFE, randint1(17) + 17, _("禁欲を強いた疲労", "the strain of forcing abstinence"), -1);
205 creature_ptr->current_floor_ptr->num_repro += MAX_REPRO;
207 case MUT1_HIT_AND_AWAY:
208 return hit_and_away(creature_ptr);
210 stun_monsters(creature_ptr, lvl * 4);
211 confuse_monsters(creature_ptr, lvl * 4);
212 turn_monsters(creature_ptr, lvl * 4);
215 if (!get_aim_dir(creature_ptr, &dir))
218 fire_beam(creature_ptr, GF_LITE, dir, 2 * lvl);
221 return recall_player(creature_ptr, randint0(21) + 15);
223 if (!get_direction(creature_ptr, &dir, FALSE, FALSE))
226 POSITION y = creature_ptr->y + ddy[dir];
227 POSITION x = creature_ptr->x + ddx[dir];
229 g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
232 msg_print(_("邪悪な存在を感じとれません!", "You sense no evil there!"));
237 m_ptr = &creature_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
239 r_ptr = &r_info[m_ptr->r_idx];
240 if ((r_ptr->flags3 & RF3_EVIL) && !(r_ptr->flags1 & RF1_QUESTOR) && !(r_ptr->flags1 & RF1_UNIQUE) && !creature_ptr->current_floor_ptr->inside_arena
241 && !creature_ptr->current_floor_ptr->inside_quest && (r_ptr->level < randint1(creature_ptr->lev + 50)) && !(m_ptr->mflag2 & MFLAG2_NOGENO)) {
242 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
243 GAME_TEXT m_name[MAX_NLEN];
244 monster_desc(creature_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
245 exe_write_diary(creature_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name);
248 delete_monster_idx(creature_ptr, g_ptr->m_idx);
249 msg_print(_("その邪悪なモンスターは硫黄臭い煙とともに消え去った!", "The evil creature vanishes in a puff of sulfurous smoke!"));
253 msg_print(_("祈りは効果がなかった!", "Your invocation is ineffectual!"));
255 m_ptr->mflag2 |= MFLAG2_NOGENO;
259 case MUT1_COLD_TOUCH: {
260 if (!get_direction(creature_ptr, &dir, FALSE, FALSE))
263 POSITION y = creature_ptr->y + ddy[dir];
264 POSITION x = creature_ptr->x + ddx[dir];
266 g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
268 msg_print(_("あなたは何もない場所で手を振った。", "You wave your hands in the air."));
272 fire_bolt(creature_ptr, GF_COLD, dir, 2 * lvl);
276 return do_cmd_throw(creature_ptr, 2 + lvl / 40, FALSE, -1);
278 free_turn(creature_ptr);
279 msg_format(_("能力 %s は実装されていません。", "Power %s not implemented. Oops."), power);