3 #include "system/angband.h"
5 #define MAX_RUN_CYCLES 17
6 #define MAX_RUN_CHOME 10
8 extern bool ignore_avoid_run;
9 extern byte cycle[MAX_RUN_CYCLES];
10 extern byte chome[MAX_RUN_CHOME];
12 void run_step(player_type *creature_ptr, DIRECTION dir);