3 #include "system/angband.h"
4 #include "floor/floor-base-definitions.h"
6 /* A structure type for travel command */
7 typedef struct travel_type {
8 int run; /* Remaining grid number */
9 int cost[MAX_HGT][MAX_WID];
10 POSITION x; /* Target X */
11 POSITION y; /* Target Y */
12 DIRECTION dir; /* Running direction */
15 extern travel_type travel;
17 void travel_step(player_type *creature_ptr);
18 void forget_travel_flow(floor_type *floor_ptr);